If one were to be able to see the monk, the shadowy aura that surrounded Raze fades when they took the hit from the Solar. "Your aim is improving," they comment in a tone that is merely informational. "We will handle the Righteousness as we have with you."
(Resisted all damage from the hit from "Empty Body": 27 damage taken... How far is the solar flying from one of the side walls?)
My turn? Archy points his hand and draws a symbol. 4 beams of eldritch force come flying out. HAH! You want to see a beast? Ill show you a beast! (Edit: Aginst deva:Attack: 16 Damage: 10 + beinhg pushed back 10 ft. I believe that hit, so the rest are against the solar. Attack: 29 Damage: 5 Attack: 17 Damage: 5 Attack: 28 Damage: 6 all of these push back the Solar in a 10ft straight line.
Barosh: You launch a fire bolt up at the Solar and there is a bright burst of fire. (With Blink, I believe you can move before coming back to the physical plane. Do you want to scoot away from that floating sword?)
Archy:Unfortunately, your blast against the Deva misses (it has an AC of 17 :( ) So it is still in melee with you. Two of your three blasts against the Solar hit, pushing it twenty feet up and back into the cavern; further away from you and your companions.
The Solar is starting to look injured, golden blood drips from all the wounds your group has dealt.
That brings us to Ileanys. The Solar has been pushed back and is now about 100ft away from you. It is now at the cavern's ceiling 60ft up in the air.
Rollback Post to RevisionRollBack
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Ileanys fires 3 more crossbow bolts from the darkness, first at the last remaining Deva, the rest at the solar.
(Shoot Deva until it dies, then any remaining shots will go after the Solar)
Attack: 30 Damage: 24 + 5 necrotic
Attack: 30 Damage: 24 + 5 necrotic
(Rolling this attack without sharpshooter or advantage, assuming it will be going for the solar) Attack: 23 Damage: 10 (+6 damage on the damage roll if it's against the solar from hex blade's curse, +5 necrotic from lifedrinker if it's at the deva because the first 2 didn't kill it)
(With the crit, I'll use Eldritch Smite ont he first shot to make sure the Deva dies from that one, adds 59 force damage to the attack. makes the second attack only a 26 to hit at the solar after losing the advantage, but still 21 damage, plus an additional 6 from hexblades curse for 27 total from the shot. 16 total from the third shot after hexblades curse)
(Neither will actually be a crit at the solar since I don't get my advantage against him - unless we have it from another source - because of his truevision. First shot would just miss since the first die was a 4, second one would be the 26 to hit for 27 damage I said at the end if I kill the Deva)
(Ah well if there's a very sharp very magic floating sword near me I would probably want to be farther from that, I'll pop back into existence 10 ft farther away from the sword)
Laucian was very disappointed that none of the angels' heads exploded, but was glad to have greatly damaged them. He laughed as the angels were too stunned to move or were unable to hit his associates with their attacks at all, watching them finish off the angels one by one. There was only one angel left and the Solar, watching it cause another explosion. Not long after, he could hear the Solar's voice, rolling his eyes. "Of course, we'll destroy that Beast as easily as we have destroyed you." he said, watching as it attacked. He was surprised when it shot an arrow at him, unable to dodge as it shot into his shoulder, able to handle the pain but now extremely pissed off. "Your sacrifice will be in vain, enough of your foolish words!" Laucian called out, moving 30 feet closer before taking out his violin and playing a fast dark melody as he cast Feeblemind at the Solar. He hoped that this worked, wanting to shut them up and turn that thing into a useless angel before they finally crush it beneath their might.
Action: Feeblemind
(Int save; psychic damage and if fail - Intelligence and Charisma go to 1, it can't cast spells, activate magic items, understand language, or communicate in any intelligible way)
(ahh too bad- that would have been very interesting.)
On its turn, the Deva spreads its wings and launches itself up toward the Solar, (Archy you get an AoO on it if you'd like). It uses its action to use its Healing Touch ability for the second time. The Solar heals for 16 (OOF bad roll)
Right after it heals the Solar, the final Deva is destroyed by Ileanys' eldritch smite. Your other two bolts thump into the Solar, sticking into its bicep.
That brings us to Mankur. The only remaining enemy is the Solar, which has been pushed up to the roof the cavern and is quite far away.
Frist, Bonus action (1 Ki) Step of the Wind to Dash, doubles movement to 150 feet, also jump distance is doubled.
Next, using whatever movement necessary and Unarmored Movement Improvement (see spoiler), Raze will run up the wall nearest to the Solar. Once at a point as near as it can get, the monk will kip off the wall towards the solar and make two staff strikes if he comes in range. If the attacks hit, they will spend 3 charges for each hit from the Staff of Striking.
