Sandals of the Ape (Very Rare, Requires attunement)
These yellow sandals are covered in baubles made from the polished bones of a giant ape.
When attuned, these shoes transmute and fuse with the bones and tendons in the wearer's feet, turning them prehensile. Climb checks gain a +10 bonus, and the wearer can use their feet to hold or manipulate objects, wield a single handed weapon, or to perform the somatic components of a spell. Doing so reduces movement speed to 5 feet until the wearer's next turn.
Additionally, those proficient in unarmed combat can bolster their grapples. If a trained individual spends their action on a grapple, that grapple is made with advantage while the Boots of the Ape are attuned.
Once attuned, the sandals may not be forcibly removed unless the wearer's feet are completely removed or if they die. Unattuning returns the wearer's feet to normal and allows the shoes to be removed.
Dussack of the Dungeoneer (Very Rare, requires attunement)
A bone-hilted messer, eating pick, and knife rest together in a scabbard painted with scenes of roaring fires, feasts, and waterfalls all spilling from a cornucopia
This messer deals 1d8 slashing damage, but otherwise functions as a magical short sword in combat (but lacking a bonus to hit or damage). The pick and eating knife both function as magical 1d4 daggers.
Out of combat, several unique properties become apparent. The messer can cut any deceased creature and render it consumable to come degree, even if the material in question is inorganic. If a portion of a deceased creature or plant is removed from the main body, that portion becomes perfectly cooked over the next 5 minutes.
If the cooked material would be harmful for its attuned user to consume, the eating pick turns grey. If the substance can be used to manufacture a poison, the pick will turn black. If the material can be used as a reagent to manufacture a potion, the pick will turn blue, with the intensity of the hue determining the potency of the reagent.
Material cut with the smaller knife will be seasoned to the best of the weapon's ability to render the substance palatable to the owner.
The skull's eyes flash, "Then the deal is struck, Ghaunadaur as witness. Take your payment, mighty warriors. Go forth and get the hell out of my house."
The party now has an additional 500 GP and 500 PP to divide among themselves, a Banderhobb Stomach, and Sandals of the Ape.
Gathering their gear, the party collects Balasar's kin and their Goliath companion, and begins the trek back up to Pyrringham.
Upon reaching the surface and returning to Pyrringham, the party discovers a courier awaiting them in the village square. Handing over an official looking document, the courier tips his hat and, blushing slightly, says, “It’s an honor to meet the heroes who discovered the buried tower! Everybody is talking about it! And many are looking to join the expedition into the ruins! They say it’s going to be the opportunity of a lifetime.”
Taking a step back, the courier again tips his hat to the party. “Mayhap I’ll have the honor of being a courier to you again in the future. If not, I hope to see you back in Adaern soon!” With that, he mounts his waiting horse and departs without a backward glance.
Unfurling the document, it is revealed to be a letter, written in a flowing and elegant hand. It reads:
Gentlemen,
It is my sincere hope that this letter finds you well. Across the lands, word has spread of the aid you rendered to Pyrringham and its people, to say nothing of the great discovery you made below the village – no doubt your explorations of the sunken ruins have kept you busy. There is already talk of mounting a formal expedition to plumb its depths and aspiring adventurers are pouring out of the woodwork, petitioning the city council for nominations to join the various guilds and colleges as volunteers, apprentices, or anything that will get them official standing and a place on the expedition. I and the other Council members have found it necessary to establish an entire committee just to sort the likely prospects from the refuse.
With all the excitement here in Adaern, I can only imagine how the people of Pyrringham are reacting to such a discovery in their figurative backyard. While I would not ordinarily call you away from so remarkable a find, an urgent matter has arisen in your absence and I have need of your services once more. As the matter is one of a sensitive and personal nature, I dare not put the details in a letter, but I entreat you to visit me at my home within the next tenday. I have sent word to the Goat and Bagpipes that, should you arrive and request your old rooms, all expenses are to be charged to my house. I entreat you to make all reasonable haste in your return; my own future is at stake and a window of opportunity is quickly closing.
Your humble and grateful employer,
Sir Maurius Van Der Wuulf
Councilman, City of Adaern
The city of Adaern is three days away by horseback. Will you go to the aid of Sir Marius?
Gong will remain in Pyrringham to pray, meditate, and keep watch in case anything suspicious happens. However, the party may find another willing participant once they return to Adaern.
