I don't think I'll be able to do the Fire Elementals turns today. I have to go through and work out everyones current positions an update the battle map, since there are people with AoE spells and such.
So, FE3 will go, than all three elementals will go, followed by all the players. Players won't follow initiative, just go when you can. (after the elementals.) If you don't want to do it this way, please let me know. I'm just tying to make it easier on y'all. EDIT: Leo will go directly after fire elementals.
FE3 will move into Taxidea's space dealing 5 fire damage, setting him on fire. He will than attack Leo with both touch attacks. -------------------------------------------------------------------------------------------------------- TOP OF THE ROUND: FE1: moves 5 feet to the west. First attack is on Remis, second is on Jason. Attack1: Attack: 22 Damage: 8 fire damage. Attack2: Attack: 26 Damage: 9 fire damage. FE2: moves west into Jasmine's space, dealing 5 fire damage, and attacks Flynt. Attack: 26 Damage: 12 fire damage. FE3: moves and attacks Armeros. Attack1: Attack: 16 Damage: 11 fire damage. Attack2: Attack: 13 Damage: 11 fire damage. -------------------------------------------------------------------------------------------------------- Leo: moves east 20 feet and makes one attack on FE1 and another on FE2. -------------------------------------------------------------------------------------------------------- Players are up.
Ooc: Does Armeros get set on fire or no? Also I accidentally had him act twice last round because I was confused -.-;; You can remove his Eldritch Blast damage if that's ok. Oh, and do I round up or down when determining his damage with resistance?
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| Joy - Hexblood Open Sea Paladin - Netherdeep| Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep| Lira - Half-elf Thief Rogue/Druid - Allansia| Arkon - Goliath Champion Fighter - Hardcore DiA| Teryn - High Elf Archfey Warlock - Runewarren| Zoveldra - Kalashtar Open Hand Monk - Eberron| Mavilius - Tiefling Eloquence Bard - Golden Vault| Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
Oh, don't know how I didn't notice that? Thanks for letting m know. Here's how the fire thing works. If you move within 5 feet of a fir elemental, or attack (not just hit) on with a MELLEE weapon, you take 1d10 (5) fire damage. You are not set on fire. If you move into on of their spaces, or they move into yours, you take 1d10 (5) fire damage and are set on fire. When set on fire, you take 1d10(5) fire damage when you take your turn, until you are put out with water, orr maybe som other magical effect.
Taxidea casts Dragon's Breath (15' cone) and targets FE3 with COLD. (DEX save DC 13 for 1/2 damage). Full (cold) damage: 8
Then he'll move east 20' to put himself next to Xondario and use the rest of his movement to stop, drop and roll to put himself out - ending up behind Xondario.
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Oh, don't know how I didn't notice that? Thanks for letting m know. Here's how the fire thing works. If you move within 5 feet of a fir elemental, or attack (not just hit) on with a MELLEE weapon, you take 1d10 (5) fire damage. You are not set on fire. If you move into on of their spaces, or they move into yours, you take 1d10 (5) fire damage and are set on fire. When set on fire, you take 1d10(5) fire damage when you take your turn, until you are put out with water, orr maybe som other magical effect.
Ah, ok. And it is round down when dividing damage for resistance according to Google at least. Also did you include the -1d4 to attack rolls for Bane? It only lasts a minute so the spell will end after this round I think.
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| Joy - Hexblood Open Sea Paladin - Netherdeep| Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep| Lira - Half-elf Thief Rogue/Druid - Allansia| Arkon - Goliath Champion Fighter - Hardcore DiA| Teryn - High Elf Archfey Warlock - Runewarren| Zoveldra - Kalashtar Open Hand Monk - Eberron| Mavilius - Tiefling Eloquence Bard - Golden Vault| Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
Oh, don't know how I didn't notice that? Thanks for letting m know. Here's how the fire thing works. If you move within 5 feet of a fir elemental, or attack (not just hit) on with a MELLEE weapon, you take 1d10 (5) fire damage. You are not set on fire. If you move into on of their spaces, or they move into yours, you take 1d10 (5) fire damage and are set on fire. When set on fire, you take 1d10(5) fire damage when you take your turn, until you are put out with water, orr maybe som other magical effect.
Ah, ok. And it is round down when dividing damage for resistance according to Google at least. Also did you include the -1d4 to attack rolls for Bane? It only lasts a minute so the spell will end after this round I think.
A minute is 10 rounds though. Unless someone breaks concentration, that spell isn't going anywhere any time soon.
P.S: Will take Jasmine's turn once I figure out what the **** I want to do.
Oh, don't know how I didn't notice that? Thanks for letting m know. Here's how the fire thing works. If you move within 5 feet of a fir elemental, or attack (not just hit) on with a MELLEE weapon, you take 1d10 (5) fire damage. You are not set on fire. If you move into on of their spaces, or they move into yours, you take 1d10 (5) fire damage and are set on fire. When set on fire, you take 1d10(5) fire damage when you take your turn, until you are put out with water, orr maybe som other magical effect.
Ah, ok. And it is round down when dividing damage for resistance according to Google at least. Also did you include the -1d4 to attack rolls for Bane? It only lasts a minute so the spell will end after this round I think.
A minute is 10 rounds though. Unless someone breaks concentration, that spell isn't going anywhere any time soon.
P.S: Will take Jasmine's turn once I figure out what the **** I want to do.
Oh yeah, I forgot technically all turns are happening at once.
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| Joy - Hexblood Open Sea Paladin - Netherdeep| Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep| Lira - Half-elf Thief Rogue/Druid - Allansia| Arkon - Goliath Champion Fighter - Hardcore DiA| Teryn - High Elf Archfey Warlock - Runewarren| Zoveldra - Kalashtar Open Hand Monk - Eberron| Mavilius - Tiefling Eloquence Bard - Golden Vault| Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
Hex (Concentration Spell): Every time Jasmine hits the Hexed Elemental with an attack, she does an extra 1d6 Necrotic damage to it. Additionally the cursed Elemental will have disadvantage on DEX checks.
She figures it might be dangerous to fight them on melee so she fires a bolt of smokey eldritch power at the enemy.
Eldritch Blast: 24. Damage: 8 Force + 2 Necrotic. On hit, the Elemental will be pushed back by 10ft and its movement speed is also reduced by 10ft until the end of Jasmine's next turn.
Concentration save: 13 (Success)
So DM, a question. Which Elemental was targeted here? I kinda lost track of damage last round so I Hexed and attacked the most injured elemental (lowest HP) which one was hit and Hexed?
Armeros shrieks in pain as the elemental targets him directly, quickly disengaging and fleeing 30 ft southwards to position himself to the left of Jasmine and Flynt for protection. He casts healing word on himself.
CON save to keep Bane on: 21
Action: Disengage
Bonus action: healing word on self, restoring 4 HP -.-
FE3 has the least hp, but it would make more sense that you hex FE2, since he is literally in you space. Up to you. Waiting to see what Jasmine does before updating map.
(Does Xondario get an opportunity attack as the elementals moved away from him? Might be able to strike one down to save some damage done also might change people's decisions this turn. Not sure I can actually take it down but just in case.)
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
(Armeros is at 11 currently. I'm fine with running. Maybe ask the path to show us where the nearest body of water is? Hell, ask it to turn into a river lol.)
Remis roars, casting Hunters Mark on the nearest elemental, rushing it and swinging his battle axe, 15 to hit for a whopping 5 pts of damage
I don't think I'll be able to do the Fire Elementals turns today. I have to go through and work out everyones current positions an update the battle map, since there are people with AoE spells and such.
Did Remis take the 5 fire damage?
So, FE3 will go, than all three elementals will go, followed by all the players. Players won't follow initiative, just go when you can. (after the elementals.) If you don't want to do it this way, please let me know. I'm just tying to make it easier on y'all.
