(wisdom saving throws: 9, 7+2. 17, 15+2. 10, 8+2. 5, 3+2. OOC: the save dc was 10 and you said what happens if we roll between 1 and 8, but you didn't say what would happen if we get a 9)
It is the same rolls you had to make the previous rounds so I omitted some text for brevity. The DC is 10. If you fail to hit that, you fail the Saving Throw and must roll the 1d8 to see the consequence of that failure during your turn. I will resolve multiple failures.
1–4. You do nothing on your turn. 5–6. You take no action or Bonus Action and use all your movement to move in a random direction (determined by me). 7–8. You make a melee attack against a randomly determined creature (determined by me) within your reach or do nothing if you can’t make such an attack.
[nat 20! 15 damage assuming you just do double damage dice]
This is worth mentioning actually. Originally, the group decided to use RAW regarding Critical Hits.
Roll the attack’s damage dice twice, add them together, and add any relevant modifiers as normal.
I had proposed what I call 'Epic Crits' as an alternative, where you only roll once but also add the highest value of the Attack (all dice) to that roll. For example, a Greatsword is 2d6 normally, so you roll that, and then add 12 to it (the highest value of the Attack). This would make the average much higher than normal Critical Hits and when you have multiple abilities included (like Sneak Attack or Smites), it would have created phenomenal damage.
The reason why the party at the time declined this offer was because I would also be using it with my monsters, but I am open to revisiting this alternative if this new party makeup all unanimously agrees to it.
[nat 20! 15 damage assuming you just do double damage dice]
This is worth mentioning actually. Originally, the group decided to use RAW regarding Critical Hits.
Roll the attack’s damage dice twice, add them together, and add any relevant modifiers as normal.
I had proposed what I call 'Epic Crits' as an alternative, where you only roll once but also add the highest value of the Attack (all dice) to that roll. For example, a Greatsword is 2d6 normally, so you roll that, and then add 12 to it (the highest value of the Attack). This would make the average much higher than normal Critical Hits and when you have multiple abilities included (like Sneak Attack or Smites), it would have created phenomenal damage.
The reason why the party at the time declined this offer was because I would also be using it with my monsters, but I am open to revisiting this alternative if this new party makeup all unanimously agrees to it.
"Epic Crits" is normally how I do it as well in my own games. I'm fine either way. In this case, I used RAW rules for the damage I indicated (15 total) [side note, this serves as a good example of why some DMs like Epic Crits. It ensures a crit is indeed critical. My original damage roll was 3+4+3. I rolled 2+3 for additional damage, where as Epic Crit would have been an additional 8+8. So I did 15 instead of 26. Big difference.]
OOC: Ii also use eipc crits in my games. On the forums I can't really as there is no button for it on the roller. But for my person to person games I do. So many many times I've seen crits roll less than average and it really deflates a player when it happens.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
OOC: Ii also use eipc crits in my games. On the forums I can't really as there is no button for it on the roller. But for my person to person games I do. So many many times I've seen crits roll less than average and it really deflates a player when it happens.
(wisdom saving throws: 9, 7+2. 17, 15+2. 10, 8+2. 5, 3+2. OOC: the save dc was 10 and you said what happens if we roll between 1 and 8, but you didn't say what would happen if we get a 9)
It is the same rolls you had to make the previous rounds so I omitted some text for brevity. The DC is 10. If you fail to hit that, you fail the Saving Throw and must roll the 1d8 to see the consequence of that failure during your turn. I will resolve multiple failures.
1–4. You do nothing on your turn. 5–6. You take no action or Bonus Action and use all your movement to move in a random direction (determined by me). 7–8. You make a melee attack against a randomly determined creature (determined by me) within your reach or do nothing if you can’t make such an attack.
This is worth mentioning actually. Originally, the group decided to use RAW regarding Critical Hits.
Roll the attack’s damage dice twice, add them together, and add any relevant modifiers as normal.
I had proposed what I call 'Epic Crits' as an alternative, where you only roll once but also add the highest value of the Attack (all dice) to that roll. For example, a Greatsword is 2d6 normally, so you roll that, and then add 12 to it (the highest value of the Attack). This would make the average much higher than normal Critical Hits and when you have multiple abilities included (like Sneak Attack or Smites), it would have created phenomenal damage.
The reason why the party at the time declined this offer was because I would also be using it with my monsters, but I am open to revisiting this alternative if this new party makeup all unanimously agrees to it.
(OOC: I don't know how to do the 'Epic Crits' on the character sheet because there is also the added damage of proficiency bonus. I guess I would have to do multiple rolls of the damage dice type and add the highest value here)
(wisdom saving throws: 9, 7+2. 17, 15+2. 10, 8+2. 5, 3+2. OOC: the save dc was 10 and you said what happens if we roll between 1 and 8, but you didn't say what would happen if we get a 9)
It is the same rolls you had to make the previous rounds so I omitted some text for brevity. The DC is 10. If you fail to hit that, you fail the Saving Throw and must roll the 1d8 to see the consequence of that failure during your turn. I will resolve multiple failures.
1–4. You do nothing on your turn. 5–6. You take no action or Bonus Action and use all your movement to move in a random direction (determined by me). 7–8. You make a melee attack against a randomly determined creature (determined by me) within your reach or do nothing if you can’t make such an attack.
This is worth mentioning actually. Originally, the group decided to use RAW regarding Critical Hits.
Roll the attack’s damage dice twice, add them together, and add any relevant modifiers as normal.
I had proposed what I call 'Epic Crits' as an alternative, where you only roll once but also add the highest value of the Attack (all dice) to that roll. For example, a Greatsword is 2d6 normally, so you roll that, and then add 12 to it (the highest value of the Attack). This would make the average much higher than normal Critical Hits and when you have multiple abilities included (like Sneak Attack or Smites), it would have created phenomenal damage.
The reason why the party at the time declined this offer was because I would also be using it with my monsters, but I am open to revisiting this alternative if this new party makeup all unanimously agrees to it.
(OOC: I don't know how to do the 'Epic Crits' on the character sheet because there is also the added damage of proficiency bonus. I guess I would have to do multiple rolls of the damage dice type and add the highest value here)
For epic crits, you just roll damage normally and then add max damage from the dice only. For example, my spiritual weapon does 2d8+3. So I roll 2d8+3 (I got a 3+4, for 10 total). With epic crits, i would add 16 (max for 2d8).
DM: Frekor, Morgan, and Randa are all once again stunned by the horrific assault on their minds. Randa is at least no longer blinded.
Brother Bombur blasts E with a shot to its center mass and it explodes into a mess of tangled, unidentifiable bits of flesh while his spiritual hammer comes crushing down on A, caving in its body and nearly splitting it in two with divine force! It is now very Bloody.
DM: E is dead, A is Bloody.
Ylis provides a critically important heal to Randa, though she remains unresponsive. Seeing that the guard would be vaporized after saving her friend, Ylis drops the spell just as the woman's hair begins to smoke. She nods to Ylis, grateful that her life will continue for at least a few moments more.
The shadow version of the drow performs surgical strikes on B as it is distracted by the delicious taste of Morgan's flesh and slices it to ribbons.
DM: B is dead.
The orc woman sees that the others are better equipped to fight than she is and uses her energy to drag Randa farther from the gibbering mouthers. A takes an Opportunity Attack against her as she leaves its range, but the orc manages to effectively, though inelegantly, swat the tentacle mouths aside with her shield. She pulls Randa outside the range of their mind-bending gibbering.
The remaining monsters, A and D, move in on Bombur and Frekor, but in their eagerness to feed, spasm out their mouths in what is ineffective attempts to bite at the heroes.
DM: Both miss.
DM: It is the heroes' turn! Brother Bombur, Frekor, Morgan please roll me 2 Wisdom Saving Throws, DC 10. On any failure, roll 1d8 to determine how the sounds have affected you during your turn. I will resolve multiple failures. Randa, please commence the revenge tour.