[OOC]: I do not recall receiving xp for the Slaad encounter. What was the take on that?
Balasar, Elaric, Guan Hao, and Wendell depart on the three-day trip back Adaern, leaving behind Gong and Skoth to aid the people of Pyrringham.
As the roads between the village and the city are well-traveled, the trek is not a particularly dangerous one (presuming no one goes wandering into the wilderness along the way) and the heroes arrive safely back in Adaern late on the third day.
Elaric informs his companions that he plans to go straight to the Goat and Bagpipes, secure his room, clean up, and rest. In the morning, he intends to send word of the party's arrival to Sir Marius, resupply, check in at the Arcane University, and otherwise catch up with various contacts until it is time to attend dinner at Van Der Wuulf House. Does anyone object, have a different suggestion (ex. some reason to NOT inform Sir Marius of your arrival), wish to accompany Elaric on any of this, or in any way wish to alter Elaric's stated plans?
Wendell is going to meet up with Sage O'Cusloo Van, both to relay his own research and see if the scroll shop owner has any interesting information or leads.
Later that night, having been served a fine meal and even finer wine, Sir Marius leads the party into a well-appointed sitting room, a small fire crackling away, causing long shadows to dance about the comfortable room. Directing the party to various seats, Sir Marius stands as one of his servants tends to the group, offering glasses what appears to be a potent and aromatic liquor. Once his guests have settled, Sir Marius speaks to the room at large, “Please, join us, good Reeves.”
At this invitation, one of the longer shadows shifts, gliding gracefully toward an open seat, seeming to almost transmute from darkness to pale white flesh swathed in unremarkable dark clothes. Seated and facing the group properly, the newcomer takes them in with dark, alert eyes which dart about from beneath a hank of black hair. While not large, the man is wiry with well-toned muscles and his face is set with a calm yet focused stoicism.
With a small smile which fails to erase the worried look his face has held since dinner, Sir Marius says, “Gentlemen, allow me to introduce Mr. Reeves. I have hired him to assist you with your newest commission. In deference to his privacy, I will leave all of you to get acquainted on your own terms and time. Should you accept the job I have in mind, there will be plenty of time for you to engage in small talk on your voyage. I will say that he is extremely talented in the art of stealth and... er, problem-solving. He comes highly recommended.”
Pacing uneasily about the room, Sir Marius finally stops near the fireplace, leaning heavily on the mantelpiece as he regards the flames. After a long moment, he turns to look each member of the party in the eye before continuing.
“As I wrote you in my letter, the matter at hand is of great importance to me – personally, rather than to my position and responsibilities as a member of the ruling council of the city of Adaern. You may recall that, when first I hired you, I was in the process of rebuilding my family’s fortunes. To understand the urgency of this job, you must first know something of my family’s rather unfortunate history and how we nearly fell to ruin.” Sir Marius pauses to take a deep sip of his drink before continuing.
“My maternal grandfather, the merchant prince Aubreck Drallion, was once counted among the richest nobles of Adaern. His trade fleet was one of the largest and most prosperous of its kind, with hundreds of ships under his banner dodging storms, pirate raids, and aquatic monsters as they carried goods to ports all across the world and riches back to Aubreck.
Yet his success perhaps came too fast and too easily; although his profits eventually stabilized, his ambition kept expanding. Many years ago, Aubreck’s contacts in a distant market reported that he could monopolize trade in rare spices and herbs by making heavy investments in the area. Nothing if not decisive, Aubreck took the opportunity as a sure thing. He sold off many of his assets and converted the proceeds to property deeds and promissory notes, then secured that portable wealth aboard the foremost ship in his fleet, the Emperor of the Waves.
Aubreck’s plan was to convert these notes back into cash when the ship reached its destination, but fate introduced a cruel twist, and Emperor of the Waves disappeared. Based on reports at the time, an unimaginably terrible storm separated the ship from its escort, and the Emperor of Waves was never heard from again. Devastated by the financial loss and the loss of face amongst the social elite of the land, Aubreck was reduced to the station and lifestyle of an ordinary merchant.
It took my family years to recover enough wealth and standing for me to even dream of rebuilding our good name and I praised the gods daily for the luck and blessings they have shown me in my personal quest… but I never dreamed of what was to come.”
Sir Marius, having once again begun pacing during this recounting, stops and turns to face his assembled audience, a gleam of excitement showing in his eyes.
“Eight days ago, I received word from a reliable contact that Emperor of the Waves had been spotted adrift in the southern sea, apparently a ghost ship.” The excitement, no longer a gleam but a blaze in his eyes, leaks into Sir Marius’ voice as he speaks, though his volume has dropped to nearly a whisper.
“I believe this is my chance to restore my family’s honor and standing for once and all if I can recover the deeds and documents which sailed within that ship. I have already hired a ship and a crew to sail her. All I need now are a few brave and trustworthy souls able to deal with whatever threats might present themselves aboard the Emperor. So, I wrote to you, my fine friends. Will you help me finally fulfill my lifelong dream? Will you bring back my family’s fortune?”
Wendell leans back in his chair, "I'd not have come at all if I wasn't prepared to accept, Sir Marius. You've proven an honorable man, and a good business partner and I'll do what I can for my part. Why does your contact believe this to be the Emperor? As a farmer by trade, I might be speaking out of turn... but the idea of even a master-crafted vessel surviving for years without a crew seems unlikely."
With a nod to acknowledge Wendell’s question, Sir Marius addresses the entire group:
“I appreciate your willingness to help me in my time of need, but I wish to assure you all that you will receive far more than mere gratitude. I will return to payment in a moment, but your words, Master Rolfe, bring me to three important details. First, the identification of the ship was made by a trusted family friend, one Captain It’ziri Mertrow, who, as a young man, served as a navigator’s apprentice in my grandfather’s fleet. He had personally sailed aboard the Emperor of Waves on many occasions and it was only through a chance rotation of fleet personnel that he was assigned to another ship the day the Emperor was lost. I trust him to know the Emperor, both by its markings and its form – it was, after all, an unusually large ship for its time.
The second point is the fact of the ship itself. While I agree that no ship is likely to survive years adrift on the high seas, no sightings of the ship have ever been reported until now. It is possible that the ship’s masts were damaged during the storm that the ship, adrift, later beached on some distant shore. It may have remained so for years, only to be found and restored by some local group or passing ship. Though certainly not the only possible way to account for the ship’s survival, this idea is supported by Captain Mertrow’s report – he noted that the ship appeared to have been extensively damaged and recently repaired, though it was still in bad shape. While the missing history of the ship is not your top priority in this job, I am certainly interested and would pay a small bonus for any details that you may learn.
The final point is that of crew. Captain Mertrow reported that he could make out movement in several portholes, but no one above decks and no one at the wheel. He stated that, while he intended to move in for a closer look, an unusual current created large swells and pushed his ship and the Emperor further apart. Though he persisted, a storm was closing on his position and he was forced to abandon the chase. However, he had his ship’s wizard tag the Emperor with a special locating spell; it should be possible to find the ship once again, but only if we hurry – the spell will only last for six more days and Captain Mertrow reported the Emperor to be approximately four days from Adaern, assuming a smooth voyage.
As for the job itself, hidden somewhere aboard the Emperor, likely in a secret compartment in the aft-most bulkhead of the cargo hold, is a moderately large blue metal box with a large, stylized “A” embossed in alchemical silver upon its lid. This box contains all of Aubreck’s notes and deeds. Your job is to find and return this box to me. I will pay you 200 gold pieces each upfront for simply agreeing to attempt this job. In addition, any other items of value you find aboard the ship are yours to keep. Aubreck’s treasure box was not the only thing of worth being transported aboard the Emperor. However, when you succeed in returning the box to me and once I am able to make a proper inventory of the contents, I will pay you, jointly, a ten percent finder fee. I am not being optimistic when I say this will likely come to several thousand gold pieces.
I am not well-versed in nautical matters, but I accept the commission and anticipate the adventure with relish. As for questions, I would wish to know if there is any other information that comes to mind regarding the ship, its history, or its cargo that may be of use; beyond that, when do we sail?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
These yellow sandals are covered in baubles made from the polished bones of a giant ape.
When attuned, these shoes transmute and fuse with the bones and tendons in the wearer's feet, turning them prehensile. Climb checks gain a +10 bonus, and the wearer can use their feet to hold or manipulate objects, wield a single handed weapon, or to perform the somatic components of a spell. Doing so reduces movement speed to 5 feet until the wearer's next turn.
Additionally, those proficient in unarmed combat can bolster their grapples. If a trained individual spends their action on a grapple, that grapple is made with advantage while the Boots of the Ape are attuned.
Once attuned, the sandals may not be forcibly removed unless the wearer's feet are completely removed or if they die. Unattuning returns the wearer's feet to normal and allows the shoes to be removed.
A bone-hilted messer, eating pick, and knife rest together in a scabbard painted with scenes of roaring fires, feasts, and waterfalls all spilling from a cornucopia
This messer deals 1d8 slashing damage, but otherwise functions as a magical short sword in combat (but lacking a bonus to hit or damage). The pick and eating knife both function as magical 1d4 daggers.
Out of combat, several unique properties become apparent. The messer can cut any deceased creature and render it consumable to come degree, even if the material in question is inorganic. If a portion of a deceased creature or plant is removed from the main body, that portion becomes perfectly cooked over the next 5 minutes.
If the cooked material would be harmful for its attuned user to consume, the eating pick turns grey. If the substance can be used to manufacture a poison, the pick will turn black. If the material can be used as a reagent to manufacture a potion, the pick will turn blue, with the intensity of the hue determining the potency of the reagent.
Material cut with the smaller knife will be seasoned to the best of the weapon's ability to render the substance palatable to the owner.
After Wendell shares his findings, Elaric asks no one in particular, "Coins, stomach, and sandals?"
Balasar grunts an assent.
Wendell nods, "Coin, stomach, and sandals"
The skull's eyes flash, "Then the deal is struck, Ghaunadaur as witness. Take your payment, mighty warriors. Go forth and get the hell out of my house."
The party now has an additional 500 GP and 500 PP to divide among themselves, a Banderhobb Stomach, and Sandals of the Ape.
Gathering their gear, the party collects Balasar's kin and their Goliath companion, and begins the trek back up to Pyrringham.
Ability rolls for (tentative) temporary character:
1) 21
2) 20
3) 7
4) 12
5) 14
6) 8
7) 14
Re-roll because I think I messed up the command.
1) 8
2) 14
3) 7
4) 14
5) 8
6) 13
7) 13
Upon reaching the surface and returning to Pyrringham, the party discovers a courier awaiting them in the village square. Handing over an official looking document, the courier tips his hat and, blushing slightly, says, “It’s an honor to meet the heroes who discovered the buried tower! Everybody is talking about it! And many are looking to join the expedition into the ruins! They say it’s going to be the opportunity of a lifetime.”
Taking a step back, the courier again tips his hat to the party. “Mayhap I’ll have the honor of being a courier to you again in the future. If not, I hope to see you back in Adaern soon!” With that, he mounts his waiting horse and departs without a backward glance.
Unfurling the document, it is revealed to be a letter, written in a flowing and elegant hand. It reads:
Gentlemen,
It is my sincere hope that this letter finds you well. Across the lands, word has spread of the aid you rendered to Pyrringham and its people, to say nothing of the great discovery you made below the village – no doubt your explorations of the sunken ruins have kept you busy. There is already talk of mounting a formal expedition to plumb its depths and aspiring adventurers are pouring out of the woodwork, petitioning the city council for nominations to join the various guilds and colleges as volunteers, apprentices, or anything that will get them official standing and a place on the expedition. I and the other Council members have found it necessary to establish an entire committee just to sort the likely prospects from the refuse.
With all the excitement here in Adaern, I can only imagine how the people of Pyrringham are reacting to such a discovery in their figurative backyard. While I would not ordinarily call you away from so remarkable a find, an urgent matter has arisen in your absence and I have need of your services once more. As the matter is one of a sensitive and personal nature, I dare not put the details in a letter, but I entreat you to visit me at my home within the next tenday. I have sent word to the Goat and Bagpipes that, should you arrive and request your old rooms, all expenses are to be charged to my house. I entreat you to make all reasonable haste in your return; my own future is at stake and a window of opportunity is quickly closing.
Your humble and grateful employer,
Sir Maurius Van Der Wuulf
Councilman, City of Adaern
The city of Adaern is three days away by horseback. Will you go to the aid of Sir Marius?
Guan Hao shoulders his glaive, finds a beast sturdy enough to bear him, and rides forth!
Balasar will likewise ride to the aid of our employer.
Elaric will travel with those who go.
