I take my two longswords and slice across the nearest enemy
Sword 1: DC 9 Damage 3
Sword 2: DC 19 Damage 5
If either hits then the target has disadvantage on their next attack roll (sap)
(OOC: Dang those rolls were kinda bad)
Faster than everyone else, Andrey quickly slashes out at a guard, who cries out as the longsword carves a deep cut through his chest. He falls back, behind his other comrades, who still advance.
(OOC: Just to note--no more asking me for feats/items for a while. Still you all's turn--will go to the guards in a day.)
OOC: Did you count my previous post as my turn? If not, can you?
(OOC: Will do)
Sergey follows Andrey's example, springing towards the commander. The force of his blow not only wounds the commander even more, but knocks him back into a group of his own soldiers. In their heavy armor, some fall over like dominoes under him, rendering them useless to arrest you. This also leaves a way down the alley open, a dark, damp passageway through the buildings of Kyoto, but you're not sure if it leads into a dead end, and the dwarf, who is standing there, horrified and open-mouthed, isn't in the state of mind to tell you.
"Well, personally I think we should skedaddle and leave this place...But uh, Ima do this first." I use Chill Touch on the hilt of the commander's sword, preventing him from using it or else it will damage him even more (hit dc to hit the sword: 16, Damage: 8)
"Well, personally I think we should skedaddle and leave this place...But uh, Ima do this first." I use Chill Touch on the hilt of the commander's sword, preventing him from using it or else it will damage him even more (hit dc to hit the sword: 16, Damage: 8)
(OOC: That'll work)
In the heat of the battle, as the commander attempts to stabilize himself, Glorp dashes through the crowd, tapping the commander's sword lightly and knocking him down again. Frost shoots up the blade, and the commander lets out a scream as his hand begins to turn white with the cold.
[OoC: That'll at least keep him from using his sword for a turn :D Just to make sure, how far away am I away from the other people (and enemies)?]
(OOC: Since the group of soldiers in front of you are prone, the soldiers behind you are probably about 10 ft. away)
The dwarf snaps to attention as he (finally) realizes what is going on. "Come, this way!" he shouts to you as he jumps over the soldiers. "We can get away!" He begins to run down the alley away from you.
[OoC: That'll at least keep him from using his sword for a turn :D Just to make sure, how far away am I away from the other people (and enemies)?]
(OOC: Since the group of soldiers in front of you are prone, the soldiers behind you are probably about 10 ft. away)
The dwarf snaps to attention as he (finally) realizes what is going on. "Come, this way!" he shouts to you as he jumps over the soldiers. "We can get away!" He begins to run down the alley away from you.
I attempt my best to follow, "Might as well!" As I climb over the soldiers, "Oops sorry, didn't mean to get there--oop. Ahhh that must hurt---almost!--There"
I quickly follow the Dwarf, jumping through the crowd of prone soldiers before they can block our way again. I say a prayer for every soldier I accidentally kick.
[OoC: That'll at least keep him from using his sword for a turn :D Just to make sure, how far away am I away from the other people (and enemies)?]
(OOC: Since the group of soldiers in front of you are prone, the soldiers behind you are probably about 10 ft. away)
The dwarf snaps to attention as he (finally) realizes what is going on. "Come, this way!" he shouts to you as he jumps over the soldiers. "We can get away!" He begins to run down the alley away from you.
I attempt my best to follow, "Might as well!" As I climb over the soldiers, "Oops sorry, didn't mean to get there--oop. Ahhh that must hurt---almost!--There"
I quickly follow the Dwarf, jumping through the crowd of prone soldiers before they can block our way again. I say a prayer for every soldier I accidentally kick.
(OOC: Post 100!!!)
(OOC: That's five more prayers for you)
The dwarf runs down the dark alley, twisting and turning, and you just barely manage to keep pace with him. People shout as you loudly go by, followed far behind by soldiers. Once or twice you hear people cheering you on from balconies, and other times they upend buckets of water on your heads. It's a strange place. Other soldiers join in the chase, as you can hear behind you. "Hurry, we're almost there...!" the dwarf shouts, as he turns to the right one last time. You stare straight at the wall of a building as soldiers pour in behind you, too many to count. "...or was this a dead end?"
Initiative: 21
(OOC: The nat 20s are going crazy)
ducks are cool
DM: Pax Romana - A Historical Homebrew Campaign
Sergey follows suit, swinging his longsword at the commander.
OOC:
DC: 25 (I rolled in game log.)
Damage: 7 (Also rolled in game log, sap if hit.)
(OOC: I can count that as your turn but roll initiative first.)
CURRENT INITIATIVE:
Andrey - 21
Commander - 8
Soldiers - 4
DM: Westeros - A Homebrew D&D Campaign, Nocturne - A(nother) Homebrew D&D Campaign
Player: Marcus Aquillus Arcade (Quil) - 1st Rogue - Pax Romana
"If I wanted you to understand it all, I would have explained it better." - Johan Cruyff
Side effects may include [redacted], [redacted], and [REDACTED]. Do not approach.
[OoC: Wasn't it gonna be team initiative?]
WELP
Why do soooo many people hate this font :(
(OOC: Your welcome if it is)
ducks are cool
DM: Pax Romana - A Historical Homebrew Campaign
(OOC: Forgot I said that! It starts with your turn, then.)
Initiative:
Group - 21
Commander - 8
Soldiers - 4
DM: Westeros - A Homebrew D&D Campaign, Nocturne - A(nother) Homebrew D&D Campaign
Player: Marcus Aquillus Arcade (Quil) - 1st Rogue - Pax Romana
"If I wanted you to understand it all, I would have explained it better." - Johan Cruyff
Side effects may include [redacted], [redacted], and [REDACTED]. Do not approach.
[OoC: What weapon does the Commander hold?]
WELP
Why do soooo many people hate this font :(
(OOC: A longsword)
DM: Westeros - A Homebrew D&D Campaign, Nocturne - A(nother) Homebrew D&D Campaign
Player: Marcus Aquillus Arcade (Quil) - 1st Rogue - Pax Romana
"If I wanted you to understand it all, I would have explained it better." - Johan Cruyff
Side effects may include [redacted], [redacted], and [REDACTED]. Do not approach.
I take my two longswords and slice across the nearest enemy
Sword 1: DC 9 Damage 3
Sword 2: DC 19 Damage 5
If either hits then the target has disadvantage on their next attack roll (sap)
(OOC: Dang those rolls were kinda bad)
ducks are cool
DM: Pax Romana - A Historical Homebrew Campaign
Faster than everyone else, Andrey quickly slashes out at a guard, who cries out as the longsword carves a deep cut through his chest. He falls back, behind his other comrades, who still advance.
(OOC: Just to note--no more asking me for feats/items for a while. Still you all's turn--will go to the guards in a day.)
DM: Westeros - A Homebrew D&D Campaign, Nocturne - A(nother) Homebrew D&D Campaign
Player: Marcus Aquillus Arcade (Quil) - 1st Rogue - Pax Romana
"If I wanted you to understand it all, I would have explained it better." - Johan Cruyff
Side effects may include [redacted], [redacted], and [REDACTED]. Do not approach.
OOC: Did you count my previous post as my turn? If not, can you?
(OOC: Will do)
Sergey follows Andrey's example, springing towards the commander. The force of his blow not only wounds the commander even more, but knocks him back into a group of his own soldiers. In their heavy armor, some fall over like dominoes under him, rendering them useless to arrest you. This also leaves a way down the alley open, a dark, damp passageway through the buildings of Kyoto, but you're not sure if it leads into a dead end, and the dwarf, who is standing there, horrified and open-mouthed, isn't in the state of mind to tell you.
DM: Westeros - A Homebrew D&D Campaign, Nocturne - A(nother) Homebrew D&D Campaign
Player: Marcus Aquillus Arcade (Quil) - 1st Rogue - Pax Romana
"If I wanted you to understand it all, I would have explained it better." - Johan Cruyff
Side effects may include [redacted], [redacted], and [REDACTED]. Do not approach.
"Well, personally I think we should skedaddle and leave this place...But uh, Ima do this first."
I use Chill Touch on the hilt of the commander's sword, preventing him from using it or else it will damage him even more (hit dc to hit the sword: 16, Damage: 8)
WELP
Why do soooo many people hate this font :(
(OOC: That'll work)
In the heat of the battle, as the commander attempts to stabilize himself, Glorp dashes through the crowd, tapping the commander's sword lightly and knocking him down again. Frost shoots up the blade, and the commander lets out a scream as his hand begins to turn white with the cold.
DM: Westeros - A Homebrew D&D Campaign, Nocturne - A(nother) Homebrew D&D Campaign
Player: Marcus Aquillus Arcade (Quil) - 1st Rogue - Pax Romana
"If I wanted you to understand it all, I would have explained it better." - Johan Cruyff
Side effects may include [redacted], [redacted], and [REDACTED]. Do not approach.
[OoC: That'll at least keep him from using his sword for a turn :D Just to make sure, how far away am I away from the other people (and enemies)?]
WELP
Why do soooo many people hate this font :(
Rua-ge watches the group and follows in the shadows.
(OOC: Since the group of soldiers in front of you are prone, the soldiers behind you are probably about 10 ft. away)
The dwarf snaps to attention as he (finally) realizes what is going on. "Come, this way!" he shouts to you as he jumps over the soldiers. "We can get away!" He begins to run down the alley away from you.
DM: Westeros - A Homebrew D&D Campaign, Nocturne - A(nother) Homebrew D&D Campaign
Player: Marcus Aquillus Arcade (Quil) - 1st Rogue - Pax Romana
"If I wanted you to understand it all, I would have explained it better." - Johan Cruyff
Side effects may include [redacted], [redacted], and [REDACTED]. Do not approach.
I attempt my best to follow, "Might as well!"
As I climb over the soldiers, "Oops sorry, didn't mean to get there--oop. Ahhh that must hurt---almost!--There"
WELP
Why do soooo many people hate this font :(
I quickly follow the Dwarf, jumping through the crowd of prone soldiers before they can block our way again. I say a prayer for every soldier I accidentally kick.
(OOC: Post 100!!!)
ducks are cool
DM: Pax Romana - A Historical Homebrew Campaign
(OOC: lol that's wild)
(OOC: That's five more prayers for you)
The dwarf runs down the dark alley, twisting and turning, and you just barely manage to keep pace with him. People shout as you loudly go by, followed far behind by soldiers. Once or twice you hear people cheering you on from balconies, and other times they upend buckets of water on your heads. It's a strange place. Other soldiers join in the chase, as you can hear behind you. "Hurry, we're almost there...!" the dwarf shouts, as he turns to the right one last time. You stare straight at the wall of a building as soldiers pour in behind you, too many to count. "...or was this a dead end?"
DM: Westeros - A Homebrew D&D Campaign, Nocturne - A(nother) Homebrew D&D Campaign
Player: Marcus Aquillus Arcade (Quil) - 1st Rogue - Pax Romana
"If I wanted you to understand it all, I would have explained it better." - Johan Cruyff
Side effects may include [redacted], [redacted], and [REDACTED]. Do not approach.