"Meh. I could use a rest. Durr, Duff, be good lads and go for a jog, that way, and keep going, please" she points the way we all came from. "When you're about an hour away, just remember what exactly happened here, and keep on running will you? You won't need your weapons, they'll just slow you down, so go ahead and leave them here."
Once the dwarves are on their way, she will send Swifty to follow them. After an hour and a half (so half an hour after the [Tooltip Not Found] wears off), she will snap him out of this dimension, then snap him back next to her, and have him report to her if they kept going or not.
In the meantime, she's taking a rest. How long it is is up to the rest of the party.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Duff and Dorf head out at their new friends advice. You can hear them at first, as they are not far off and not even remotely trying to be quiet.
Duff: "Look Dorf! It's a facade built into a bluff. I think I see an opening" Dorf :"Hold Duff, look at the 2 statues. Those are our kin! That is a Dwarven Honor Guard if ever i've seen it. The nerd was right -- this must be Flametongue's tomb! C'mon!"
Duff runs behind, trying to catch up with Dorf.
Swifty tails along, displeased. Swifty can see a dark passage as they enter that descends into staircase and then Swifty is beyond your mind link range.
90 minutes later, returning from her dimension to be beside you Swifty is substantially MORE displeased, and pecks you on the temple. Swifty then describes what was seen before she, and Duff and Dorf, were violently smote.
The stairs open at last into a great hall filled with massive square columns twenty feet thick that rise to a ceiling thirty feet overhead. Stone braziers stand at the intersection of each pathway between the columns. Each column serves as a mausoleum, with an alcove carved into each side, offset so that the alcove takes up only the right-hand half of the facing. The alcoves once held stone effigies of the interred dead. Many of the tombs have been smashed open, revealing the bones of the dead inside. The crumbled and ruined stonework of the broken effigies lies smashed on the floor.
"Well, a lot of good they did. I guess we know it's dangerous in there, but that's not exactly a revelation," Glim says, after finishing a comprehend languages ritual. "Alright, let's get in there. Kelvin, have you refreshed our telepathic bond?"
Fionula swats at her familiar. "This is the gratitude I get after spending an hour calling you back from the dead?"
To Glim, "Well, at least that's two loose ends we don't have to keep thinking about. I told them to run for it, not our fault they decided to plunder the tomb instead."
"Who's going first? I'm gonna give you a little something something," and she waggles her fingers. Just before going in , she will cast Resistance on the lead person. Duration is only a minute, but she can renew it at will. She does not wish to go first. Or second.
"Yeah, yeah, gimme a minute brainy." Kelvin sets to work laying out his spellbook and arcane crystal to renewed the telepathic bond previously in place, "You know stopping every so often to renew this may not be practical soon."
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Just giving everyone a general warning. I can keep this going all day, just don't be surprised if there comes a time you can't hear the voices anymore." Kelvin gives a little smile at the irony of the statement.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"That's the magic, sweetie. Ol' Mortie taught me this years ago for working in teams. Good to know when it's time to cut losses and run without ditching your help."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Alright, shall I go first, or do you want to take the lead, big guy?" Glim says to Klong, clapping him where his back would be if he were gnome-sized, which is to say, the back of his knee.
You creep into the crypt area, following where Duff and Dorf went. The passage continues for 50 feet, darkening. A staircase descends 200 feet. At the bottom, is a 50 foot hallway. There is a severed foot lying near the door, likely belonging to Duff or Dorf
As the severed foot slides back into the crypt chamber you see a bunch of ghouls and ghasts converge on it, competing to eat it. It's hard to count but there are at least 6.
<< Nicely done, Fil >> Fionula says over the mind-link. << Can anyone do anything about the recently living there? I mean, we could keep feeding them, I guess. >>
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
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Fionula
"Meh. I could use a rest. Durr, Duff, be good lads and go for a jog, that way, and keep going, please" she points the way we all came from. "When you're about an hour away, just remember what exactly happened here, and keep on running will you? You won't need your weapons, they'll just slow you down, so go ahead and leave them here."
Once the dwarves are on their way, she will send Swifty to follow them. After an hour and a half (so half an hour after the [Tooltip Not Found] wears off), she will snap him out of this dimension, then snap him back next to her, and have him report to her if they kept going or not.
In the meantime, she's taking a rest. How long it is is up to the rest of the party.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
OoC: Did Swifty see what smote them?
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Nope
"Well, a lot of good they did. I guess we know it's dangerous in there, but that's not exactly a revelation," Glim says, after finishing a comprehend languages ritual. "Alright, let's get in there. Kelvin, have you refreshed our telepathic bond?"
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Fionula swats at her familiar. "This is the gratitude I get after spending an hour calling you back from the dead?"
To Glim, "Well, at least that's two loose ends we don't have to keep thinking about. I told them to run for it, not our fault they decided to plunder the tomb instead."
"Who's going first? I'm gonna give you a little something something," and she waggles her fingers. Just before going in , she will cast Resistance on the lead person. Duration is only a minute, but she can renew it at will. She does not wish to go first. Or second.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
"Yeah, yeah, gimme a minute brainy." Kelvin sets to work laying out his spellbook and arcane crystal to renewed the telepathic bond previously in place, "You know stopping every so often to renew this may not be practical soon."
(Refreshing Rary's Telepathic Bond as a ritual)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"We may not be able to keep it going perpetually, but don't you think it's worth a few extra minutes if we're pausing anyway?"
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
"Just giving everyone a general warning. I can keep this going all day, just don't be surprised if there comes a time you can't hear the voices anymore." Kelvin gives a little smile at the irony of the statement.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Fionula looks up, startled. "Wait, what? You can all hear the voices?"
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
"That's the magic, sweetie. Ol' Mortie taught me this years ago for working in teams. Good to know when it's time to cut losses and run without ditching your help."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Klong nods. "Voice in head good for talk when separated," he explains helpfully to Fionula.
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
"Alright, shall I go first, or do you want to take the lead, big guy?" Glim says to Klong, clapping him where his back would be if he were gnome-sized, which is to say, the back of his knee.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Fionula nods at Klong, "Yes, the voices keep me company, too. I'll go after you two." She will cast Resistance on Klong.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Fil nods in cat form at Fionula, indicating he will go behind her.
I have an intelligence of six, I know what I'm doing.
You creep into the crypt area, following where Duff and Dorf went. The passage continues for 50 feet, darkening. A staircase descends 200 feet. At the bottom, is a 50 foot hallway. There is a severed foot lying near the door, likely belonging to Duff or Dorf
Fil is going to move up to the foot and bat it with his paw until it reaches Duff.
I have an intelligence of six, I know what I'm doing.
Busy work morning, but update coming closer to noon EST
<< Nicely done, Fil >> Fionula says over the mind-link. << Can anyone do anything about the recently living there? I mean, we could keep feeding them, I guess. >>
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.