Glim's fire bolt incinerates the last ghast, leaving a smell that is somehow worse than the living pyre erected outside, as the rotten undead bodies burn and cloud the room with fetid ashes.
With the last ghast burned away, Glim addresses the group telepathically, patting Klong on the back of the knee. "Always satisfying to make the dead a little less un-, isn't it? Onward!"
The room is a collection of columns, in various states of disarray. Each column holds four crypts, and each crypt is hidden behind an alcove that either contains or once contained a stone slab carved with a bas-relief of the dwarf entombed within. Most crypts stand open, their doors and effigies smashed. Only eight crypts remain sealed.
Glim examines the carvings to see if he recognizes any of the dwarves depicted.
History: 17
You manage to recognize one effigy that stands out. It depicts a dwarven king in full regalia clutching a stone scepter with one hand and pointing toward the floor with the other.
"Well this one certainly looks kingly. Wonder if that might be old Flametongue. Pointing at the floor seems a little on the nose though." Glim walks over to the king effigy and examines it and the floor where it is pointing for traps or other hazards.
"But surely the architects would counting on tomb-robbers trying to go where the hand points? Although perhaps you are right; a clever man would put the trap somewhere else, because he would know that only a great fool would reach for what he was given. And surely no great fool would make it this far. But this tomb is of dwarven construction, as everyone knows, and dwarves are used to having people not trust them, so..." Glim looks in the air. After a minute or so, he picks up again, "They would know that anyone who'd made it this far would have had to make it past the undead, which means they'd have to be strong. But they would also know that anyone making it this far would first have to solve the puzzle with the gears, which means they must have studied..."
"I think your examining things a bit too much there, Glim." Kelvin holds a smoldering pipe from the entrance to the room. "I'll just say it before your over-analysis takes us days to get there: People coming in would have to be a myriad of things, but what do all kingly types expect people to do when people meet them?" He makes a puckering, kissing sound followed by an obscene tongue-in-cheek motion, "Ha...Flametongue. Guess he had some...rarified tastes?"
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Well this one certainly looks kingly. Wonder if that might be old Flametongue. Pointing at the floor seems a little on the nose though." Glim walks over to the king effigy and examines it and the floor where it is pointing for traps or other hazards.
Investigation: 24
As you look at it closer, you see that the scepter is actually a distinct piece of stonework, and is removable. The scepter is 2 feet long with a handle 2 inches thick. Inspection of the floor reveals that the 20-foot-square section in front of the crypt is different from the smooth stone found elsewhere in the hall. It consists of ten 20-foot-long, 1-foot-wide stone slabs neatly fitted together. Drilled next to the southernmost slab is a 2-inch wide, 6-inch deep hole.
"But surely the architects would counting on tomb-robbers trying to go where the hand points? Although perhaps you are right; a clever man would put the trap somewhere else, because he would know that only a great fool would reach for what he was given. And surely no great fool would make it this far. But this tomb is of dwarven construction, as everyone knows, and dwarves are used to having people not trust them, so..." Glim looks in the air. After a minute or so, he picks up again, "They would know that anyone who'd made it this far would have had to make it past the undead, which means they'd have to be strong. But they would also know that anyone making it this far would first have to solve the puzzle with the gears, which means they must have studied..."
Glim does not seem to register that Kelvin and Fi are talking to him as he continues to mutter to himself, examining the carving and the floor. As he notices the unusual slabs, he stops suddenly, his face brightening with excitement. "Aha! Never go in against a gnome transmuter when death is on the line! I do believe these may be extremely wide stairs! Now if we can only find the mechanism to lower them..." He glances at the statue and then back at the floor, rubbing his chin, when he notices the removable nature of the scepter, which is just about the same width as a hole in the floor. "Looks a bit heavy for my mage hand... Ah well..."
He reaches to remove the scepter and place the bottom end into the hole in the floor, then backs away.
The scepter budges off the effigy and clanks hard on the ground, too heavy for the Mage Hand. As it does so, a noticeable crack forms in the middle of the 2 foot long scepter.
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Fil is going to ready an action. If a ghost survives, he will pounce on it.
I have an intelligence of six, I know what I'm doing.
With the last ghast burned away, Glim addresses the group telepathically, patting Klong on the back of the knee. "Always satisfying to make the dead a little less un-, isn't it? Onward!"
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Klong nods, and leads the way with his lit shield. (assuming someone has refreshed the light spell)
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
OoC: Yeah, if I didn't post it, Glim would've lit up Klong's shield before entering this whole area.
Glim follows right behind Klong.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
And Fionula follows Glim.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Fil will follow Fionula.
I have an intelligence of six, I know what I'm doing.
The room is a collection of columns, in various states of disarray. Each column holds four crypts, and each crypt is hidden behind an alcove that either contains or once contained a stone slab carved with a bas-relief of the dwarf entombed within. Most crypts stand open, their doors and effigies smashed. Only eight crypts remain sealed.
Glim examines the carvings to see if he recognizes any of the dwarves depicted.
History: 17
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
You manage to recognize one effigy that stands out. It depicts a dwarven king in full regalia clutching a stone scepter with one hand and pointing toward the floor with the other.
"Well this one certainly looks kingly. Wonder if that might be old Flametongue. Pointing at the floor seems a little on the nose though." Glim walks over to the king effigy and examines it and the floor where it is pointing for traps or other hazards.
Investigation: 23
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Fionula does not move. "Maybe he's pointing at the good place to step."
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
"But surely the architects would counting on tomb-robbers trying to go where the hand points? Although perhaps you are right; a clever man would put the trap somewhere else, because he would know that only a great fool would reach for what he was given. And surely no great fool would make it this far. But this tomb is of dwarven construction, as everyone knows, and dwarves are used to having people not trust them, so..." Glim looks in the air. After a minute or so, he picks up again, "They would know that anyone who'd made it this far would have had to make it past the undead, which means they'd have to be strong. But they would also know that anyone making it this far would first have to solve the puzzle with the gears, which means they must have studied..."
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
"I think your examining things a bit too much there, Glim." Kelvin holds a smoldering pipe from the entrance to the room. "I'll just say it before your over-analysis takes us days to get there: People coming in would have to be a myriad of things, but what do all kingly types expect people to do when people meet them?" He makes a puckering, kissing sound followed by an obscene tongue-in-cheek motion, "Ha...Flametongue. Guess he had some...rarified tastes?"
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Fionula smiles. “If I were making this place, all the tiles would be trapped, and I’d just fly over them.”
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Inconcievable!
OOC > I spent a while trying to make a joke about Iocaine powder, but failed. Glad someone took up the task. :)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Glim does not seem to register that Kelvin and Fi are talking to him as he continues to mutter to himself, examining the carving and the floor. As he notices the unusual slabs, he stops suddenly, his face brightening with excitement. "Aha! Never go in against a gnome transmuter when death is on the line! I do believe these may be extremely wide stairs! Now if we can only find the mechanism to lower them..." He glances at the statue and then back at the floor, rubbing his chin, when he notices the removable nature of the scepter, which is just about the same width as a hole in the floor. "Looks a bit heavy for my mage hand... Ah well..."
He reaches to remove the scepter and place the bottom end into the hole in the floor, then backs away.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)