The coin drops in to the slot in the wall, and you hear it tink and clink off a few things as it drops down into the stone. As is hits the bottom slight low rumble can be felt as the wall moves and opens up revealing a stairway heading down into the darkness.
The bat flies down the stairwell, which turns to the right at the bottom and follows a hallway along for a bit, until it comes to an end at a solid looking wooden door.
Galdr, you take the skull from Wreckzors to investigate it. Its a black, obsidian skull, with gem eyes and teeth. I believe Wreckzors is attuned to it, and she can tell you that it will let her transport himself and anything touching her within 100 feet. The destination doesn’t need to be in your line of sight, but it must be familiar to you. Galdr you get an odd feeling of deja vu when looking into the eyes of the skull.
The gnome becomes intrigued by this, pulling a pearl from his vest pocket and opening his tome. He utters a ritual while staring into the eyes of the skull.
OOC: Galdr ritually casts Identify to better reveal the skull’s properties and abilities.
Wreckzors is attuned to it already and can tell you all the information he knows about how it works. You wont learn anything else of interest from Identifying it.
Galdr stands back on the stairs, curious to see if the intellgent tortle will open the door.
OOC: Alrighty. I figured the deja vu effect might indicate it had other properties an Arcana check wouldn’t discover; also, I wondered if it was cursed. ;)
**Identify wouldn't tell you if it was cursed anyway. And the good Arcana roll was why you felt the deju vu**
Wreckzors you grab the handle of the door and go to push it open, but it doesn't budge. You give it a pull and it still doesn't budge. It doesn't appear locked, just stuck in the doorjamb.
With a couple of mighty blows the door cracks and swings open as it becomes loose from its stuck position. As it swings open you see on the other side is a large 10x10 pit that takes up the width of the hallway. It looks like if you had tried to push open the door with force you might have fallen in to the deep pit. Past the pit the hallway continues on a bit and turns to the right.
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Wrexorina will pick up a gold coin and slap it in the wall slot.
The coin drops in to the slot in the wall, and you hear it tink and clink off a few things as it drops down into the stone. As is hits the bottom slight low rumble can be felt as the wall moves and opens up revealing a stairway heading down into the darkness.
"THE SMARTEST TORTLE ALIVE STRIKES AGAIN!"
The gnome makes a flourish, materializing his bat out of its pocket dimension. The familiar sails into the dark stair below.
”Let’s see what lies ahead.”
OOC: Perception 13
Investigation 16 for hidden doors and traps
The bat flies down the stairwell, which turns to the right at the bottom and follows a hallway along for a bit, until it comes to an end at a solid looking wooden door.
The bat cant sense any dangers in the hallway
Dorsar
Glares at Wreckzor "It was MY idea, I'm the smartest Tortle in the world! er Dwarf I mean"
"I was only joking" Wrexorina will say, smiling and giving him a wink before heading down the staircase.
Flynt will follow everyone down the staircase.
I have an intelligence of six, I know what I'm doing.
The gnome pauses at the skull with the slot and inspects it before descending.
OOC: Galdr Arcana 20 to understand the skull’s magical properties/nature.
Investigation 16 to see if any hidden features exist
Crom follows the others downstairs, not marvelled anymore
"I guess who is the crazy guy who created all of this and why..."
Even if his eye glitter in reply
A treasure, maybe, maybe....
Dorsar
"Wait for me" He says as he makes his way downstairs.
Galdr, you take the skull from Wreckzors to investigate it. Its a black, obsidian skull, with gem eyes and teeth. I believe Wreckzors is attuned to it, and she can tell you that it will let her transport himself and anything touching her within 100 feet. The destination doesn’t need to be in your line of sight, but it must be familiar to you. Galdr you get an odd feeling of deja vu when looking into the eyes of the skull.
The gnome becomes intrigued by this, pulling a pearl from his vest pocket and opening his tome. He utters a ritual while staring into the eyes of the skull.
OOC: Galdr ritually casts Identify to better reveal the skull’s properties and abilities.
Wreckzors is attuned to it already and can tell you all the information he knows about how it works. You wont learn anything else of interest from Identifying it.
Galdr stands back on the stairs, curious to see if the intellgent tortle will open the door.
OOC: Alrighty. I figured the deja vu effect might indicate it had other properties an Arcana check wouldn’t discover; also, I wondered if it was cursed. ;)
Wrexorina will lead the way through the door.
Crom follows the tortle cautiously
**Identify wouldn't tell you if it was cursed anyway. And the good Arcana roll was why you felt the deju vu**
Wreckzors you grab the handle of the door and go to push it open, but it doesn't budge. You give it a pull and it still doesn't budge. It doesn't appear locked, just stuck in the doorjamb.
Wreckzorina will start wailing on the door with her war pick attempting to break down the door.
Attack: 20 Damage: 11
Attack: 29 Damage: 16
Attack: 20 Damage: 10
With a couple of mighty blows the door cracks and swings open as it becomes loose from its stuck position. As it swings open you see on the other side is a large 10x10 pit that takes up the width of the hallway. It looks like if you had tried to push open the door with force you might have fallen in to the deep pit. Past the pit the hallway continues on a bit and turns to the right.