OK We tell the priest of Ireena's situation and throw in mention of the toymaker's report of the Berdermeister's goon having him make dolls of her.
I agree we should look for the relics. But I also think that if we are going to be moving about this town we probably shouldn't have Ireena with us, it's tough to explain that away if we get close to any one with any sense. would she be safe here?
Oh, and what are these terrors of the night, We know these woods are full of wolves and such, we had a run in with a few. What else is out there?
Ireena, we promised your brother (father? Someone?) that we would get you to safety. This is as close as we can find to that right now, so we have accomplished our task. But, you are a woman full grown, and what you do going forward is up to you. You have proven yourself brave and effective in battle, and surely an honorable companion. I must say that it puts me on edge that someone in this town is fixated on you, but, again, your path is for you to choose. What would you like to do?
Lucento furls his brow, and asks in a hushed voice, “Forgive me for prying, but I think I’m missing something. Is there reason to believe that Ireena might be recognized?”
(Before leaving this temple, Lucento would like to ask the priest for a bit more information about this “Milijav” character.)
A short, heavyset man comes lumbering out of the back room. He has a slender beard and is wearing a threadbare jester's outfit, including a purple and green jester's hat. If you look in Roll20, I've shared a picture with you.
On his shoulder, there is riding a monkey, and the monkey is wearing a tutu. It looks perfectly content. He recites a greeting you can immediately tell he's uttered a hundred thousand times before:
Wyelcome, friends, to the House of Blinsky, where hyappiness and smiles can be bought at bargain prices. Perhaps you know a leetle child in need of joy? A leetle toy for a girl or boy?
After a brief pause, during which he is examining all the people in his shop, his eyes settle on Ireena. He goes slackjawed. Is it . . . you???
Ireena just gawks right back. You can see on her face that none of this means anything to her.
Barnaby Streep’s protectively in front of Ireena, puffing himself up as much as he can so that he knew are adequately defended. You who? How do you know this woman. Why are you making dolls in her image? She is under our protection, so don’t even begin to think that you will be taking advantage of her. Intimidate: 20 Also portent: 9, 5
Blinsky looks straight terrified. He looks over your shoulders to see if anyone is out front. Seeing the coast is clear, he rushes to the front of the shop and locks the door from inside. He motions for you to follow him to his workshop in the back.
This room is tiny. You have to organize yourselves with Lucento in the back, because he's the tallest, and he's just barely inside the room. Surrounding you are mounds of fabric, buttons, scraps of wood, and bits of string, along with other forms of junk you imagine he is planning on turning into toys. Make a Perception check; on a 10 or higher you may read this:
There doesn't seem to be anything of value here.
He sits on his stool and tries to gather himself.
I don't know what to say (imagine a thick Russian accent: s-ey). Izek - Izek Strazni, who helps the Burgomaster - he asks me to make this doll. Over and over and over again, he describes to me this person. Every time I make it just so. I never (ny-ever) saw this person. Who is she? Blinsky does not know. And now she is here!
She looks to Barnaby, who has cowed him so completely. I do not know if she is safe here, small man. I do not know. Izek is very powerful. I cannot help you. You are not safe. Maybe the temple?
Lucento furls his brow, and asks in a hushed voice, “Forgive me for prying, but I think I’m missing something. Is there reason to believe that Ireena might be recognized?”
(Before leaving this temple, Lucento would like to ask the priest for a bit more information about this “Milijav” character.)
Milijav is a young man. He helps me take care of the temple, but he is also an orphan. He lives at the orphanage, where he also tries to take care of his siblings. He is not a bad teenager, but I believe the challenges of this place have been hard on him.
As for the dangers of the night, you are perhaps new to Barovia. Wolves, yes, but also monstrous wolves. And huge wolves, and wolves that walk like men. Also sometimes, even in the town, the dead walk and we see other horrors as well.
Revenge has moved over next to Ireena and is looking up at her. She looks back down at him, affectionately, and rubs his scalp. Father Petrovich eyes Revenge nervously.
I think I will stay with Father Petrovich, for now, and help him look after his flock. I do not care for this eyepatch, she says.
The headmistress is Claudia Belasco. I do believe the children fear her, and she can be quite stern. But I am sure she has their best interests at heart, and she should be able to help you.
How do you intend to approach the orphanage? Walk right in?
Ireena, we promised your brother (father? Someone?) that we would get you to safety.
That was her brother Ismark, who seems to feature in the prophesy of the old Visanti woman, if we are to believe the Count has singled her out and in fact visited her a couple times. We also heard tales of men who walk the night as wolves in Barovia.
As to how we approach the orphanage, perhaps we have a little discretion, maybe Lucento can go in alone while we wait outside, Barnaby, can your owl accompany him and get word to us if there's trouble
Elder, it seems unlikely that a teen in your employ would seek out the destruction of this safe place. Perhaps someone else is behind the theft and has manipulated your grave digger. Do you have any thoughts on who might want the bones?
“You ask a shrewd question, Fope. My thoughts are like yours. What would Milijov want with the bones? Nothing that I could know. He cares for his foster brothers and sisters. Not for dark powers. Beyond that, I could not guess.”
That is an excellent point Fope, your doubt seams well placed. But, if this fine priest has no other suggestions, it is worth checking out.
Yes Kif, Tulip could ride on Lucento's shoulder and I could use his eyes and ears from within a reasonable distance. This is a fine plan.
Perhaps Lucento could ask to see the boy in reference to his chores at the church given that he is a man of the cloth and can presumably talk the talk.
Priest: does he have any other friends that be clueless, or maybe willing to do such a horrific thing?
Again, none that I know.
The group says its goodbyes to Father Petrovich and to Ireena, and makes its way two blocks south, to the orphanage.
Lucento makes his way into the orphanage, with Tulip - Barnaby's owl, through whose eyes and ears Barnaby can perceive - to investigate.
The front hallway is woodpaneled and dimly lit. The wooden floors are old and worn and the steps of the main staircase sag with age. A pile of children's shoes lays by the western wall.
The orphanage's main living area features a old couch, a few mismatched stuffed chairs, chests crammed with worn toys, and two small dining tables surrounded by chairs. Three young girls crowd around a dollhouse in the south of the room. An older boy paces the room with a toddler on each hip as he tries to sooth them. Another boy and girl are playing a game of tag and chase each other around the furniture. An older girl sits on the couch and reads aloud to four more gathered toddlers. The room is a den of chaos and noise.
A human woman, likely in her early fifties, approaches Lucento as he stands in the hallway. Her brown hair is up in a tight bun and streaked with gray. Her eyes are edged with wrinkles, probably caused by years of frowning disapproval.
Greetings, traveler, and welcome to Saint Andral's Orphanage. I am headmistress Claudia Belasco. Can I help you?
“Greetings Madam Belasco, I am Lucento, a cleric of the domain of life. In the name of Lethander I thank you for watching over these young flames.” Lucento smiles at the group of children, and gives a subtle wave.
“If there are any sick or ailing among your wards, it’d be my honor to offer my services; free of cost, of course.”
Don’t forget, you have “inspiration.” Which means you can take advantage on one d20 roll. And I won’t give you inspiration again until you use the one you have.
I’m not saying you need it here, but just remember you have it. And it might or might not be a consideration here.
She looks floored. Just as you guys stunned Blinsky earlier this morning, you have now stunned Headmistress Belasco. In fact, your opening line was so on point, for reasons that will be clear enough in a moment, that I will restore you to your inspiration.
She clutches at your elbow. I do not know your Lethander, cleric. But I hope you are here in time. She rushes you into the main room, which I described above, and into a bedroom on the first floor near the back of the first floor.
Barnaby, I believe the range of your telepathic connection is 100 feet. If that's correct, then you realize that Lucento is walking toward the far edge of your range. The building is about 100' feet wide, toward the back, and you don't yet have a sense of how deep it is.
The headmistress leads Lucento into a bedroom that may be near the back of the house.
This bedroom is sparsely furnished. The floors are covered with dirt and an old shovel lies on the ground at the foot of the bed.
A sickly young man sleeps fitfully. He is covered in sweat from fever and has blood mixed bile on his lips. His pallor is yellow tinged and deathly pale.
I do not know what to do for him any longer. He has been slowly getting worse - breath getting shorter, skin turning yellow. I am at a loss. She looks at you expectantly and hopefully.
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Father Petrovich identifies Milivaj's home, if you wish to seek him there: St. Andral's Orphanage. It is quite close.
Remember, Ireena is with you. She can continue to accompany you, or you can discuss her situation with Father Petrovich. Up to you guys.
OK We tell the priest of Ireena's situation and throw in mention of the toymaker's report of the Berdermeister's goon having him make dolls of her.
I agree we should look for the relics. But I also think that if we are going to be moving about this town we probably shouldn't have Ireena with us, it's tough to explain that away if we get close to any one with any sense. would she be safe here?
Oh, and what are these terrors of the night, We know these woods are full of wolves and such, we had a run in with a few. What else is out there?
Ireena, we promised your brother (father? Someone?) that we would get you to safety. This is as close as we can find to that right now, so we have accomplished our task. But, you are a woman full grown, and what you do going forward is up to you. You have proven yourself brave and effective in battle, and surely an honorable companion. I must say that it puts me on edge that someone in this town is fixated on you, but, again, your path is for you to choose. What would you like to do?
Lucento furls his brow, and asks in a hushed voice, “Forgive me for prying, but I think I’m missing something. Is there reason to believe that Ireena might be recognized?”
(Before leaving this temple, Lucento would like to ask the priest for a bit more information about this “Milijav” character.)
This exchange, and related posts, above.
Milijav is a young man. He helps me take care of the temple, but he is also an orphan. He lives at the orphanage, where he also tries to take care of his siblings. He is not a bad teenager, but I believe the challenges of this place have been hard on him.
As for the dangers of the night, you are perhaps new to Barovia. Wolves, yes, but also monstrous wolves. And huge wolves, and wolves that walk like men. Also sometimes, even in the town, the dead walk and we see other horrors as well.
Revenge has moved over next to Ireena and is looking up at her. She looks back down at him, affectionately, and rubs his scalp. Father Petrovich eyes Revenge nervously.
I think I will stay with Father Petrovich, for now, and help him look after his flock. I do not care for this eyepatch, she says.
Barnaby bows to Ireena. As you wish.
On to the orphanage then friends?
Incidentally your reverence, who is it that runs the orphanage, and what do you know of them?
The headmistress is Claudia Belasco. I do believe the children fear her, and she can be quite stern. But I am sure she has their best interests at heart, and she should be able to help you.
How do you intend to approach the orphanage? Walk right in?
That was her brother Ismark, who seems to feature in the prophesy of the old Visanti woman, if we are to believe the Count has singled her out and in fact visited her a couple times. We also heard tales of men who walk the night as wolves in Barovia.
As to how we approach the orphanage, perhaps we have a little discretion, maybe Lucento can go in alone while we wait outside, Barnaby, can your owl accompany him and get word to us if there's trouble
Elder, it seems unlikely that a teen in your employ would seek out the destruction of this safe place. Perhaps someone else is behind the theft and has manipulated your grave digger. Do you have any thoughts on who might want the bones?
“You ask a shrewd question, Fope. My thoughts are like yours. What would Milijov want with the bones? Nothing that I could know. He cares for his foster brothers and sisters. Not for dark powers. Beyond that, I could not guess.”
That is an excellent point Fope, your doubt seams well placed. But, if this fine priest has no other suggestions, it is worth checking out.
Yes Kif, Tulip could ride on Lucento's shoulder and I could use his eyes and ears from within a reasonable distance. This is a fine plan.
Perhaps Lucento could ask to see the boy in reference to his chores at the church given that he is a man of the cloth and can presumably talk the talk.
Priest: does he have any other friends that be clueless, or maybe willing to do such a horrific thing?
I’ll move you on to the orphanage shortly.
Again, none that I know.
The group says its goodbyes to Father Petrovich and to Ireena, and makes its way two blocks south, to the orphanage.
Lucento makes his way into the orphanage, with Tulip - Barnaby's owl, through whose eyes and ears Barnaby can perceive - to investigate.
The front hallway is woodpaneled and dimly lit. The wooden floors are old and worn and the steps of the main staircase sag with age. A pile of children's shoes lays by the western wall.
The orphanage's main living area features a old couch, a few mismatched stuffed chairs, chests crammed with worn toys, and two small dining tables surrounded by chairs. Three young girls crowd around a dollhouse in the south of the room. An older boy paces the room with a toddler on each hip as he tries to sooth them. Another boy and girl are playing a game of tag and chase each other around the furniture. An older girl sits on the couch and reads aloud to four more gathered toddlers. The room is a den of chaos and noise.
A human woman, likely in her early fifties, approaches Lucento as he stands in the hallway. Her brown hair is up in a tight bun and streaked with gray. Her eyes are edged with wrinkles, probably caused by years of frowning disapproval.
Greetings, traveler, and welcome to Saint Andral's Orphanage. I am headmistress Claudia Belasco. Can I help you?
“Greetings Madam Belasco, I am Lucento, a cleric of the domain of life. In the name of Lethander I thank you for watching over these young flames.” Lucento smiles at the group of children, and gives a subtle wave.
“If there are any sick or ailing among your wards, it’d be my honor to offer my services; free of cost, of course.”
Roll a Persuasion check.
Don’t forget, you have “inspiration.” Which means you can take advantage on one d20 roll. And I won’t give you inspiration again until you use the one you have.
I’m not saying you need it here, but just remember you have it. And it might or might not be a consideration here.
Persuasion with inspiration: 17
She looks floored. Just as you guys stunned Blinsky earlier this morning, you have now stunned Headmistress Belasco. In fact, your opening line was so on point, for reasons that will be clear enough in a moment, that I will restore you to your inspiration.
She clutches at your elbow. I do not know your Lethander, cleric. But I hope you are here in time. She rushes you into the main room, which I described above, and into a bedroom on the first floor near the back of the first floor.
Barnaby, I believe the range of your telepathic connection is 100 feet. If that's correct, then you realize that Lucento is walking toward the far edge of your range. The building is about 100' feet wide, toward the back, and you don't yet have a sense of how deep it is.
The headmistress leads Lucento into a bedroom that may be near the back of the house.
This bedroom is sparsely furnished. The floors are covered with dirt and an old shovel lies on the ground at the foot of the bed.
A sickly young man sleeps fitfully. He is covered in sweat from fever and has blood mixed bile on his lips. His pallor is yellow tinged and deathly pale.
I do not know what to do for him any longer. He has been slowly getting worse - breath getting shorter, skin turning yellow. I am at a loss. She looks at you expectantly and hopefully.