Soar starts jogging in the direction of the fleeing bootprints and, knowing the City of the Dead fairly well, tries to anticipate the direction and destination of this person, using any knowledge of what they will have to walk through/climb over/get around to try to catch up or get ahead of them. She's talking in whispers to her companions and updating them on what's ahead so they know the lay of the land.
Asmodai catches up with the necromancer! A cloaked figure with a twisted staff. He sees that running isn't going to do him any good any more, and turns to fight!
The skeleton’s attack nearly hits Dwaye, but he puts up his shield just in time, as to block it.
Dwaye runs forward to the Necromancer, ready to attack them.
Initiative: 15
Dwaye swings his Warhammer at the Necromancer before they can do anything, aiming to knock them out, if they aren't knocked out after that swing, he uses his action surge to swing again: 1st Attack: 13 Damage: 12. 2nd Attack: 24 Damage: 6
This post has potentially manipulated dice roll results.
If we're doing attacks for the first round, here's Soar's:
She will cast Thunderous Smite as a bonus action and if her attack hits she will inflict 6 thunder damage, and he'll have to save against a DC 13 STR saving throw or be knocked back 10 feet
Attack: 25 (plus 4 from Bless) Damage: 11
Also if it hits, she will drop a smite into the attack, for 10 radiant damage.
EDIT: If a 20 hits, then Soar dealt 19 damage there...
Dwaye catches up with the necromancer; his first swing of his warhammer misses, but the second makes contact; the necromancer manages to redirect some of the force with a parry from his staff, but still is hurt a bit by the impact.
"Get away from me you lout!", screams the necromancer; he counters with a vampric touch. (Attack: 21 Damage: 10) The necromancer doesn't manage to lay a hand on Dwaye's flesh, however, as most of it is covered in armor.
Kierro meanwhile says a prayer, blessing the attacks of Soar, Asmodai and Dwaye.
Heia finds bootprints! Those coming in the direction of the grave site are spaced at a walk, but those leaving are definitely running!
The quarry is afoot!
Soar starts jogging in the direction of the fleeing bootprints and, knowing the City of the Dead fairly well, tries to anticipate the direction and destination of this person, using any knowledge of what they will have to walk through/climb over/get around to try to catch up or get ahead of them. She's talking in whispers to her companions and updating them on what's ahead so they know the lay of the land.
Fleeing necromancer's athletics check to run sustainedly: 11. Beat that to catch up.
Athletics: 10
Kierro is keeping up, but isn't gaining on the necromancer.
Are we dashing or just running? (Can I cast spells right now?)
You're dashing, though you could stop briefly to cast a spell. You can cast a bonus action spell without stopping, lets say.
Asmodai gives chase:
Athletics:14
Dungeon Master - Balar's Tales from the Yawning Portal
Asmodai | Feral Tiefling - Rogue 2| AC 15 HP 15| Passive Perception: 10; Passive Investigation: 12; Passive Insight: 10| Equipped: Studded Leather Armor, Rapier, Short Bow, 2 Daggers, Backpack, Quiver and Boots of Elvenkind | Wielding: Rapier and Dagger sheathed, Shortbow slung over back
Asmodai catches up with the necromancer! A cloaked figure with a twisted staff. He sees that running isn't going to do him any good any more, and turns to fight!
(Necromancer's Initiative: 14)
Soar's running roll: 16
Soar's initiative roll: 1
She will hoist her warhammer and prepare to smite this necromancer: "How dare you disturb the eternal rest of these people?"
Kierro catches up as well.
Initiative: 12
The skeleton’s attack nearly hits Dwaye, but he puts up his shield just in time, as to block it.
Dwaye runs forward to the Necromancer, ready to attack them.
Initiative: 15
Dwaye swings his Warhammer at the Necromancer before they can do anything, aiming to knock them out, if they aren't knocked out after that swing, he uses his action surge to swing again: 1st Attack: 13 Damage: 12. 2nd Attack: 24 Damage: 6
The proud owner of over 8000 hours in Terraria.
Send help pleaseErik hustles after the team as well but he also don't want to be surrounded by undead so he take some time to look around as he follow you guys.
athletics 23
perception 0
initiative 6
Games I'm in; Volcanic Prison, Qmeli gnome fighter, DM Dracophoenix55 / Karamore, Venny tiefling wizard, DM Swiftgale / LMoP, Talen human fighter, DM Novaskyr
Asmodai will stop before catching up to him and aim his bow at the necromancer and fire, aiming for his leg or stomach (something non-lethal).
Initiative: 12
Attack: 9 | Damage: 5 | Sneak Attack (if someone catches up to him before I get a shot off): 2
Dungeon Master - Balar's Tales from the Yawning Portal
Asmodai | Feral Tiefling - Rogue 2| AC 15 HP 15| Passive Perception: 10; Passive Investigation: 12; Passive Insight: 10| Equipped: Studded Leather Armor, Rapier, Short Bow, 2 Daggers, Backpack, Quiver and Boots of Elvenkind | Wielding: Rapier and Dagger sheathed, Shortbow slung over back
Kierro snaps his fingers. Three golden beams of light circle around Kierro before heading towards Soar, Asmodai, and Dwaye.
Bless. Add 1d4 to attack rolls and saving throws for 1 minute.
If we're doing attacks for the first round, here's Soar's:
She will cast Thunderous Smite as a bonus action and if her attack hits she will inflict 6 thunder damage, and he'll have to save against a DC 13 STR saving throw or be knocked back 10 feet
Attack: 25 (plus 4 from Bless) Damage: 11
Also if it hits, she will drop a smite into the attack, for 10 radiant damage.
EDIT: If a 20 hits, then Soar dealt 19 damage there...
Heia will join the group at the battle site. (I dont know how far the Necro fled)
Initiative: 7
Movement with dash action is 90' hopefully that will catch me up
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Dwaye: 15
Necromancer: 14
Kierro: 12
Erik: 12
Asmodai: 10
Heia: 7
Soar: 6
Dwaye catches up with the necromancer; his first swing of his warhammer misses, but the second makes contact; the necromancer manages to redirect some of the force with a parry from his staff, but still is hurt a bit by the impact.
"Get away from me you lout!", screams the necromancer; he counters with a vampric touch. (Attack: 21 Damage: 10) The necromancer doesn't manage to lay a hand on Dwaye's flesh, however, as most of it is covered in armor.
Kierro meanwhile says a prayer, blessing the attacks of Soar, Asmodai and Dwaye.
(Erik is up next.)
Whenever Heia's initiative comes up:
If Necro is still standing she will spend a ki (1/2 left) to activate flurry of blows and attacks them :
Attack: 14 Damage: 5
bonus Attack: 8 Damage: 6
Attack: 9 Damage: 4
If Necro is downed before Heia acts, She will search the area for pertinent information: investigation: 9 Any information is relayed to the group.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
"We don't want you to create these undead so we have to stop you" Erik retorts and let a bullet fly from the sling.
Attack: 18 Damage: 7
Games I'm in; Volcanic Prison, Qmeli gnome fighter, DM Dracophoenix55 / Karamore, Venny tiefling wizard, DM Swiftgale / LMoP, Talen human fighter, DM Novaskyr