1–4. You do nothing on your turn. 5–6. You take no action or Bonus Action and use all your movement to move in a random direction (determined by me). 7–8. You make a melee attack against a randomly determined creature (determined by me) within your reach or do nothing if you can’t make such an attack.
DM: It is the heroes' turn! Brother Bombur, Frekor, Morgan please roll me 2 Wisdom Saving Throws, DC 10. On any failure, roll 1d8 to determine how the sounds have affected you during your turn. I will resolve multiple failures. Randa, please commence the revenge tour.
1–4. You do nothing on your turn. 5–6. You take no action or Bonus Action and use all your movement to move in a random direction (determined by me). 7–8. You make a melee attack against a randomly determined creature (determined by me) within your reach or do nothing if you can’t make such an attack.
Ylis stamps her foot in agitation then jogs toward 10 feet along the wall while extra appendages sprout from her side and her abdomen becomes more bulbous. In seconds she becomes an Ice Spider!
She turns her spinnerets towards D (30 feet) and launches a spray of webbing.
To-hit 10
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. While restrained in an ice spider’s web, a creature takes 1 cold damage at the start of each of its turns. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to poison, and psychic damage).
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
It is the same rolls you had to make the previous rounds so I omitted some text for brevity. The DC is 10. If you fail to hit that, you fail the Saving Throw and must roll the 1d8 to see the consequence of that failure during your turn. I will resolve multiple failures.
1–4. You do nothing on your turn.
5–6. You take no action or Bonus Action and use all your movement to move in a random direction (determined by me).
7–8. You make a melee attack against a randomly determined creature (determined by me) within your reach or do nothing if you can’t make such an attack.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
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Morgan does nothing. Catatonic and oblivious to the gnawing creatures all about him.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
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This is worth mentioning actually. Originally, the group decided to use RAW regarding Critical Hits.
I had proposed what I call 'Epic Crits' as an alternative, where you only roll once but also add the highest value of the Attack (all dice) to that roll. For example, a Greatsword is 2d6 normally, so you roll that, and then add 12 to it (the highest value of the Attack). This would make the average much higher than normal Critical Hits and when you have multiple abilities included (like Sneak Attack or Smites), it would have created phenomenal damage.
The reason why the party at the time declined this offer was because I would also be using it with my monsters, but I am open to revisiting this alternative if this new party makeup all unanimously agrees to it.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
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"Epic Crits" is normally how I do it as well in my own games. I'm fine either way. In this case, I used RAW rules for the damage I indicated (15 total) [side note, this serves as a good example of why some DMs like Epic Crits. It ensures a crit is indeed critical. My original damage roll was 3+4+3. I rolled 2+3 for additional damage, where as Epic Crit would have been an additional 8+8. So I did 15 instead of 26. Big difference.]
Author of Kid Comet and the Sixth Grade Shadow and other Middle Grade Novels
OOC: Ii also use eipc crits in my games. On the forums I can't really as there is no button for it on the roller. But for my person to person games I do. So many many times I've seen crits roll less than average and it really deflates a player when it happens.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Easy enough to add it in as a modifier
Author of Kid Comet and the Sixth Grade Shadow and other Middle Grade Novels
(1d8 roll: 2.)
(OOC: I don't know how to do the 'Epic Crits' on the character sheet because there is also the added damage of proficiency bonus. I guess I would have to do multiple rolls of the damage dice type and add the highest value here)
Goliath monk Khaddim, High elf ranger Frekor, Dragonborn sorcerer Godfrey, Goliath blood hunter Albus, High elf druid Charis, Human rogue Garrett
Randa Wisdom Saves x3-
Dice rolls not yet available for this section., Dice rolls not yet available for this section., Dice rolls not yet available for this section.
( FFS- 2 Failures. Sorry, Randa has been zero help this fight.)
For epic crits, you just roll damage normally and then add max damage from the dice only. For example, my spiritual weapon does 2d8+3. So I roll 2d8+3 (I got a 3+4, for 10 total). With epic crits, i would add 16 (max for 2d8).
Author of Kid Comet and the Sixth Grade Shadow and other Middle Grade Novels
(OOC: Don't worry. The fight is not easy, they each have an AOE that isn't an action, so it is easy to get a bad roll to save from it.)
