Carrigan looks nervously at everyone. "Whatever we decide...we do now," she adds pointing to the edges of the doors recesses as liquid seems to be oozing through! "It's....it's coming through," she adds clutching her throat horror striken!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Haldur swears a searingly foul oath and edges further away from the door where the sentient liquid is beginning to seep through, his face contorted in a mixture of anger, disbelief and revulsion. "By the Gods..." The sellsword growls between clenched teeth, "it really is coming for us!"
The mercenary then throws his gaze around at the assembled Casters.
"We need to move first, and plan our next course of action after that. We need to get out of here now. These... whatever they are," He gestures at some faint glyphs that have appeared on the walls, "seem to respond in some way when magic is used, I think. I know you have all been tasked hard today, but you need to draw deep and throw some more power at those shapes. We need to get away from that thing!"
"Maybe another day we can figure out these tunnels. Right now we should high tail it out of here before that fleshy monster squeezes through. Also, didn't our cleric here scare off a dwarf? Another thing to watch out for on our way back."
"Damn it Folzi, you are right, let's move out." Gesturing to Thomas and Folzi to take the lead Hrain ushers the others into following before going himself.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Thomas takes point, his staff once more shining with blue light.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Withstanding the eerie curiousity that suddenly got a hold of her, Lyra decides not to commit any stupidities. "Very well." She will follow after Hrain to get away from the tomb.
"You sit tight in there, okay?" Folzi pats the closed sarcophagus. With rapier in hand, the gnome bounds off down the steps towards the wheel-and-spoke room.
(DM: How much time left on Longstrider? It was cast just before we began our way up.)
OOC: I would say it's got less than fifteen minutes left. The sneaking, the movement, the battle, and the retreat did take a while.
Folzi is first down the steps and his keen eyes see: perception and investigation for the environment as well as to spot the, hopefully, lone dwarf!
OOC: Passage is narrow steps down what's the marching order. I would say Cara takes the rear with a party member behind her and Carrigan's in the middle again.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Since Phade mentioned he'd be ushering in the others before going forward himself, I'll say that Haldur is now closer to the front, somewhere in front of Carrigan so that the party has some melee/tankishness near the front position.
Not sure if you were asking for rolls there, but just in case:
Perception: 21
Investigation: 19
Folzi can hear the dwarf moaning below as if in the spoke but not moving on. The stairs as before are narrow and steep. Fozli and Carrigan could climb down together but not two medium creatures. The stairwell looks much like you left it. The only difference is the faint moaning of the dwarf below.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Folzi stops in his tracks upon seeing the undead dwarf below. He slowly pads back up the stairs. "Douse the light," he whispers to Thomas. "I think your friend you scared off is down there. Pass the word back down the line."
Stealth: 16
The gnome quietly heads back down with rapier drawn. He pulls a bit of fleece from a pocket when he gets to the top of the room. Using minor illusion he creates the sound of a faint conversation from within one of the hallways on the opposite side of the room hopefully allowing him to sneak into the room unseen.
Carrigan looks nervously at everyone. "Whatever we decide...we do now," she adds pointing to the edges of the doors recesses as liquid seems to be oozing through! "It's....it's coming through," she adds clutching her throat horror striken!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Haldur swears a searingly foul oath and edges further away from the door where the sentient liquid is beginning to seep through, his face contorted in a mixture of anger, disbelief and revulsion. "By the Gods..." The sellsword growls between clenched teeth, "it really is coming for us!"
The mercenary then throws his gaze around at the assembled Casters.
"We need to move first, and plan our next course of action after that. We need to get out of here now. These... whatever they are," He gestures at some faint glyphs that have appeared on the walls, "seem to respond in some way when magic is used, I think. I know you have all been tasked hard today, but you need to draw deep and throw some more power at those shapes. We need to get away from that thing!"
(DM: Do we need to activate another door here? Is the way we came from blocked?)
The door y'all open is open, no one closed it. The glyphs are on the other three walls of the room.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Hrain looks for any identifying marks on the door.
"How can we tell where these are supposed to take us?"
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"Maybe another day we can figure out these tunnels. Right now we should high tail it out of here before that fleshy monster squeezes through. Also, didn't our cleric here scare off a dwarf? Another thing to watch out for on our way back."
"Damn it Folzi, you are right, let's move out." Gesturing to Thomas and Folzi to take the lead Hrain ushers the others into following before going himself.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Thomas takes point, his staff once more shining with blue light.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Withstanding the eerie curiousity that suddenly got a hold of her, Lyra decides not to commit any stupidities. "Very well." She will follow after Hrain to get away from the tomb.
"You sit tight in there, okay?" Folzi pats the closed sarcophagus. With rapier in hand, the gnome bounds off down the steps towards the wheel-and-spoke room.
(DM: How much time left on Longstrider? It was cast just before we began our way up.)
OOC: I would say it's got less than fifteen minutes left. The sneaking, the movement, the battle, and the retreat did take a while.
Folzi is first down the steps and his keen eyes see: perception and investigation for the environment as well as to spot the, hopefully, lone dwarf!
OOC: Passage is narrow steps down what's the marching order. I would say Cara takes the rear with a party member behind her and Carrigan's in the middle again.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Since Phade mentioned he'd be ushering in the others before going forward himself, I'll say that Haldur is now closer to the front, somewhere in front of Carrigan so that the party has some melee/tankishness near the front position.
(Does Folzi spot the dwarf when he is still on the steps, or when he fully comes down into the wheel/spoke?)
Looking ahead you don't spot him right away!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Not sure if you were asking for rolls there, but just in case:
Perception: 12
Investigation: 14
Hrain has the rearguard this time.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Folzi can hear the dwarf moaning below as if in the spoke but not moving on. The stairs as before are narrow and steep. Fozli and Carrigan could climb down together but not two medium creatures. The stairwell looks much like you left it. The only difference is the faint moaning of the dwarf below.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Folzi stops in his tracks upon seeing the undead dwarf below. He slowly pads back up the stairs. "Douse the light," he whispers to Thomas. "I think your friend you scared off is down there. Pass the word back down the line."
Stealth: 16
The gnome quietly heads back down with rapier drawn. He pulls a bit of fleece from a pocket when he gets to the top of the room. Using minor illusion he creates the sound of a faint conversation from within one of the hallways on the opposite side of the room hopefully allowing him to sneak into the room unseen.
Uh oh... stealth failed. LOL
The dwarf seems to walk off towards the sound and is distracted long enough for Folzi to get downstairs.
OOC: Anyone else wanting to follow roll Stealth to proceed.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Leb remains at the back of the party, recovering her spent energies.
PbP Character: A few ;)