Backstory: The Willow family had for generations provided medicinal and apothecary services for the valley, so it was no surprise that Papagayo followed the family tradition. Being an herbalist is not the same as being an expert in mushrooms, something all herbalists find out at some point and that he discovered when he was 17. Turns out purple mushrooms can do strange things to a person and what happened to Papagayo is that he periodically spouted out bits of magic. Although he kept this secret for a few months, his grandmother noticed and told him the secret that the family had received magical ability generations ago but that was always unclear whether the ability was a blessing or a curse since the sorcery revealed itself at different times and in different ways. As was tradition, he ascended the valley to become a hermit in the upper hills until he learned more about this new power; after 10 years on his own, Papagayo has realized that there is only so much you can learn without other people....
Any magic items or other considerations for being Lv5? Thanks,
Hello, I will be honest and say that I am new to D&D, I have wanted to play for a long time and have run a few games of Pathfinder with some friends but nothing big, I do have a gunslinger character (some parts are homebrewed due to money) but I am willing to work to make him fit. He is a Fighter 5, Subclass Gunslinger and I have a character sheet that I can link below. Thank you for taking a look.
Anything that is home brewed I am more then happy to work on it.
Name: Tarin Winters
Race: Variant Human
Class: Figniter 5 / Subclass Gunslinger
Background: Bounty Hunter (Homebrew)
Backstory:
I was never meant to be a bounty hunter.
If you’d asked anyone back home, they would’ve said I was born to be captain of the guard—destined for it. Not because I was the strongest, or the loudest. But because I had focus. Because I could see angles others didn’t. Because, somehow, I could build a weapon no one had ever seen before and make it work.
That was the thing: my pistol. Crafted it when I was sixteen. Pulled the parts from salvage, scrap, and two years’ worth of scavenging in the old quarter’s wreckage yard. The day I fired it, my father brought me before the high captain and said, “This boy is the future of law in our city.”
They weren’t just proud—they were preparing me. My siblings—sister and two brothers—were already well into the ranks. The Winters name carried weight. Add a unique weapon like mine, and they saw me as a symbol. A leader. A message.
But me? I never asked for that weight.
You see, I’m Kalashtar. Not that most folks noticed. I passed for human easy enough. But I always felt different. Not in the “special chosen” kind of way—no. I was haunted, quietly. There’s something in me, something older. I call it Kha’remar. A dream-spirit, a leftover from some war I never saw but still carry echoes of. It never speaks in words—just feelings. Instincts. Warnings.
It told me I wasn’t meant to serve rules written by someone else.
I didn’t hate my family. Still don’t. They’re good people, even if they wear blinders with their armor. But I couldn’t wear that tabard and pretend justice was one-size-fits-all. Couldn’t become a symbol for a system that didn’t see its own cracks. So I walked. Took my gun. Took my name. Left the road they built for me.
Bounty hunting’s dirty work. Not heroic. But it’s mine. You take a mark, you find the mark. No illusions. No politics. Just purpose.
I’ve worked for guilds, scorned nobles, and back-alley coin changers. Doesn’t matter to me. Every job’s a line drawn—and I’m the one drawing it. I’ve become a name you hire when you want a problem to disappear quietly.
Now… lately, Kha’remar’s been stirring more than usual. Dreams are stranger. Tension hangs heavier. The kind of tension that doesn’t come from coin or crime. The kind that smells like a crossroads coming fast. I’ve spent my whole life choosing my path. I have a feeling the next one won’t let me walk away so easy.
Barcheski is a Dwarf from a simple tribe of barbarians called the Nazarenes. He grew up helping the clan hunt and gather food which made him very tough. Barcheski loves overpowering his enemies with brute strength and savage ferocity. His goal is to become the most fearsome Berserker Barbarian that the clan has ever seen. He will prove this by completing the Right of Demon Hunting and bringing back two pairs of fangs from a Molydeus. And so Barcheski the Barbarian has set out on his own to grow in might and befriend others to help him execute this Demon.
