This post has potentially manipulated dice roll results.
Rastin sees Solaris fall and rushes to aid his comrade. (Move around the left side of the rock to E4) With his greatsword drawn he slashes at Ripper hoping to show him the meaning of his name...R.I.P. wolf! (Attack 16) (Damage 12)
Rastin sees Solaris fall and rushes to aid his comrade. (Move around the left side of the rock to E4) With his greatsword drawn he slashes at Ripper hoping to show him the meaning of his name...R.I.P. wolf! (Attack 21) (Damage 9)
"No!"
"Nooo!!!"
"Noooooooooooooo!!!!!!!!!!"
Klarg unleashes a scream as he see's Rastin's blade dive cleanly into his beloved, Ripper. The Wolf cries out in pain, enraged. Blood flows out of Ripper's mouth, his anus, his ears. Incredibly, the wolf continues to engage a now prone Solaris, intent on finishing what it started, despite the pain of metal into flesh. Klarg glares at Rastin, like a mother looking at a foe intending to do harm to her child.
(Ripper hit)
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Dungeon Master Private Game - Lost Mines of Phandelver.
This post has potentially manipulated dice roll results.
Autzen remembers meeting the devil once. It was many years ago and long before he could swing his Greatsword without dropping it. All his life people have accused him of being the devil... the red skin, hair as dark as a raven, and the horns.. the horns. There were days Autzen contemplated self mutilation. But now, in this disgusting cave, with a coward of a goblin swinging his Scimitar at him... well, now it is time for the devil to emerge.
Autzen growls at the attacking Goblin, "Yaf euyty ao wmuz, haf'dd vuy waal". With a pump of his bat-like wings, Autzen rises above, out of the range of the enemy below, and quickly takes stock of the battlefield. He can see the wolf is in dire state, stained red with his own blood, but what of the others, the goblins, Klarg... who is closest to meeting the devil?
Autzen remembers meeting the devil once. It was many years ago and long before he could swing his Greatsword without dropping it. All his life people have accused him of being the devil... the red skin, hair as dark as a raven, and the horns.. the horns. There were days Autzen contemplated self mutilation. But now, in this disgusting cave, with a coward of a goblin swinging his Scimitar at him... well, now it is time for the devil to emerge.
Autzen growls at the attacking Goblin, "Yaf euyty ao wmuz, haf'dd vuy waal". With a pump of his bat-like wings, Autzen rises above, out of the range of the enemy below, and quickly takes stock of the battlefield. He can see the wolf is in dire state, stained red with his own blood, but what of the others, the goblins, Klarg... who is closest to meeting the devil?
Perception: 16
Though young for a Tiefling, Autzen has participated in more bloodshed than he likes to lend on. Playing both sides of the coin, between good and evil, allows opportunity for battle, whether for the light or the dark. Consequently, Autzen has an eye for surveying the battlefield to identify the weak, the broken, and vulnerable.
Autzen makes a mental note that the goblins are unscathed. Though they initially fled, they seem to be getting more composed. What choice do they have? They are surrounded by enemies, and their own leader would likely feed them to the wolves. (Goblins will make saving throw for intimidation to see if they are still scared on their next turn).
The terrifying wolf does not have much left. A glancing blow probably finishes the beast (Ripper has 2 HP). Klarg, with an arrow through his neck and burnt skin from a successful lightning strike still continues to fight, with bloodlust in his eyes. Klarg looks at Rastin, undoubtedly thinking of unspeakable things he hopes to do to him, even if it's his last dying breath (Klarg has 7 HP).
This post has potentially manipulated dice roll results.
Autzen calms his mind and plays out the scenarios. The wolf is mortally wounded, Adolmain should be able to put the dog down momentarily. The goblins are scared, when the next life is taken, it is likely the goblins will flee, or attempt to. It is Klarg, neck flayed and gushing blood, but still incredibly dangerous... it is he, who poses the greatest threat to the party.
In a seamless motion, Autzen nocks an arrow into his Longbow and takes aim at Klarg's forehead. In a hushed whisper he utters an ancient Infernal word "ulweurizual", or "inspiration"... and lets his arrow fly
Klarg's revenge will need to occur in the afterlife, courtesy of Autzen's arrow to the head. Klarg slumps over in his makeshift throne, two arrows in his dead corpse, smoldering.
(Klarg dead. Josh could have rolled extra damage due to natural 20 which = critical hit. No need though.)
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Dungeon Master Private Game - Lost Mines of Phandelver.
This post has potentially manipulated dice roll results.
Autzen takes no joy, nor feels any sorrow, in taking life. There is a job to be done and money to be had in this moment.... although at this moment his focus is on the wound inflicted upon him. Summoning his training as a fighter he draws upon his healing stamina.
This post has potentially manipulated dice roll results.
Adolmain hoped to be the one to send Klarg to the afterlife, but it was not his role today as he was imbued with the powers of an angel of protection he knows he must help Solaris. as there are two goblins pissing themselves trying to find a way out of the carnage before them. Adolmain utters the words to call fire from the heavens themselves sacred flame and air above the wolf seems to tear open a hole to heaven itself and wonderus and celestial flames descend upon the wolf. Attack:20 Damage:7 if attack misses roll for Favored by the Gods6
Solaris takes this moment to stand up and secure the rope uttering the command “Ablatisque Testiculis” To get the rope to secure goblin 2 as Solaris figures a rope that strong wrapped around a goblin a couple hundred times and knotted would be nearly impossible to break out.
Adolmain hoped to be the one to send Klarg to the afterlife, but it was not his role today as he was imbued with the powers of an angel of protection he knows he must help Solaris. as there are two goblins pissing themselves trying to find a way out of the carnage before them. Adolmain utters the words to call fire from the heavens themselves sacred flame and air above the wolf seems to tear open a hole to heaven itself and wonderus and celestial flames descend upon the wolf. Attack:20 Damage:7 if attack misses roll for Favored by the Gods6
Ripper explodes in a fiery fire, and begins to smolder like his master, dead.
(Hit, Ripper done)
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Dungeon Master Private Game - Lost Mines of Phandelver.
Solaris takes this moment to stand up and secure the rope uttering the command “Ablatisque Testiculis” To get the rope to secure goblin 2 as Solaris figures a rope that strong wrapped around a goblin a couple hundred times and knotted would be nearly impossible to break out.
The magical rope unwinds itself from the the gigantic morningstar that once belonged to Klarg. Like a snake, the rope begins to slither towards Goblin 2…..
(OOC: Ok on the rope some basic rules based on my reading of its description. Un-winding, knotting up, or attaching to something is typically a bonus action after a move action. The rope can move 10 feet per turn. If you are giving instructions to the rope that will constitute an action or a bonus action for your character using it (you recite the magical words), however, the rope itself will have its own move action (e.g., moving ten feet), regular action (e.g., tying someone up) and bonus action (attaching, unwinding, etc. If you disagree with this approach let me know but just interpreting the description and trying to ensure some balance so the rope doesn't break the game. I may tweak further (but any new revisions to mechanics will be applied on a prospective basis).
This post has potentially manipulated dice roll results.
(Goblin intimidation saving throw (DC 15): 5 )
The goblin looks in terror as he see's Ripper explode in fire and Klarg slumped over, blood oozing out of the arrows stuck to his body. Out-numbered by a flying devil, a dragon humanoid, and more, the goblin begins to panic. He turns around and sees a rope begin to head towards him.
He shrieks like a child, grabs his scimitar and attacks the rope. "Stay away from me!!!!!!" he yells as his slashes at the rope
(Attack roll (with disadvantage due to failing saving throw): 5 ; Damage if hit: 6 )
The rope recoils as if it has a life of its own, causing the Goblin's scimitar to miss.
Frustrated and panicked, the goblin darts to the scattered supplies to the south of the room and attempts to hide.
(Bonus Action: Hide, DC 15, Roll (with disadvantage): 7 )
The goblin's feeble attempt to hide is pathetic, as all the party members see him (I7) crouching like a scared child.
This post has potentially manipulated dice roll results.
(Goblin 1 intimidation save throw DC 15: 13 )
Goblin 1 looks up at Autzen, cowered in fear as he eyes a flying devil raining down death on the goblins. "The gods have come here to punish us!" he screams. "Run for your life!". He darts under the hovering Autzen and dives down the hole to the kennel, without a rope….
"Aaaaaaaaaaaaaaaaaaargh!!!!!!!!!" you hear the goblin scream, followed by a loud and unnatural *CRUNCH* which the party recognizes as a body hitting the ground……hard.
(Damage from 30 foot fall: 12)
(OOC: Goblin 1 is in the kennel, either dead or fleeing. I do want to mention my approach to intimidation and fleeing. I feel like most GMs don't realistically handle outnumbered or scared NPCs very well (they all fight to the death, which is unrealistic IMHO). You can make overt intimidation actions (which require a roll on your part and a saving throw by the NPC if successful). I'll also from time to time add a DC challenge to the NPCs, requiring an intimidation saving throw if I think the circumstances warrant it (e.g., a NPC is hopelessly outnumbered and/or its teammates are dead). Just wanted to give you a summary of my approach).
(OOC Tiefling Flight - Ok, so I've done some research on Autzen's flight mechanic. Unfortunately, 5E source materials do not give much information about it. Consequently, there are a lot of secondary authorities on the subject (i.e., message boards and D&D focused websites) who have commented that the ability is somewhat broken, in that it is overpowered and not much guidance from the 5E manuals. In fact, Tiefling flight is not allowed in the Adventurers League, which is a quasi pro-D&D league due to game breaking mechanics, i.e., makes the character too powerful, especially considering the Tiefling gets it at lvl 1.
Consequently, I'm going to put some home brew rules around it so it doesn't make every encounter too easy since Autzen can just fly above everyone and shoot people at will. My proposal:
- Autzen can only "hover" for 1 turn (some DMs banned hovering for attacks but I thought that was overly harsh and not realistic), and it require an action (movement or regular) if used in combat. He can only do an attack if hovering. After hovering, he can use a bonus action if available to him, if, for example, he moves 30 feet, hovers, and has a bonus action available. He can also attack if he uses his hover as a movement move. After his hover, he either has to land or fly (per his movement allowance) on his next turn.
- Autzen will need to be hovering to attack.
- Folding his wings so they aren't overly visible or unfolding requires an action (move, regular or bonus). Of course he can just keep his wings out all the time, but there could be scenarios where he might want to keep them hidden.
— Range attacks by Autzen will count how far he is in the air. So if he is 30 feet above and trying to hit a NPC that is 30 feet in front of him, that will count as a 60 foot range attack. It also works the other way if a NPC is attacking Autzen if he's in the air.
- He can't be more than five feet above a NPC's head on the ground for a melee attack.
- Autzen can take flight (take off and land) only twice between long rests.
- Autzen can fly for one hour each day. Goes up 1 hour per level.
Though I have the right to make this rule without comment, I'll take feedback via our group text and make a final ruling before the next combat encounter.)
Rastin is incredibly relieved that Klarg did not have the opportunity to exact revenge on him for fatally wounding his pet."Good work gentlemen! I see our goblin 'friend' is playing hide and go seek. Fortunately, I believe our rope will reach him shortly and then we should have ample opportunity to learn what he knows. Autzen, would you be willing to check on the fate of our other goblin 'friend'? Given the sound he made when he crash landed, I'm expecting you will find a corpse, but if we are able to bring him back up here and revive him, I bet he would talk readily." Rastin thinks to himself, I bet Autzen can't fly around like that forever, but while he's still got the energy (and freedom ;-)) to fly, it's best to take advantage of it. "Adolmain, if you will allow me, I will heal that nasty wound before it has the chance to get infected." (Lay on Hands to restore 4 HP).
(OOC Tiefling Flight - Ok, so I've done some research on Autzen's flight mechanic. Unfortunately, 5E source materials do not give much information about it. Consequently, there are a lot of secondary authorities on the subject (i.e., message boards and D&D focused websites) who have commented that the ability is somewhat broken, in that it is overpowered and not much guidance from the 5E manuals. In fact, Tiefling flight is not allowed in the Adventurers League, which is a quasi pro-D&D league due to game breaking mechanics, i.e., makes the character too powerful, especially considering the Tiefling gets it at lvl 1.
Consequently, I'm going to put some home brew rules around it so it doesn't make every encounter too easy since Autzen can just fly above everyone and shoot people at will. My proposal:
- Autzen can only "hover" for 1 turn (some DMs banned hovering for attacks but I thought that was overly harsh and not realistic), and it require an action (movement or regular) if used in combat. He can only do an attack if hovering. After hovering, he can use a bonus action if available to him, if, for example, he moves 30 feet, hovers, and has a bonus action available. He can also attack if he uses his hover as a movement move. After his hover, he either has to land or fly (per his movement allowance) on his next turn. So if I only get to "hover" for 1 turn, then it would put me right back down and exposed to a non-ranged attack. Is that how I read this?
- Autzen will need to be hovering to attack. As opposed to attacking while dive bombing?
- Folding his wings so they aren't overly visible or unfolding requires an action (move, regular or bonus). Of course he can just keep his wings out all the time, but there could be scenarios where he might want to keep them hidden. Can't say I love this.... I don't have to take my legs out to walk.. this seem very discriminatory to people of flight.
— Range attacks by Autzen will count how far he is in the air. So if he is 30 feet above and trying to hit a NPC that is 30 feet in front of him, that will count as a 60 foot range attack. It also works the other way if a NPC is attacking Autzen if he's in the air. I'm assuming you won't just double the distance, as the height of my position needs to factor into the calculation... measuring the distance from my location and the angle of elevation . The tangent of the angle is my elevation divided by the distance from the bad guy.
- He can't be more than five feet above a NPC's head on the ground for a melee attack. Seems fair
- Autzen can take flight (take off and land) only twice between long rests. Don't love this either, but okay
- Autzen can fly for one hour each day. Goes up 1 hour per level. Seems fair
Though I have the right to make this rule without comment, I'll take feedback via our group text and make a final ruling before the next combat encounter.)
Similar to the incremental increase to flight time, I would hope as I level you be open to other increases as well.
This post has potentially manipulated dice roll results.
"Be happy to, Rastin"
Looking for any signs of life, Autzen peers down the shaft they had just ascended. He's eager to capture on of these goblins, there is certainly untold treasure... and traps... still to be found in these caves.
Perception: 18
Rollback Post to RevisionRollBack
Autzen the Arid of House Knight LVL 3 || Tiefling || Fighter "You may beat me, but you will have to bleed to do it"
(OOC Tiefling Flight - Ok, so I've done some research on Autzen's flight mechanic. Unfortunately, 5E source materials do not give much information about it. Consequently, there are a lot of secondary authorities on the subject (i.e., message boards and D&D focused websites) who have commented that the ability is somewhat broken, in that it is overpowered and not much guidance from the 5E manuals. In fact, Tiefling flight is not allowed in the Adventurers League, which is a quasi pro-D&D league due to game breaking mechanics, i.e., makes the character too powerful, especially considering the Tiefling gets it at lvl 1.
Consequently, I'm going to put some home brew rules around it so it doesn't make every encounter too easy since Autzen can just fly above everyone and shoot people at will. My proposal:
- Autzen can only "hover" for 1 turn (some DMs banned hovering for attacks but I thought that was overly harsh and not realistic), and it require an action (movement or regular) if used in combat. He can only do an attack if hovering. After hovering, he can use a bonus action if available to him, if, for example, he moves 30 feet, hovers, and has a bonus action available. He can also attack if he uses his hover as a movement move. After his hover, he either has to land or fly (per his movement allowance) on his next turn. So if I only get to "hover" for 1 turn, then it would put me right back down and exposed to a non-ranged attack. Is that how I read this?
No, after a hover you can either (1) fly as movement, (2) attack, (3) land (if within your movement range). Can't hover for two consecutive actions (you can maintain hover on your next turn as a move or regular action of course).
- Autzen will need to be hovering to attack. As opposed to attacking while dive bombing?
This is aimed at cutting back the effectiveness of flight attacks for game balance reasons. Many GMs (and adventurers league) simply don't allow flying while attacking. Also, trying to add some realism. You are lvl 1 and for you to be able to instantly fly around like Superman bombing on people doesn't quite seem realistic. You need to learn to fly, and as you get more experience (i.e., lvl up) you'll have a little more flexibility (staying in flight longer).
- Folding his wings so they aren't overly visible or unfolding requires an action (move, regular or bonus). Of course he can just keep his wings out all the time, but there could be scenarios where he might want to keep them hidden. Can't say I love this.... I don't have to take my legs out to walk.. this seem very discriminatory to people of flight.
I can get rid of this. Folding or expanding your wings can be an immediate action not requiring an action. There will be instances where your wings may alarm people so just FYI….
— Range attacks by Autzen will count how far he is in the air. So if he is 30 feet above and trying to hit a NPC that is 30 feet in front of him, that will count as a 60 foot range attack. It also works the other way if a NPC is attacking Autzen if he's in the air. I'm assuming you won't just double the distance, as the height of my position needs to factor into the calculation... measuring the distance from my location and the angle of elevation . The tangent of the angle is my elevation divided by the distance from the bad guy.
Not doubling the distance. Just adding your elevation to your range calculations. It isn't perfect and just keeping it simple.
- He can't be more than five feet above a NPC's head on the ground for a melee attack. Seems fair
- Autzen can take flight (take off and land) only twice between long rests. Don't love this either, but okay
- Autzen can fly for one hour each day. Goes up 1 hour per level. Seems fair
Though I have the right to make this rule without comment, I'll take feedback via our group text and make a final ruling before the next combat encounter.)
Similar to the incremental increase to flight time, I would hope as I level you be open to other increases as well.
Comments inline above. Keep in mind this "nerf" so to speak is to enhance gameplay and make it more realistic. If Autzen can simply fly above everyone and kill everyone in sight, the game probably won't be very challenging. Also, using your wings and attack effectively should take skill and practice, so putting some parameters to add realism (limited amount of times you can fly, being able to fly longer as you lvl up, etc.).
Rastin sees Solaris fall and rushes to aid his comrade. (Move around the left side of the rock to E4) With his greatsword drawn he slashes at Ripper hoping to show him the meaning of his name...R.I.P. wolf! (Attack 16) (Damage 12)
"No!"
"Nooo!!!"
"Noooooooooooooo!!!!!!!!!!"
Klarg unleashes a scream as he see's Rastin's blade dive cleanly into his beloved, Ripper. The Wolf cries out in pain, enraged. Blood flows out of Ripper's mouth, his anus, his ears. Incredibly, the wolf continues to engage a now prone Solaris, intent on finishing what it started, despite the pain of metal into flesh. Klarg glares at Rastin, like a mother looking at a foe intending to do harm to her child.
(Ripper hit)
Dungeon Master Private Game - Lost Mines of Phandelver.
Autzen remembers meeting the devil once. It was many years ago and long before he could swing his Greatsword without dropping it. All his life people have accused him of being the devil... the red skin, hair as dark as a raven, and the horns.. the horns. There were days Autzen contemplated self mutilation. But now, in this disgusting cave, with a coward of a goblin swinging his Scimitar at him... well, now it is time for the devil to emerge.
Autzen growls at the attacking Goblin, "Yaf euyty ao wmuz, haf'dd vuy waal". With a pump of his bat-like wings, Autzen rises above, out of the range of the enemy below, and quickly takes stock of the battlefield. He can see the wolf is in dire state, stained red with his own blood, but what of the others, the goblins, Klarg... who is closest to meeting the devil?
Perception: 8
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
Though young for a Tiefling, Autzen has participated in more bloodshed than he likes to lend on. Playing both sides of the coin, between good and evil, allows opportunity for battle, whether for the light or the dark. Consequently, Autzen has an eye for surveying the battlefield to identify the weak, the broken, and vulnerable.
Autzen makes a mental note that the goblins are unscathed. Though they initially fled, they seem to be getting more composed. What choice do they have? They are surrounded by enemies, and their own leader would likely feed them to the wolves. (Goblins will make saving throw for intimidation to see if they are still scared on their next turn).
The terrifying wolf does not have much left. A glancing blow probably finishes the beast (Ripper has 2 HP). Klarg, with an arrow through his neck and burnt skin from a successful lightning strike still continues to fight, with bloodlust in his eyes. Klarg looks at Rastin, undoubtedly thinking of unspeakable things he hopes to do to him, even if it's his last dying breath (Klarg has 7 HP).
(Perception check/challenge successful).
Dungeon Master Private Game - Lost Mines of Phandelver.
Autzen calms his mind and plays out the scenarios. The wolf is mortally wounded, Adolmain should be able to put the dog down momentarily. The goblins are scared, when the next life is taken, it is likely the goblins will flee, or attempt to. It is Klarg, neck flayed and gushing blood, but still incredibly dangerous... it is he, who poses the greatest threat to the party.
In a seamless motion, Autzen nocks an arrow into his Longbow and takes aim at Klarg's forehead. In a hushed whisper he utters an ancient Infernal word "ulweurizual", or "inspiration"... and lets his arrow fly
Attack: 10
Damage: 5
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
Klarg's revenge will need to occur in the afterlife, courtesy of Autzen's arrow to the head. Klarg slumps over in his makeshift throne, two arrows in his dead corpse, smoldering.
(Klarg dead. Josh could have rolled extra damage due to natural 20 which = critical hit. No need though.)
Dungeon Master Private Game - Lost Mines of Phandelver.
Autzen takes no joy, nor feels any sorrow, in taking life. There is a job to be done and money to be had in this moment.... although at this moment his focus is on the wound inflicted upon him. Summoning his training as a fighter he draws upon his healing stamina.
Second Wind (Bonus Action): 10
(HP from 8 back to full health at 12)
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
Adolmain hoped to be the one to send Klarg to the afterlife, but it was not his role today as he was imbued with the powers of an angel of protection he knows he must help Solaris. as there are two goblins pissing themselves trying to find a way out of the carnage before them. Adolmain utters the words to call fire from the heavens themselves sacred flame and air above the wolf seems to tear open a hole to heaven itself and wonderus and celestial flames descend upon the wolf. Attack:20 Damage:7 if attack misses roll for Favored by the Gods 6
Solaris takes this moment to stand up and secure the rope uttering the command “Ablatisque Testiculis” To get the rope to secure goblin 2 as Solaris figures a rope that strong wrapped around a goblin a couple hundred times and knotted would be nearly impossible to break out.
Ripper explodes in a fiery fire, and begins to smolder like his master, dead.
(Hit, Ripper done)
Dungeon Master Private Game - Lost Mines of Phandelver.
The magical rope unwinds itself from the the gigantic morningstar that once belonged to Klarg. Like a snake, the rope begins to slither towards Goblin 2…..
(OOC: Ok on the rope some basic rules based on my reading of its description. Un-winding, knotting up, or attaching to something is typically a bonus action after a move action. The rope can move 10 feet per turn. If you are giving instructions to the rope that will constitute an action or a bonus action for your character using it (you recite the magical words), however, the rope itself will have its own move action (e.g., moving ten feet), regular action (e.g., tying someone up) and bonus action (attaching, unwinding, etc. If you disagree with this approach let me know but just interpreting the description and trying to ensure some balance so the rope doesn't break the game. I may tweak further (but any new revisions to mechanics will be applied on a prospective basis).
Dungeon Master Private Game - Lost Mines of Phandelver.
(Goblin intimidation saving throw (DC 15): 5 )
The goblin looks in terror as he see's Ripper explode in fire and Klarg slumped over, blood oozing out of the arrows stuck to his body. Out-numbered by a flying devil, a dragon humanoid, and more, the goblin begins to panic. He turns around and sees a rope begin to head towards him.
He shrieks like a child, grabs his scimitar and attacks the rope. "Stay away from me!!!!!!" he yells as his slashes at the rope
(Attack roll (with disadvantage due to failing saving throw): 5 ; Damage if hit: 6 )
The rope recoils as if it has a life of its own, causing the Goblin's scimitar to miss.
Frustrated and panicked, the goblin darts to the scattered supplies to the south of the room and attempts to hide.
(Bonus Action: Hide, DC 15, Roll (with disadvantage): 7 )
The goblin's feeble attempt to hide is pathetic, as all the party members see him (I7) crouching like a scared child.
Dungeon Master Private Game - Lost Mines of Phandelver.
(Goblin 1 intimidation save throw DC 15: 13 )
Goblin 1 looks up at Autzen, cowered in fear as he eyes a flying devil raining down death on the goblins. "The gods have come here to punish us!" he screams. "Run for your life!". He darts under the hovering Autzen and dives down the hole to the kennel, without a rope….
"Aaaaaaaaaaaaaaaaaaargh!!!!!!!!!" you hear the goblin scream, followed by a loud and unnatural *CRUNCH* which the party recognizes as a body hitting the ground……hard.
(Damage from 30 foot fall: 12)
(OOC: Goblin 1 is in the kennel, either dead or fleeing. I do want to mention my approach to intimidation and fleeing. I feel like most GMs don't realistically handle outnumbered or scared NPCs very well (they all fight to the death, which is unrealistic IMHO). You can make overt intimidation actions (which require a roll on your part and a saving throw by the NPC if successful). I'll also from time to time add a DC challenge to the NPCs, requiring an intimidation saving throw if I think the circumstances warrant it (e.g., a NPC is hopelessly outnumbered and/or its teammates are dead). Just wanted to give you a summary of my approach).
Dungeon Master Private Game - Lost Mines of Phandelver.
(Updated Map)
Dungeon Master Private Game - Lost Mines of Phandelver.
The scared goblin in the corner:
Dungeon Master Private Game - Lost Mines of Phandelver.
(OOC Tiefling Flight - Ok, so I've done some research on Autzen's flight mechanic. Unfortunately, 5E source materials do not give much information about it. Consequently, there are a lot of secondary authorities on the subject (i.e., message boards and D&D focused websites) who have commented that the ability is somewhat broken, in that it is overpowered and not much guidance from the 5E manuals. In fact, Tiefling flight is not allowed in the Adventurers League, which is a quasi pro-D&D league due to game breaking mechanics, i.e., makes the character too powerful, especially considering the Tiefling gets it at lvl 1.
Consequently, I'm going to put some home brew rules around it so it doesn't make every encounter too easy since Autzen can just fly above everyone and shoot people at will. My proposal:
- Autzen can only "hover" for 1 turn (some DMs banned hovering for attacks but I thought that was overly harsh and not realistic), and it require an action (movement or regular) if used in combat. He can only do an attack if hovering. After hovering, he can use a bonus action if available to him, if, for example, he moves 30 feet, hovers, and has a bonus action available. He can also attack if he uses his hover as a movement move. After his hover, he either has to land or fly (per his movement allowance) on his next turn.
- Autzen will need to be hovering to attack.
- Folding his wings so they aren't overly visible or unfolding requires an action (move, regular or bonus). Of course he can just keep his wings out all the time, but there could be scenarios where he might want to keep them hidden.
— Range attacks by Autzen will count how far he is in the air. So if he is 30 feet above and trying to hit a NPC that is 30 feet in front of him, that will count as a 60 foot range attack. It also works the other way if a NPC is attacking Autzen if he's in the air.
- He can't be more than five feet above a NPC's head on the ground for a melee attack.
- Autzen can take flight (take off and land) only twice between long rests.
- Autzen can fly for one hour each day. Goes up 1 hour per level.
Though I have the right to make this rule without comment, I'll take feedback via our group text and make a final ruling before the next combat encounter.)
Some relevant links:
fly Spell
Flying Creatures and Falling: From Xanathar's Guide to Everything
Dungeon Master Private Game - Lost Mines of Phandelver.
Rastin is incredibly relieved that Klarg did not have the opportunity to exact revenge on him for fatally wounding his pet. "Good work gentlemen! I see our goblin 'friend' is playing hide and go seek. Fortunately, I believe our rope will reach him shortly and then we should have ample opportunity to learn what he knows. Autzen, would you be willing to check on the fate of our other goblin 'friend'? Given the sound he made when he crash landed, I'm expecting you will find a corpse, but if we are able to bring him back up here and revive him, I bet he would talk readily." Rastin thinks to himself, I bet Autzen can't fly around like that forever, but while he's still got the energy (and freedom ;-)) to fly, it's best to take advantage of it. "Adolmain, if you will allow me, I will heal that nasty wound before it has the chance to get infected." (Lay on Hands to restore 4 HP).
Thoughts in line above
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
"Be happy to, Rastin"
Looking for any signs of life, Autzen peers down the shaft they had just ascended. He's eager to capture on of these goblins, there is certainly untold treasure... and traps... still to be found in these caves.
Perception: 18
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
Comments inline above. Keep in mind this "nerf" so to speak is to enhance gameplay and make it more realistic. If Autzen can simply fly above everyone and kill everyone in sight, the game probably won't be very challenging. Also, using your wings and attack effectively should take skill and practice, so putting some parameters to add realism (limited amount of times you can fly, being able to fly longer as you lvl up, etc.).
Dungeon Master Private Game - Lost Mines of Phandelver.