"The first arrow flies by the kobold's shield, while the other lands in the neck of the other kobold. It is very close to death!"
Jennwyn casts dissonant whispers at 1st level targeting Kobold shield 5. DC 15 Wisdom save or 8 psychic damage and then must use its reaction to move away from Jennwyn, which would provoke an opportunity attack from Anastasia.
Shield 5 - Wisdom Save: 10
Results: The kobold falls over, unconscious from the whispers it heard in its head.
Susan redraws her bow and smiles at her bats being alive. You’re alive! Yeah! She ha Shem fly to shield 2, () and, as her last target died, she moves her Hunters mark to shield 5. They both team up to take shield 5
I assume Susan's attacks will go to the only remaining Kobold, however after Susan's attack, the kobold is left with little life, but is still standing, leaning on his spear.
"Anastasia fires off two of her trademark green beams! They both make contact with the kobold hitting him dead on. He begins to fall backward before catching himself and remaining standing (with 5 hit points left)! IKLIDA wins the REWARD CHALLENGE!"
Seth glares, utterly disappointed that his team lost the challenge when they were so close. Damn it all! They were supposed to keep up their winning streak.
Von waves his hands and Stonetree's haste effects end, causing the goliath to immediately bend over and hurl.
As everyone returns to their mats, the weather intensifies and begins to rain as the water begins to drizzle over you. Thunder can be heard off in the distance.
"IKLIDA waiting back at camp, you will have blankets, pillows, and cushions waiting for you back at camp. That will make your stay on this island, THAT much more comfortable. VELUTHE, got nothing for you, head back to camp, I will see the lot of you tomorrow for the IMMUNITY Challenge. Be prepared."
Niver takes a little bow toward the others in his group along the side lines, blood still dripping from his daggers. "It has been a pleasure to battle with you all!"
Both tribes took to the open and bright sky to make their way to the challenge beach. "Come on in, guys!" Von shouts. When you come out of the forest, a member of your tribe is holding your tribe's flag. VELUTHE makes its way to the blue mat and IKLIDA makes its way to the green mat. You see before you a few constructions built in the sand. The first is a wide wooden ladder that leads to a horizontal net that stretches about 40 feet, at two different sections, the net has a five foot break. The net section has a slide that goes back down to ground level, where you see 3 bags tied to a wooden post. The bags are too high for any one person to reach them. After the posts with the bags, you see a cart resting along a rail track that also stretches for about 45 feet. This leads to a wooden table. 10 feet from the wooden table is a huge block slide puzzle. Each piece is about 5x5 in dimension.
"Are you ready to get to today's IMMUNITY challenge?" Von says with a smile. "For today's challenge, your tribe will race across a net bridge to a point where three bags are suspended in the air. You must release the bags from their posts and place them into the wheelbarrow. Once all three bags are in your wheelbarrow, you must push/pull the wheelbarrow up and down on the rails. This wheelbarrow is heavy, the incline will only make it that much harder. Once your wheelbarrow is at the end of its rail, you will take the bags from inside it and place them on your bag platform. There you will untie the knots sealing the bags shut and dump their contents to grab three keys. Once you have the keys, you can unlock the entry to your puzzle and begin solving. You can have up to three solvers that will be standing on the bag platform. These cubed pieces are heavy and the rest of the tribe will be in charge of moving these pieces. You are only as smart as your callers, but you are only as strong as your movers. It will be a combination of your solver's smarts and your movers' strength that will determine which tribe finishes their puzzle first and wins IMMUNITY and is safe from tonight's tribal council. VELUTHE, you have an extra member. Seth sat out of the REWARD challenge and must compete today. Who will be sitting out for VELUTHE?" (Discuss in your Tribe PM)
Most of this is straightforward, you need checks to pass certain points in the obstacle course. The puzzle is where it gets a little complicated. Your solver's will roll to see how many pieces they know to move. Your movers will roll to see how many pieces they can actually move. So let's say for example your solvers know where 3 pieces go, but your movers only have enough strength to move 1 piece that round. Only one piece will get put in the correct spot. That is also true for the reverse. Your solver may only know where 1 piece should go, but your movers rolled high enough to move 3 pieces. Only 1 piece will get put in the correct spot. As I said previously, you can have 1-3 solvers. You can add/change/remove solvers as you wish, this only takes a move action to swap places, but you still only get 1 action per turn (to solve/to move).
The net is considered difficult terrain. A failed check to cross one of the gaps, absorbs the rest of your movement.Also, in terms of height, any player that is small (Kurot, Khan, and Niver) are too small to stand on the shoulders of someone to try to untie the bags. So keep that in mind. The puzzle is a 15 piece puzzle, the first tribe to get all 15 pieces in their correct spots will win IMMUNITY.
There will be NO attacking between tribes. All spells are legal EXCEPT ANY spell that can cause damage. You cannot cast a spell that would cause you to roll damage. If the spell has multiple effects and you can cast the spell without having to roll damage that is fine.
Any questions?
If you have no questions and you understand these rules, please roll initiative.
LeShanna looks to her tribe. "I think this should be a good one for us." She looks to Von. "I have a question. Are we allowed to target the other tribe with spells as long as they do not cause damage?"
"That is correct," Von answers. "You can cast any sort of spell on the other tribe as long as you do not have to roll any damage. So a spell like bane would be legal for this challenge."
"The first arrow flies by the kobold's shield, while the other lands in the neck of the other kobold. It is very close to death!"
Jennwyn casts dissonant whispers at 1st level targeting Kobold shield 5. DC 15 Wisdom save or 8 psychic damage and then must use its reaction to move away from Jennwyn, which would provoke an opportunity attack from Anastasia.
Shield 5 - Wisdom Save: 10
Results: The kobold falls over, unconscious from the whispers it heard in its head.
Published Subclasses
Full Disclosure, I did not expect it to be so close, but this has turned into quite the nailbiter!
Published Subclasses
Sam egging, but Targeting Shield 2.
I assume Susan's attacks will go to the only remaining Kobold, however after Susan's attack, the kobold is left with little life, but is still standing, leaning on his spear.
Round 4 - Groups 2:
VELUTHE
IKLIDA
Published Subclasses
Stonetree
With haste has 3 attacks, would most definitely be reckless.
Attack 1: Attack: 15 Damage: 17
Attack 2: Attack: 21 Damage: 17
Attack 3: Attack: 24 Damage: 13
Published Subclasses
The last IKLIDA ogre has been slain. VELUTHE must defeat their last kobold this group, or they lose REWARD.
Published Subclasses
Anastasia fires two Eldritch Blasts at the remaining Kobold.
Attack: 20 Damage: 2
Attack: 21 Damage: 5
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
"Anastasia fires off two of her trademark green beams! They both make contact with the kobold hitting him dead on. He begins to fall backward before catching himself and remaining standing (with 5 hit points left)! IKLIDA wins the REWARD CHALLENGE!"
Published Subclasses
Toxic stands up and cheers, playing a short solo on his Viol. We did it! Yes! Yeah! We won!
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Xan growls loudly. "DAMN! To come so close to a win, and all for nothing."
Torinn throws his fist in the air! "We did it! Thank the Gods! We're not out of this yet!"
Seth glares, utterly disappointed that his team lost the challenge when they were so close. Damn it all! They were supposed to keep up their winning streak.
"Sorry everyone. Let's rest up and win it when it counts."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Von waves his hands and Stonetree's haste effects end, causing the goliath to immediately bend over and hurl.
As everyone returns to their mats, the weather intensifies and begins to rain as the water begins to drizzle over you. Thunder can be heard off in the distance.
"IKLIDA waiting back at camp, you will have blankets, pillows, and cushions waiting for you back at camp. That will make your stay on this island, THAT much more comfortable. VELUTHE, got nothing for you, head back to camp, I will see the lot of you tomorrow for the IMMUNITY Challenge. Be prepared."
Published Subclasses
Niver takes a little bow toward the others in his group along the side lines, blood still dripping from his daggers. "It has been a pleasure to battle with you all!"
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Both tribes took to the open and bright sky to make their way to the challenge beach. "Come on in, guys!" Von shouts. When you come out of the forest, a member of your tribe is holding your tribe's flag. VELUTHE makes its way to the blue mat and IKLIDA makes its way to the green mat. You see before you a few constructions built in the sand. The first is a wide wooden ladder that leads to a horizontal net that stretches about 40 feet, at two different sections, the net has a five foot break. The net section has a slide that goes back down to ground level, where you see 3 bags tied to a wooden post. The bags are too high for any one person to reach them. After the posts with the bags, you see a cart resting along a rail track that also stretches for about 45 feet. This leads to a wooden table. 10 feet from the wooden table is a huge block slide puzzle. Each piece is about 5x5 in dimension.
"Are you ready to get to today's IMMUNITY challenge?" Von says with a smile. "For today's challenge, your tribe will race across a net bridge to a point where three bags are suspended in the air. You must release the bags from their posts and place them into the wheelbarrow. Once all three bags are in your wheelbarrow, you must push/pull the wheelbarrow up and down on the rails. This wheelbarrow is heavy, the incline will only make it that much harder. Once your wheelbarrow is at the end of its rail, you will take the bags from inside it and place them on your bag platform. There you will untie the knots sealing the bags shut and dump their contents to grab three keys. Once you have the keys, you can unlock the entry to your puzzle and begin solving. You can have up to three solvers that will be standing on the bag platform. These cubed pieces are heavy and the rest of the tribe will be in charge of moving these pieces. You are only as smart as your callers, but you are only as strong as your movers. It will be a combination of your solver's smarts and your movers' strength that will determine which tribe finishes their puzzle first and wins IMMUNITY and is safe from tonight's tribal council. VELUTHE, you have an extra member. Seth sat out of the REWARD challenge and must compete today. Who will be sitting out for VELUTHE?" (Discuss in your Tribe PM)
Most of this is straightforward, you need checks to pass certain points in the obstacle course. The puzzle is where it gets a little complicated. Your solver's will roll to see how many pieces they know to move. Your movers will roll to see how many pieces they can actually move. So let's say for example your solvers know where 3 pieces go, but your movers only have enough strength to move 1 piece that round. Only one piece will get put in the correct spot. That is also true for the reverse. Your solver may only know where 1 piece should go, but your movers rolled high enough to move 3 pieces. Only 1 piece will get put in the correct spot. As I said previously, you can have 1-3 solvers. You can add/change/remove solvers as you wish, this only takes a move action to swap places, but you still only get 1 action per turn (to solve/to move).
The net is considered difficult terrain. A failed check to cross one of the gaps, absorbs the rest of your movement.Also, in terms of height, any player that is small (Kurot, Khan, and Niver) are too small to stand on the shoulders of someone to try to untie the bags. So keep that in mind. The puzzle is a 15 piece puzzle, the first tribe to get all 15 pieces in their correct spots will win IMMUNITY.
There will be NO attacking between tribes. All spells are legal EXCEPT ANY spell that can cause damage. You cannot cast a spell that would cause you to roll damage. If the spell has multiple effects and you can cast the spell without having to roll damage that is fine.
Any questions?
If you have no questions and you understand these rules, please roll initiative.
Initiative:
Published Subclasses
LeShanna looks to her tribe. "I think this should be a good one for us." She looks to Von. "I have a question. Are we allowed to target the other tribe with spells as long as they do not cause damage?"
"That is correct," Von answers. "You can cast any sort of spell on the other tribe as long as you do not have to roll any damage. So a spell like bane would be legal for this challenge."
Published Subclasses
11
"Is there a specific way we have to release the bags from their post, or is it up to our imagination as to our means for release?"
Khan Initiative: 18