“Hmm everything seems to be working. We need somethings that is incorrect to really rule anything out. At the moment it seems any three numbers work as long as each number is larger than the one before it” Wruce says as he looks to his group.
"Yes, it does appear that the pattern is ascending numbers... Considering what we know, it may well be our host is presenting us. We DID eliminate prime numbers after all."
"Ha! Ha! Ha! HA! HA! YES! A worthy opponent! You may pass safely through this room, but beyond this point I can make no promises."
Four of the Golems retreat. The last one bows to you, and when it rises you see that its glowing eye has turned blue.
Leaving the scrap yard, you travel East down a narrow hall blocked by a floor-to-ceiling turnstile. It only rotates when pushed from the Western end, so you will have a hard time passing back the other way.
Forging ahead, you step into an expansive cave. Clouds of steam rise past you to the roof of the cave about 50 ft up. 50 ft below, two geysers boil from a shallow lake of scalding water. A 100 ft long gap stands between you and an ornate mausoleum on the other side. Spanning the gap is a row of unevenly spaced bronze discs, about 5 ft in diameter, hang from chains attached to the ceiling. They are periodically disturbed by the exploding geysers.
"Your final test will be the most deadly. You gaze now upon the final resting place of Whelm, the hammer of the Dwarven Kings. But I'm afraid that getting there will be quite impossible. Ha Ha HA!
The voice of Keraptis rings off of the natural stone walls. You turn to the task at hand.
The bronze disks are suspended by a chain attached to the center. They swing slightly as geysers erupt and splash them with scalding water at periodic intervals. There are about 17 between the ledge you stand on and the mausoleum on the far side.
Roderick plans to parkour across and maps his route but will wait to try until he has a better plan. He could have sworn the jumps were about 2-3 feet each, but on closer inspection it's a bigger gap...
It's about 6 ft between each disk, to be exact. However, they are spaced unevenly and that distance can vary by up to 2 ft. The room is well lit by a couple hundred suspend braziers hanging halfway between the disks and the ceiling.
This post has potentially manipulated dice roll results.
Roderick will look to see if he can use his rope to secure a platform by throwing it to wrap around and having it be secured on the side/bank. If he slowly works across he could create a makeshift rope bridge for the others. He will also look for climbing holds to go around. Perception 12
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Between the infamous crowbar-grappling hook and Roderick's agility, you are able to tie the disks together and stabilize them somewhat. Your primary concern now is the geysers. The chains are large enough that they could be climbed, but the walls are rather smooth.
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"Bah! You lot are boring me. Make your guess! NOW!
The golems form a ring around you, cutting you off from either exit.
OoC: You may discuss the answer, but you only get one guess once you've made a decision.
“Hmm everything seems to be working. We need somethings that is incorrect to really rule anything out. At the moment it seems any three numbers work as long as each number is larger than the one before it” Wruce says as he looks to his group.
"Yes, it does appear that the pattern is ascending numbers... Considering what we know, it may well be our host is presenting us. We DID eliminate prime numbers after all."
Extended Signature
Ooc- my bad on not checking
Studying the situation intently, maybe too intently Roderick looks and asks his companions if they'd like jim to guess anything in particular
“Maybe ask the original set of three numbers, but in reverse order? How does everyone feel about that?”
hmm, a good plan. 11,7,3
11, 7, 3 "WRONG! Now, it is time to choose!"
OoC: Don't worry about it!
“The pattern is all numbers must be unique and in acending order” Wruce yells back at the voice.
"Ha! Ha! Ha! HA! HA! YES! A worthy opponent! You may pass safely through this room, but beyond this point I can make no promises."
Four of the Golems retreat. The last one bows to you, and when it rises you see that its glowing eye has turned blue.
Leaving the scrap yard, you travel East down a narrow hall blocked by a floor-to-ceiling turnstile. It only rotates when pushed from the Western end, so you will have a hard time passing back the other way.
Forging ahead, you step into an expansive cave. Clouds of steam rise past you to the roof of the cave about 50 ft up. 50 ft below, two geysers boil from a shallow lake of scalding water. A 100 ft long gap stands between you and an ornate mausoleum on the other side. Spanning the gap is a row of unevenly spaced bronze discs, about 5 ft in diameter, hang from chains attached to the ceiling. They are periodically disturbed by the exploding geysers.
"Your final test will be the most deadly. You gaze now upon the final resting place of Whelm, the hammer of the Dwarven Kings. But I'm afraid that getting there will be quite impossible. Ha Ha HA!
"Deadly? Yes. Impossible? Not exactly... I'd say improbable. My good sir, I am the master of the improbable!"
Extended Signature
heck yeah
"We shall see about that. I am eagerly watching."
The voice of Keraptis rings off of the natural stone walls. You turn to the task at hand.
The bronze disks are suspended by a chain attached to the center. They swing slightly as geysers erupt and splash them with scalding water at periodic intervals. There are about 17 between the ledge you stand on and the mausoleum on the far side.
Roderick will attempt to parkour across 21
Could you describe how Roderick parkours across? Specifically, the challenges anyone will need to address to cross are:
1.) The distance between the disks is a little under 10 ft, but that is still a difficult jump.
2.) The disks are wobbly, being suspended by only one point of contact placed in the center.
3.) The geysers erupt at periodic intervals, and if you are scalded by one you will almost certainly fall.
You can keep that roll for later. It is definitely enough to succeed once you have found a way to circumvent the obstacles that prevent your crossing.
Roderick plans to parkour across and maps his route but will wait to try until he has a better plan. He could have sworn the jumps were about 2-3 feet each, but on closer inspection it's a bigger gap...
What is the light like in here? Is it dark where the discs are?
It's about 6 ft between each disk, to be exact. However, they are spaced unevenly and that distance can vary by up to 2 ft. The room is well lit by a couple hundred suspend braziers hanging halfway between the disks and the ceiling.
Roderick will look to see if he can use his rope to secure a platform by throwing it to wrap around and having it be secured on the side/bank. If he slowly works across he could create a makeshift rope bridge for the others. He will also look for climbing holds to go around. Perception 12
Karnys will offer his crowbar grappling hook.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Between the infamous crowbar-grappling hook and Roderick's agility, you are able to tie the disks together and stabilize them somewhat. Your primary concern now is the geysers. The chains are large enough that they could be climbed, but the walls are rather smooth.