Roll for jumping from the wall, 9 +11 for acrobatics or +5 athletics; I'd argue for acrobatics since this is a what a monk is all about. LOL
Two attacks: Attack: 16 Damage: 22 Attack: 30 Damage: 25
Unarmored Movement Improvement
At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.
No damage is taken from the fall to the ground because of slow fall (Level 4 ability, reduces fall damage by 100), uses reaction.
Raze: You focus your ki- running like the wind and, using your abilities, run up the wall almost to the ceiling. You push off, launching yourself at the Solar. Your first swing misses, but the second one connects. You start to plummet, but focus your ki to slow your fall.
(Even if I rolled max fall damage, your ability would negate all of it, so you're good. MONKS man.)
The Solar is going to use its legendary action to teleport. You guys are all spread out... it's going to appear flying in the air10ft away from Laucian. You've caused the most devastation and the Solar is going to try and take you down with it.
That brings us to Hornet. The Solar is pretty far away since Laucian has been moving further away from the others every turn.
Rollback Post to RevisionRollBack
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
This post has potentially manipulated dice roll results.
At the end of Hornet's turn, a familiar glow starts to form around the Solar as it uses its last two legendary actions to Searing Burst Laucian.
It's a DC 23 DEX save, and unfortunately you are too far away from Mankur to benefit from his aura. It's gong to be 11 radiant damage and 9 fire damage. (Half on a save).
Next it is the Solar's go. The flying sword makes a swing at Mankur.
Greatsword: 27 dealing 25 magical slashing damage and 20 radiant damage (halved since you're resistant.)
The Solar bends back it's huge bow, aiming right for Laucian's heart.
Slaying Longbow: 23
WELL the good news is that your Adamantine armor negates the crit. The bad news is that you still take 11 magical piercing damage and 30 radiant damage.
If that brings you under 100hp I need a DC 15 CON saving throw and if you have anything to help yourself pass I would use it.
If one were to be able to see the monk, the shadowy aura that surrounded Raze fades when they took the hit from the Solar. "Your aim is improving," they comment in a tone that is merely informational. "We will handle the Righteousness as we have with you."
(Resisted all damage from the hit from "Empty Body": 27 damage taken... How far is the solar flying from one of the side walls?)
Gilra casts Earthbind on the Solar (str save 20).
And once again moves just a little bit to one side, just to not ever be in the same spot for too long.
Ooooo interesting. Let's see if it works.
Strength Save: 18
Unfortunately is succeeds, this being has a natural resistance to magic.
That brings us to Barosh. The Solar is up in the air about 80/90 ft away.
(Sorry for the short post, I'm not going to be able to post much today.)
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Barosh shouts up mockingly towards the Solar, "Oh how noble! To sacrifice oneself for the greater good. Truly a story for the ages."
fire bolt
Attack: 26 Damage: 29
Blink: 1
My turn?
Archy points his hand and draws a symbol. 4 beams of eldritch force come flying out. HAH! You want to see a beast? Ill show you a beast!
(Edit:
Aginst deva:Attack: 16 Damage: 10 + beinhg pushed back 10 ft.
I believe that hit, so the rest are against the solar.
Attack: 29 Damage: 5
Attack: 17 Damage: 5
Attack: 28 Damage: 6
all of these push back the Solar in a 10ft straight line.
Barosh: You launch a fire bolt up at the Solar and there is a bright burst of fire. (With Blink, I believe you can move before coming back to the physical plane. Do you want to scoot away from that floating sword?)
Archy: Unfortunately, your blast against the Deva misses (it has an AC of 17 :( ) So it is still in melee with you. Two of your three blasts against the Solar hit, pushing it twenty feet up and back into the cavern; further away from you and your companions.
The Solar is starting to look injured, golden blood drips from all the wounds your group has dealt.
That brings us to Ileanys. The Solar has been pushed back and is now about 100ft away from you. It is now at the cavern's ceiling 60ft up in the air.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Ileanys fires 3 more crossbow bolts from the darkness, first at the last remaining Deva, the rest at the solar.
(Shoot Deva until it dies, then any remaining shots will go after the Solar)
Attack: 30 Damage: 24 + 5 necrotic
Attack: 30 Damage: 24 + 5 necrotic
(Rolling this attack without sharpshooter or advantage, assuming it will be going for the solar) Attack: 23 Damage: 10 (+6 damage on the damage roll if it's against the solar from hex blade's curse, +5 necrotic from lifedrinker if it's at the deva because the first 2 didn't kill it)
(With the crit, I'll use Eldritch Smite ont he first shot to make sure the Deva dies from that one, adds 59 force damage to the attack. makes the second attack only a 26 to hit at the solar after losing the advantage, but still 21 damage, plus an additional 6 from hexblades curse for 27 total from the shot. 16 total from the third shot after hexblades curse)
Sorry Guys I messed up the turn order - It was Laucian's turn. -_-
We will keep Ileanys' criticals, and if the Deva is gone they can both go on the Solar.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
(Neither will actually be a crit at the solar since I don't get my advantage against him - unless we have it from another source - because of his truevision. First shot would just miss since the first die was a 4, second one would be the 26 to hit for 27 damage I said at the end if I kill the Deva)
(Ah well if there's a very sharp very magic floating sword near me I would probably want to be farther from that, I'll pop back into existence 10 ft farther away from the sword)
(Wow, elven accuracy for the win.)
Laucian was very disappointed that none of the angels' heads exploded, but was glad to have greatly damaged them. He laughed as the angels were too stunned to move or were unable to hit his associates with their attacks at all, watching them finish off the angels one by one. There was only one angel left and the Solar, watching it cause another explosion. Not long after, he could hear the Solar's voice, rolling his eyes. "Of course, we'll destroy that Beast as easily as we have destroyed you." he said, watching as it attacked. He was surprised when it shot an arrow at him, unable to dodge as it shot into his shoulder, able to handle the pain but now extremely pissed off. "Your sacrifice will be in vain, enough of your foolish words!" Laucian called out, moving 30 feet closer before taking out his violin and playing a fast dark melody as he cast Feeblemind at the Solar. He hoped that this worked, wanting to shut them up and turn that thing into a useless angel before they finally crush it beneath their might.
Action: Feeblemind
(Int save; psychic damage and if fail - Intelligence and Charisma go to 1, it can't cast spells, activate magic items, understand language, or communicate in any intelligible way)
Damage: 8
Movement: 30 feet closer to the Solar
Int Save for the Solar: 31
(ahh too bad- that would have been very interesting.)
On its turn, the Deva spreads its wings and launches itself up toward the Solar, (Archy you get an AoO on it if you'd like). It uses its action to use its Healing Touch ability for the second time. The Solar heals for 16 (OOF bad roll)
Right after it heals the Solar, the final Deva is destroyed by Ileanys' eldritch smite. Your other two bolts thump into the Solar, sticking into its bicep.
That brings us to Mankur. The only remaining enemy is the Solar, which has been pushed up to the roof the cavern and is quite far away.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Ok, then.
Attack: 21 Damage: 10
Attack: 19 Damage: 10
Attack: 12 Damage: 6
Mankur waits until the solar gets within range
Holding action
**WARNING WARNING** Incoming monk shenanigans **WARNING WARNING**
Frist, Bonus action (1 Ki) Step of the Wind to Dash, doubles movement to 150 feet, also jump distance is doubled.
Next, using whatever movement necessary and Unarmored Movement Improvement (see spoiler), Raze will run up the wall nearest to the Solar. Once at a point as near as it can get, the monk will kip off the wall towards the solar and make two staff strikes if he comes in range. If the attacks hit, they will spend 3 charges for each hit from the Staff of Striking.
Roll for jumping from the wall, 9 +11 for acrobatics or +5 athletics; I'd argue for acrobatics since this is a what a monk is all about. LOL
Two attacks:
Attack: 16 Damage: 22
Attack: 30 Damage: 25
At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.
No damage is taken from the fall to the ground because of slow fall (Level 4 ability, reduces fall damage by 100), uses reaction.
**Currently running in "Viari" mode**
(*Beep beep* Monk Mode Engaged *Beep Beep*)
Raze: You focus your ki- running like the wind and, using your abilities, run up the wall almost to the ceiling. You push off, launching yourself at the Solar. Your first swing misses, but the second one connects. You start to plummet, but focus your ki to slow your fall.
(Even if I rolled max fall damage, your ability would negate all of it, so you're good. MONKS man.)
The Solar is going to use its legendary action to teleport. You guys are all spread out... it's going to appear flying in the air10ft away from Laucian. You've caused the most devastation and the Solar is going to try and take you down with it.
That brings us to Hornet. The Solar is pretty far away since Laucian has been moving further away from the others every turn.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
(Crap, cant do that. Ok)
Hornet dashes over to get within range of the solar so that he can sting it.
At the end of Hornet's turn, a familiar glow starts to form around the Solar as it uses its last two legendary actions to Searing Burst Laucian.
It's a DC 23 DEX save, and unfortunately you are too far away from Mankur to benefit from his aura. It's gong to be 11 radiant damage and 9 fire damage. (Half on a save).
Next it is the Solar's go. The flying sword makes a swing at Mankur.
Greatsword: 27 dealing 25 magical slashing damage and 20 radiant damage (halved since you're resistant.)
The Solar bends back it's huge bow, aiming right for Laucian's heart.
Slaying Longbow: 23
WELL the good news is that your Adamantine armor negates the crit. The bad news is that you still take 11 magical piercing damage and 30 radiant damage.
If that brings you under 100hp I need a DC 15 CON saving throw and if you have anything to help yourself pass I would use it.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv