Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
I'd really like to tell you there's nothing in this pit either..
But you actually find something. On the south wall of the pit is a wooden door painted to look like stone. You can see its outlines and you might be able to open it.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Sorry, I thought about it a little and arrived at the conclusion that you're not able to gain help on perception rolls, or at least not without a valid motivation in character. It's not like you can compound your ability to see onto someone else's and the others aren't helping you in any way. If you don't actually agree with me feel free to write me in pvt and i'm very open to discussion. Feel free to re-roll your dies (without advantage) if you think that score isn't high enough and you could do better.
Edit: To clarify, from now onwards I'm limiting the help action only to those moments where it'd actually make sense in character for someone else to help you, giving you advantage.
This post has potentially manipulated dice roll results.
Ubogri watches Falmo and Lumiere disappear through the painted door, then looks up at the darkening corridor. Ignoring the pit for now, the half-orc approaches the darkness.
Ubogri continues down the corridor, being careful.
OOC: Do I need to roll again, or does my 22 continue?
No, only Falmo had to reroll because Help doesn't give advantage on perception rolls
Red are pits, brown are doors. You found a secret passage in the last pit, going down.
Ubogri continues down the corridor poking everything with his pit. It continues for a long way, 100 feet, maybe more. At the end of it there is a door. The thick wooden door ahead of you is heavily bound with iron bands, and there are several locks keeping it shut.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The floor is full of spikes and it would be difficult stepping on it. You'll need some sort of rope to get down.
Falmo has 50 feet of hempen rope in his pack. He will use that to get down. Sleight of Hand if needed for knot tying: 22 or 25
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
I'd really like to tell you there's nothing in this pit either..
But you actually find something. On the south wall of the pit is a wooden door painted to look like stone. You can see its outlines and you might be able to open it.
Falmo will have Jerigg open the door with his glowy hand.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Beyond the painted door is a narrow passage that emerges at the top of a short flight of stairs leading down.
Falmo will examine the passageway for traps (of course)(with help): 10
He will then examine the walls for secret things: 21
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Lumiere will follow down with Falmo (Slow Fall if needed) and help alongside keeping the light going.
Sorry, I thought about it a little and arrived at the conclusion that you're not able to gain help on perception rolls, or at least not without a valid motivation in character. It's not like you can compound your ability to see onto someone else's and the others aren't helping you in any way. If you don't actually agree with me feel free to write me in pvt and i'm very open to discussion. Feel free to re-roll your dies (without advantage) if you think that score isn't high enough and you could do better.
Edit: To clarify, from now onwards I'm limiting the help action only to those moments where it'd actually make sense in character for someone else to help you, giving you advantage.
Ubogri watches Falmo and Lumiere disappear through the painted door, then looks up at the darkening corridor. Ignoring the pit for now, the half-orc approaches the darkness.
Perception: 18
The corridor continues for a bit after the pit, then it suddenly turns right. This time the corridor seems to be even longer than before.
"Rush rush not liking the rush rush." I say and chuckle.
I drop 7 sp into the third pit and double check the new door in the pit.
Investigation 6
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Ubogri continues down the corridor, being careful.
OOC: Do I need to roll again, or does my 22 continue?
I wish I could roll a 22=)
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Just asking for clarification: The corridor with pits and doors, does it continue? Is it decorated like the rest of the dungeon?
The new door in the pit leads to another corridor? Is it decorated like the rest of the dungeon?
I test the pit door to see if we can go through both ways.
I cast light on some ballbearings and throw them down the new pit corridor.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Had to do some re-reading there.
"Oi Ubogri be poking around with this! There is being maybe more traps!"
I pull my last 10 foot pole off my robe, cast light on it and toss it to the Ranger.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
No, only Falmo had to reroll because Help doesn't give advantage on perception rolls
Red are pits, brown are doors. You found a secret passage in the last pit, going down.
Ubogri continues down the corridor poking everything with his pit. It continues for a long way, 100 feet, maybe more. At the end of it there is a door. The thick wooden door ahead of you is heavily bound with iron bands, and there are several locks keeping it shut.
If I were there I'd say the whole "It is being a trap!" thing. =)
The locks sound like a Falmo thing.
I'll stay in the pit hallway for now.
cast unseen servant and have Gorge walk to the end of the hallway and back and draw what he has seen.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
"Do you need some assistance down there?" Lumiere offers
If I need to reroll a Perception check: 21 or 17
Perception for the iron door with many locks: 19 or 17
If it’s clear (or not triggered by the locks), Falmo will scoff at the pitiful locks and pick them one-handed: 17 or 25
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
You don't know about the lock! You went in the secret passage, Ubogri went straight in the corridor.