EDIT: Leo will go directly after fire elementals.
FE3 will move into Taxidea's space dealing 5 fire damage, setting him on fire.
He will than attack Leo with both touch attacks.
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TOP OF THE ROUND:
FE1: moves 5 feet to the west. First attack is on Remis, second is on Jason.
Attack1: Attack: 22 Damage: 8 fire damage.
Attack2: Attack: 26 Damage: 9 fire damage.
FE2: moves west into Jasmine's space, dealing 5 fire damage, and attacks Flynt.
Attack: 26 Damage: 12 fire damage.
FE3: moves and attacks Armeros.
Attack1: Attack: 16 Damage: 11 fire damage.
Attack2: Attack: 13 Damage: 11 fire damage.
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Leo: moves east 20 feet and makes one attack on FE1 and another on FE2.
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Players are up.
BATTLEMAP
Ooc: Does Armeros get set on fire or no? Also I accidentally had him act twice last round because I was confused -.-;; You can remove his Eldritch Blast damage if that's ok. Oh, and do I round up or down when determining his damage with resistance?
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
Oh, don't know how I didn't notice that? Thanks for letting m know.
Here's how the fire thing works.
If you move within 5 feet of a fir elemental, or attack (not just hit) on with a MELLEE weapon, you take 1d10 (5) fire damage. You are not set on fire.
If you move into on of their spaces, or they move into yours, you take 1d10 (5) fire damage and are set on fire.
When set on fire, you take 1d10(5) fire damage when you take your turn, until you are put out with water, orr maybe som other magical effect.
Taxidea casts Dragon's Breath (15' cone) and targets FE3 with COLD. (DEX save DC 13 for 1/2 damage). Full (cold) damage: 8
Then he'll move east 20' to put himself next to Xondario and use the rest of his movement to stop, drop and roll to put himself out - ending up behind Xondario.
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
Ah, ok. And it is round down when dividing damage for resistance according to Google at least. Also did you include the -1d4 to attack rolls for Bane? It only lasts a minute so the spell will end after this round I think.
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
Yeah, I've been including it.
A minute is 10 rounds though. Unless someone breaks concentration, that spell isn't going anywhere any time soon.
P.S: Will take Jasmine's turn once I figure out what the **** I want to do.
Oh yeah, I forgot technically all turns are happening at once.
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
Concentration save: 13 (Success)
So DM, a question. Which Elemental was targeted here? I kinda lost track of damage last round so I Hexed and attacked the most injured elemental (lowest HP) which one was hit and Hexed?
Armeros shrieks in pain as the elemental targets him directly, quickly disengaging and fleeing 30 ft southwards to position himself to the left of Jasmine and Flynt for protection. He casts healing word on himself.
CON save to keep Bane on: 21
Action: Disengage
Bonus action: healing word on self, restoring 4 HP -.-
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
FE3 has the least hp, but it would make more sense that you hex FE2, since he is literally in you space. Up to you.
Waiting to see what Jasmine does before updating map.
No I Hex'd last turn. So if FE3 has the least HP then that would be the Elemental that was Hexed I think.
(Does Xondario get an opportunity attack as the elementals moved away from him? Might be able to strike one down to save some damage done also might change people's decisions this turn. Not sure I can actually take it down but just in case.)
If opportunity attack on FE3: 20-5=15 to hit, damage 14 +10 = 24 bludgeoning (rerolled a die with fighting style)
Also taking another 5 damage for attacking it.
(If there was no opportunity attack then I will use this as Xondario's turn and will adjust as needed)
(Anyone else thinking we should get out of here? 3 might be more then we can take, Xondario is going to go down just from attacking them!)
(Yeah - Taxidea is feeling pretty singed!)
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
(Armeros is at 11 currently. I'm fine with running. Maybe ask the path to show us where the nearest body of water is? Hell, ask it to turn into a river lol.)
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |