ooc: DM, It looks like I posted a little early. Question is the creature that was fidgety the one that I had already struck? If that is the case I would essentially do the same thing or is this a new creature that I haven't engaged. Is this the one with the case?
Unfortunately with the speed both of you are moving and with the distance you're keeping, you have a hard time bending your energy around the trees and bushes. The creature manages to keep a tree or two between the two of you as he weaves through the dark forest, trying to escape Morn's torch and your blasts of energy.
Lil slowly manages to draw himself away from the enchanting voice flowing to him along the breathes of the wind, and he realizes the party is somewhere behind him. A torch hangs in his right hand dangerously close to his ankle, but he quickly raises it up shedding light further into the forest. He notes Silv'ar about 15-20 feet behind him.
Mobya nods in agreement with Ayra’s suggestion and quickly helps her gather the basket and run towards the wagons. Once there, she places the basket right behind her, between the wagon and her body. She once again grabs her battle axe and stands in guard, looking around for possible danger.
As Mobya moves towards the wagons, she notices nearly half the goods from the back wagon are missing as she hops next to the wagon to look for a clear spot to place the children [you could make a strength check to throw the basket of babies up over the wagon... if you want...???]
Lil would hear heavy feet rushing away through the trees about this same time.
Continuing 30' towards Lil, Agozur will continue to hold his attack if something becomes aggressive on any of his allies "Where are you going, Lil? I thought you knew to always stay by me if something bad is happening."
Ayra follows Mobya to the wagons, also noticing the missing goods. “The wagons have been robbed!” She yells to anyone in earshot, looking around to see if there are any robbers nearby.
This post has potentially manipulated dice roll results.
[Lil, is now mentally aware, and talking is a free action that can be done on anyone's turn]
Ayra, looking for baddies around in all directions you note the calm shadows from the fire in all directions, just barely shedding light to the road you all rolled in from. With your 20, you are fairly confident there are no others within your visual of the camp (though the voice is still singing), you do notice the foot steps on the south side of the wagons. The grass and soft ground has retained good shapes of the creatures' feet: They are large and more rounded like a paw than a normal humanoid foot.
[Merchant perception check to see if he wakes when you shout, 10 or higher and he stirs. 15]
Silv'ar, our waist-high friend, you are up. Lil is just a bit in front of you holding the torch up now, and Agozur is about 20ft behind.
Continuing 30' towards Lil, Agozur will continue to hold his attack if something becomes aggressive on any of his allies "Where are you going, Lil? I thought you knew to always stay by me if something bad is happening."
"Bad?!?! Didn't you hear that beautiful music? Like the beautiful bleating of sheep on a cool autumn eve back on the farm"
Silv'ar, you can hear the creature stomping quickly through the forest and getting further away with each passing moment. You can't tell it's specific location, but it seems to be moving generally East. You are now about 70ft from the edge of camp with Lil close behind his torch casting low light for another 30 ft in front of you. The three of you can here Ayra's shout and something about robbery.
Do you do anything else?
Alesandair you see the other about 40 ft in front of you and a little to your left. Your shield lights the darkness between you and the others. You can see Morn's torch still moving south toward where you imagine Wraeven chased the other.
Alesandair will dash to a spot in front of the creature in an attempt to get it to turn and run back towards the camp. [since it is 40+ft in front..no action]
BA- Mind link response- I will telepathically ask the creature what they want and what they are doing in our encampment while demanding they return what they stole or face their final judgement
This post has potentially manipulated dice roll results.
Alesandair, make an intimidation check with advantage as you invade this creature's mind.
Creature's Wisdom check 14
I'm sorry. I just realized that I typed other instead of others (meaning Lil and Silv'ar, who are about 40 feet in front of you). The creature they are chasing is not currently visible to any of you, though you might be able to get glimpses of the one Morn is running toward as it moves in and out of the torchlight to the south, but there is not a hostile creature currently within dash range, my apologies.
Alesandair, when you run forward with your shield beaming light, you note where Silv'ar pointed to a blood spot he found, and between that and the loud crashing the creature seems to be doing, your eyes are lead to the furthest edge of your light, where you can see a shadowed outline running awaythrough the trees. (You are now about 15ft in front of Silv'ar and 40ft behind the creature.)
Agozur, I think this would trigger your required action. As Al's light reveals the creature about 75 ft East of you but heavily obstructed. You can make your attack roll for your bow.
With the help of Lil's torch and with Al and Silv'ar's pointing, you manage to track the creature until it is only lightly obscured. Then, you let fly. The howl from the creature confirms that your aim was true.
ooc: DM, It looks like I posted a little early. Question is the creature that was fidgety the one that I had already struck? If that is the case I would essentially do the same thing or is this a new creature that I haven't engaged. Is this the one with the case?
[Yes, it is the same one, so your post is fine. ]
Unfortunately with the speed both of you are moving and with the distance you're keeping, you have a hard time bending your energy around the trees and bushes. The creature manages to keep a tree or two between the two of you as he weaves through the dark forest, trying to escape Morn's torch and your blasts of energy.
Dungeon Master - The Chronicle Campaign PbP
Wisdom save 11
Lil slowly manages to draw himself away from the enchanting voice flowing to him along the breathes of the wind, and he realizes the party is somewhere behind him. A torch hangs in his right hand dangerously close to his ankle, but he quickly raises it up shedding light further into the forest. He notes Silv'ar about 15-20 feet behind him.
Mobya, You're up.
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Mobya nods in agreement with Ayra’s suggestion and quickly helps her gather the basket and run towards the wagons. Once there, she places the basket right behind her, between the wagon and her body. She once again grabs her battle axe and stands in guard, looking around for possible danger.
As Mobya moves towards the wagons, she notices nearly half the goods from the back wagon are missing as she hops next to the wagon to look for a clear spot to place the children [you could make a strength check to throw the basket of babies up over the wagon... if you want...???]
Lil would hear heavy feet rushing away through the trees about this same time.
Agozur, you hairy firbolg you, you're up.
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Continuing 30' towards Lil, Agozur will continue to hold his attack if something becomes aggressive on any of his allies "Where are you going, Lil? I thought you knew to always stay by me if something bad is happening."
Ayra follows Mobya to the wagons, also noticing the missing goods. “The wagons have been robbed!” She yells to anyone in earshot, looking around to see if there are any robbers nearby.
Perception 20
[Lil, is now mentally aware, and talking is a free action that can be done on anyone's turn]
Ayra, looking for baddies around in all directions you note the calm shadows from the fire in all directions, just barely shedding light to the road you all rolled in from. With your 20, you are fairly confident there are no others within your visual of the camp (though the voice is still singing), you do notice the foot steps on the south side of the wagons. The grass and soft ground has retained good shapes of the creatures' feet: They are large and more rounded like a paw than a normal humanoid foot.
[Merchant perception check to see if he wakes when you shout, 10 or higher and he stirs. 15]
Silv'ar, our waist-high friend, you are up. Lil is just a bit in front of you holding the torch up now, and Agozur is about 20ft behind.
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I push past Lil and am about 10ft in front of him [no idea if I can see the other creature now]
"Bad?!?! Didn't you hear that beautiful music? Like the beautiful bleating of sheep on a cool autumn eve back on the farm"
Silv'ar, you can hear the creature stomping quickly through the forest and getting further away with each passing moment. You can't tell it's specific location, but it seems to be moving generally East. You are now about 70ft from the edge of camp with Lil close behind his torch casting low light for another 30 ft in front of you. The three of you can here Ayra's shout and something about robbery.
Do you do anything else?
Alesandair you see the other about 40 ft in front of you and a little to your left. Your shield lights the darkness between you and the others. You can see Morn's torch still moving south toward where you imagine Wraeven chased the other.
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Alesandair will dash to a spot in front of the creature in an attempt to get it to turn and run back towards the camp. [since it is 40+ft in front..no action]
BA- Mind link response- I will telepathically ask the creature what they want and what they are doing in our encampment while demanding they return what they stole or face their final judgement
Alesandair, make an intimidation check with advantage as you invade this creature's mind.
Creature's Wisdom check 14I'm sorry. I just realized that I typed other instead of others (meaning Lil and Silv'ar, who are about 40 feet in front of you). The creature they are chasing is not currently visible to any of you, though you might be able to get glimpses of the one Morn is running toward as it moves in and out of the torchlight to the south, but there is not a hostile creature currently within dash range, my apologies.
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updated map...
https://sites.google.com/cgc.edu/adventure-game/other-art
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Gotcha lol
In that case, i will dash up to the others and make a survival check to see if i can track the creatures footprints or something through the woods.
Survival= 8
Alesandair, when you run forward with your shield beaming light, you note where Silv'ar pointed to a blood spot he found, and between that and the loud crashing the creature seems to be doing, your eyes are lead to the furthest edge of your light, where you can see a shadowed outline running awaythrough the trees. (You are now about 15ft in front of Silv'ar and 40ft behind the creature.)
Agozur, I think this would trigger your required action. As Al's light reveals the creature about 75 ft East of you but heavily obstructed. You can make your attack roll for your bow.
Morn, I believe you are up.
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Attack: 23 Damage: 10
Attack: 21 Damage: 3 (if disadvantaged, if not ignore this roll. crap didn't mean to reroll damage as well.)
With the help of Lil's torch and with Al and Silv'ar's pointing, you manage to track the creature until it is only lightly obscured. Then, you let fly. The howl from the creature confirms that your aim was true.
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Shortly after this howl occurs, everyone would notice that the enchanting song suddenly seems to cease.
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