(@Persuasion Ah~ I thought he had meant E-10 from having slipped in. On another note, are the curtain of flames consider full cover for the purposes Line of Sight spells and disadvantage for firing inside?)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(How do I fix it? I didn’t edit anything, I added a roll and it didn’t save.)
(Try editing the post and just add a space at the end? Or maybe when you edit again, the roll will still be there, but for whatever reason it didn't actually show it in the post, so it's saying manipulated cause the roll that's suposed to be shownig isn't there? Ive had edits fail to show up before, but are still there in the editor if I edit again, and show up next time I save)
(Ok, well he moved to 10E, so everything Mazara did was valid)
(The flames are considered half-cover)
Barosh's Home Round 3:
Mazara heals Cultic and jabs at Bill, nearly being blocked by his Mage Armor but barely getting the blow in with the help of bless. As Mazara burns with radiant light, he hears a slight pop and sizzle from behind him as a tiny demon fairy falls to the ground and dissipates into thin air.
(@Raebite Don't forget you have bless and bardic(d6) to add to the 'to hit'. That 11 is probably not gonna hit regardless, but the 17 plus whatever should.)
(@Vander If you choose to go after Bill next, the immediate area is considered under 'Bright light' due to radiant consumption, so no advantage sadly with shadow blade. Sorry again. :( Not that you'll probably need it between bless and bardic die. And he is weakened, so... ( ^ ^)d)
(@Reptile I think Raebite took him down with the 1st punch, so if you wish to make a note of a change of targets should he fall, probably do so. Just keep in mind to get to Vurnic and Ash, you need to make the Dex Save)
Everyone gangs up on Epee, who has a really bad time. After the volley of missiles and Raeebite's first attack, he drops. (Raeebite, you may redirect your second attack, and Cultic may redirect his attack).
This post has potentially manipulated dice roll results.
Seeing the enemies next to him fall and not wanting to leave the flag to reach someone else, Sha'kar instead looks down at Epee and tries to decapitate the fallen paladin with his blade to ensure he isn't healed to participate in the fight any longer.
Attack: 25 Damage: 20
Then move to L11 in the corner of the building next to the flag.
(@Persuasion Ah~ I thought he had meant E-10 from having slipped in. On another note, are the curtain of flames consider full cover for the purposes Line of Sight spells and disadvantage for firing inside?)
When you realize you're doing too much: Signature.
(10 E then. I can see him from their.)
(How do I fix it? I didn’t edit anything, I added a roll and it didn’t save.)
(Try editing the post and just add a space at the end? Or maybe when you edit again, the roll will still be there, but for whatever reason it didn't actually show it in the post, so it's saying manipulated cause the roll that's suposed to be shownig isn't there? Ive had edits fail to show up before, but are still there in the editor if I edit again, and show up next time I save)
I tried, didn’t work
Ok, well assuming it’s my turn....
Maginio moves to 9K and sends a volley of missiles after Epee.
5x3 force damage
Magic missile
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Ok, well he moved to 10E, so everything Mazara did was valid)
(The flames are considered half-cover)
Barosh's Home Round 3:
Mazara heals Cultic and jabs at Bill, nearly being blocked by his Mage Armor but barely getting the blow in with the help of bless. As Mazara burns with radiant light, he hears a slight pop and sizzle from behind him as a tiny demon fairy falls to the ground and dissipates into thin air.
(Cultic, Sha'kar, Raeebite, and Maginio are up)
Raeebite flies above the dwarves body and starts to stab at Epee.
Attack: 17 Damage: 7+Attack: 11 Damage: 5
adding bless to attacks:2 and 4
using bardic on the 11:2
well, crap.
(@Raebite Don't forget you have bless and bardic(d6) to add to the 'to hit'. That 11 is probably not gonna hit regardless, but the 17 plus whatever should.)
When you realize you're doing too much: Signature.
Cultic Chanting gets up and whips at Epee with his chain sword.
Attack: 14 Damage: 5
(For Team:)
(@Vander If you choose to go after Bill next, the immediate area is considered under 'Bright light' due to radiant consumption, so no advantage sadly with shadow blade. Sorry again. :( Not that you'll probably need it between bless and bardic die. And he is weakened, so... ( ^ ^)d)
(@Reptile I think Raebite took him down with the 1st punch, so if you wish to make a note of a change of targets should he fall, probably do so. Just keep in mind to get to Vurnic and Ash, you need to make the Dex Save)
When you realize you're doing too much: Signature.
(@my team:
Kill that owl and get the last flag!
Barosh's Home Round 3:
Everyone gangs up on Epee, who has a really bad time. After the volley of missiles and Raeebite's first attack, he drops. (Raeebite, you may redirect your second attack, and Cultic may redirect his attack).
(Sha'kar is up)
Ok, move to 11G and attack Vurnic.
Raeebite flies through the flames at 12H to attack.
Dex save:12
Barosh's Home Round 3:
Cultic whips Vurnic solidly (Unless Vurnic would like to shield).
Raeebite just barely gets caught by the flames, taking 7 fire damage and then having his fist be narrowly turned aside by Vurnic's plate armor.
(Sha'kar is up)
(@Persuasion Ah, but he has Bless, and even a 1 would be enough to save for 1/2, dah? D:)
(Also just realized my sword is still cursed, so nevermind having dropped it. :| Darn you magic man and your nonsensical delays!)
When you realize you're doing too much: Signature.
(I keep forgetting about bless! 3)
(Naw he'll take it.)
Seeing the enemies next to him fall and not wanting to leave the flag to reach someone else, Sha'kar instead looks down at Epee and tries to decapitate the fallen paladin with his blade to ensure he isn't healed to participate in the fight any longer.
Attack: 25 Damage: 20
Then move to L11 in the corner of the building next to the flag.
edit: bless roll 2