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Sven
Sven comes to feeling worse for the wear. Hears the agreement that Ny makes with the goblins and nods. Sven carefully without making any sudden movements picks up his halberd and attaches it to his backpack, then Sven moves to Pops and picks him up and carries him out. "Thank you for your mercy, very sorry for the intrusion." Sven says in Goblin as he passes by the goblins.
Strength: 11
OOC: Good to be back. Sorry to be such a lazy layabout.
The goblin will follow you back out of the cavern. Pops slung over Sven's shoulder and Brats being moved by Ny. You find yourself at the trailhead leading back to your wagon and the road. The goblins follow you to that point and wait for you to leave.
As she makes her way down the path Ny takes notice of the goblins following them. While carry brats along the path back to the cart she tries to keep any eye out for Klarg or where he may have gone. As she gets to the cart she places brats on the back “Mishakal will watch over you.” As she walks towards the front of the cart she gestures towards the goblins “Thank you for allowing us to go. We are sorry for any problems we have caused.” She glances to Sven and Petros.The fear in her eyes almost says to them (Watch our backs.). Ny climbs onto the from of the cart taking the reins. “We will be on our way then. Is everyone on?”
[OOC: Are the horses still in the road or did we clear those?]
(OOC - We're at the trailhead - a few miles from the cart and horses, correct?) (Did Petros follow through and hide in that chimney? Or is he with us?)
As she makes her way down the path Ny takes notice of the goblins following them. While carry brats along the path back to the cart she tries to keep any eye out for Klarg or where he may have gone. As she gets to the cart she places brats on the back “Mishakal will watch over you.” As she walks towards the front of the cart she gestures towards the goblins “Thank you for allowing us to go. We are sorry for any problems we have caused.” She glances to Sven and Petros. The fear in her eyes almost says to them (Watch our backs.). Ny climbs onto the from of the cart taking the reins. “We will be on our way then. Is everyone on?”
[OOC: Are the horses still in the road or did we clear those?]
You all make it back to your cart without any further incident. The goods and the cart appear undisturbed and no Klarg in sight. The unconscious members are loaded into the cart. The horses are still in the way, but you are able to move them with a bit of effort. It's a few hours after midday now (3 pm). You all assume you can make it to town after dark, most likely around midnight. After a few hours on the trail, the unconscious members will regain consciousness.
(OOC - We're at the trailhead - a few miles from the cart and horses, correct?) (Did Petros follow through and hide in that chimney? Or is he with us?)
You all were at the trailhead before being carried by other members of the party back to the cart. I assumed Petros came with to help carry the unconscious members.
Petros helps load Brats and Pops in the back of the cart. He then joins Nyana in the front of the wagon as the group heads for town. He looks behind him at his at his two fallen comrades, blood and debris caked on their near lifeless bodies. He looks at Nyana, the muscles in her jaw tensing with each jostle of the wheels hitting worn grooves and rocks in the road. He sees Sven, staring off into the middle distance, fighting the memory of nearly dying.
Sven pushes the group to keep moving. "We need to make it to Phandalin, we won't do anyone else any good out here. Catch our breaths and tend to our wounds and figure out what we do from there."
The rutted track emerges from a wooded hillside, and you catch your first glimpse of Phandalin in the moonlight. The town consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old ruins—crumbling stone walls covered in ivy and briars—surround the newer houses and shops, showing how this must have been a much larger town in centuries past. Most of the newer buildings are set on the sides of the cart track, which widens into a muddy main street of sorts as it climbs toward a ruined manor house on a hillside at the east side of town. The streets are empty and torches burn at a few shops, mostly taverns and inns.
Everyone now has regained consciousness. Those that were consciousness have 1 hp until you take a long rest or it healed magically.
Brats, thankful to be alive is looking around, confused and curious how he got here. "Wha... what happened? How did I get here?" He begins to look around frantically as he cannot find his backpack. "Oh no! Where is it! IRIS! WHERE ARE YOU!?" Brats shouts out.
Brats, finding his bag and Iris, looks around, he notices that Barthen's is closed and makes a suggestion. "It seems to me that Barthen's is closed,I suggest we head to the closest Inn, rest, and turn in these provisions at sun rise."
"Agreed. It's been a VERY long day. Is that a sign for 'Stonehill Inn'? Maybe somebody will get us some beds."
Pops limps slowly and stiffly over to the inn, grumbling inaudibly and wincing more than usual. Any lights on? Sign on the door? Bell? Signs of life? He could clearly use a good night's sleep, and probably then some.
Brats, finding his bag and Iris, looks around, he notices that Barthen's is closed and makes a suggestion. "It seems to me that Barthen's is closed,I suggest we head to the closest Inn, rest, and turn in these provisions at sun rise."
You can swing by Barthen's on the way in. The sign outside give you working hours. Basically, open most of the day and closed at night.
"Agreed. It's been a VERY long day. Is that a sign for 'Stonehill Inn'? Maybe somebody will get us some beds."
Pops limps slowly and stiffly over to the inn, grumbling inaudibly and wincing more than usual. Any lights on? Sign on the door? Bell? Signs of life? He could clearly use a good night's sleep, and probably then some.
There are two torches burning bright outside the inn on each side of the door. You all are able to go in if you'd like. You find a young man behind the bar in the main common room. The place is filled with empty tables and chairs. He looks you all over. "Seems like you all could use some rest. Lucky for you, we do have a few rooms available. Each room can sleep two. A golden a night (1 gp per night)," he says. "Obviously the kitchen is closed, but I can get you all a few drinks if you like." There is a set of stairs leading up to a mezzanine with doors and number plates on them. Another door is near the bar, you assume it is to the kitchen and storeroom area.
Sven nods his head slightly at Pops "Thank you for the kind offer, I'll crash with you if you don't mind." He turns to Brats "Don't do anything stupid, we've come close enough to death for one night, if you see anything while watching the cart come get us immediately. Don't get yourself killed over it." He retires to the room and gets out of his armor, tends to his wounds. Then falls asleep. Pops may look over at him a couple of times worried as Sven doesn't even move and he is sleeping like the dead!
"I will pay for a room as well. But, before that, I need a stiff drink. Something that will make me forget what happened today." Petros heads over and takes a seat at the bar and waits for the innkeeper. As he waits, he pulls out his lute and begins to work out a simple tune. He stops and looks at Pops "Help me out, what rhymes with...'and then the wolf bit the old man's arse..'?" Petros will stay for one drink before heading to his room for the night.
Brats will look toward Sven before he leaves and laughs. "Don't worry, you'll hear me scream if something bad happens!" He proceeds to hop on the back of the cart and takes a seat, keeping an eye out for what may be around.
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Sven
Sven comes to feeling worse for the wear. Hears the agreement that Ny makes with the goblins and nods. Sven carefully without making any sudden movements picks up his halberd and attaches it to his backpack, then Sven moves to Pops and picks him up and carries him out. "Thank you for your mercy, very sorry for the intrusion." Sven says in Goblin as he passes by the goblins.
Strength: 11
OOC: Good to be back. Sorry to be such a lazy layabout.
PC: Sven Gard Lvl 2 Fighter LMOP OTR
The goblin will follow you back out of the cavern. Pops slung over Sven's shoulder and Brats being moved by Ny. You find yourself at the trailhead leading back to your wagon and the road. The goblins follow you to that point and wait for you to leave.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Nyana
As she makes her way down the path Ny takes notice of the goblins following them. While carry brats along the path back to the cart she tries to keep any eye out for Klarg or where he may have gone. As she gets to the cart she places brats on the back “Mishakal will watch over you.” As she walks towards the front of the cart she gestures towards the goblins “Thank you for allowing us to go. We are sorry for any problems we have caused.” She glances to Sven and Petros. The fear in her eyes almost says to them (Watch our backs.). Ny climbs onto the from of the cart taking the reins. “We will be on our way then. Is everyone on?”
[OOC: Are the horses still in the road or did we clear those?]
Enna | Wood Elf - Ranger 1 | Eternal Warfare - War Party D
Valnan | Half Elf - Sorcerer/Wild Magic | Coliseum of Conquest
Nyana | Wood Elf - Life Claric 1 | Lost Mines of Phandelver
(OOC - We're at the trailhead - a few miles from the cart and horses, correct?)
(Did Petros follow through and hide in that chimney? Or is he with us?)
You all make it back to your cart without any further incident. The goods and the cart appear undisturbed and no Klarg in sight. The unconscious members are loaded into the cart. The horses are still in the way, but you are able to move them with a bit of effort. It's a few hours after midday now (3 pm). You all assume you can make it to town after dark, most likely around midnight. After a few hours on the trail, the unconscious members will regain consciousness.
You all were at the trailhead before being carried by other members of the party back to the cart. I assumed Petros came with to help carry the unconscious members.
Petros, see above and correct me if I'm wrong.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
OOC: Yes, Petros is with the group.
Petros
Petros helps load Brats and Pops in the back of the cart. He then joins Nyana in the front of the wagon as the group heads for town. He looks behind him at his at his two fallen comrades, blood and debris caked on their near lifeless bodies. He looks at Nyana, the muscles in her jaw tensing with each jostle of the wheels hitting worn grooves and rocks in the road. He sees Sven, staring off into the middle distance, fighting the memory of nearly dying.
"I think that went well."
OOC: Long Rest?
Best would be once you make it to Phandalin unless you're wanting to camp along the trail.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Sven
Sven pushes the group to keep moving. "We need to make it to Phandalin, we won't do anyone else any good out here. Catch our breaths and tend to our wounds and figure out what we do from there."
PC: Sven Gard Lvl 2 Fighter LMOP OTR
The rutted track emerges from a wooded hillside, and you catch your first glimpse of Phandalin in the moonlight. The town consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old ruins—crumbling stone walls covered in ivy and briars—surround the newer houses and shops, showing how this must have been a much larger town in centuries past. Most of the newer buildings are set on the sides of the cart track, which widens into a muddy main street of sorts as it climbs toward a ruined manor house on a hillside at the east side of town. The streets are empty and torches burn at a few shops, mostly taverns and inns.
Everyone now has regained consciousness. Those that were consciousness have 1 hp until you take a long rest or it healed magically.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Brats
Brats, thankful to be alive is looking around, confused and curious how he got here. "Wha... what happened? How did I get here?" He begins to look around frantically as he cannot find his backpack. "Oh no! Where is it! IRIS! WHERE ARE YOU!?" Brats shouts out.
I don't have a signature.
[OOC: We are headed into town from the north? Up by Barthen’s Provisions?]
Enna | Wood Elf - Ranger 1 | Eternal Warfare - War Party D
Valnan | Half Elf - Sorcerer/Wild Magic | Coliseum of Conquest
Nyana | Wood Elf - Life Claric 1 | Lost Mines of Phandelver
Yeah. The trail leads into town from the North. It's midnight so Barthen's is closed.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Brats
Brats, finding his bag and Iris, looks around, he notices that Barthen's is closed and makes a suggestion. "It seems to me that Barthen's is closed, I suggest we head to the closest Inn, rest, and turn in these provisions at sun rise."
I don't have a signature.
Pops
"Agreed. It's been a VERY long day. Is that a sign for 'Stonehill Inn'? Maybe somebody will get us some beds."
Pops limps slowly and stiffly over to the inn, grumbling inaudibly and wincing more than usual.
Any lights on? Sign on the door? Bell? Signs of life? He could clearly use a good night's sleep, and probably then some.
You can swing by Barthen's on the way in. The sign outside give you working hours. Basically, open most of the day and closed at night.
There are two torches burning bright outside the inn on each side of the door. You all are able to go in if you'd like. You find a young man behind the bar in the main common room. The place is filled with empty tables and chairs. He looks you all over. "Seems like you all could use some rest. Lucky for you, we do have a few rooms available. Each room can sleep two. A golden a night (1 gp per night)," he says. "Obviously the kitchen is closed, but I can get you all a few drinks if you like." There is a set of stairs leading up to a mezzanine with doors and number plates on them. Another door is near the bar, you assume it is to the kitchen and storeroom area.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Pops
"I'll pay for one room. Anyone who's quiet is welcome to join me." (He casts a microglance at Petros' lute.)
"Somebody ought to watch the cart though. I'd volunteer, but I really need some sleep. Can we pay the inn to watch our delivery?"
Brats
Brats raises his hand. "I'll watch it. I don't mind, I love the quiet."
I don't have a signature.
Sven
Sven nods his head slightly at Pops "Thank you for the kind offer, I'll crash with you if you don't mind." He turns to Brats "Don't do anything stupid, we've come close enough to death for one night, if you see anything while watching the cart come get us immediately. Don't get yourself killed over it." He retires to the room and gets out of his armor, tends to his wounds. Then falls asleep. Pops may look over at him a couple of times worried as Sven doesn't even move and he is sleeping like the dead!
PC: Sven Gard Lvl 2 Fighter LMOP OTR
Petros
"I will pay for a room as well. But, before that, I need a stiff drink. Something that will make me forget what happened today." Petros heads over and takes a seat at the bar and waits for the innkeeper. As he waits, he pulls out his lute and begins to work out a simple tune. He stops and looks at Pops "Help me out, what rhymes with...'and then the wolf bit the old man's arse..'?" Petros will stay for one drink before heading to his room for the night.
Brats
Brats will look toward Sven before he leaves and laughs. "Don't worry, you'll hear me scream if something bad happens!" He proceeds to hop on the back of the cart and takes a seat, keeping an eye out for what may be around.
I don't have a signature.