Kelvin sits on the bridge, relieving himself off the side and into the bog below. He returns after the genasi is sucked into a void with his hands tucked into his robes, "Oh my, where's our friend? I was really hoping to get some gardening advice from him..." His voice is monotone and sarcastic.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As Kelvin wanders up. "You're a right ray of sunshine, aren't you?" she yawns. "Let's blast these plants into... mulch? And get some rest. I am always really hungry after talking to another plane of existence."
Followed by safe-distance destruction of two shambling mounds and a short rest.
After the rest, as Gargosh (presumably) fumes about the delay, "Button your britches, little man! Here we go. Has anyone seen my horse?"
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Fil shakes his head as he goes over and pets his horse's mane. "No more worries, we are safe." He cheers as Fi blasts the two remaining mounds before he leads his horse back to the rest of the group.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
After making quick work of the remaining mounds, the group pulls off to the side to take a rest. As the group sits down to catch their breath, Klong begins to play the drums. A relaxing goblin melody, fast and intense, with guttural harsh howls to accompany to beat.
Glim begins to wince, and barks at the Goliath, "Don't you have anything more... peaceful?"
"Oooh," says Fionula, rubbing her temples. "That's not restful, big guy."
Klong looks up, surprised. But this is peaceful, he thinks. Klong must play to audience, not audience play to Klong, he thinks wisely
Klong rummages through his bag. He pulls out a lyre. The instrument seems comically small in his oversized hands. It's like a giant holding a child's teacup. Neverthless, Klong begins to play. His enormous, sausage like fingers dance on the strings. Klong closes his eyes and rocks back and forth. The music pours out. It sounds as if angels are dancing with faeries. How could such a misshapen oaf produce this sound?
The notes bring images of glimmering faraway spires, of serene Elven beauty, of diamond palaces and ancient songs. Healing magic washes over the group (additional 1d8 hit points regained).
Glim keeps some distance between himself and the group, paging through his spellbook and practicing some hand gestures, grateful that this music is at least bland enough to ignore.
She doesn't have a frame of reference for "glimmering faraway spires, of serene Elven beauty, of diamond palaces and ancient songs," so the images that go through her mind are... darker. But she rests comfortably, with a small smile on her face. She even throws a scrap of food for Swifty, who eyes it mistrustfully.
Continuing along the road you come across the ruins of what was once a prospering town called Whitebridge. The town appears to have been ravaged by earthquakes and violent storms. Ground is heaved everywhere, and none of the remaining standing structures have roofs. Several townsfolk are grimly attempting to repair what they can. Seeing your group, one worker near the road yells at you:
"Keep going! We've had enough 'help' from adventurers in case you can't tell." and spits in your general direction."
Gargosh gives what seems like an uncharacteristic laugh. "C'mon then, lets be about our business. Beliard and the Halls of the Hunting Axe are still a half-days journey east." and he starts off along the trail east
This post has potentially manipulated dice roll results.
Fionula
"Hold up a sec, guys." She hops off her horse and approaches the guy, touching the gem around her neck and smiling. She surreptitiously casts Friends on herself.
"Hey there, worker man, sir. Can you tell me something about these adventurers? Did they pass through recently? Did they say anything about an axe? How many were there? Fighty sorts, or wizard sorts, or a mix? Anything you can tell me would be really swell." Persuasion (w/Adv): 25
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
This post has potentially manipulated dice roll results.
Fil
Fil is going to approach the man who spat on the ground. "Sir, what was the meaning of that remark? What did these 'adventurers' do that made you so upset?"
Insight - 21
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I have an intelligence of six, I know what I'm doing.
Kelvin shakes his head and stays mounted, ready to continue on, "Only so much we can do. I'm not made for rebuilding whole towns or stopping the ground from flipping itself."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Are you blind? Did you just arrive in the Sword Coast? Some silly ass heroes came upon some cultists but instead of getting competent help, they tried to save the day. End result? Giant frickin elementals smashing our town to crap, insano weather, you name it. Took half the wizards in Waterdeep to sort the mess out."
This post has potentially manipulated dice roll results.
Fionula
She taps the gem at her neck like maybe it's not working. "Uh, okay." She looks at Fil, standing next to her, then back at the guy. "Sorry to bother you. Um. I hope you have a better day!" She'll try to encourage him to have a better attitude: Persuasion 16 ;)
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
She taps the gem at her neck like maybe it's not working. "Uh, okay." She looks at Fil, standing next to her, then back at the guy. "Sorry to bother you. Um. I hope you have a better day!" She'll try to encourage him to have a better attitude: Persuasion 27 ;)
Just imagine if you had failed that first persuasion roll =p
The man kind of gruffly nods at Fi and goes back to cleaning up.
The rest of the day progresses without incident and around 10PM Gargosh beckons you to stop.
"The Halls of the Hunting Axe are close by, about a 1/2 mile from here. We need to find four symbols displayed somewhere within the ruins. These are the key to opening Torhild Flametongue’s tomb! I am not sure exactly where they are but I am positive they are here."
"Let me guess, you also don't know what they look like or what we do with them to open the tomb," Glim says with more than a hint of undisguised exasperation in his voice.
"Klong look around," says the bard. Klong starts to peer around the area. Not finding much (Perception: 9), he turns to the the group. "Maybe you with pets, send to look too?"he asks the various magic-users.
Kelvin sits on the bridge, relieving himself off the side and into the bog below. He returns after the genasi is sucked into a void with his hands tucked into his robes, "Oh my, where's our friend? I was really hoping to get some gardening advice from him..." His voice is monotone and sarcastic.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Fionula
As Kelvin wanders up. "You're a right ray of sunshine, aren't you?" she yawns. "Let's blast these plants into... mulch? And get some rest. I am always really hungry after talking to another plane of existence."
Followed by safe-distance destruction of two shambling mounds and a short rest.
After the rest, as Gargosh (presumably) fumes about the delay, "Button your britches, little man! Here we go. Has anyone seen my horse?"
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Fil shakes his head as he goes over and pets his horse's mane. "No more worries, we are safe." He cheers as Fi blasts the two remaining mounds before he leads his horse back to the rest of the group.
I have an intelligence of six, I know what I'm doing.
After making quick work of the remaining mounds, the group pulls off to the side to take a rest.
As the group sits down to catch their breath, Klong begins to play the drums. A relaxing goblin melody, fast and intense, with guttural harsh howls to accompany to beat.
Glim begins to wince, and barks at the Goliath, "Don't you have anything more... peaceful?"
"Oooh," says Fionula, rubbing her temples. "That's not restful, big guy."
Klong looks up, surprised. But this is peaceful, he thinks.
Klong must play to audience, not audience play to Klong, he thinks wisely
Klong rummages through his bag. He pulls out a lyre. The instrument seems comically small in his oversized hands. It's like a giant holding a child's teacup. Neverthless, Klong begins to play. His enormous, sausage like fingers dance on the strings. Klong closes his eyes and rocks back and forth. The music pours out. It sounds as if angels are dancing with faeries. How could such a misshapen oaf produce this sound?
The notes bring images of glimmering faraway spires, of serene Elven beauty, of diamond palaces and ancient songs. Healing magic washes over the group (additional 1d8 hit points regained).
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Glim keeps some distance between himself and the group, paging through his spellbook and practicing some hand gestures, grateful that this music is at least bland enough to ignore.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Fionula
She doesn't have a frame of reference for "glimmering faraway spires, of serene Elven beauty, of diamond palaces and ancient songs," so the images that go through her mind are... darker. But she rests comfortably, with a small smile on her face. She even throws a scrap of food for Swifty, who eyes it mistrustfully.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Fill smiles as Klong plays, tapping his toes as he goes and rests in the grass.
I have an intelligence of six, I know what I'm doing.
Glim shrugs, "That works for me." He keeps moving, following Gargosh.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Fionula
"Hold up a sec, guys." She hops off her horse and approaches the guy, touching the gem around her neck and smiling. She surreptitiously casts Friends on herself.
"Hey there, worker man, sir. Can you tell me something about these adventurers? Did they pass through recently? Did they say anything about an axe? How many were there? Fighty sorts, or wizard sorts, or a mix? Anything you can tell me would be really swell." Persuasion (w/Adv): 25
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Fil
Fil is going to approach the man who spat on the ground. "Sir, what was the meaning of that remark? What did these 'adventurers' do that made you so upset?"
Insight - 21
I have an intelligence of six, I know what I'm doing.
Kelvin shakes his head and stays mounted, ready to continue on, "Only so much we can do. I'm not made for rebuilding whole towns or stopping the ground from flipping itself."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Are you blind? Did you just arrive in the Sword Coast? Some silly ass heroes came upon some cultists but instead of getting competent help, they tried to save the day. End result? Giant frickin elementals smashing our town to crap, insano weather, you name it. Took half the wizards in Waterdeep to sort the mess out."
Fionula
She taps the gem at her neck like maybe it's not working. "Uh, okay." She looks at Fil, standing next to her, then back at the guy. "Sorry to bother you. Um. I hope you have a better day!" She'll try to encourage him to have a better attitude: Persuasion 16 ;)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Just imagine if you had failed that first persuasion roll =p
Fionula
She shrugs and climbs back up on her horse (who she has named Paste, because he is kind of a light grey color) and is ready to continue.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Fil shrugs and gets back on his horse, eager to continue the journey.
I have an intelligence of six, I know what I'm doing.
"Let me guess, you also don't know what they look like or what we do with them to open the tomb," Glim says with more than a hint of undisguised exasperation in his voice.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
"Klong look around," says the bard. Klong starts to peer around the area. Not finding much (Perception: 9), he turns to the the group.
"Maybe you with pets, send to look too?" he asks the various magic-users.
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus