Haldur shifted, slid and excused himself through the group until he stood beside Folzi at the doorway. The mercenary then leaned his halberd against the near wall and appraised the door for a very brief moment, both gauging it's weight and balance as well as admiring it's incredible craftsmanship. Knowing that time was a factor however, the warrior widened his stance and flexed his knees to lower his center of gravity and he placed both hands on the door shoulder-width apart. He bent his neck, took a single deep breath, and began to push with all his strength. His leg muscles bunched and his arms and back rippled beneath his chainmail, and a slight grunt of exertion escaped his lips as he shoved and shoved against the solid obstacle before him.
The steps are narrow, Carrigan is small and easily weaved her way through the party but Haldur would have to risk pushing the other medium size party member off the steps to give aid.
Metagaming pigeon says: At Haldur vantage at the back of the party probably five or six steps below could not see Folzi needed help before Folzi asked for it nor did he know the door was blocked. Only Folzi could see that. Be careful y'all I just wanted to post Saute's roll on the forum but in hindsight, I should have PMd them!
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
After nearly knocking everyone but Carrigan and Folzi off the stairs into the spoke below, Haldur makes it to the door to give aid. He easily pushes the door open but causes a loud crash of whatever was behind the door against it! The sound which echoes off the walls of the storage room/tomb take away any surprise the party might have had entering the room!
"If someone heard that, probably not good for us to be caught in such a tight space. We should move forward quickly."
Once he is able to get into the room, he will look about to see if he recognizes it at all.
Let me know if I need a check to recognize the room, since the temple is where Thomas spends a lot of time.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: Nope no one has posted movement and I'm not taking that agency away unless we're all agreed.
Lyra and Thomas notice nothing, possible too distracted by the chanting as if trying to discern it's origins as thier companions remain clustered on the steps ahead.
Folzi sneaks his way in and finds a cask (or suitable stack of something) to hide behind and pulls his crossbow and rapier out to ready them. He then begins to try to get a better look at the room.
Stealth 23
Perception 20
(edit: Just realized Haldur hadn't moved in, so Folzi will be the first in. Removed - "Folzi sneaks his way in behind the sellsword...")
Hrain moves into the room once enough space clears for him to do so safely, slowly sliding his sword from his scabbard he looks carefully around the room and listens out trying to detect any signs of activity nearby.
Perception 15
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Haldur retrieves his halberd and carefully squeezes into the room then immediately shifts away from the door in order to allow the others to enter as unhindered as possible. The mercenary narrows his eyes and peers around, trying to get a better look at his surroundings.
When her turn comes, Lebenha crouches to fit in the thight space and, taking care that neither of her things gets attached, enters the room. It's hard for her to move with so many things after so much time without them. She tries to listen and keep her eyes open while the rest follows. ( Perception roll in another post up)
Thomas follows Lebenha into the room (assuming there is space). The light from the end of his staff illuminates the area so that everyone can see clearly about the space.
OOC: History rolled above. Result was 12.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Folzi enters the room quietly and finds no immediate danger of discovery. He then waves the others inside. It's a large room. As all of you look around you realize it's a tomb beneath what you all know above must be the Temple of the Four built atop the ruins of another older Dwarven temple! There are Dwarvish runes carved in all the stone coffins, names and dates (if you can read Dwarvish) adorn the stone. Most if these have stone carvings of soldiers while others look like robed elders. The items stored here are old and covered in a thick layer of dust as if they haven't been moved in years...centuries even!
The area is only lit however when Thomas steps into the room.
The chanting is louder now but the words...are still unclear.
OOC: technically all humans would have had disadvantage based on lacking dark vision but we'll move on.
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: Nerd! Also your history roll Thomas has never seen or heard of the tomb before.
Folzi finds religious items with Dwarvish iconography. A few silver candle sticks and tons of Dwarvish sized furntiure! You do also find a satchel near a tomb across the room from the door you entered that looks...out of place.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
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Haldur shifted, slid and excused himself through the group until he stood beside Folzi at the doorway. The mercenary then leaned his halberd against the near wall and appraised the door for a very brief moment, both gauging it's weight and balance as well as admiring it's incredible craftsmanship. Knowing that time was a factor however, the warrior widened his stance and flexed his knees to lower his center of gravity and he placed both hands on the door shoulder-width apart. He bent his neck, took a single deep breath, and began to push with all his strength. His leg muscles bunched and his arms and back rippled beneath his chainmail, and a slight grunt of exertion escaped his lips as he shoved and shoved against the solid obstacle before him.