[ My life would allow me to be able to post everyday. ]
ade you doing a random selection to pick from ppl that apply?
Nope, the plan is that I'll work with the current party to select the two submissions that work best with what we have as a party, so we'll be basing our choices of the backstory, class, availability of the applying player, etc.
Any magic items or other considerations for being Lv5? Thanks,
The plan is to give new players just an uncommon item to begin with since loot and other items racks up fairly quickly, however I didn't include that in my first post as I didn't want submitted characters to be built around the item they started with!
- NAME: Daewen Pell (Sindarin for Hushed Shadow Maiden)
- CLASS: Shadar-Kai Gloomstalker Ranger
- BACKGROUND: Born in the Feywild under the blue moon (a bad omen, as it were) to noble elvish parents, Faylen Keabanise was an outcast from the start. For, she was born without a voicebox, unable to utter a single word. Her parents, utterly ashamed of her, cast her off into the Shadowfell plane, never to be seen again. Growing up in the dark horrors of the Shadowfell, she soon came under the watchful eye of the Raven Queen, who gave her the name of Daewen Pell. Her melancholic visage and aptitude for hiding in shadows were of great use to the Raven Queen, who often sent her on missions to other planes to watch and wait, looking for the tragedies her Queen wished to collect. Being a mute has its advantages among the Shadar-Kai, as she's learned to hear things her fellow missionaries never assumed were worth paying attention to. It's these nuggets of information that the Raven Queen desires the most, and Daewen has reaped the benefits of being an immortal servant for untold centuries.
Yeah, thanks! I wish I had 1/100th of that artist’s capability! Stick figures is all I’m capable of. I like to peruse Pinterest for character image ideas, and usually build my characters around cool artwork I find.
Fighter 5 - Champion, specialized in ranged combat.
Background - Sage: despite the magical inherence of this, I'm going for a hunter in name only. Some natural magic connection, stealth and ranged combat capability, and lots of support proficiency. A damage-dealer with avid versatility.
Backstory: Delaph was born not to a tribe or clan, but to an outcast and his terminal wife. He was trained with a bow because it brought food to the table, he was trained with a sword because it staved off wolves and bandits, he was taught to hide because it aided him to avoid that which could not be fought, and he was taught to run because it allowed him to evade or chase what could. He was shown death, as it was something all mortals faced, and he was shown life, as it was what he would value the most.
When at last his father drew his final breath, Delaph had grown into a strong young warrior, ready to see what the world had waiting for him. In truth, however, he sought only to understand how the rest of the world worked. He was, after all, still a child of the mountains, unused to the world beyond. What fate is his to endure, what experiences his to be had? Only time can tell.
So, if you're interested in a long-term campaign rich with battles, loot and lore
Three of my favourite things!
Ability scores: 121316141014
I'm super keen to join an ongoing campaign like this. It's great to see it's been running for a year already. For my part I can typically post at least once a day. I've put together a character I think would mesh well with the existing team and given her a backstory that gives her a reason to be plumbing dungeons and that (I hope!) can be explored to answer some unanswered questions. Happy to adjust as need, of course.
Name: Misha Class: Fighter (Psi Warrior) Species: Orc Background: Scribe Ability scores: 13 19 14 15 12 10 Backstory: Born among the storm-swept ridges of the Shatterbone Range, Misha grew up with the blood of warriors in her veins—but her heart beat to a different rhythm. Where many in her orc tribe sought glory in conquest and strength, Misha was drawn to the tales of those who came before. She became the apprentice to the tribe’s lore keeper, Elder Rhunvek, a quiet and commanding figure who guarded the ancestral stories, laws, and songs of the Shatterbone people. Under Rhunvek’s tutelage, Misha learned to carve histories into bone and stone, chant the rites of remembrance, and carry the memory of her kin with reverence.
