As Krodmad is digging through pockets with his magical hand, Hymir starts talking about burning the corpses because they might be zombies. Fjolnir shoots one right through one eye as target practice, and a puff of dust rises from the corpse as its head is jolted by the blow. The corpses start groaning and slowly ambling to their feet. You've stirred up zombies!
The brown circles are tables and the brown line is the bar. The bar will take an acrobatics check of 12 to successfully jump over. If you fail the check, you land prone on the opposite side, needing to use half of your movement to stand up (Not that there's a lot of need for movement in here, but whatever). The only way to not have to do this is by going through the open portion against the North wall, where the zombie is guarding. The tables are crumbled and count as difficult terrain. There's a zombie under one of the tables.
Az Emberi steps against the West wall by the bar and readies some magic stones to throw. The dust cloud looks more like ash. Fjolnir is minorly healed.
Dirk is up!
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
Dirk pierces the zombie and rattles ashen dust off its skin. Dirk, Hymir and Krodmad, make a CON saving throw, DC 10. On Success, you shake/fight through the ash cloud, nothing happens. On failure, The ashes get in your lungs. Through the coughing fit, you have disadvantage on all attacks, saves, and checks for 1 minute, but you can make another saving throw to try and shake it and the end of each of your turns.
The zombies complete their painstakingly slow rise to their feet. The one behind the bar swings an arm at Dirk: Attack: 4 Damage: 3
The one in the top right corner moves toward Krodmad and clumsily swings: Attack: 4 Damage: 4
Both of them horribly miss.
The two in the bottom right move toward Az Emberi and Fjolnir, but the lower one doesn't make it over the broken table with its slow movement. One makes it to Az and attacks: Attack: 18 Damage: 7 and manages to land a decent blow.
Az Emberi
17- Dirk
16- Ash Zombie #1 (behind bar) Taken 10 damage
#2 (Top wall) Taken 10 damage (Double dice, not damage bonuses on crits)
#3 Undamaged
#4 Undamaged
9- Hymir & Krodmad
8- Absinthe & Fjolnir
Hymir, Krodmad, Absinthe and Fjolnir are up. Fjolnir, you can keep your turn the same if you'd like, but you would now have disadvantage on each of those attacks due to a zombie being within 5ft of you. You also have the option of moving backwards out the door to be in position to hit them both, but the one in melee would get an attack of opportunity on you, and the other would have partial cover from the doorway, which would grant it a +2 AC. Your call.
This post has potentially manipulated dice roll results.
CON Save 2
Krodmad ducks past the zombie by the bar, and attempts to jump over the bar before making his attack. Rogue Cunning Action to Disengage as bonus action, Acrobatics 14
Krodmad springs back up like a jack in a box, with bow in hand and arrow ready to fly at zombie at end of bar. Attack 16 Disadvantage 10 Damage 8 + Sneak Attack 8 (15 damage from prior to edit)
This post has potentially manipulated dice roll results.
Hymir hacks up a lung, tries to duck out of the way of a couple zombie flails, Attack: 19 Damage: 4 Attack: 12 Damage: 5, taking 12 total damage, and falters in an attack on the NE zombie, sending the bolt harmlessly into the wall. But at least he catches his breath once he's clear of the ash cloud, ready to make his next round better.
Krodmad ducks out of the way of the ash puff, which is easy because he's so low to the ground. Then he clambers over the bar which is a little taller than he is, and lands flat on the ground behind it. But he still manages to shoot a zombie in the face point blank. 19 The arrow goes through its skull and it slumps to the ground, any un-life it had now gone.
Fjolnir Backs away out through the door since the zombie next to him was busy with slapping Hymir, and fires an arrow at both zombies there. Both arrows hit! Puffs of ash rise off of each one, and Az Emberi and Krodmad must now make a CON save, DC 10, or suffer the Ash Puff!
Krodmad ducks under the effects of the ash cloud again, holding his breath until it settles.
Absinthe takes Fjolnir's place in the room and swings with his not so trusty yklwa, and the zombie doesn't notice. However, the judo (whatever that is) chop to the neck hits some rotting muscle, snapping it and giving the zombie even more tilt than previously.
21- Az Emberi
17- Dirk (Suffering from ash puff)
16- Ash Zombie #1 (behind bar) Dead
#2 (Top wall) Taken 10 damage
#3 Taken 12 damage, looks... more damaged than the others.
#4 Taken 5 damage
9- Hymir & Krodmad
8- Absinthe & Fjolnir
Az Emberi and Dirk are up. Remember Dirk, you have disadvantage on all your rolls, do to hacking up ash.
Initiative 9
Fjolnir looks over at Dirk across the room... "...are you wheezing?" Initiative: 8
Initiative21
17 Initiative
Rainbow....... Mooo....
As Krodmad is digging through pockets with his magical hand, Hymir starts talking about burning the corpses because they might be zombies. Fjolnir shoots one right through one eye as target practice, and a puff of dust rises from the corpse as its head is jolted by the blow. The corpses start groaning and slowly ambling to their feet. You've stirred up zombies!
The brown circles are tables and the brown line is the bar. The bar will take an acrobatics check of 12 to successfully jump over. If you fail the check, you land prone on the opposite side, needing to use half of your movement to stand up (Not that there's a lot of need for movement in here, but whatever). The only way to not have to do this is by going through the open portion against the North wall, where the zombie is guarding. The tables are crumbled and count as difficult terrain. There's a zombie under one of the tables.
21- Az Emberi
17- Dirk
16- Zombies
9- Hymir & Krodmad
8- Absinthe & Fjolnir
-We are all just one failed saving throw away from someone else's fantasy...
I step north of fjolnir cast cute wouns on fjolnir 4
Ba magic stones
Perception on the cloud of dust if I can 24
"Good idea with the just in case!" (Not sarcasm, Absinthe is glad you startled them.)
Initiative: 8
Az Emberi steps against the West wall by the bar and readies some magic stones to throw. The dust cloud looks more like ash. Fjolnir is minorly healed.
Dirk is up!
-We are all just one failed saving throw away from someone else's fantasy...
Attack: 14 Damage: 5Rapier strike the one guarding my entrance into the room if possible. 2ND CHANCE ADVANTAGE ROOOOOOOLLLL! 22
Rainbow....... Mooo....
Dirk pierces the zombie and rattles ashen dust off its skin. Dirk, Hymir and Krodmad, make a CON saving throw, DC 10. On Success, you shake/fight through the ash cloud, nothing happens. On failure, The ashes get in your lungs. Through the coughing fit, you have disadvantage on all attacks, saves, and checks for 1 minute, but you can make another saving throw to try and shake it and the end of each of your turns.
The zombies complete their painstakingly slow rise to their feet. The one behind the bar swings an arm at Dirk: Attack: 4 Damage: 3
The one in the top right corner moves toward Krodmad and clumsily swings: Attack: 4 Damage: 4
Both of them horribly miss.
The two in the bottom right move toward Az Emberi and Fjolnir, but the lower one doesn't make it over the broken table with its slow movement. One makes it to Az and attacks: Attack: 18 Damage: 7 and manages to land a decent blow.
Az Emberi
17- Dirk
16- Ash Zombie #1 (behind bar) Taken 10 damage
#2 (Top wall) Taken 10 damage (Double dice, not damage bonuses on crits)
#3 Undamaged
#4 Undamaged
9- Hymir & Krodmad
8- Absinthe & Fjolnir
Hymir, Krodmad, Absinthe and Fjolnir are up. Fjolnir, you can keep your turn the same if you'd like, but you would now have disadvantage on each of those attacks due to a zombie being within 5ft of you. You also have the option of moving backwards out the door to be in position to hit them both, but the one in melee would get an attack of opportunity on you, and the other would have partial cover from the doorway, which would grant it a +2 AC. Your call.
-We are all just one failed saving throw away from someone else's fantasy...
Con save 4
I go 10 ft west and cast firebolt on zombie #2
Hit with disadvantage 7
Damage 9
Con save with disadvantage 17
The 2 zombies get opportunity attacks and if any of them hit my AC of 16 I'll cast shield making my AC 21
Chronomancy!!!
CON Save 2
Krodmad ducks past the zombie by the bar, and attempts to jump over the bar before making his attack. Rogue Cunning Action to Disengage as bonus action, Acrobatics 14
9 Saving the constitution, for AMERICA!
Rainbow....... Mooo....
Krodmad springs back up like a jack in a box, with bow in hand and arrow ready to fly at zombie at end of bar. Attack 16 Disadvantage 10 Damage 8 + Sneak Attack 8 (15 damage from prior to edit)
Hymir hacks up a lung, tries to duck out of the way of a couple zombie flails, Attack: 19 Damage: 4 Attack: 12 Damage: 5, taking 12 total damage, and falters in an attack on the NE zombie, sending the bolt harmlessly into the wall. But at least he catches his breath once he's clear of the ash cloud, ready to make his next round better.
Krodmad ducks out of the way of the ash puff, which is easy because he's so low to the ground. Then he clambers over the bar which is a little taller than he is, and lands flat on the ground behind it. But he still manages to shoot a zombie in the face point blank. 19 The arrow goes through its skull and it slumps to the ground, any un-life it had now gone.
Fjolnir Backs away out through the door since the zombie next to him was busy with slapping Hymir, and fires an arrow at both zombies there. Both arrows hit! Puffs of ash rise off of each one, and Az Emberi and Krodmad must now make a CON save, DC 10, or suffer the Ash Puff!
Krodmad ducks under the effects of the ash cloud again, holding his breath until it settles.
Absinthe takes Fjolnir's place in the room and swings with his not so trusty yklwa, and the zombie doesn't notice. However, the judo (whatever that is) chop to the neck hits some rotting muscle, snapping it and giving the zombie even more tilt than previously.
21- Az Emberi
17- Dirk (Suffering from ash puff)
16- Ash Zombie #1 (behind bar) Dead
#2 (Top wall) Taken 10 damage
#3 Taken 12 damage, looks... more damaged than the others.
#4 Taken 5 damage
9- Hymir & Krodmad
8- Absinthe & Fjolnir
Az Emberi and Dirk are up. Remember Dirk, you have disadvantage on all your rolls, do to hacking up ash.
-We are all just one failed saving throw away from someone else's fantasy...
Absinthe moves into the room to the closest zombie in reach.
Yklwa Attack: 7 Damage: 5
Judo chop to neck Attack: 23 Damage: 4
I ignore disadvantages with my winning. 9016
Attack same deadite Attack: 13 Damage: 7
Make that a different still living deadite with crossbow? Same stats.
Con14
Rainbow....... Mooo....
CON save 15
Cantrip Bonfire on the one in front of me dex save vs 13 or 6 dmg
move out next to fjolnir
ba healing word on fjolnir 7 (it edited away this was the original number)
Con 17
I move North to get an angle on Zombie #3 then I move back into the same position
Hit 18
Damage 4
Chronomancy!!!