(Assuming this is the Derugar, if my move kills him, I want to stabilize him for interrogation, after we tie him up so we's can get the goods. We'll kill him after we get what we need!)
Leon hoped to try and keep quiet but too late now! Speed up bud!
Initiative: 4
((random bars in the moutains? Niceeee, heading back to civilization now!))
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
AREA 5 appears to be a sleeping area. There are three exits leading away from this room. There is the way back to AREA 4, the door to AREA 6, and the hallway down to AREA 7. AREA 6 appears to be barricaded, the subject of what Krenz and Zemk were arguing about. There is nothing of value in this room, but it is obvious they were trying to keep whatever is in AREA 6 out.
This post has potentially manipulated dice roll results.
Azrael would point to AREA 6 as he stealthed 5
Stubbing his fookin toe AGAIN! and make it clear he wants to check that area. Perhaps they have him in there? we wouldn't expect to find him so soon, or if nothing else, there may be something useful there. I only wish we could have asked our ashy friend there... speaking of which...
he would take a moment to sift through the ashes and see if there was any money/valuables left (not sure why i cant turn this text black, its not speech..)
After that, he would see if the group agreed. Either there was a monster behind that door, or there was something of value to someone.
Lythril glares at the man who called her Turdflap, "You cannot be calling ladies that!"
Initiative if needed7
Warhammer swing into the crotch after the surprise round (I was too slow) Attack: 21 Damage: 10
If anybody next to me gets attacked, I'll use reaction to give the attack disadvantage (Protection Paladin).
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
UPDATING!
PART FIVE - THE GUILD HIDEOUT
YOU'RE NOT TURDFLAP?!?!
ZEMK THE DUERGAR: DEAD
KRENZ THE BANDIT: AC 12, HP 6
(NEXT ROUND INITIATIVE: Dani22, Azrael18, Pheral16, Astrid12, Lythril7, Krenz5, FC???, Leon???)
Haha Lythril's Warhammer swing hits Zemk right in his crotch, obliterating ANY remote chance of EVER reproducing - not to mention killing him.
OK! That's the surprise round! I know I could make Leon's attack, but I don't wanna! =P
Krenz: 5
Well, he's ****ed! LOOL!
Dani's move she posted earlier goes into effect. She went to snoozetown and preposted, so Krenz takes the hit and the damage. He's at 6 hp left.
Azrael, you're up now. I think you made another move to apply here? If so, it activates now.
Yes.
(Assuming this is the Derugar, if my move kills him, I want to stabilize him for interrogation, after we tie him up so we's can get the goods. We'll kill him after we get what we need!)
Occassional Dungeon Master.
You can attempt to wrangle Krenz. Zemk is sexually obliterated on the floor.
(With my spell or my body?)
Occassional Dungeon Master.
Neither, sexy. That's cuz of Lythril's Warhammer.
FC's surprise round consisted of him casting light again (soz, au snoozer also)
Initiative: 8
"CoS" Rumble- Tabaxi Shadow Monk
((OPk well i 'wrangle' krenz then )
Occassional Dungeon Master.
PART FIVE - THE GUILD HIDEOUT
YOU'RE NOT TURDFLAP?!?!
ZEMK THE DUERGAR: DEAD
KRENZ THE BANDIT: AC 12, HP 6
(THIS INITIATIVE: Dani22, Azrael18, Pheral16, Astrid12, FC8, Lythril7, Krenz5, Leon4)
Az, make your attack again. Or tell me what you go for this round.
EDIT: Added Leon's initiative! Cherri's ALIVE! <3
Leon hoped to try and keep quiet but too late now! Speed up bud!
Initiative: 4
((random bars in the moutains? Niceeee, heading back to civilization now!))
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Azrael launches another Lightning lure at whichever of the two was still up. DC 13 STR save. Damage 8
Occassional Dungeon Master.
Astrid understands that Azrael wants Krenz alive, so she’ll forgo her attack, and instead use her sharp wit to emotionally hurt Krenz:
“You’re so ugly, you make onions cry! Hahahahahahaha!”
Last to know and first to be blamed...
As a free action, can I regret my life choices?
PART FIVE - THE GUILD HIDEOUT
YOU'RE NOT TURDFLAP?!?!
ZEMK THE DUERGAR: DEAD
KRENZ THE BANDIT: DEAD
(THIS INITIATIVE: Dani22, Azrael18, Pheral16, Astrid12, FC8, Lythril7, Krenz5, Leon4)
Azrael's spell damage is enough to fry Krenz to a crunchy CRISP with a loud, "KZSZH!!!"
All that remains of him is a black, smoking husk.
Pheral, not having any targets for her previous attack that was posted way to early, will stealth 20 and check room 6.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
PART FIVE - THE GUILD HIDEOUT
AREA 5 appears to be a sleeping area. There are three exits leading away from this room. There is the way back to AREA 4, the door to AREA 6, and the hallway down to AREA 7. AREA 6 appears to be barricaded, the subject of what Krenz and Zemk were arguing about. There is nothing of value in this room, but it is obvious they were trying to keep whatever is in AREA 6 out.
Azrael would point to AREA 6 as he stealthed 5
Stubbing his fookin toe AGAIN! and make it clear he wants to check that area. Perhaps they have him in there? we wouldn't expect to find him so soon, or if nothing else, there may be something useful there. I only wish we could have asked our ashy friend there... speaking of which...
he would take a moment to sift through the ashes and see if there was any money/valuables left (not sure why i cant turn this text black, its not speech..)
After that, he would see if the group agreed. Either there was a monster behind that door, or there was something of value to someone.
Occassional Dungeon Master.
Oh my god, are you kidding me? Who the hell is STEERING you?? >< >< LOLOL!
As you point, you look at the party, and stub your other toe on another wall with a loud "D'OH!"
And no, sadly no valuables.
Astrid taps Azrael on the top of the head...."Shhhhhhhhhhh, buddy!"
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Does Pheral see anything in room 6 ? perception 10
...wow
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)