Lyra casts Silvery Barbs as a reaction to the CRIT, using her Fey Touched feat. Lizardfolk 2 re-rolls his attack and Fenric has advantage on his next d20.
The javelin hits Fenric's side, and he lets out a small grunt of pain. "No need Zephyr, it's nothing too serious." Fenric commands his mount drive through to the middle of the battlefield, and strikes at the lizardfolk closest to his allies.
Lyra urges her reptilian mount forward, circling south as Fenric circles north, allowing YugJug to strafe lizardfolk 3 with his sling as they pass close, but otherwise leaving lizardfolk 3 for Kromus or Rydairwyn to finish off as they see fit (she points them at the foe).
As she nears Vintu, who is atop a giant lizard along with lizardfolk 1, she raises the dark harmonica to her lips, but something seems to come over her. Something that the others would have seen once before back at their campsite at dawn when fighting the owlbears. Her warm brown irises flash to inky black, the darkness persisting and gradually starting to leak out to her sclera, transforming Lyra's eyes into gaping shadowy pits.
Once again, a thin tendril of darkness wafts forth from Lyra'sdark harmonica, questing out like the arm of a sea anemone swaying in unseen gentle currents, affixing itself to Vintu's forehead. Ever so gently. (Flavor for Lyra'sHexblade's Curse, range 30').
The two jet back beams of Eldritch energy that shoot forth from her outstretched hand seek different targets. The first at lizardfolk 1 and the second, with seeming greater force, at Vintu, the beams seeking to knock each foe from their shared mount. She then trots her mount south behind cover.
Movement: (Giant lizard mount dashes 70'): 10' SE, 20' E (YugJug's readied attack on lizardfolk 3), 10' NE, 25' E, 5' NE, Lyra places Hexblade's Curse and attacks lizardfolk 1 and Vintu with (I think?) with a clear shot for her Eldritch Blast beams. Then 10' S for partial tree cover.
Action: Lyra sends two Eldritch Blast beams at lizardfolk 1 and Vintu respectively, hoping to knock each one from their mount.
Eldritch Blast beam 1 to hit lizardfolk 1: 14 Eldritch Blast beam 1 damage: 10 (force) Repelling Blast: on a hit, lizardfolk 1 is launched directly away from Lyra (NE) 10'.
Eldritch Blast beam 2 to hit Vintu: 27 (Natural 20) Eldritch Blast beam 2 damage: 13 + 3 from Hexblade's Curse = 16 (force) Repelling Blast: on a hit, Vintu is launched directly away from Lyra (E-NE) 10'.
Bonus Action: None
(Lyra's reaction resets at the start of her turn. She is concentrating on Suggestion).
Zephyr whoops and hollers as Fenricencourages the Giant Lizard to Dash closer to Vintu and the other lizardfolk. "Woo hoo! Let's get 'em!" But then he starts to fiddle with his Arcane Rod and his All-Purpose Tool so that he's ready once they're in range. After Fenric stops the lizard so that he can fire his bow, Zephyr stands up to a crouch on the back of the Giant Lizard and then flutters his wings, lifting off into the air. As soon as he's clear of Fenric's head, Zephyr aims his Arcane Rod and fires a pellet as he did in their last fight. The pellet streaks toward a spot at the back of the group of lizardfolk and explodes into a mass of sticky webs, anchored to the Giant Lizards and to the surrounding vegetation.
Once he casts his spell, Zephyr flies up and to the west side of a tree, trying to stay out of sight of Vintu and to get some cover from as many lizardfolk as he can.
Movement: 15-ft to dismount the giant lizard, lifting off and flying 15-ft to get to the west side of the nearest tree and as high as he can. (From my understanding of the Giant Lizard's movement, I think that it's 10-ft west and 5-ft north while increasing to an altitude of +15-ft.) Altitude: +15 ft Action: Action: Cast spell (LVL 2 slot) Web, Sticky webbing fills a 20-ft cube. The cube should be positioned so that it covers half of GL4 and GL7 and all of GL6 (if I'm reading the token text correctly). If you try to position a 20-ft square AOE, I think that you'll see what I mean. Each creature that starts its turn in the webs or that enters them on its turn must succeed on a DC 16 DEX saving throw or be restrained by the webs. A stuck creature can use its action to make a DC 16 STR check, and if it succeeds, it is no longer restrained. The webbing is difficult terrain and lightly obscure their area. Free Action: Talking
Once he casts his spell, Zephyr flies up and to the west side of a tree, trying to stay out of sight of Vintu and to get some cover from as many lizardfolk as he can.
As Zephyr gets to the west side of the tree, he looks back and gestures wildly at at the closest lizardman (LF3), shouting, "Komus, get that one!"
Reroll
Javelin @ Fenric
Attack: 20 Damage: 5
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Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
The javelin hits Fenric's side, and he lets out a small grunt of pain. "No need Zephyr, it's nothing too serious." Fenric commands his mount drive through to the middle of the battlefield, and strikes at the lizardfolk closest to his allies.
Movement: (Mount) 15' NE, 10'E, 5'SE, 30'E, 15'S
Bonus Action: Cast Hunter's Mark on Lizardfolk 2
Action: Attack Lizardfolk 2
Attack 1: To Hit: 18 (13, 18, adv from Silvery barbs) Damage: 11
Attack 2: To Hit: Nat 20 Damage: 15
[[ Quick update, will do map/etc later; both those attacks hit and the combined damage kills LF2. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
Lyra urges her reptilian mount forward, circling south as Fenric circles north, allowing YugJug to strafe lizardfolk 3 with his sling as they pass close, but otherwise leaving lizardfolk 3 for Kromus or Rydairwyn to finish off as they see fit (she points them at the foe).
As she nears Vintu, who is atop a giant lizard along with lizardfolk 1, she raises the dark harmonica to her lips, but something seems to come over her. Something that the others would have seen once before back at their campsite at dawn when fighting the owlbears. Her warm brown irises flash to inky black, the darkness persisting and gradually starting to leak out to her sclera, transforming Lyra's eyes into gaping shadowy pits.
Once again, a thin tendril of darkness wafts forth from Lyra's dark harmonica, questing out like the arm of a sea anemone swaying in unseen gentle currents, affixing itself to Vintu's forehead. Ever so gently. (Flavor for Lyra's Hexblade's Curse, range 30').
The two jet back beams of Eldritch energy that shoot forth from her outstretched hand seek different targets. The first at lizardfolk 1 and the second, with seeming greater force, at Vintu, the beams seeking to knock each foe from their shared mount. She then trots her mount south behind cover.
Movement: (Giant lizard mount dashes 70'): 10' SE, 20' E (YugJug's readied attack on lizardfolk 3), 10' NE, 25' E, 5' NE, Lyra places Hexblade's Curse and attacks lizardfolk 1 and Vintu with (I think?) with a clear shot for her Eldritch Blast beams. Then 10' S for partial tree cover.
Action: Lyra sends two Eldritch Blast beams at lizardfolk 1 and Vintu respectively, hoping to knock each one from their mount.
Eldritch Blast beam 1 to hit lizardfolk 1: 14
Eldritch Blast beam 1 damage: 10 (force)
Repelling Blast: on a hit, lizardfolk 1 is launched directly away from Lyra (NE) 10'.
Eldritch Blast beam 2 to hit Vintu: 27 (Natural 20)
Eldritch Blast beam 2 damage: 13 + 3 from Hexblade's Curse = 16 (force)
Repelling Blast: on a hit, Vintu is launched directly away from Lyra (E-NE) 10'.
Bonus Action: None
(Lyra's reaction resets at the start of her turn. She is concentrating on Suggestion).
Tanis(Ranger1): Shiverquill's Tempest City | Barn(Paladin1): Damian_May's Ereworn Under the Shadow | Lyra(Warlock2/Bard4): VitusW's Silverwood Forest
Dyson/Eleo(Cleric4): Vos' Beyond the Veil | Soren(Druid5): Bartjeebus' Ravenloft | Ophelia(Sorcerer4): Ashen_Age's Risen from the Sands
Joren(Fighter6): NotDrizzt's Simple Request | Sabetha(Monk3): Bedlymn's Murder Court | Seri(Cleric3/Sorcerer1): Bartjeebus' Greyhawk
Round 1: Zephyr
Zephyr whoops and hollers as Fenric encourages the Giant Lizard to Dash closer to Vintu and the other lizardfolk. "Woo hoo! Let's get 'em!" But then he starts to fiddle with his Arcane Rod and his All-Purpose Tool so that he's ready once they're in range. After Fenric stops the lizard so that he can fire his bow, Zephyr stands up to a crouch on the back of the Giant Lizard and then flutters his wings, lifting off into the air. As soon as he's clear of Fenric's head, Zephyr aims his Arcane Rod and fires a pellet as he did in their last fight. The pellet streaks toward a spot at the back of the group of lizardfolk and explodes into a mass of sticky webs, anchored to the Giant Lizards and to the surrounding vegetation.
Once he casts his spell, Zephyr flies up and to the west side of a tree, trying to stay out of sight of Vintu and to get some cover from as many lizardfolk as he can.
Movement: 15-ft to dismount the giant lizard, lifting off and flying 15-ft to get to the west side of the nearest tree and as high as he can. (From my understanding of the Giant Lizard's movement, I think that it's 10-ft west and 5-ft north while increasing to an altitude of +15-ft.)
Altitude: +15 ft
Action: Action: Cast spell (LVL 2 slot) Web, Sticky webbing fills a 20-ft cube.
The cube should be positioned so that it covers half of GL4 and GL7 and all of GL6 (if I'm reading the token text correctly). If you try to position a 20-ft square AOE, I think that you'll see what I mean.
Each creature that starts its turn in the webs or that enters them on its turn must succeed on a DC 16 DEX saving throw or be restrained by the webs.
A stuck creature can use its action to make a DC 16 STR check, and if it succeeds, it is no longer restrained.
The webbing is difficult terrain and lightly obscure their area.
Free Action: Talking
Concentration: Web, round 1 of 600
Eldritch Cannon (Protector), carried by YugJug
AC 18, HP 30 (12 THP)
Immune to poison and psychic damage
As Zephyr gets to the west side of the tree, he looks back and gestures wildly at at the closest lizardman (LF3), shouting, "Komus, get that one!"