Athletics Roll: 24
The steps are narrow, Carrigan is small and easily weaved her way through the party but Haldur would have to risk pushing the other medium size party member off the steps to give aid.
Metagaming pigeon says: At Haldur vantage at the back of the party probably five or six steps below could not see Folzi needed help before Folzi asked for it nor did he know the door was blocked. Only Folzi could see that. Be careful y'all I just wanted to post Saute's roll on the forum but in hindsight, I should have PMd them!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
After nearly knocking everyone but Carrigan and Folzi off the stairs into the spoke below, Haldur makes it to the door to give aid. He easily pushes the door open but causes a loud crash of whatever was behind the door against it! The sound which echoes off the walls of the storage room/tomb take away any surprise the party might have had entering the room!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas will call quietly forward,
"If someone heard that, probably not good for us to be caught in such a tight space. We should move forward quickly."
Once he is able to get into the room, he will look about to see if he recognizes it at all.
Let me know if I need a check to recognize the room, since the temple is where Thomas spends a lot of time.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: Charging forward or waiting for the party to file in? Keep a history check in your pocket.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Definitely waiting.
History Check: 12
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: Perception checks, everyone.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Perception Check: 7
OOC: Are we all in the room yet?
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Perception: 7
OOC: Nope no one has posted movement and I'm not taking that agency away unless we're all agreed.
Lyra and Thomas notice nothing, possible too distracted by the chanting as if trying to discern it's origins as thier companions remain clustered on the steps ahead.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Folzi sneaks his way in and finds a cask (or suitable stack of something) to hide behind and pulls his crossbow and rapier out to ready them. He then begins to try to get a better look at the room.
Stealth 23
Perception 20
(edit: Just realized Haldur hadn't moved in, so Folzi will be the first in. Removed - "Folzi sneaks his way in
behind the sellsword...")Perception:
19
PbP Character: A few ;)
Hrain moves into the room once enough space clears for him to do so safely, slowly sliding his sword from his scabbard he looks carefully around the room and listens out trying to detect any signs of activity nearby.
Perception 15
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Haldur retrieves his halberd and carefully squeezes into the room then immediately shifts away from the door in order to allow the others to enter as unhindered as possible. The mercenary narrows his eyes and peers around, trying to get a better look at his surroundings.
Perception Roll: 15
When her turn comes, Lebenha crouches to fit in the thight space and, taking care that neither of her things gets attached, enters the room. It's hard for her to move with so many things after so much time without them. She tries to listen and keep her eyes open while the rest follows. ( Perception roll in another post up)
PbP Character: A few ;)
Thomas follows Lebenha into the room (assuming there is space). The light from the end of his staff illuminates the area so that everyone can see clearly about the space.
OOC: History rolled above. Result was 12.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Folzi enters the room quietly and finds no immediate danger of discovery. He then waves the others inside. It's a large room. As all of you look around you realize it's a tomb beneath what you all know above must be the Temple of the Four built atop the ruins of another older Dwarven temple! There are Dwarvish runes carved in all the stone coffins, names and dates (if you can read Dwarvish) adorn the stone. Most if these have stone carvings of soldiers while others look like robed elders. The items stored here are old and covered in a thick layer of dust as if they haven't been moved in years...centuries even!
The area is only lit however when Thomas steps into the room.
The chanting is louder now but the words...are still unclear.
OOC: technically all humans would have had disadvantage based on lacking dark vision but we'll move on.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
With no apparent threat in sight, Folzi will look through some of the piles of debris for anything useful.
Investigation 28
If there is room to maneuver, Thomas will search the walls for signs of another door. As he does so, he mumbles quietly to himself.
"All this history just sitting under our noses..."
Investigation Check: 3 (to find an exit to the tomb)
Edit: Obviously, he is too distracted by all the Dwarvish Runes...
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: Nerd! Also your history roll Thomas has never seen or heard of the tomb before.
Folzi finds religious items with Dwarvish iconography. A few silver candle sticks and tons of Dwarvish sized furntiure! You do also find a satchel near a tomb across the room from the door you entered that looks...out of place.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.