You arrive at the Hamlet of your ancestry. it is old and abandon. not the abbey, tavern nor the armory are open. it is disheveled and tarnished. the only buildings that stand are a statue of your ancestor, the graveyard, and a small shop of provisions standing at the foot between the wilderness and the Hamlet. You can build this town to what it used to be.
HOMEBREW MECHANICS: in this campaign, you embark on "quests": mini-dungeons that can take place in one of 7 settings. The hamlet automatically through-out the weeks will gain the usage of more buildings. These buildings start off weak but you can increase their helpfulness for a bit of cash and Heirlooms. You will find heirlooms in pretty much everywhere and are useful for a lot of things. Inventory is shared and limited. So you can't just pick up every item without thinking. You will die. A lot. Every time you go into a room, I will roll a percentile dice to see in you scouted ahead. if you scout you will know what will be in the next few rooms. STRESS Certain attacks monsters make will give stress damage. you have a "stress meter" I'll keep track of that is a bar going from 0-200. once you get to 50 stress, you will roll a plain d20. 10 or lower and you get dis-adv every round for the current combat. once you get to 100 stress, I will roll a d100, depending on a few different factors modifying a 50 DC to get dis-adv for the rest of the quest. once you get to 200 stress, You immediately die of a heart attack. you can decrease your stress by healing magic, (2x health healed) or at the hamlet doing certain activities. ACTIVITIES instead of a PC going on a quest, you can do an activity in town. activities can do lots of things from enchanting a weapon to decreasing your stress to getting trinkets. TRINKETS unique magic items that boost different things. you get one at the end of every quest. QUESTS there are 7 locations to do quests. RUINS, WARRENS, COVE, WEALD, COURTYARD, FARMSTEAD, THE MANOR there are 5 quest types SCOUT, KILL, COLLECT, DISTRIBUTE, BOSS SCOUT quests are completed when you go through 90% of a dungeon KILL quests are completed when you kill all enemies in the dungeon COLLECT quests are completed when you take a group of certain items DISTRIBUTE quests are completed when you give certain items through-out the dungeon BOSS quests are completed when you kill a certain target
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"What in the hell's am I supposed to find here?" Asked a masked lion tabaxi to himself. How in the hell's a place like this could find him was a better question, but, here we are. Homes crumbling under their own weight, street littered with trash, and what's worse, he could still sense a thread of perseverance. It smelt depressing. Bala had just arrived to the Hamlet less than half an hour ago, and already he wanted to leave. His fur, albino white, groomed with his mane kept in large braids. Sleaveless black leather top with matching pants to counter his fur. His mask, porcelain, with to curved black lines where his eyes would be. He goes to take the quest from the board, notices the elf, and jumps back. "Oh, good lord, you startled me."
A gang of minotauri spread around as they exit the coach. One of them walks up to the board, reads it and nods. Then makes some kind of a weird hollow noise to which the others respond as they walk away. He was probably letting them know that he's going to deal with this task. (choosing Xarvir the druid)
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You arrive at the Hamlet of your ancestry. it is old and abandon. not the abbey, tavern nor the armory are open. it is disheveled and tarnished. the only buildings that stand are a statue of your ancestor, the graveyard, and a small shop of provisions standing at the foot between the wilderness and the Hamlet. You can build this town to what it used to be.
HOMEBREW MECHANICS:
in this campaign, you embark on "quests": mini-dungeons that can take place in one of 7 settings.
The hamlet automatically through-out the weeks will gain the usage of more buildings. These buildings start off weak but you can increase their helpfulness for a bit of cash and Heirlooms.
You will find heirlooms in pretty much everywhere and are useful for a lot of things.
Inventory is shared and limited. So you can't just pick up every item without thinking.
You will die. A lot.
Every time you go into a room, I will roll a percentile dice to see in you scouted ahead. if you scout you will know what will be in the next few rooms.
STRESS
Certain attacks monsters make will give stress damage.
you have a "stress meter" I'll keep track of that is a bar going from 0-200.
once you get to 50 stress, you will roll a plain d20. 10 or lower and you get dis-adv every round for the current combat.
once you get to 100 stress, I will roll a d100, depending on a few different factors modifying a 50 DC to get dis-adv for the rest of the quest.
once you get to 200 stress, You immediately die of a heart attack.
you can decrease your stress by healing magic, (2x health healed) or at the hamlet doing certain activities.
ACTIVITIES
instead of a PC going on a quest, you can do an activity in town.
activities can do lots of things from enchanting a weapon to decreasing your stress to getting trinkets.
TRINKETS
unique magic items that boost different things.
you get one at the end of every quest.
QUESTS
there are 7 locations to do quests. RUINS, WARRENS, COVE, WEALD, COURTYARD, FARMSTEAD, THE MANOR
there are 5 quest types SCOUT, KILL, COLLECT, DISTRIBUTE, BOSS
SCOUT quests are completed when you go through 90% of a dungeon
KILL quests are completed when you kill all enemies in the dungeon
COLLECT quests are completed when you take a group of certain items
DISTRIBUTE quests are completed when you give certain items through-out the dungeon
BOSS quests are completed when you kill a certain target
There is one quest on the board. to SCOUT out the RUINS.
An elf dressed all in grim shades of grey walks up to the board, examining it.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"What in the hell's am I supposed to find here?" Asked a masked lion tabaxi to himself. How in the hell's a place like this could find him was a better question, but, here we are. Homes crumbling under their own weight, street littered with trash, and what's worse, he could still sense a thread of perseverance. It smelt depressing. Bala had just arrived to the Hamlet less than half an hour ago, and already he wanted to leave. His fur, albino white, groomed with his mane kept in large braids. Sleaveless black leather top with matching pants to counter his fur. His mask, porcelain, with to curved black lines where his eyes would be. He goes to take the quest from the board, notices the elf, and jumps back. "Oh, good lord, you startled me."
A gang of minotauri spread around as they exit the coach. One of them walks up to the board, reads it and nods. Then makes some kind of a weird hollow noise to which the others respond as they walk away. He was probably letting them know that he's going to deal with this task. (choosing Xarvir the druid)