Krulek and Jeralla do whatever it is they are doing outside.
Narle pulls of the worg's fur and forces it to go directly at Biscuit. Despite all his wounds, the altered orc renews his murder-eyes. He attacks mount and rider simultaneously.
-> If the worg's attack hits Biscuit, then Narle attack against him has advantage. Here's a second attack roll for Narle's first attack: 10 (if crit, extra damage: 7)
This post has potentially manipulated dice roll results.
Utar cannot resist the chance to showcase his own martial prowess for Ruse to witness. Bonecounter then encounters the large tusked orc.
Action: Attack: 21 Damage: 8 plus 6 radiant damage from divine strike.
Bonus: If the large tusked orc is still standing, then Utar will unleash a War Priest Bonus Attack: 32 Damage: 12 in an attempt to put it down. If it went down from the first attack, then Utar will instead look to support Doozey's chase of Narle and will use adrenaline rush to boost his movement and gain 5 temp hp.
Move: If the large tusked orc is still standing, Utar will stay engaged with it. If it went down from his first attack and adrenaline rush is in place, then he'll book it to R,12 or Q,13 depending on the edges of the cave walls. If it went down after the bonus attack then he'll instead head to E,12 to engage that member of the warband.
This post has potentially manipulated dice roll results.
Neya rides the shadows past the line of living an dead orcs (Shadow step to G-15), then moves south to begin to give Doozey some backup by letting loose arrows at the orc behind him (move to P-15 and attacking orc at R-13 with bow)
Neya teleports past the mounting pile of dead orcs and kobolds and runs toward Doozey. As she goes, she lets two arrows loose at the orc flanking the halfling. One of the arrows splashes out some acid. The long-clawed orc screams in pain but the second arrow quickly puts her out of her misery. (Long-clawed Orc #4 takes 23 piercing and acid damage and is DEFEATED.)
Behind Neya, Utar joins Ruse in fighting the orc with enlarged tusks. One blow of his powerful mace is enough to finish off the foe. (Enlarged-tusks Orc takes 15 bludgeoning and radiant damage and is DEFEATED.)
Utar then moves quickly to catch up to Neya and Doozey. He reaches {Q-13} after accounting for stepping over at least one body, which counts as difficult terrain. As he moves, Utar takes deep breaths. (Utar gains 5 temp HP.)
(Raist's turn is still up. Remaining enemies are at {E-11}, {S-11}, and {S-10,T-11}.)
Raist steps on a dead worg and assails the mind of another orc. (Dragon-helm Orc #2 takes 7 psychic damage.)
This same orc then responds by enveloping Raist in Darkness and then immediately disappearing in the the bubble of shadows himself while drawing a curved blade from his back.
Outside, the Gray Patriots presumably hold their positions.
Though neither Biscuit or Doozey are quite able to turn aside Narle and his mount's attacks, both growled in defiance. 'We need to end this! Now!'Thought the ranger as he let out a battle cry that was one part fury and one part a spell to bolster Biscuit's flagging spirit. Twice would the silvered blade sing through the air to strike without any mercy behind it; only deadly precision to put it down before turning the weapon upon the master.
Bonus Action(Doozey): Cast (1st level)Healing Word on Biscuit using feat freebie, restoring 8 minus 2 HP.
With a decisive statement, Doozey feels the need to see this fight to its end. He healsBiscuit first and lets the mastiff focus on defense. (Biscuit recovers 6 HP.)
Next, the ranger turns his blade to the worg. The first stab misses the creature, hitting only its matted fur. The second stab, however, sinks into the beast's chest. The light in its eyes fade away. (Worg#2 takes 10 piercing damage and is DEFEATED.)
Ruse emerges from the bubble of darkness after walking in a random direction. She realizes the [spell]darkness[/spells] is likely obscuring her would-be next target, but not seeing him seems to be enough to allow her enraged brain to move on to the next target. The halfling said something about killing the bigger orc. She moves and dashes in the direction everyone that she can see has moved.
-> Ruse is now at {R-11}
Despite Ruse's arrival, Shieldbiter still only has eyes for the ranger and mastiff duo:
NOTE: No outside map this time as no CRAPer is out there to get the lay of the land. The gray circle around Raist represents the area ofDarkness. Doozey and Biscuit are occupying the same space on the map.
(Neya, Raist, and Utar are up next. Raist is effectively blinded while within the bubble of Darkness, meaning, among others things, that he wouldn't necessarily know which direction is which.)
Neya steps forward as the next in line to attack Narle. She analyses his anatomy and strikes in three different locations which she deduces would hurt the most. By the time the third attack hits, there are no further responses from the monstrous orc chief. (Narle Shieldbiter takes 27 bludgeoning damage and is DEFEATED.)
Raist takes it slow moving forward, dropping to the ground and putting his hand on the cave wall to his right. He successfully moves five feet forward {H-6}, but his way in then blocked by what feels like a pair of legs.
(@Red: What would you like to do with your action at that point?)
(@MB: Since Neya put Narle down, I'll ask you to reconsider Utar's turn.)
This post has potentially manipulated dice roll results.
Fueled by instinct more than any senses, Raist casts a short-range spell at whatever blocked his advance and rolls away from the wall he was using to guide him. (Dragon-helm Orc #2 takes 17 necrotic damage.)
Krulek and Jeralla do whatever it is they are doing outside.
Narle pulls of the worg's fur and forces it to go directly at Biscuit. Despite all his wounds, the altered orc renews his murder-eyes. He attacks mount and rider simultaneously.
-> Worg Bite vs. Biscuit: Attack: 6 Damage: 5
-> Narle Bite vs. Biscuit: Attack: 19 Damage: 9
-> If the worg's attack hits Biscuit, then Narle attack against him has advantage. Here's a second attack roll for Narle's first attack: 10 (if crit, extra damage: 7)
-> Greatsword vs. Doozey: Attack: 23 Damage: 13
Biscuit focuses on avoiding the worg's fangs, but ends up moving right into the path of Narle's. (Biscuit takes 9 piercing damage.)
The mastiff's reaction to being bit makes it hard for Doozey to avoid the incoming blade. (Doozey takes 13 slashing damage.)
END OF INITIATIVE ROUND 7
(Neya, Raist, and Utar are up next.)
Utar cannot resist the chance to showcase his own martial prowess for Ruse to witness. Bonecounter then encounters the large tusked orc.
Action: Attack: 21 Damage: 8 plus 6 radiant damage from divine strike.
Bonus: If the large tusked orc is still standing, then Utar will unleash a War Priest Bonus Attack: 32 Damage: 12 in an attempt to put it down. If it went down from the first attack, then Utar will instead look to support Doozey's chase of Narle and will use adrenaline rush to boost his movement and gain 5 temp hp.
Move: If the large tusked orc is still standing, Utar will stay engaged with it. If it went down from his first attack and adrenaline rush is in place, then he'll book it to R,12 or Q,13 depending on the edges of the cave walls. If it went down after the bonus attack then he'll instead head to E,12 to engage that member of the warband.
Neya rides the shadows past the line of living an dead orcs (Shadow step to G-15), then moves south to begin to give Doozey some backup by letting loose arrows at the orc behind him (move to P-15 and attacking orc at R-13 with bow)
Splashbow Attack: 24 Damage: 11
Acid Check: 11 Damage: 2
Extra Splashbow Attack: 29 Damage: 7
Acid Check: 11 Damage: 1
Extended Signature
Neya teleports past the mounting pile of dead orcs and kobolds and runs toward Doozey. As she goes, she lets two arrows loose at the orc flanking the halfling. One of the arrows splashes out some acid. The long-clawed orc screams in pain but the second arrow quickly puts her out of her misery. (Long-clawed Orc #4 takes 23 piercing and acid damage and is DEFEATED.)
Behind Neya, Utar joins Ruse in fighting the orc with enlarged tusks. One blow of his powerful mace is enough to finish off the foe. (Enlarged-tusks Orc takes 15 bludgeoning and radiant damage and is DEFEATED.)
Utar then moves quickly to catch up to Neya and Doozey. He reaches {Q-13} after accounting for stepping over at least one body, which counts as difficult terrain. As he moves, Utar takes deep breaths. (Utar gains 5 temp HP.)
(Raist's turn is still up. Remaining enemies are at {E-11}, {S-11}, and {S-10,T-11}.)
Raist moves to H5 and sends another mind sliver to E11
17 int save or take 7 psychic and subtract 3 from its next save
(Spell sniper. Ignores any cover)
Laissez les bons temps rouler
DM's Screen:
INT save (DC 17): 14
Raist steps on a dead worg and assails the mind of another orc. (Dragon-helm Orc #2 takes 7 psychic damage.)
This same orc then responds by enveloping Raist in Darkness and then immediately disappearing in the the bubble of shadows himself while drawing a curved blade from his back.
Outside, the Gray Patriots presumably hold their positions.
(Doozey is up next.)
Though neither Biscuit or Doozey are quite able to turn aside Narle and his mount's attacks, both growled in defiance. 'We need to end this! Now!' Thought the ranger as he let out a battle cry that was one part fury and one part a spell to bolster Biscuit's flagging spirit. Twice would the silvered blade sing through the air to strike without any mercy behind it; only deadly precision to put it down before turning the weapon upon the master.
Bonus Action(Doozey): Cast (1st level)Healing Word on Biscuit using feat freebie, restoring 8 minus 2 HP.
Action(Biscuit): Defensive Posturing.
Action(Doozey): Deady Stinging upon Worg mount.
(Melee, Lethal, Silvered)Rapier - Attack #1 11 Damage: 10 of piercing.
(Melee, Lethal, Silvered)Rapier - Attack #2 16 Damage: 10 of piercing.
Movement(Biscuit): To T-12.
When you realize you're doing too much: Signature.
DM's Screen:
2
With a decisive statement, Doozey feels the need to see this fight to its end. He heals Biscuit first and lets the mastiff focus on defense. (Biscuit recovers 6 HP.)
Next, the ranger turns his blade to the worg. The first stab misses the creature, hitting only its matted fur. The second stab, however, sinks into the beast's chest. The light in its eyes fade away. (Worg#2 takes 10 piercing damage and is DEFEATED.)
Ruse emerges from the bubble of darkness after walking in a random direction. She realizes the [spell]darkness[/spells] is likely obscuring her would-be next target, but not seeing him seems to be enough to allow her enraged brain to move on to the next target. The halfling said something about killing the bigger orc. She moves and dashes in the direction everyone that she can see has moved.
-> Ruse is now at {R-11}
Despite Ruse's arrival, Shieldbiter still only has eyes for the ranger and mastiff duo:
-> Narle Bite vs. Biscuit: Attack: 23 Damage: 8
-> Greatsword vs. Doozey: Attack: 18 Damage: 12
Biscuit's defensive maneuver's pay off, but Doozey feels the sting of the enemy's blade. (Doozey takes 13 slashing damage.)
Whatever happens outside, stays outside.
END OF INITIATIVE ROUND 8
(Neya, Raist, and Utar are up next. Raist is effectively blinded while within the bubble of Darkness, meaning, among others things, that he wouldn't necessarily know which direction is which.)
Raist crouches puts his right hand out to feel for the wall. Once he feels it he.moves (crouched or crawl) slowly forward (whichever direction that is
Laissez les bons temps rouler
Neya catches up with Narle (to S-12) and aids in the attempt to take him down.
Unarmed Attack: 20 Damage: 6 (20,6)
Extra Attack: 18 Damage: 13 (18, 13)
Bonus Attack: 14 Damage: 8 (14, 8)
Extended Signature
Utar follows Neya's lead. He piles into combat around Narle and leads with Bonecounter.
Move: to R,11.
Action: Attack: 15 Damage: 10 plus 7 from divine strike.
Bonus: War Priest Bonus Attack: 17 Damage: 11
Neya steps forward as the next in line to attack Narle. She analyses his anatomy and strikes in three different locations which she deduces would hurt the most. By the time the third attack hits, there are no further responses from the monstrous orc chief. (Narle Shieldbiter takes 27 bludgeoning damage and is DEFEATED.)
Raist takes it slow moving forward, dropping to the ground and putting his hand on the cave wall to his right. He successfully moves five feet forward {H-6}, but his way in then blocked by what feels like a pair of legs.
(@Red: What would you like to do with your action at that point?)
(@MB: Since Neya put Narle down, I'll ask you to reconsider Utar's turn.)
Upon touching the legs and assuming the orc Raist whispers "teagmháil fuaraigh" drops to the ground and rolls away from the wall
chill touch Attack: 25 Damage: 17
Laissez les bons temps rouler
Fueled by instinct more than any senses, Raist casts a short-range spell at whatever blocked his advance and rolls away from the wall he was using to guide him. (Dragon-helm Orc #2 takes 17 necrotic damage.)
Raist is then surprised by the cut of cold steel as he rolls away:
-> Scimitar vs. Raist (prone): Attack: 16 Damage: 14