This post has potentially manipulated dice roll results.
Manon pushes through the pain of her own injury and runs to the man's side. She kneels with a grimace to examine the injury. The man has lost his leg, but hopefully doesn't need to lose his life as well. She places her hands just above the stump and closes her eyes, feeling the familiar hum of the earth's magic. She passes the energy from the land and through herself to try and heal what will certainly be a mortal wound if nothing is done.
Cure Wounds: 9
Rollback Post to RevisionRollBack
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
It looks like I bit off more than I could chew with this campaign. In hindsight, creating an 'always recruiting' campaign when I was already swamped in campaigns was probably not a great idea. I deeply apologize for the inconvenience and am very sorry to have such an unsatisfying conclusion to the Eternal War. Thanks for your time and effort. I hope to adventure with you again!
Hey, I've been thinking about this for a while now, but I really like the campaign concept and where it was headed. If everyone is okay with it, I'd like to take over as the DM for this campaign. I'd have to look at all the character sheets and read through everything that's already been posted (and JJ would have to change the first post to indicate I'm the DM), and of course I'd have to make Feldri slowly slip into the background, but I think this would be a good start for me to get back into DMing.
This post has potentially manipulated dice roll results.
[Before I take over DMing, I'm going to resolve Feldri's last turn of combat.]
War Party A (Swamp)
"Rouse yourself, Brother Quinn!" Feldri shouted in the general direction of Quinn and Tusk. He took another blow from the crocodile before swinging back in kind. "We should keep this one alive! I believe the Great Maker has brought him as a gift to use in battle!" Feldri's final blow knocked the crocodile unconscious. Feldri hoisted it over his shoulder and dragged it towards Quinn and Tusk.
Action:Attack with mace: 9 for 3 bludgeoning damage (nonlethal).
Movement: Away from the crocodile, towards Quinn and Tusk.
Bonus Action:Healing Word on Quinn for 7 hit points restored.
Shield of Faith duration remaining: 9 minutes, 18 seconds (concentration).
Djinn's attempts to stabilize the man don't seem to be working. A gash in his side is leaking blood. Manon, on the other hand, has managed to sooth the wounds of the legless man. The flesh and skin of the man's leg knit itself over the stump of his leg, and while his leg may be gone, it longer causes him pain. When she looks into his face, though, she sees tears streaming down his face. Her attention is caught by Captain Greensparrow, who is leaning on another soldier. "Manon! Carry this man into the medical tent! We'll do what we can for him. And if you see any able-bodied soldiers around, tell them to get on collecting the wounded! We need to regroup if they plan to attack again!" As he limped away, Manon could hear him mutter under his breath, "Those scouts better return soon with good news."
War Party A (Swamp)
Quinn's lifeless body begins to cough violently. Water and blood spurt out of his mouth, and it does seem that he is indeed breathing. Feldri, setting down the crocodile, bent down to check his vital signs.
This post has potentially manipulated dice roll results.
War Party B
Eoin lifts up a hand to halt the war party. He silently points at the pile of leaves in the middle of the road, far from underneath the branches of the trees. As he does so, a small pebble whistles past his head, falling harmlessly to the ground as it clangs against someone's armor. Looking up, you can see 7 familiar shapes scattered along the cliffside and treetops. A series of makeshift ropes connecting the tops of tree branches to the cliffs, with knots tied intermittently. One of the shapes begins to scamper up one of the ropes as the rest prepare their attacks.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Quavari's attack is merely shrugged off by the orc, as it seems to have its sights set on Wraith. Seems that this one doesn't like being eldritch blasted too much.
Phen!
[@Caobis, For a shield bash attack, treat it as an improvised weapon attack. 1d20+Strength Mod for 1d4+Strength Mod bludgeoning damage. If you're looking for more than just damage, then the Shield Master feat is probably something you'd want to look at.]
This post has potentially manipulated dice roll results.
Aramys retreats 35 feet - ideally toward cover as well, if possible. Whether in cover or in the open, she looses an arrow at the one closest to her left. Attack: 18 Damage: 4
War Party A (Camp)
Manon spots a soldier whose leg has been bitten off by a crocodile, screaming for help.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Manon pushes through the pain of her own injury and runs to the man's side. She kneels with a grimace to examine the injury. The man has lost his leg, but hopefully doesn't need to lose his life as well. She places her hands just above the stump and closes her eyes, feeling the familiar hum of the earth's magic. She passes the energy from the land and through herself to try and heal what will certainly be a mortal wound if nothing is done.
Cure Wounds: 9
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
I run at the next one and attempt to knock him down and incapacitate him with my shield
Attack: 8
(What should I roll to try and incapacitate him?)
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
It looks like I bit off more than I could chew with this campaign. In hindsight, creating an 'always recruiting' campaign when I was already swamped in campaigns was probably not a great idea. I deeply apologize for the inconvenience and am very sorry to have such an unsatisfying conclusion to the Eternal War. Thanks for your time and effort. I hope to adventure with you again!
-Regards, JJ
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
its chill dude, obviously I hope to have you dm more stuff lol but ya keep yourself happy and having fun
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Thanks guys.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
No worries, JJ.
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
Z'all good, brother man.
When you realize you're doing too much: Signature.
Hey, I've been thinking about this for a while now, but I really like the campaign concept and where it was headed. If everyone is okay with it, I'd like to take over as the DM for this campaign. I'd have to look at all the character sheets and read through everything that's already been posted (and JJ would have to change the first post to indicate I'm the DM), and of course I'd have to make Feldri slowly slip into the background, but I think this would be a good start for me to get back into DMing.
That would be awesome! I was really enjoying playing, Wraith! Let me know if you need any help. I'm willing to lend a hand if you need it.
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
I think that is a terrific idea.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
[Before I take over DMing, I'm going to resolve Feldri's last turn of combat.]
War Party A (Swamp)
"Rouse yourself, Brother Quinn!" Feldri shouted in the general direction of Quinn and Tusk. He took another blow from the crocodile before swinging back in kind. "We should keep this one alive! I believe the Great Maker has brought him as a gift to use in battle!" Feldri's final blow knocked the crocodile unconscious. Feldri hoisted it over his shoulder and dragged it towards Quinn and Tusk.
Action: Attack with mace: 9 for 3 bludgeoning damage (nonlethal).
Movement: Away from the crocodile, towards Quinn and Tusk.
Bonus Action: Healing Word on Quinn for 7 hit points restored.
Shield of Faith duration remaining: 9 minutes, 18 seconds (concentration).
War Party A (Camp)
Djinn's attempts to stabilize the man don't seem to be working. A gash in his side is leaking blood. Manon, on the other hand, has managed to sooth the wounds of the legless man. The flesh and skin of the man's leg knit itself over the stump of his leg, and while his leg may be gone, it longer causes him pain. When she looks into his face, though, she sees tears streaming down his face. Her attention is caught by Captain Greensparrow, who is leaning on another soldier. "Manon! Carry this man into the medical tent! We'll do what we can for him. And if you see any able-bodied soldiers around, tell them to get on collecting the wounded! We need to regroup if they plan to attack again!" As he limped away, Manon could hear him mutter under his breath, "Those scouts better return soon with good news."
War Party A (Swamp)
Quinn's lifeless body begins to cough violently. Water and blood spurt out of his mouth, and it does seem that he is indeed breathing. Feldri, setting down the crocodile, bent down to check his vital signs.
Medicine: 20
Feldri looks up at Tusk. "We must get him back soon. He may contract the Bog Flu. His body was underwater for too long."
Tusk gains 50 EXP!
War Party B
Eoin lifts up a hand to halt the war party. He silently points at the pile of leaves in the middle of the road, far from underneath the branches of the trees. As he does so, a small pebble whistles past his head, falling harmlessly to the ground as it clangs against someone's armor. Looking up, you can see 7 familiar shapes scattered along the cliffside and treetops. A series of makeshift ropes connecting the tops of tree branches to the cliffs, with knots tied intermittently. One of the shapes begins to scamper up one of the ropes as the rest prepare their attacks.
Roll initiative!
War Party Initiative: 9
Kobold Party Initiative: 14
Initiative: 5
An Aasimar with purplish brown skin, wearing heavy chain joins the party.
(Staying in the front lines.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Initiative: 13
The elf-woman in the back of the party once again looks around for cover, with the clear intention of staying far from melee.
Aramys, Wood Elf Ranger - Eternal Warfare (5E)
Seville, Half-elf Rogue - Silver Valley (3.5E)
War Party C [Sorry about the delay, the internet went out in my house for a bit. Something to do with construction, I think.]
Initiative Order: Wraith [15], Quavari [10], Phen [5], Orcs [4], Quoren [3]
Quavari's attack is merely shrugged off by the orc, as it seems to have its sights set on Wraith. Seems that this one doesn't like being eldritch blasted too much.
Phen!
[@Caobis, For a shield bash attack, treat it as an improvised weapon attack. 1d20+Strength Mod for 1d4+Strength Mod bludgeoning damage. If you're looking for more than just damage, then the Shield Master feat is probably something you'd want to look at.]
War Party B
Initiative Order: Aramys [13], Kobolds [6], Thurodurk [5], War Party [2]
Aramys is up first! Eoin's warning removed the surprise the kobolds were looking for.
Aramys retreats 35 feet - ideally toward cover as well, if possible. Whether in cover or in the open, she looses an arrow at the one closest to her left. Attack: 18 Damage: 4
Aramys, Wood Elf Ranger - Eternal Warfare (5E)
Seville, Half-elf Rogue - Silver Valley (3.5E)