"A mystery to be sure, Carrigan, I would like each of the casters and Haldur to have one of the healing potions, Thomas and I both command healing magic but they do not and I would have them able to use the potions if we are unable to aid them for any reason."
OOC: This might clear things up.
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Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: Nat 1 yes but combat wise is the worse because it's basically a guarantee you hurt yourself but skill check wise more like hilarity ensues. Nat 20s, however, are a different story. If it's the DC of course but if the Nat happens and your still not meeting the DC then no.
Folzi lean back over the Sister having snipped at Hrian looking at her curiously before...ooooh shiny, her Mielikki holy symbol which is a gold and jewel-encrusted unicorn, is so shiny!
"Yeah, I got nothing here," Folzi says to Hrian after a moment of apparently being mesmerized by the golden unicorn around the dead cleric if Mielikki. "Shall we get a move on?"
"There might be something here." The mercenary's deep voice, kept carefully low and modulated in the inhospitable atmosphere, floats through the stillness to reach his companions.
Haldur points to the dust covered ground, albeit now heavily trampled with footprints from the party, but what appears to be a dragging pattern seems to still be discernible against the markings below. The sellsword looks at it for a moment, carefully distinguishing the mark left by the body from the marks made by irreverent feet, and his brown eyes follow the trail until it reaches the wall itself. Glancing again at his comrades, Haldur says
"She might've been killed elsewhere and hidden here. There doesn't seem to be indications of a woman fighting for her life in here," The mercenary makes a small gesture toward the undisturbed items, "but it does seem like someone dragged her in here perhaps. Might point to someone who lacks the physicality needed to outright pick up and carry the body."
Out of curiosity, Haldur will then quietly move toward the wall that it seems like the drag marks emanate from, squat down and begin to look closely for misshapen bricks, protruding edges, or anything else that might indicate a trap door mechanism.
Investigation Roll; looking at the wall for the above mentioned abnormalities:15
Leb is looking at the dead dwarf for a minute. She finally falls to her knees next to the corpse and, with care, she takes her head and put it on her knees. She starts to clean the Sister’s face from dirt and looks hair and she starts praying in elvish for her. Those who can see her face can see that she is crying.
The temperature in the room seems to drop a little bit around Leb.
She doesn’t respond to anyone until she finished her prayer. SHe then kisses the sisters eyes and let the head with care and put her hands together on her chest. When then uses the dwarf cape to cover the corpse.
It’s clear for the rest that she knew the Sister, still but her doesn’t say nothing.
Hrain notices the far wall nearest the first or final tomb depending on one's perceptive of the room noticing just a plain stone wall. Moving closer however he notices a chink of light near the corner as if there is a same gap. Moving closer he fells the slightest draft.
Haldur speaks then moves to tge wall as well looking around it then notices a dwarven rune stone relief that sits slightly higher on the stone wall than the other stone carvings. It's two weapons an axe and a warhammer crossed together with an anvil beneath.
Metagaming pigeon reminds: Everyone observers their party movements but doesn't "know" what they are noticing until they speak out.
OOC: Those who are proficient religion check maybe? Those who are proficient history check? In thier pockets until the others speak!
Thomas will gently place a hand on Lebenha's shoulder and softly speak a quick prayer in Celestial.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: Haldur did not meet the DC for the mechanism but I'll say elect three good investigators OR people give aid to Folzi and Carrigan who have the best training to find the secret door's 'knob' so to speak!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas will Help either of the little-folk by using his knowledge of Dwarvish Runes to look for clues in the writing on the walls.
OOC: Let me know if you need something more specific.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Folzi walks over to the wall indicated by the captain. "You're right, captain. This would not be my first time trying to find a secret exit out of a tomb...but that's another story."He paces back and forth in front of the wall, looking for some sort of mechanism to reveal the exit. "What secrets do you have,"he quietly says to the wall while running a stubby finger between the stones.
Haldur isn't proficient in History or Religion and I already took a shot with Investigation, so I think he's going to be relying on others to try and figure this one out.
Even though it seemed as if some of the others had found something worth their attention elsewhere, Haldur continued to focus on the relief that he had discovered upon the wall. He reached out with a finger and very gently brushed it free of dust, hoping to help make it easier to see. The mercenary cocked his head slightly as he pondered the design's possible significance, but not being a very well-studied person he had a limited repertoire from which to glean any insight. Finally realizing that he was at an impasse, Haldur turned again to his fellows and spoke softly,
"Is anyone familiar with iconography or symbolism? There appears to be a relief here," The young sellsword squints back at it then continues, "looks to be a war hammer... and an axe, crossed above a.... um, looks like an anvil? Yes, yes, crossed above an anvil."
With a quizzical expression on his face, the young warrior raised an eyebrow. "What is that, some sort of blacksmith's mark? Does anyone want to hazard a guess as to what this is?"
Lebenha, after recomposing herself, but still she looks very disturbed, helps Folzi with his recognition of the darwish runes using her memory and knowledge
(If able she will help him to give him advantage.)
Together Folzi and Haldur riddle out the craftmen's mark and the means to open the door are one in the same. Folzi recalls the mechanism from a long forgotten dwarven tomb he stumbled upon while in the Underdark long ago. Magic will out.
Metagaming pigeon says "cast something directed at the mark!"
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Folzi looks at his rapier, and begins to to cast a spell but stops his casting rethinking things. "Looks like we need some magic to open this thing and I'm afraid my spell may be a bit noisy. No point in disturbing their chanting...yet." He looks back to Lebenha and Lyra, "Either of you got something?"
"Well, if we're trying to do this quietly..." Lyra takes a few steps forward to the place that Folzi and Haldur had examined so thoroughly. "But how much is enough?" She places her hand on the symbol and then tries to heat up the stone by channeling some warmth into it (Prestidigitation). She will keep up the effect for the duration of a minute, if it remains without effect she will then switch tactis and then taser the mark with a Shocking Grasp.
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OOC: This might clear things up.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: Nat 1 yes but combat wise is the worse because it's basically a guarantee you hurt yourself but skill check wise more like hilarity ensues. Nat 20s, however, are a different story. If it's the DC of course but if the Nat happens and your still not meeting the DC then no.
Folzi lean back over the Sister having snipped at Hrian looking at her curiously before...ooooh shiny, her Mielikki holy symbol which is a gold and jewel-encrusted unicorn, is so shiny!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Yeah, I got nothing here," Folzi says to Hrian after a moment of apparently being mesmerized by the golden unicorn around the dead cleric if Mielikki. "Shall we get a move on?"
"Agreed, how do we get out of here, have you seen a door?"
Hrain scans about looking for a route out of the room.
Perception 23
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"There might be something here." The mercenary's deep voice, kept carefully low and modulated in the inhospitable atmosphere, floats through the stillness to reach his companions.
Haldur points to the dust covered ground, albeit now heavily trampled with footprints from the party, but what appears to be a dragging pattern seems to still be discernible against the markings below. The sellsword looks at it for a moment, carefully distinguishing the mark left by the body from the marks made by irreverent feet, and his brown eyes follow the trail until it reaches the wall itself. Glancing again at his comrades, Haldur says
"She might've been killed elsewhere and hidden here. There doesn't seem to be indications of a woman fighting for her life in here," The mercenary makes a small gesture toward the undisturbed items, "but it does seem like someone dragged her in here perhaps. Might point to someone who lacks the physicality needed to outright pick up and carry the body."
Out of curiosity, Haldur will then quietly move toward the wall that it seems like the drag marks emanate from, squat down and begin to look closely for misshapen bricks, protruding edges, or anything else that might indicate a trap door mechanism.
Investigation Roll; looking at the wall for the above mentioned abnormalities: 15
Leb is looking at the dead dwarf for a minute. She finally falls to her knees next to the corpse and, with care, she takes her head and put it on her knees. She starts to clean the Sister’s face from dirt and looks hair and she starts praying in elvish for her. Those who can see her face can see that she is crying.
The temperature in the room seems to drop a little bit around Leb.
She doesn’t respond to anyone until she finished her prayer. SHe then kisses the sisters eyes and let the head with care and put her hands together on her chest. When then uses the dwarf cape to cover the corpse.
It’s clear for the rest that she knew the Sister, still but her doesn’t say nothing.
PbP Character: A few ;)
Hrain notices the far wall nearest the first or final tomb depending on one's perceptive of the room noticing just a plain stone wall. Moving closer however he notices a chink of light near the corner as if there is a same gap. Moving closer he fells the slightest draft.
Haldur speaks then moves to tge wall as well looking around it then notices a dwarven rune stone relief that sits slightly higher on the stone wall than the other stone carvings. It's two weapons an axe and a warhammer crossed together with an anvil beneath.
Metagaming pigeon reminds: Everyone observers their party movements but doesn't "know" what they are noticing until they speak out.
OOC: Those who are proficient religion check maybe? Those who are proficient history check? In thier pockets until the others speak!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas will gently place a hand on Lebenha's shoulder and softly speak a quick prayer in Celestial.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Hrain holds his hand up to the sliver of light, pointing to It and looking at Haldur who is also examining the area.
"What do you think, we seem to have found the way out, how do we get through?"
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: Haldur did not meet the DC for the mechanism but I'll say elect three good investigators OR people give aid to Folzi and Carrigan who have the best training to find the secret door's 'knob' so to speak!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Folzi, you have seem to know a lot about this type of thing, can you see a way to open this, well, door I suppose."
Hrain steps back to allow the gnome space to investigate, adding, "If I can help you just say the word."
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Thomas will Help either of the little-folk by using his knowledge of Dwarvish Runes to look for clues in the writing on the walls.
OOC: Let me know if you need something more specific.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Folzi walks over to the wall indicated by the captain. "You're right, captain. This would not be my first time trying to find a secret exit out of a tomb...but that's another story." He paces back and forth in front of the wall, looking for some sort of mechanism to reveal the exit. "What secrets do you have," he quietly says to the wall while running a stubby finger between the stones.
Investigation 18
OOC: anyone else?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Haldur isn't proficient in History or Religion and I already took a shot with Investigation, so I think he's going to be relying on others to try and figure this one out.
Even though it seemed as if some of the others had found something worth their attention elsewhere, Haldur continued to focus on the relief that he had discovered upon the wall. He reached out with a finger and very gently brushed it free of dust, hoping to help make it easier to see. The mercenary cocked his head slightly as he pondered the design's possible significance, but not being a very well-studied person he had a limited repertoire from which to glean any insight. Finally realizing that he was at an impasse, Haldur turned again to his fellows and spoke softly,
"Is anyone familiar with iconography or symbolism? There appears to be a relief here," The young sellsword squints back at it then continues, "looks to be a war hammer... and an axe, crossed above a.... um, looks like an anvil? Yes, yes, crossed above an anvil."
With a quizzical expression on his face, the young warrior raised an eyebrow. "What is that, some sort of blacksmith's mark? Does anyone want to hazard a guess as to what this is?"
Folzi focuses in on the Dwarvish symbols indicated by the Haldur, hopefully finding something recognizable from all his years exploring ruins.
History 22
Lebenha, after recomposing herself, but still she looks very disturbed, helps Folzi with his recognition of the darwish runes using her memory and knowledge
(If able she will help him to give him advantage.)
PbP Character: A few ;)
Together Folzi and Haldur riddle out the craftmen's mark and the means to open the door are one in the same. Folzi recalls the mechanism from a long forgotten dwarven tomb he stumbled upon while in the Underdark long ago. Magic will out.
Metagaming pigeon says "cast something directed at the mark!"
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Folzi looks at his rapier, and begins to to cast a spell but stops his casting rethinking things. "Looks like we need some magic to open this thing and I'm afraid my spell may be a bit noisy. No point in disturbing their chanting...yet." He looks back to Lebenha and Lyra, "Either of you got something?"
"Well, if we're trying to do this quietly..." Lyra takes a few steps forward to the place that Folzi and Haldur had examined so thoroughly. "But how much is enough?" She places her hand on the symbol and then tries to heat up the stone by channeling some warmth into it (Prestidigitation). She will keep up the effect for the duration of a minute, if it remains without effect she will then switch tactis and then taser the mark with a Shocking Grasp.