Goliath monk Khaddim, High elf ranger Frekor, Dragonborn sorcerer Godfrey, Goliath blood hunter Albus, High elf druid Charis, Human rogue Garrett
OOC: Yeah, don't worry. Morgan has everything under control ;-)
DM: Frekor, Morgan, and Randa are all once again stunned by the horrific assault on their minds. Randa is at least no longer blinded.
Brother Bombur blasts E with a shot to its center mass and it explodes into a mess of tangled, unidentifiable bits of flesh while his spiritual hammer comes crushing down on A, caving in its body and nearly splitting it in two with divine force! It is now very Bloody.
DM: E is dead, A is Bloody.
Ylis provides a critically important heal to Randa, though she remains unresponsive. Seeing that the guard would be vaporized after saving her friend, Ylis drops the spell just as the woman's hair begins to smoke. She nods to Ylis, grateful that her life will continue for at least a few moments more.
The shadow version of the drow performs surgical strikes on B as it is distracted by the delicious taste of Morgan's flesh and slices it to ribbons.
DM: B is dead.
The orc woman sees that the others are better equipped to fight than she is and uses her energy to drag Randa farther from the gibbering mouthers. A takes an Opportunity Attack against her as she leaves its range, but the orc manages to effectively, though inelegantly, swat the tentacle mouths aside with her shield. She pulls Randa outside the range of their mind-bending gibbering.
The remaining monsters, A and D, move in on Bombur and Frekor, but in their eagerness to feed, spasm out their mouths in what is ineffective attempts to bite at the heroes.
DM: Both miss.
DM: It is the heroes' turn! Brother Bombur, Frekor, Morgan please roll me 2 Wisdom Saving Throws, DC 10. On any failure, roll 1d8 to determine how the sounds have affected you during your turn. I will resolve multiple failures. Randa, please commence the revenge tour.
1–4. You do nothing on your turn.
5–6. You take no action or Bonus Action and use all your movement to move in a random direction (determined by me).
7–8. You make a melee attack against a randomly determined creature (determined by me) within your reach or do nothing if you can’t make such an attack.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
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(Wisdom saving throws: 21, 19+2. 16, 14+2. Success.)
Goliath monk Khaddim, High elf ranger Frekor, Dragonborn sorcerer Godfrey, Goliath blood hunter Albus, High elf druid Charis, Human rogue Garrett
[Wis saves 12 and 15]
Bombur sees they have these creatures on the rails. “Eat holy lead, beast!” He yells, blasting D in the… face?
[18 to hit 10 damage. A needs to make a DC 13 dex save or take 1 fire damage.]
Meanwhile, the glowing hammer smashes A.
[22 to hit 14 radiant damage]
Author of Kid Comet and the Sixth Grade Shadow and other Middle Grade Novels
Jacaranda staggers and comes to in incredible pain, looks up at her orcish savior and kisses her full on the mouth, " Thankyou!"
She then stands, looks down at the large chunks missing out of her body, " Thats one way to lose weight I guess...."
She sends four shafts at rapid speed toward the creatures, two at each. unwilling to risk using powered shots with her companions so close.
Attack: 24 Damage: 11
Attack: 23 Damage: 7
Action Surge-
Attack: 27 Damage: 14
Attack: 18 Damage: 8
Ylis stamps her foot in agitation then jogs toward 10 feet along the wall while extra appendages sprout from her side and her abdomen becomes more bulbous. In seconds she becomes an Ice Spider!
She turns her spinnerets towards D (30 feet) and launches a spray of webbing.
To-hit 10
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. While restrained in an ice spider’s web, a creature takes 1 cold damage at the start of each of its turns. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to poison, and psychic damage).
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
After spraying webbing, she crawls 10 feet up the wall and waves her chelicerae at the demons in a menacing manner.
"It's all tied up, you can kill it now!"
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
DM: Brother Bombur must also make the Dexterity Saving Throw if you are using the Explosive Trait. Everything within 5ft of the target makes the Save.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing