Thomas doesn't want to waste any more time. He extends his hand and fires a bolt of radiant energy at the distracted zombie.
Action: Cast Guiding Bolt at lvl 2, targeting the zombie. 17 to hit. 16 radiant damage.
(OOC: If the zombie's distraction means I have adv, let me know and I will roll a second time.)
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
This post has potentially manipulated dice roll results.
Folzi quietly rushes in behind the dwarf after the cleric blast the zombie. Before he lunges in with his rapier. His blade seems to vibrate with some thunderous energy.
OOC: Folzi is using a sound attack that will literally cause the sound of the party is where they are to reverberate throughout the whole network of tunnels. Is this your choice?
Thomas' attack misses. Dwarf AC18.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Where is everyone? Haldur called second behind Folzi. Cara's in front of Hrain in back abd Carrigan is in the middle. How are you traveling down the narrow steps to the spoke below?
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Amidst the flashing eldritch powers of the cleric of Mystra, the mercenary lunged forward to try and help neutralize the threat of the undead dwarf that stood in the party's path. Haldur sprang forward as swiftly as his powerful legs could carry him, and his deft hands were already skillfully manipulating his polearm into attack position. The young warrior lashed out with a serious of vicious strikes at his foe, aiming to take the abomination down as quickly and as quietly as the Gods would allow.
Movement to within 10ft of the Undead Dwarf.
Stealth Roll (just to see if Haldur can remain relatively quiet at all):12
Attack #1 on the Undead Dwarf:17, Damage:6, Brute:1
Attack #2 on the Undead Dwarf:9, Damage:7, Brute:2
This post has potentially manipulated dice roll results.
OOC: Thanks.
The party moving forward ahead Folzi, Thomas, and Haldur rush the steps to engage the dwarf. Folzi was first engaging the corpse and the booming blade hits causing a deep echo in all directions of the tunnels. Then Thomas casts his guiding bolt moving down into the spoke but rhe energy misses. Standing at the base of the steps Haldur moves forward so he can attack at his 5ft reach. His third strike however getting stuck in the wall beside the corpse!
Dwarf's initiative 14
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Initiative: 14
(Amazon, did you see my question in OCC about the sound component? While I agree that there would be some sound produced, Booming Blade doesn't have the mention like Thunderclap and others that specifically state that the sound can be heard X amount of feet away.)
OOC: I did I meant to say any noise really is going to carry. Even Thomas' guiding bolt but that's how I'm interpreting the spell. Not a sonic boom but noise for thunder damage nonetheless!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Initiative Roll: 6
Edit: The dice algorithm thing got all screwed up on my first roll. I put in 1d20+2 but it did the formula for d6's and dropping the lowest for rolling stats. I just entered 1d20+2 a second time in the hopes that it didn't get all wonky again.
This post has potentially manipulated dice roll results.
Thomas' Initiative: 5
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
This post has potentially manipulated dice roll results.
Thomas fires off another radiant bolt, hoping to take the monster down quickly.
Action: Cast Guiding Bolt at lvl 1, 24 to hit, for 14 radiant damage.
On the off chance he is standing in anyone's way, he steps out of the way.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
This post has potentially manipulated dice roll results.
The air crackles slightly around Folzi's blade and then he lunges out at the creature
Booming Blade Attack 12, Damage 14,
"C'mon you stubborn dwarf...bet you can't catch me." The gnome tries to goad the undead to following him as he steps away to the other side of the room. (Bonus Action, Disengage, 12 damage is it follows)
Moving down the steps the party sees the dwarf moaning and lingering where Fozli's voices are coming.
OOC: Option to roll initiative or just a couple kill the thing!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas doesn't want to waste any more time. He extends his hand and fires a bolt of radiant energy at the distracted zombie.
Action: Cast Guiding Bolt at lvl 2, targeting the zombie. 17 to hit. 16 radiant damage.
(OOC: If the zombie's distraction means I have adv, let me know and I will roll a second time.)
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Posted at the same time as Knight. Edited out what didn't work.
DM question: Is the corridor too narrow to move forward in our formation?
Folzi quietly rushes in behind the dwarf after the cleric blast the zombie. Before he lunges in with his rapier. His blade seems to vibrate with some thunderous energy.
Booming Blade Attack: 23 (if adv from guiding bolt, 26), Damage 19 (15)
Sneak Attack, if applicable: 17 (14)
After striking, Folzi backs up a few steps. "Come and get me ugly." (Bonus action, Disengage. If zombie moves it takes 3) (12)
(Not sure what happened there but all the damage rolls are changing.)
OOC: Folzi is using a sound attack that will literally cause the sound of the party is where they are to reverberate throughout the whole network of tunnels. Is this your choice?
Thomas' attack misses. Dwarf AC18.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Well when you put it that way, maybe not the best choice.)
OOC: Where is everyone? Haldur called second behind Folzi. Cara's in front of Hrain in back abd Carrigan is in the middle. How are you traveling down the narrow steps to the spoke below?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Amidst the flashing eldritch powers of the cleric of Mystra, the mercenary lunged forward to try and help neutralize the threat of the undead dwarf that stood in the party's path. Haldur sprang forward as swiftly as his powerful legs could carry him, and his deft hands were already skillfully manipulating his polearm into attack position. The young warrior lashed out with a serious of vicious strikes at his foe, aiming to take the abomination down as quickly and as quietly as the Gods would allow.
Movement to within 10ft of the Undead Dwarf.
Stealth Roll (just to see if Haldur can remain relatively quiet at all): 12
Attack #1 on the Undead Dwarf: 17, Damage: 6, Brute: 1
Attack #2 on the Undead Dwarf: 9, Damage: 7, Brute: 2
Bonus Action; Twirly Whirly strike: 8, Damage: 6, Brute: 2
Lyra will move in the middle, following after Carrigan.
(I'm guessing she doesnt have line of sight on the dwarf atm)
Leb is behind Hrain.
PbP Character: A few ;)
OOC: Thanks.
The party moving forward ahead Folzi, Thomas, and Haldur rush the steps to engage the dwarf. Folzi was first engaging the corpse and the booming blade hits causing a deep echo in all directions of the tunnels. Then Thomas casts his guiding bolt moving down into the spoke but rhe energy misses. Standing at the base of the steps Haldur moves forward so he can attack at his 5ft reach. His third strike however getting stuck in the wall beside the corpse!
Dwarf's initiative 14
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Initiative: 14
(Amazon, did you see my question in OCC about the sound component? While I agree that there would be some sound produced, Booming Blade doesn't have the mention like Thunderclap and others that specifically state that the sound can be heard X amount of feet away.)
OOC: I did I meant to say any noise really is going to carry. Even Thomas' guiding bolt but that's how I'm interpreting the spell. Not a sonic boom but noise for thunder damage nonetheless!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Initiative Roll: 6
Edit: The dice algorithm thing got all screwed up on my first roll. I put in 1d20+2 but it did the formula for d6's and dropping the lowest for rolling stats. I just entered 1d20+2 a second time in the hopes that it didn't get all wonky again.
Thomas' Initiative: 5
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Initiative!
Thomas up!
Folzi on deck
Corpse
Haldur
Hit it!
OOC: No map. I'm going to hope y'al can do this quick! lol
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas fires off another radiant bolt, hoping to take the monster down quickly.
Action: Cast Guiding Bolt at lvl 1, 24 to hit, for 14 radiant damage.
On the off chance he is standing in anyone's way, he steps out of the way.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
The air crackles slightly around Folzi's blade and then he lunges out at the creature
Booming Blade Attack 12, Damage 14,
"C'mon you stubborn dwarf...bet you can't catch me." The gnome tries to goad the undead to following him as he steps away to the other side of the room. (Bonus Action, Disengage, 12 damage is it follows)
Forgot Sneak Attack, 14
OOC: Yup, dead.
The party sees the three slay the dwarf even before Haldur takes another swing! They go to the spoke and again are faced with the cold tunnels ahead!
Where is the party heading?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Heading back to Hrain's garrison, I believe.