Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Sorry again for the delay. Was on holiday. Should be back for a couple of months again now!
The tapestries are embroidered with golden geometrical shapes. The other one hides a plain stone wall as well. As you check it the floor activates again and everyone gets thrown up again. Lumiere, do you wanna hold to the tapestry to avoid being thrown up?
Beyond that, she has the class features Slow Fall and Unarmoured Movement Improvement. If we are expecting the wall ground to catapult us, can she use a mixture of these abilities to catch herself on the wall to prevent the issue?
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
DM Roll: 12
As you grab the tapestry it stars tearing itself apart. As it's being destroyed you see it transforming into a greenish substance that starts covering the whole floor in front of you. It covers half of the room as it pours from the tapestry. Lumiere and Jerigg are inside of it, the others aren't. You feel your flesh burning and a bit of smoke starts coming from your armor and weapons. You both take 2 damage
A creature that comes into contact with green slime takes 1d10 acid damage. The creature takes the damage again at the start of each of its turns until the slime is scraped off or destroyed. Against wood or metal, green slime deals 2d10 acid damage each round.
This post has potentially manipulated dice roll results.
Lumiere gets engulfed in flames and suddenly all the green slime around him starts to burn. It looks like its burning and the color of it shifts from green to brown. The temperature in the room drops by ten degrees and Lumiere disappears covered by brown mold. He then takes 15 damage. Jerigg's equipment starts smoking as well and you see holes appearing in it. The green slime then starts slowly moving towards Falmo and Ubogri.
Since you would've seen the outcome of the fire on Lumiere i'll allow you to not cast it on yourself if you want.
This post has potentially manipulated dice roll results.
"I did not ask you to set me on fire." Lumiere will spend 2 ki points to burn away the nearby mold and acid (not sure why/where this mold bit comes from) as a bonus action.
Burning Hands: DC 17 Dexterity Saving Throw, dealing 6 fire damage on a failure, or half as much on a successful one.
Then she targets the far side of the room (where the party isn't) with a Searing Sunburst.
Searing Sunburst: 20' radius (centred on far corner of the room), DC 17 Constitution saving throw, dealing 3 radiant damage on a failure
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Dex save: 27
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
dex check6
I guess we can't take a long rest in here =) hurhurhur
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
DEX save: 26
I open the door with Mage Hand
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
The door opens, revealing a solid wall behind it
Hit it with Mage Hand crowbar
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Ubogri looks in the coffers the snakes came out of.
Investigation (if needed): 24
The crowbar hits the wall and nothing happens. The coffers appear to be empty.
With the snakes defeated, Lumiere will check the other tapestry as she was attempting to.
OOC: What, if anything, is on the tapestries? Are they plain or painted or embroidered, etc.?
Sorry again for the delay. Was on holiday. Should be back for a couple of months again now!
The tapestries are embroidered with golden geometrical shapes. The other one hides a plain stone wall as well. As you check it the floor activates again and everyone gets thrown up again. Lumiere, do you wanna hold to the tapestry to avoid being thrown up?
Yeah, Lumiere will attempt to stop herself.
Beyond that, she has the class features Slow Fall and Unarmoured Movement Improvement. If we are expecting the wall ground to catapult us, can she use a mixture of these abilities to catch herself on the wall to prevent the issue?
Falmo will just make the save.
Dex save: 22
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
DM Roll: 12
As you grab the tapestry it stars tearing itself apart. As it's being destroyed you see it transforming into a greenish substance that starts covering the whole floor in front of you. It covers half of the room as it pours from the tapestry. Lumiere and Jerigg are inside of it, the others aren't. You feel your flesh burning and a bit of smoke starts coming from your armor and weapons. You both take 2 damage
A creature that comes into contact with green slime takes 1d10 acid damage. The creature takes the damage again at the start of each of its turns until the slime is scraped off or destroyed. Against wood or metal, green slime deals 2d10 acid damage each round.
DEX save: 21
I cast create bonfire on Lumiere, then move it to myself, then across the room to get rid of the green slime.
damage to Lumiere 1
slime to self6
damage to self7
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Lumiere gets engulfed in flames and suddenly all the green slime around him starts to burn. It looks like its burning and the color of it shifts from green to brown. The temperature in the room drops by ten degrees and Lumiere disappears covered by brown mold. He then takes 15 damage. Jerigg's equipment starts smoking as well and you see holes appearing in it. The green slime then starts slowly moving towards Falmo and Ubogri.
Since you would've seen the outcome of the fire on Lumiere i'll allow you to not cast it on yourself if you want.
(Do I not get to save against not being set on fire? Lumiere wouldn't want a sudden fire to harm her, as no one explained it was to burn the slime.)
Dexterity Saving Throw: 23
"Next time, I let green slime eat you. No worries though, brown mold eat you too."
I cast poison spray on areas of the brown mold, but NOT near Lumiere. Repeat as needed to get rid of the stuff on the ground.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
"I did not ask you to set me on fire." Lumiere will spend 2 ki points to burn away the nearby mold and acid (not sure why/where this mold bit comes from) as a bonus action.
Burning Hands: DC 17 Dexterity Saving Throw, dealing 6 fire damage on a failure, or half as much on a successful one.
Then she targets the far side of the room (where the party isn't) with a Searing Sunburst.
Searing Sunburst: 20' radius (centred on far corner of the room), DC 17 Constitution saving throw, dealing 3 radiant damage on a failure