But the gems alone are worth 23,522.75 Stl. Kasi does not have a safe large enough to hold that kind of coin. A chest can be purchased out of the earnings that can hold up to 50,000 coins. But, you may want to consider adding a vault to your Bastion. Once a vault is build it will be able to hold up to six chests, or 300,000 coins.
Let me know if you've claimed any of these treasures for yourself. I believe Merkas already claimed the Ring of Amity.
That is a fortune. Not counting inn the value of unused magical items.
But it is utterly silly go on a mission leaving superior healing potions at home is it not?
O well...next mission we bring them along.
Yeah Merkas has the ring of Amity. He also has the scrolls of protection and all the potions: Greater(3) and superior(2) healing, elixir of health(3) , clairvoyance(5), and water breathing(1).
Is it possible to instruct Kasi to have the vault built while we’re out? We’re potentially going to need the room very soon.
Building a small vault (that holds six chests) will cost 300 Stl, and can be ready by the time you return (2-3 days). Larger vaults, with traps, sentries, teleportaion circles (to retrieve items with a ritual) can be made, and the price goes up based on the size and types of defenses and features included, but in a town as small as Santekh, you're limited by how much you can built out. The second tier vault (with traps and passwords) goes for 1000 Stl. A vault stronghold costs nearly as much as a Bastion at 25k Stl, and really... the sky's the limit on pricing. You could build an interdimensional stronghold that can only be accessed with the blood of a Tier 4 guild member if you wanted. Depends on how distrusting you are of your community. But it's something to think about if you expand your influence to larger cities, especially if you start storing truly dangerous stuff... like idk... really, really cursed weapons or books that demons hunt, or a kinda fragile tooth that could unleash a fiend so horrific that even the Four Horsemen get nervous around them if it gets broken.
In the meantime, consider your basic vault ready by the time you return. It will be solid and heavy, so it wouldn't be easy to break into by nonmagical means, and each chest therein could easily be locked as well... I mean... the chests are wooden, so any impatient Barbarian or level 1 Rogue automatically knows how to pick that lock, but the average Commoner or Bandit would probably not bother. Would you prefer a key to your vault, or a combination?
I'll remove the above listed items from Kasi's inventory. Plus, I missed a few items, so I'll update Kasi's money to reflect that. Remember, gold equals Stl in her inventory, because I don't know how to rebrand that.
Also, I noticed I missed a few things when I was updating your inventory. I added 5k to your Stl reserves to balance it out.
The next part of this has a high encounter probability, due to the fact that your marching towards highly cursed lands, it's a dangerous wasteland crawling with DA soldiers, and you're pretty much all carrying something that's got the attention of otherwordly evil at this point. So get ready!
But I just found out that I've got to hustle today. So I'll post later.
Building a small vault (that holds six chests) will cost 300 Stl, and can be ready by the time you return (2-3 days). Larger vaults, with traps, sentries, teleportaion circles (to retrieve items with a ritual) can be made, and the price goes up based on the size and types of defenses and features included, but in a town as small as Santekh, you're limited by how much you can built out. The second tier vault (with traps and passwords) goes for 1000 Stl. A vault stronghold costs nearly as much as a Bastion at 25k Stl, and really... the sky's the limit on pricing. You could build an interdimensional stronghold that can only be accessed with the blood of a Tier 4 guild member if you wanted. Depends on how distrusting you are of your community. But it's something to think about if you expand your influence to larger cities, especially if you start storing truly dangerous stuff... like idk... really, really cursed weapons or books that demons hunt, or a kinda fragile tooth that could unleash a fiend so horrific that even the Four Horsemen get nervous around them if it gets broken.
In the meantime, consider your basic vault ready by the time you return. It will be solid and heavy, so it wouldn't be easy to break into by nonmagical means, and each chest therein could easily be locked as well... I mean... the chests are wooden, so any impatient Barbarian or level 1 Rogue automatically knows how to pick that lock, but the average Commoner or Bandit would probably not bother. Would you prefer a key to your vault, or a combination?
I'll remove the above listed items from Kasi's inventory. Plus, I missed a few items, so I'll update Kasi's money to reflect that. Remember, gold equals Stl in her inventory, because I don't know how to rebrand that.
She/her, DM and Player.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord)
My Characters:
Krik-tul, Thri-kreen monk
Also, I noticed I missed a few things when I was updating your inventory. I added 5k to your Stl reserves to balance it out.
The next part of this has a high encounter probability, due to the fact that your marching towards highly cursed lands, it's a dangerous wasteland crawling with DA soldiers, and you're pretty much all carrying something that's got the attention of otherwordly evil at this point. So get ready!
But I just found out that I've got to hustle today. So I'll post later.
She/her, DM and Player.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord)
My Characters:
Krik-tul, Thri-kreen monk
Can’t wait!
Character: Hastos, Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread