Glynquinal draws a dagger and stabs the (black) goblin, ending its life. In another quick movement, he throws the glowing dagger at the (green) goblin. The projectile just misses the creature. It soars past it, strikes a pile of rocks (R4) and clambers to the ground. The elf then moves south.
Gruxx moves toward the illuminated (green) goblin and swings his glaive, cutting down the creature with one well-aimed swipe.
Rock, you're up! You are aware that two arrows came from the west. The light from the lighted dagger barely illuminates where you are now and does not extend to the large boulder, though you remember it was there.
This post has potentially manipulated dice roll results.
OOC: Ian, perhaps on your turn.
Rock moves west to look for the (assumed) two more attackers. He plans to go over the top of the rock, but once he's closer, he realizes the rock is bigger than he remembered. It will be better to go around, but he leans against the rock, holding his axe and preparing to attack anything that might stick its neck around.
Ian, his eyes following the dragonborn, notices a goblin push through a push on the north side of the boulder and fire an arrow at him. (shortbow attack: 11, damage: 3 piercing damage) The shot is wide. Ian sees the creature back up, but he can still see it through the bush.
Glynquinal sees another goblin move around the southern end of the boulder and fire an arrow at him. (shortbow attack: 15, damage: 3 piercing damage) The elf is able to dodge the projectile. The goblin then disappears back around the back side of the huge rock, but Glynquinal is pretty sure he knows where it is.
This post has potentially manipulated dice roll results.
Herr Doktor is bleeding quite a bit, and decides to take cover for the remainder of the fight. But, he can still encourage his comrades. Knowing that Gruxx has been hit and that he can deal a lot more damage than HDP, he casts Healing Word and Gruxx gains 6 HP. HDP then ducks down behind the log at Q-11.
Herr Doktor laces some words with magic and sends them Gruxx's way, healing the barbarian. The bard then drops prone behind the log to hide.
Ian fires an arrow at the (yellow) goblin, wounding the creature, then seemingly becomes one with the shadows of the bush.
Round 4: Glyn (inspired), Gruxx, Rock (rage), goblins, HDP (prone), Ian (hidden)
Glynquinal runs west, yelling, "Leave one alive for questions," as he does so. Once he is south of the boulder, he casts sleep behind the boulder, and both goblins fall asleep.
OOC: You have to attack with different light weapons, Glyn. Do you want to stab with the lighted dagger or throw it?
Glynquinal will draw and stab with the non lighted dagger, and throw the lighted one then.
OOC, DDP does Ian gain any cover from the bush?
Ian, roll stealth. DC12, you get half cover.
Glynquinal draws a dagger and stabs the (black) goblin, ending its life. In another quick movement, he throws the glowing dagger at the (green) goblin. The projectile just misses the creature. It soars past it, strikes a pile of rocks (R4) and clambers to the ground. The elf then moves south.
Gruxx, you're up!
Gruxx charges to O,8 with his glaive swinging wildly.
He will make a reckless attack on the Green Goblin.
Attack: 19 Damage: 10
Ian stealth: 14
Gruxx moves toward the illuminated (green) goblin and swings his glaive, cutting down the creature with one well-aimed swipe.
Rock, you're up! You are aware that two arrows came from the west. The light from the lighted dagger barely illuminates where you are now and does not extend to the large boulder, though you remember it was there.
DDP, with dark vision, is there anything Ian can see from his current position, looking NorthWest?
Rock will charge the giant rock ( plan is to go over the top and attack) rock moves to f9 and readies great axe
OOC: Ian, perhaps on your turn.
Rock moves west to look for the (assumed) two more attackers. He plans to go over the top of the rock, but once he's closer, he realizes the rock is bigger than he remembered. It will be better to go around, but he leans against the rock, holding his axe and preparing to attack anything that might stick its neck around.
Ian, his eyes following the dragonborn, notices a goblin push through a push on the north side of the boulder and fire an arrow at him. (shortbow attack: 11, damage: 3 piercing damage) The shot is wide. Ian sees the creature back up, but he can still see it through the bush.
Glynquinal sees another goblin move around the southern end of the boulder and fire an arrow at him. (shortbow attack: 15, damage: 3 piercing damage) The elf is able to dodge the projectile. The goblin then disappears back around the back side of the huge rock, but Glynquinal is pretty sure he knows where it is.
Herr Doktor and then Ian, you're up!
Herr Doktor is bleeding quite a bit, and decides to take cover for the remainder of the fight. But, he can still encourage his comrades. Knowing that Gruxx has been hit and that he can deal a lot more damage than HDP, he casts Healing Word and Gruxx gains 6 HP. HDP then ducks down behind the log at Q-11.
Ian attemps to fire at the (yellow) goblin that he can see.
Crossbow attack: 9
Damage: 10
Bonus action to Hide: Stealth 27
Glynquinal will move to occupy G13. While moving Glynquinal will call out to Rock and Gruxx, "Leave one alive for questions."
He will then use a Cunning Action to Dash to B13.
Drawing from his component pouch a pinch of sand, he will cast Sleep centered on A6 "fúmë nilmo" (elvish for sleep friend, with some sarcasm added)
Sleep 21
Herr Doktor laces some words with magic and sends them Gruxx's way, healing the barbarian. The bard then drops prone behind the log to hide.
Ian fires an arrow at the (yellow) goblin, wounding the creature, then seemingly becomes one with the shadows of the bush.
Round 4: Glyn (inspired), Gruxx, Rock (rage), goblins, HDP (prone), Ian (hidden)
Glynquinal runs west, yelling, "Leave one alive for questions," as he does so. Once he is south of the boulder, he casts sleep behind the boulder, and both goblins fall asleep.
Combat is essentially over.
Glynquinal will move to D10 and quietly call to Rock to help secure it with a 10' length of rope.
"Rock, can you give me a hand getting this one tied up in case he wakes up."
Glynquinal will then move to occupy B10 and start to secure the Goblin for questioning.
OOC: what XP if any was earned during this encounter?
"Happy to help"
Seeing that combat is over, moves south to his friend HDP to make sure he is alright.
HDP to Ian I am alright. Nothing a good night's sleep cant fix.
Ian then checks the bodies of the dead goblins for any resources or clues.
Gruxx walks over to HDP.
"Thank you for patching me up there! I wouldn't last long against all these attacks with out you."
OOC: I'll divvy out XP after this scenario is completely over.
Rock takes a minute to light a torch and then ties up the (yellow) goblin while Glynquinal ties up the (red) goblin.
Ian, you find three scimitars on the dead goblins. And ... 18 copper coins.