Wendell will also travel to Aedern after repaying Elaric the 150 GP he needed for Leomund's Tiny Hut.
Loot per the 6 party members was 916 GP, 6 SP, 6 CP
Gong will remain in Pyrringham to pray, meditate, and keep watch in case anything suspicious happens. However, the party may find another willing participant once they return to Adaern.
[OOC]: I do not recall receiving xp for the Slaad encounter. What was the take on that?
Balasar, Elaric, Guan Hao, and Wendell depart on the three-day trip back Adaern, leaving behind Gong and Skoth to aid the people of Pyrringham.
As the roads between the village and the city are well-traveled, the trek is not a particularly dangerous one (presuming no one goes wandering into the wilderness along the way) and the heroes arrive safely back in Adaern late on the third day.
Elaric informs his companions that he plans to go straight to the Goat and Bagpipes, secure his room, clean up, and rest. In the morning, he intends to send word of the party's arrival to Sir Marius, resupply, check in at the Arcane University, and otherwise catch up with various contacts until it is time to attend dinner at Van Der Wuulf House. Does anyone object, have a different suggestion (ex. some reason to NOT inform Sir Marius of your arrival), wish to accompany Elaric on any of this, or in any way wish to alter Elaric's stated plans?
What does the rest of the party do?
Wendell is going to meet up with Sage O'Cusloo Van, both to relay his own research and see if the scroll shop owner has any interesting information or leads.
Guan Hao will idle away his time in the Goat and Bagpipes, whetting his appetite for the evening's repast.
Later that night, having been served a fine meal and even finer wine, Sir Marius leads the party into a well-appointed sitting room, a small fire crackling away, causing long shadows to dance about the comfortable room. Directing the party to various seats, Sir Marius stands as one of his servants tends to the group, offering glasses what appears to be a potent and aromatic liquor. Once his guests have settled, Sir Marius speaks to the room at large, “Please, join us, good Reeves.”
At this invitation, one of the longer shadows shifts, gliding gracefully toward an open seat, seeming to almost transmute from darkness to pale white flesh swathed in unremarkable dark clothes. Seated and facing the group properly, the newcomer takes them in with dark, alert eyes which dart about from beneath a hank of black hair. While not large, the man is wiry with well-toned muscles and his face is set with a calm yet focused stoicism.
With a small smile which fails to erase the worried look his face has held since dinner, Sir Marius says, “Gentlemen, allow me to introduce Mr. Reeves. I have hired him to assist you with your newest commission. In deference to his privacy, I will leave all of you to get acquainted on your own terms and time. Should you accept the job I have in mind, there will be plenty of time for you to engage in small talk on your voyage. I will say that he is extremely talented in the art of stealth and... er, problem-solving. He comes highly recommended.”
Pacing uneasily about the room, Sir Marius finally stops near the fireplace, leaning heavily on the mantelpiece as he regards the flames. After a long moment, he turns to look each member of the party in the eye before continuing.
“As I wrote you in my letter, the matter at hand is of great importance to me – personally, rather than to my position and responsibilities as a member of the ruling council of the city of Adaern. You may recall that, when first I hired you, I was in the process of rebuilding my family’s fortunes. To understand the urgency of this job, you must first know something of my family’s rather unfortunate history and how we nearly fell to ruin.” Sir Marius pauses to take a deep sip of his drink before continuing.
“My maternal grandfather, the merchant prince Aubreck Drallion, was once counted among the richest nobles of Adaern. His trade fleet was one of the largest and most prosperous of its kind, with hundreds of ships under his banner dodging storms, pirate raids, and aquatic monsters as they carried goods to ports all across the world and riches back to Aubreck.
Yet his success perhaps came too fast and too easily; although his profits eventually stabilized, his ambition kept expanding. Many years ago, Aubreck’s contacts in a distant market reported that he could monopolize trade in rare spices and herbs by making heavy investments in the area. Nothing if not decisive, Aubreck took the opportunity as a sure thing. He sold off many of his assets and converted the proceeds to property deeds and promissory notes, then secured that portable wealth aboard the foremost ship in his fleet, the Emperor of the Waves.
Aubreck’s plan was to convert these notes back into cash when the ship reached its destination, but fate introduced a cruel twist, and Emperor of the Waves disappeared. Based on reports at the time, an unimaginably terrible storm separated the ship from its escort, and the Emperor of Waves was never heard from again. Devastated by the financial loss and the loss of face amongst the social elite of the land, Aubreck was reduced to the station and lifestyle of an ordinary merchant.
It took my family years to recover enough wealth and standing for me to even dream of rebuilding our good name and I praised the gods daily for the luck and blessings they have shown me in my personal quest… but I never dreamed of what was to come.”
Sir Marius, having once again begun pacing during this recounting, stops and turns to face his assembled audience, a gleam of excitement showing in his eyes.
“Eight days ago, I received word from a reliable contact that Emperor of the Waves had been spotted adrift in the southern sea, apparently a ghost ship.” The excitement, no longer a gleam but a blaze in his eyes, leaks into Sir Marius’ voice as he speaks, though his volume has dropped to nearly a whisper.
“I believe this is my chance to restore my family’s honor and standing for once and all if I can recover the deeds and documents which sailed within that ship. I have already hired a ship and a crew to sail her. All I need now are a few brave and trustworthy souls able to deal with whatever threats might present themselves aboard the Emperor. So, I wrote to you, my fine friends. Will you help me finally fulfill my lifelong dream? Will you bring back my family’s fortune?”
The party may now respond
Wendell leans back in his chair, "I'd not have come at all if I wasn't prepared to accept, Sir Marius. You've proven an honorable man, and a good business partner and I'll do what I can for my part. Why does your contact believe this to be the Emperor? As a farmer by trade, I might be speaking out of turn... but the idea of even a master-crafted vessel surviving for years without a crew seems unlikely."
With a nod to acknowledge Wendell’s question, Sir Marius addresses the entire group:
“I appreciate your willingness to help me in my time of need, but I wish to assure you all that you will receive far more than mere gratitude. I will return to payment in a moment, but your words, Master Rolfe, bring me to three important details. First, the identification of the ship was made by a trusted family friend, one Captain It’ziri Mertrow, who, as a young man, served as a navigator’s apprentice in my grandfather’s fleet. He had personally sailed aboard the Emperor of Waves on many occasions and it was only through a chance rotation of fleet personnel that he was assigned to another ship the day the Emperor was lost. I trust him to know the Emperor, both by its markings and its form – it was, after all, an unusually large ship for its time.
The second point is the fact of the ship itself. While I agree that no ship is likely to survive years adrift on the high seas, no sightings of the ship have ever been reported until now. It is possible that the ship’s masts were damaged during the storm that the ship, adrift, later beached on some distant shore. It may have remained so for years, only to be found and restored by some local group or passing ship. Though certainly not the only possible way to account for the ship’s survival, this idea is supported by Captain Mertrow’s report – he noted that the ship appeared to have been extensively damaged and recently repaired, though it was still in bad shape. While the missing history of the ship is not your top priority in this job, I am certainly interested and would pay a small bonus for any details that you may learn.
The final point is that of crew. Captain Mertrow reported that he could make out movement in several portholes, but no one above decks and no one at the wheel. He stated that, while he intended to move in for a closer look, an unusual current created large swells and pushed his ship and the Emperor further apart. Though he persisted, a storm was closing on his position and he was forced to abandon the chase. However, he had his ship’s wizard tag the Emperor with a special locating spell; it should be possible to find the ship once again, but only if we hurry – the spell will only last for six more days and Captain Mertrow reported the Emperor to be approximately four days from Adaern, assuming a smooth voyage.
As for the job itself, hidden somewhere aboard the Emperor, likely in a secret compartment in the aft-most bulkhead of the cargo hold, is a moderately large blue metal box with a large, stylized “A” embossed in alchemical silver upon its lid. This box contains all of Aubreck’s notes and deeds. Your job is to find and return this box to me. I will pay you 200 gold pieces each upfront for simply agreeing to attempt this job. In addition, any other items of value you find aboard the ship are yours to keep. Aubreck’s treasure box was not the only thing of worth being transported aboard the Emperor. However, when you succeed in returning the box to me and once I am able to make a proper inventory of the contents, I will pay you, jointly, a ten percent finder fee. I am not being optimistic when I say this will likely come to several thousand gold pieces.
Have you any additional questions?”
I am not well-versed in nautical matters, but I accept the commission and anticipate the adventure with relish. As for questions, I would wish to know if there is any other information that comes to mind regarding the ship, its history, or its cargo that may be of use; beyond that, when do we sail?