You crawl into the second passage hidden behind the black circle and you immediately notice it's much longer than the first one. It first turns right, then right again and then it starts descending. There are a few more turns and you start to lose sense of direction but finally you reach the end. Here, as well, you're met with a wall of solid stone illuminated by your lantern.
I hope I'm not rushing too much with my answers. If I'm doing so please tell me and i'll adapt, thanks!
“Works for me. Although, the red was mentioned alongside sacrifice in the riddle. Perhaps if the black hole doesn’t work out, we should try bleeding in that room. It seems a stretch, but it’s better than nothing.”
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"This one continues further." Lumiere will call to the others, checking the area as she goes down. Since the end is solid stone, as opposed to the earthy tunnel mentioned before, she tries to see if there is a switch or method to open the passage end perhaps. If she cannot find anything, she will backtrack to the others to let someone else have a look.
Checking the wall and sliding your hand against it, you notice a small fissure in the stone. Following it and tracing the contours you recognize it to be a small hidden door. A bit more searching reveals a minuscule handle that allows you to open it.
After Lumiere enters the "black hole," Ubogri gives Jerigg the end of the rope and walks over to the door between brown and purple. Without touching it, he inspects the door for traps.
Investigation: 18
After he inspects the door, if he finds nothing dangerous, he'll use the broken gargoyle statue arm to knock on the door in several spots.
(Since Lumiere found something, she didn't backtrack. Uborgi would be behind her still)
"I have found what appears to be a hidden door lever. I shall give it a pull to see if it opens a new path." Lumiere tells those behind her. "Perhaps backing up in case of something going wrong is best."
This post has potentially manipulated dice roll results.
Falmo will creep down the tunnel and stand a good distance away from Lumiere. He will then hide and Ready an arrow for any threats that might come through the door: Stealth: 24 or 25
Attack: 19 Damage: 12
Sneak Attack: 25 If the creature is surprised: 39
Whoops, that damage die should be a d6, rerolling: 106
The advantage is from Assassinate since I would be going first. The surprised thing is also from Assassinate, as if the creature is surprised I get an automatic crit. So, if it hits (if there's even an enemy) and they're surprised I would do 68 damage in one turn . . .
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
I understood that Lumiere went into the tunnels alone, leaving the other three in the hall, with Ubogri holding onto the end of the rope.
The half-orc goes over to the door between orange and purple and inspects it in the same manner as the first door: checking it for traps without touching it, and, if he finds nothing, uses the arm to knock on the door.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Just to clarify, the tunnel is small and you're crawling in it. First is Lumiere, then Jerigg and in the end Falmo. Since it's a tight place you're attack would be with disadvantage (but no worries since there''s no one to attack. Ubogri is still behind, in the sphere's hallway)
Ubogri examines and knocks on the second door, but this one isn't any different from the previous. At the same time Jerigg casts mage hand and while Lumiere is backtracking a bit opens the door in front of her. The small entrance opens into a big, bright room in front of you. You see what is obviously some form of temple area. There are scenes of normal life painted on the walls, but the people have rotting flesh, skeletal hands, worms eating them, and so forth. Yet there are also depicted various religious symbols of good alignment. There is a mosaic path leading between four rows of wooden pews that face the worship area. In front of the pews, a wooden railing divides the room. South of it is an altar in front of a tiered dais, on which sits a wooden chair.
EDIT: Nvm I didn't understand you were talking about my posting pace.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Going into the southern part you take a look at the altar. The chair is nicely carved and padded but seems unremarkable. On either side of the dais are large, free-standing large brass candelabras each holding five white candles. In each corner on the southern wall is a large white pottery urn stoppered with a brass and wood plug. Sprawled on the floor near the west wall is human skeleton in black chain mail that is badly rusted and damaged. The skeleton's outstretched arm points to a stone archway set in the wall. The opening is filled with opaque, bright orange vapors. On the opposite side of the archway you notice a small slot in the wall with the letter O faintly traced above. It's less than an inch wide and 0.3 inches tall. In front of the altar there is l is a block of strange material that glows with an inner light of opalescent blue.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ubogri looks over toward the black sphere, putting the statue arm away again. He waits for a second, then walks over to it and listens. "Anything?" he calls.
I know, right? I've rolled like four 1s and only rerolled this one.
No, I was talking about the edit you did. After refreshing the page your reroll disappeared so I was wondering why did you delete it. Then I saw that on the phone it was still there. Weird...
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
You crawl into the second passage hidden behind the black circle and you immediately notice it's much longer than the first one. It first turns right, then right again and then it starts descending. There are a few more turns and you start to lose sense of direction but finally you reach the end. Here, as well, you're met with a wall of solid stone illuminated by your lantern.
I hope I'm not rushing too much with my answers. If I'm doing so please tell me and i'll adapt, thanks!
“Works for me. Although, the red was mentioned alongside sacrifice in the riddle. Perhaps if the black hole doesn’t work out, we should try bleeding in that room. It seems a stretch, but it’s better than nothing.”
(Whoops, didn’t see that post)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"This one continues further." Lumiere will call to the others, checking the area as she goes down. Since the end is solid stone, as opposed to the earthy tunnel mentioned before, she tries to see if there is a switch or method to open the passage end perhaps. If she cannot find anything, she will backtrack to the others to let someone else have a look.
Investigation: 20
Perception: 28
(Finally, some decent rolls!)
Checking the wall and sliding your hand against it, you notice a small fissure in the stone. Following it and tracing the contours you recognize it to be a small hidden door. A bit more searching reveals a minuscule handle that allows you to open it.
After Lumiere enters the "black hole," Ubogri gives Jerigg the end of the rope and walks over to the door between brown and purple. Without touching it, he inspects the door for traps.
Investigation: 18
After he inspects the door, if he finds nothing dangerous, he'll use the broken gargoyle statue arm to knock on the door in several spots.
You notice nothing particular on the door, and even after knocking on it you hear only a dull sound of stone hitting stone
(Since Lumiere found something, she didn't backtrack. Uborgi would be behind her still)
"I have found what appears to be a hidden door lever. I shall give it a pull to see if it opens a new path." Lumiere tells those behind her. "Perhaps backing up in case of something going wrong is best."
Falmo will creep down the tunnel and stand a good distance away from Lumiere. He will then hide and Ready an arrow for any threats that might come through the door: Stealth: 24 or 25
Attack: 19 Damage: 12
Sneak Attack: 25 If the creature is surprised: 39
Whoops, that damage die should be a d6, rerolling: 10 6
The advantage is from Assassinate since I would be going first. The surprised thing is also from Assassinate, as if the creature is surprised I get an automatic crit. So, if it hits (if there's even an enemy) and they're surprised I would do 68 damage in one turn . . .
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
I understood that Lumiere went into the tunnels alone, leaving the other three in the hall, with Ubogri holding onto the end of the rope.
The half-orc goes over to the door between orange and purple and inspects it in the same manner as the first door: checking it for traps without touching it, and, if he finds nothing, uses the arm to knock on the door.
Investigation: 28
I believe that's the case too. I just followed her down there after she told us there was a door.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
I shove Lumiere out of the way and cast Mage Hand from 30 feet away and give the handle a tug.
"Stop trying to be the dead!"
The post pace is fine. SO glad I don't have to wait days to see if anything happens =)
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Completely forgot about that part. Posting pace is great, nice and quick!
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Just to clarify, the tunnel is small and you're crawling in it. First is Lumiere, then Jerigg and in the end Falmo. Since it's a tight place you're attack would be with disadvantage (but no worries since there''s no one to attack. Ubogri is still behind, in the sphere's hallway)
Ubogri examines and knocks on the second door, but this one isn't any different from the previous. At the same time Jerigg casts mage hand and while Lumiere is backtracking a bit opens the door in front of her. The small entrance opens into a big, bright room in front of you. You see what is obviously some form of temple area. There are scenes of normal life painted on the walls, but the people have rotting flesh, skeletal hands, worms eating them, and so forth. Yet there are also depicted various religious symbols of good alignment. There is a mosaic path leading between four rows of wooden pews that face the worship area. In front of the pews, a wooden railing divides the room. South of it is an altar in front of a tiered dais, on which sits a wooden chair.
EDIT: Nvm I didn't understand you were talking about my posting pace.
Falmo will examine the room, looking for any hidden riddles, doors, or maybe even treasure: 26 or 17
Finally going to remember I'm a halfling: 25
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Going into the southern part you take a look at the altar. The chair is nicely carved and padded but seems unremarkable. On either side of the dais are large, free-standing large brass candelabras each holding five white candles. In each corner on the southern wall is a large white pottery urn stoppered with a brass and wood plug. Sprawled on the floor near the west wall is human skeleton in black chain mail that is badly rusted and damaged. The skeleton's outstretched arm points to a stone archway set in the wall. The opening is filled with opaque, bright orange vapors. On the opposite side of the archway you notice a small slot in the wall with the letter O faintly traced above. It's less than an inch wide and 0.3 inches tall. In front of the altar there is l is a block of strange material that glows with an inner light of opalescent blue.
What happened to your halfling's luck?
I know, right? I've rolled like four 1s and only rerolled this one.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ubogri looks over toward the black sphere, putting the statue arm away again. He waits for a second, then walks over to it and listens. "Anything?" he calls.
No, I was talking about the edit you did. After refreshing the page your reroll disappeared so I was wondering why did you delete it. Then I saw that on the phone it was still there. Weird...
DDB is weird with edits sometimes. I've had stuff like that happen to me before.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
I do the light ballbearring trick into the mist. Then I poke the end of my crowbar into the slot.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale