"Either the double doors on the East or the South will do, Rhogar.", the dwarf will walk near Chill and will say "Could you check both doors?". Krom chants an hymn of Guidance in order to enhance the tabaxi's skills.
Reporting back what he has learned Chill let's you know that the south doors are locked and quiet.
The west doors are unlocked and the sound of shuffling and groaning can be heard behind them. A strong odor similar to the ghoul room you just cleaned out can be detected.
"It seems that there are still other ghouls on this floor" says Krom pointing at the west doors, "We should put them to rest as we did for the others."
The dwarf waits a few seconds and then adds "Since the doors are not locked, with a simple chant (Thaumaturgy), I am able to open those doors from 30ft. We do not know their number and it may be worth to start to soften them from range before entering in melee. What do you think?"
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Krom nods back to Rekuberk and Kazri. The dwarf will wait for the other members of the group to talk and take position and then he will chant an hymn of opening (Thaumaturgy) towards the west doors.
Rhogar gives a skeptical look at the idea. But given a moment to think about it, the Bronze simply shrugged and took up a relaxed positioned just Southeast by the pillar to watch and wait. Ghorar, feeling considerably less thrilled about the plan, outright bails to hide in Chill's corner, expecting the worst.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
As the party moved into position, expecting a fight, Krom readied his spell to throw the doors open.
With everyone in position Krom chanted the words and the double doors flew open and you could see that another wide chamber open up. The floor is strewn with bits of armor and the gnawed bones of dwarves who were killed and eaten by ghouls.
Chip will quickly flip his battle lute around and stomp his foot as he plays a quick tune on his instrument. As he does, a [spell]hypnotic pattern will will begin swirling between the ghouls "dont looker the lights" chip would shout to his companions as he plays.
wis 16 or be incapacitated (I need to remember to roll attacks with advantage this time against them lol)
This post has potentially manipulated dice roll results.
Kazri will move to Rekuberk's right side (north of him) and hold it there. She will ready an action. If a ghoul is within 5ft, she will attack it with the Dragon Slayer sword.
Attack1: 24 Damage: 10
Attack2: 14 Damage: 6
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Chip will quickly flip his battle lute around and stomp his foot as he plays a quick tune on his instrument. As he does, a [spell]hypnotic pattern will will begin swirling between the ghouls "dont looker the lights" chip would shout to his companions as he plays.
wis 16 or be incapacitated (I need to remember to roll attacks with advantage this time against them lol)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Moving through the two incapacitated ghouls at the front, Rekuburk charges forward and in a rage cuts the only ghoul that was still free to act. But a wild surge of magic flows from him as he does and necrotic energy bursts out hitting all of the ghouls releasing them from their incapacitated state!
This post has potentially manipulated dice roll results.
Krom moves 25ft towards the ghouls chanting an hymn of evocation (Spirit Guardians). Several spectrals dwarves are summoned between the ghouls and start hacking and smashing them with their radiant weapons.
Movement: 25ft straight West (lower square of the double door)
Action: Spirit Guardians16 Radiant damage Wis 14 for half damage to all ghouls within 15ft from Krom's last position. Movement is halved for all the ghouls within the area. All party members are excluded from the effect of the spell.
"Either the double doors on the East or the South will do, Rhogar.", the dwarf will walk near Chill and will say "Could you check both doors?". Krom chants an hymn of Guidance in order to enhance the tabaxi's skills.
Chill moves quietly to each set of doors, listens at each and checks them for locks and traps.
Perception
17 + 2
Reporting back what he has learned Chill let's you know that the south doors are locked and quiet.
The west doors are unlocked and the sound of shuffling and groaning can be heard behind them. A strong odor similar to the ghoul room you just cleaned out can be detected.
Neither door is trapped.
"It seems that there are still other ghouls on this floor" says Krom pointing at the west doors, "We should put them to rest as we did for the others."
The dwarf waits a few seconds and then adds "Since the doors are not locked, with a simple chant (Thaumaturgy), I am able to open those doors from 30ft. We do not know their number and it may be worth to start to soften them from range before entering in melee. What do you think?"
Rekuberk nods at what Krom says, readying his sword as the cleric attempts to open the door.
Kazri stands next to Rekuberk. “I am ready.”
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Krom nods back to Rekuberk and Kazri. The dwarf will wait for the other members of the group to talk and take position and then he will chant an hymn of opening (Thaumaturgy) towards the west doors.
"Works for me, I'll go hide behind the pillar in the NE corner and get ready."
Stealth 29
Rhogar gives a skeptical look at the idea. But given a moment to think about it, the Bronze simply shrugged and took up a relaxed positioned just Southeast by the pillar to watch and wait. Ghorar, feeling considerably less thrilled about the plan, outright bails to hide in Chill's corner, expecting the worst.
When you realize you're doing too much: Signature.
Seeing that all of his friends are in position, Krom says "Be ready", the dwarf then proceeds to finish his chant to slam open the west double doors.
As the party moved into position, expecting a fight, Krom readied his spell to throw the doors open.
With everyone in position Krom chanted the words and the double doors flew open and you could see that another wide chamber open up. The floor is strewn with bits of armor and the gnawed bones of dwarves who were killed and eaten by ghouls.
Ghouls that look towards you and attack!
Initiative - Chill 5, Chip 12, Kazri 11, Krom 18, Rekuburk 15, Rhogar 2
Monsters - 8, 16, 20, 6, 11, 7
Order of Combat
Round 1
Chip (39/39), Kazri (57/58), Rekuburk (71/71 +8), Krom (51/51), Rhogar (41/41+5), Chill (39/39 +8), Ghouls
Chip is up
Chip will quickly flip his battle lute around and stomp his foot as he plays a quick tune on his instrument. As he does, a [spell]hypnotic pattern will will begin swirling between the ghouls "dont looker the lights" chip would shout to his companions as he plays.
wis 16 or be incapacitated (I need to remember to roll attacks with advantage this time against them lol)
Kazri will move to Rekuberk's right side (north of him) and hold it there. She will ready an action. If a ghoul is within 5ft, she will attack it with the Dragon Slayer sword.
Attack1: 24 Damage: 10
Attack2: 14 Damage: 6
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Wisdom saves - 20, 11, 13, 13, 15, 10
((FYI, you do not get advantage on attacks against incapacitated creatures))
Chip's tune causes all but one of the ghoul's to become incapacitated.
Kazri readies for combat.
Rekuburk is up
Round 1
Chip(39/39),Kazri(57/58), Rekuburk (71/71 +8), Krom (51/51), Rhogar (41/41+5), Chill (39/39 +8), GhoulsRekuberk will move up to the ghoul that is not incapacitated, going into a rage before he unleashes two Reckless Attacks with his Greatsword.
Magic Surge: 8
Greatsword: Attack: 19 Damage: 16
Greatsword: Attack: 21 Damage: 13
So the Wildsurge does 6 Necrotic Damage to everything within 30ft and Rekuberk gets that many in temp hp.
(OCC: So I guess Kazri gets pinched... :-)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Moving through the two incapacitated ghouls at the front, Rekuburk charges forward and in a rage cuts the only ghoul that was still free to act. But a wild surge of magic flows from him as he does and necrotic energy bursts out hitting all of the ghouls releasing them from their incapacitated state!
Round 1
Chip(39/39),Kazri(56/58),Rekuburk(71/71 +8), Krom (50/51), Rhogar (41/41+5), Chill (39/39 +8), GhoulsKrom is up
Krom moves 25ft towards the ghouls chanting an hymn of evocation (Spirit Guardians). Several spectrals dwarves are summoned between the ghouls and start hacking and smashing them with their radiant weapons.
Movement: 25ft straight West (lower square of the double door)
Action: Spirit Guardians 16 Radiant damage Wis 14 for half damage to all ghouls within 15ft from Krom's last position. Movement is halved for all the ghouls within the area. All party members are excluded from the effect of the spell.