During a sacred expedition to a forgotten shrine deep within the mountains, Misha unearthed something no song or carving had ever described—a scroll sealed in cracked obsidian, half-buried in an altar of broken stone. The writing was alien, its glyphs sharp and angular, seeming to twist and shimmer under her gaze. Though she could not understand the language, something ancient stirred in her. As her fingers brushed the scroll, a pulse of invisible force rippled outward, sending dust and loose rock skittering across the cavern floor.
In the days that followed, Misha began to change. Her body remained quick and agile, but a new strength awakened in her mind. With sheer focus, she could lift stones into the air or push aside objects without touching them. When threatened, walls of force shimmered into being to deflect blades and claws. Elder Rhunvek, both wary and wise, warned her that this magic was not of their people—that it carried the scent of powers long buried and forgotten. Still, Misha could not shake the feeling that the scroll had found her for a reason. After solemn farewells and Rhunvek’s reluctant blessing, she wrapped the artifact in cloth and set out from her homeland, determined to learn what had awakened within her.
Ilmyrin Vae'Drin. Male. Drow. Bard college of dance
She glared down on the naked, crying infant. He shivered in the chill air of the shrine, still wet from the womb. Matron Vae'Drin looked with disgust at the cruel joke Lloth cursed her with.
His life was about what you would expect with such inauspicious beginnings. He grew up in the house of a minor noble family in the Drow city of Ssahmath. His life was no more than training and service in the temple. It was misery with a side of misery.
An illness in his infant years left him physically weak. "Too stupid," to gain a satisfactory level of mastery at the school of magic, his mother once said. He was considered an unworthy sacrifice to Lloth, and condemned to serve his cruel and devious mother and lower priestesses.
He learned to separate his mind from his body when the priestesses played out their cruel frustration on him. As the lashes rained down on his bare back, his semiconcious awareness found a morbid rhythm to the blows. A cadence, if you will, of steady lashes tearing his flesh open. Within his safe haven, his heart, mind, and soul found the music. With each "swish" of the broom he stepped in time to a song only he could hear. He learned to use the music to bend the weave of magic, even uncovering the secret melodies to mimic the magic of the priestesses.
Eventually, as is typical in Drow cities, war erupted between families. When House Vae'Drin moved against a rival, Ilmyrin rolled the dice and escaped into the vast Underdark.
He learned to follow Tymora later in his life, but when he looked back he could see her smiling on him dozens of times. The odds of a lone Drow with no formal martial or magical training making it to the surface were astronomical. LadyLuck must have taken an interest in the charming Ilmyrin, no other explanation was plausible.
He made his way on the surface on charm, wit, and talent. His graceful, exotic style of music and dance were well received, and his easy going, non-threatening demeanor helped to dispell any preconceived notions most surface folk may have had.
Appearance: Eyes the color of the deepest ocean sparkle with good natured curiosity and a dash of mischief. His white hair was cut to shoulder length, and flew in controlled chaos when he performed. Skin the color of obsidian was softened by a sincere smile, and offered a stark contrast to his white hair. He wore no armor, but dressed well. His clothes were tailored to his slender frame; favoring dark colors. He liked to look the part of the gentleman performer, but everything was also functional. Black boots made of soft leather made little noise, and dark colors like green, blue, or purple faded nicely into shadows...
Submissions are now closed! Thank you to everyone who applied, it's going to be incredibly tricky to narrow down all these great characters down to two players, so I'd like to say that everyone has done an amazing job and if I could I'd gladly take all of you on board!
Selected players should receive a PM this weekend, either today or tomorrow after the party and I have decided on our choice!
PMs have been sent to selected players! Thank you all once again for your applications, it was an incredibly tricky decision making process and I just as easily could have had any one of your characters along! I hope to see you in the next one!
Looks like fun adventure!
Name: Papagayo Willow
Race: Human (5e2024)
Class: Druid 4 (spore) / sorcerer 1 (eventually wild magic)
Background: Hermit
Backstory: The Willow family had for generations provided medicinal and apothecary services for the valley, so it was no surprise that Papagayo followed the family tradition. Being an herbalist is not the same as being an expert in mushrooms, something all herbalists find out at some point and that he discovered when he was 17. Turns out purple mushrooms can do strange things to a person and what happened to Papagayo is that he periodically spouted out bits of magic. Although he kept this secret for a few months, his grandmother noticed and told him the secret that the family had received magical ability generations ago but that was always unclear whether the ability was a blessing or a curse since the sorcery revealed itself at different times and in different ways. As was tradition, he ascended the valley to become a hermit in the upper hills until he learned more about this new power; after 10 years on his own, Papagayo has realized that there is only so much you can learn without other people....
Any magic items or other considerations for being Lv5? Thanks,
Anything that is home brewed I am more then happy to work on it.
Name: Tarin Winters
Race: Variant Human
Class: Figniter 5 / Subclass Gunslinger
Background: Bounty Hunter (Homebrew)
Backstory:
I was never meant to be a bounty hunter.
If you’d asked anyone back home, they would’ve said I was born to be captain of the guard—destined for it. Not because I was the strongest, or the loudest. But because I had focus. Because I could see angles others didn’t. Because, somehow, I could build a weapon no one had ever seen before and make it work.
That was the thing: my pistol. Crafted it when I was sixteen. Pulled the parts from salvage, scrap, and two years’ worth of scavenging in the old quarter’s wreckage yard. The day I fired it, my father brought me before the high captain and said, “This boy is the future of law in our city.”
They weren’t just proud—they were preparing me. My siblings—sister and two brothers—were already well into the ranks. The Winters name carried weight. Add a unique weapon like mine, and they saw me as a symbol. A leader. A message.
But me? I never asked for that weight.
You see, I’m Kalashtar. Not that most folks noticed. I passed for human easy enough. But I always felt different. Not in the “special chosen” kind of way—no. I was haunted, quietly. There’s something in me, something older. I call it Kha’remar. A dream-spirit, a leftover from some war I never saw but still carry echoes of. It never speaks in words—just feelings. Instincts. Warnings.
It told me I wasn’t meant to serve rules written by someone else.
I didn’t hate my family. Still don’t. They’re good people, even if they wear blinders with their armor. But I couldn’t wear that tabard and pretend justice was one-size-fits-all. Couldn’t become a symbol for a system that didn’t see its own cracks. So I walked. Took my gun. Took my name. Left the road they built for me.
Bounty hunting’s dirty work. Not heroic. But it’s mine. You take a mark, you find the mark. No illusions. No politics. Just purpose.
I’ve worked for guilds, scorned nobles, and back-alley coin changers. Doesn’t matter to me. Every job’s a line drawn—and I’m the one drawing it. I’ve become a name you hire when you want a problem to disappear quietly.
Now… lately, Kha’remar’s been stirring more than usual. Dreams are stranger. Tension hangs heavier. The kind of tension that doesn’t come from coin or crime. The kind that smells like a crossroads coming fast. I’ve spent my whole life choosing my path. I have a feeling the next one won’t let me walk away so easy.
Three of my favourite things!
Ability scores: 16 12 9 16 14 13
Barcheski
Path of the Berserker Barbarian
Point Buy Stats:
17S 14D 16C 8I 10W 8Ch
https://www.dndbeyond.com/characters/145737253
Barcheski is a Dwarf from a simple tribe of barbarians called the Nazarenes. He grew up helping the clan hunt and gather food which made him very tough. Barcheski loves overpowering his enemies with brute strength and savage ferocity. His goal is to become the most fearsome Berserker Barbarian that the clan has ever seen. He will prove this by completing the Right of Demon Hunting and bringing back two pairs of fangs from a Molydeus. And so Barcheski the Barbarian has set out on his own to grow in might and befriend others to help him execute this Demon.
[ My life would allow me to be able to post everyday. ]
Well damn. When I don’t check the forum threads great adventures like this pop up
ade you doing a random selection to pick from ppl that apply?
Ability scores: 15 13 12 12 18 16
Nope, the plan is that I'll work with the current party to select the two submissions that work best with what we have as a party, so we'll be basing our choices of the backstory, class, availability of the applying player, etc.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
The plan is to give new players just an uncommon item to begin with since loot and other items racks up fairly quickly, however I didn't include that in my first post as I didn't want submitted characters to be built around the item they started with!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Primary option: 4d6dl1rr1-
Ability scores: 16 14 14 14 12 18
Secondary option: Points buy
Last to know and first to be blamed...
As a free action, can I regret my life choices?
- NAME: Daewen Pell (Sindarin for Hushed Shadow Maiden)
- CLASS: Shadar-Kai Gloomstalker Ranger
- BACKGROUND: Born in the Feywild under the blue moon (a bad omen, as it were) to noble elvish parents, Faylen Keabanise was an outcast from the start. For, she was born without a voicebox, unable to utter a single word. Her parents, utterly ashamed of her, cast her off into the Shadowfell plane, never to be seen again. Growing up in the dark horrors of the Shadowfell, she soon came under the watchful eye of the Raven Queen, who gave her the name of Daewen Pell. Her melancholic visage and aptitude for hiding in shadows were of great use to the Raven Queen, who often sent her on missions to other planes to watch and wait, looking for the tragedies her Queen wished to collect. Being a mute has its advantages among the Shadar-Kai, as she's learned to hear things her fellow missionaries never assumed were worth paying attention to. It's these nuggets of information that the Raven Queen desires the most, and Daewen has reaped the benefits of being an immortal servant for untold centuries.
- Link to character sheet (to be edited/finalized upon acceptance to the campaign): https://www.dndbeyond.com/characters/145768740/FYnuC8
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Just wanted to say, incredible and creepy art.
Yeah, thanks! I wish I had 1/100th of that artist’s capability! Stick figures is all I’m capable of. I like to peruse Pinterest for character image ideas, and usually build my characters around cool artwork I find.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Delaph Waywalker
https://www.dndbeyond.com/characters/145781222/gnxisT
Goliath
Fighter 5 - Champion, specialized in ranged combat.
Background - Sage: despite the magical inherence of this, I'm going for a hunter in name only. Some natural magic connection, stealth and ranged combat capability, and lots of support proficiency. A damage-dealer with avid versatility.
Backstory: Delaph was born not to a tribe or clan, but to an outcast and his terminal wife. He was trained with a bow because it brought food to the table, he was trained with a sword because it staved off wolves and bandits, he was taught to hide because it aided him to avoid that which could not be fought, and he was taught to run because it allowed him to evade or chase what could. He was shown death, as it was something all mortals faced, and he was shown life, as it was what he would value the most.
When at last his father drew his final breath, Delaph had grown into a strong young warrior, ready to see what the world had waiting for him. In truth, however, he sought only to understand how the rest of the world worked. He was, after all, still a child of the mountains, unused to the world beyond. What fate is his to endure, what experiences his to be had? Only time can tell.
I'm super keen to join an ongoing campaign like this. It's great to see it's been running for a year already. For my part I can typically post at least once a day. I've put together a character I think would mesh well with the existing team and given her a backstory that gives her a reason to be plumbing dungeons and that (I hope!) can be explored to answer some unanswered questions. Happy to adjust as need, of course.
Name: Misha
Class: Fighter (Psi Warrior)
Species: Orc
Background: Scribe
Ability scores: 13 19 14 15 12 10
Backstory:
Born among the storm-swept ridges of the Shatterbone Range, Misha grew up with the blood of warriors in her veins—but her heart beat to a different rhythm. Where many in her orc tribe sought glory in conquest and strength, Misha was drawn to the tales of those who came before. She became the apprentice to the tribe’s lore keeper, Elder Rhunvek, a quiet and commanding figure who guarded the ancestral stories, laws, and songs of the Shatterbone people. Under Rhunvek’s tutelage, Misha learned to carve histories into bone and stone, chant the rites of remembrance, and carry the memory of her kin with reverence.
During a sacred expedition to a forgotten shrine deep within the mountains, Misha unearthed something no song or carving had ever described—a scroll sealed in cracked obsidian, half-buried in an altar of broken stone. The writing was alien, its glyphs sharp and angular, seeming to twist and shimmer under her gaze. Though she could not understand the language, something ancient stirred in her. As her fingers brushed the scroll, a pulse of invisible force rippled outward, sending dust and loose rock skittering across the cavern floor.
In the days that followed, Misha began to change. Her body remained quick and agile, but a new strength awakened in her mind. With sheer focus, she could lift stones into the air or push aside objects without touching them. When threatened, walls of force shimmered into being to deflect blades and claws. Elder Rhunvek, both wary and wise, warned her that this magic was not of their people—that it carried the scent of powers long buried and forgotten. Still, Misha could not shake the feeling that the scroll had found her for a reason. After solemn farewells and Rhunvek’s reluctant blessing, she wrapped the artifact in cloth and set out from her homeland, determined to learn what had awakened within her.
Image:
Stats: 9 12 12 14 14 16 (rolled in char sheet/ 2 1s rerolled)
Ilmyrin Vae'Drin. Male. Drow. Bard college of dance
She glared down on the naked, crying infant. He shivered in the chill air of the shrine, still wet from the womb. Matron Vae'Drin looked with disgust at the cruel joke Lloth cursed her with.
His life was about what you would expect with such inauspicious beginnings. He grew up in the house of a minor noble family in the Drow city of Ssahmath. His life was no more than training and service in the temple. It was misery with a side of misery.
An illness in his infant years left him physically weak. "Too stupid," to gain a satisfactory level of mastery at the school of magic, his mother once said. He was considered an unworthy sacrifice to Lloth, and condemned to serve his cruel and devious mother and lower priestesses.
He learned to separate his mind from his body when the priestesses played out their cruel frustration on him. As the lashes rained down on his bare back, his semiconcious awareness found a morbid rhythm to the blows. A cadence, if you will, of steady lashes tearing his flesh open. Within his safe haven, his heart, mind, and soul found the music. With each "swish" of the broom he stepped in time to a song only he could hear. He learned to use the music to bend the weave of magic, even uncovering the secret melodies to mimic the magic of the priestesses.
Eventually, as is typical in Drow cities, war erupted between families. When House Vae'Drin moved against a rival, Ilmyrin rolled the dice and escaped into the vast Underdark.
He learned to follow Tymora later in his life, but when he looked back he could see her smiling on him dozens of times. The odds of a lone Drow with no formal martial or magical training making it to the surface were astronomical. LadyLuck must have taken an interest in the charming Ilmyrin, no other explanation was plausible.
He made his way on the surface on charm, wit, and talent. His graceful, exotic style of music and dance were well received, and his easy going, non-threatening demeanor helped to dispell any preconceived notions most surface folk may have had.
Appearance: Eyes the color of the deepest ocean sparkle with good natured curiosity and a dash of mischief. His white hair was cut to shoulder length, and flew in controlled chaos when he performed. Skin the color of obsidian was softened by a sincere smile, and offered a stark contrast to his white hair. He wore no armor, but dressed well. His clothes were tailored to his slender frame; favoring dark colors. He liked to look the part of the gentleman performer, but everything was also functional. Black boots made of soft leather made little noise, and dark colors like green, blue, or purple faded nicely into shadows...
https://www.dndbeyond.com/characters/145785112/ckx9JE
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
On page 1, a suggestion was made for a Sorcerer/Cleric.
In my head, I kept asking myself... isn't that just a necromancer? :p
Submissions are now closed! Thank you to everyone who applied, it's going to be incredibly tricky to narrow down all these great characters down to two players, so I'd like to say that everyone has done an amazing job and if I could I'd gladly take all of you on board!
Selected players should receive a PM this weekend, either today or tomorrow after the party and I have decided on our choice!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
PMs have been sent to selected players! Thank you all once again for your applications, it was an incredibly tricky decision making process and I just as easily could have had any one of your characters along! I hope to see you in the next one!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!