Chaab shakes his head, "I don't know what they wanted with us. I don't speak their language, but raiding and taking prisoners is not unusual for goblins and bugbears."
The rest of the trip back to the farm passes without event - whether the goblins were deterred by Uragum's blockade or simply never gave chase. Millivent is safe inside the farmhouse with Bo in her clutches. After a tearful reunion with the rest of her family, she thanks you. "I don't know what to say. My whole family lives because of you. My children can grow up and live lives of their own because of you. I can take you back to Phlan in the wagon if you would like."
OOC: If nobody claims the potion, it will stay with Chaab.
Ola would (like) - wagon would be faster than legs and they had urgent news. Once back, she would suggest to go to the guards, to report the success and warn about big goblin nest near by, with everything bound to that (suspicious humans, hiring those goblins, bugbears, killed dragon and raids on farms around).
"A wagon ride would be wonderful, and if I might suggest relocating for a bit? It would be foolish to move back into the home that was attacked so recently knowing that there is still a large collection of goblins nearby." Uragum says.
Thinking backnon the potion he is interested in its properties but decides not to take it. He feels confident in his climbing abilities.
On the ride back, if it is counted as a short rest, he will use his arcane recovery to regain a spell slot.
Ruik mulls the information learned in his mind. When they return to town he seeks out the Harper agent they dealt with earlier but tells no one that is what he is doing.
OOC: The tunnels were not entirely collapsed, but Uragum did enough to cause a headache for whoever wants to pass through them.
"This is our home," Haldred says, "And our way of life. If we were to abandon our farm to the goblins, I don't know that we would ever recover. Relocating is not an option, I fear, but we will be more prepared for those creatures next time. I am going to get to work setting traps on the edge of the farm today. Thank you all again for your kindness."
The return to Phlan is less strenuous than your first trip in the wagon. Once there, with Millivent to vouch for your assistance, the Black Fist accepts your promissory note and provides you with 50 gold pieces as a reward. Chaab is true to his word, and his gems are exchanged for 100 additional gold pieces. Money in hand, you return to Madame Freona's Tea Kettle, victorious once more.
OOC: Split 7 ways, 21 gold pieces have been added to each character's inventory. The 3 gold pieces left over have been added to Zelra's inventory, unless someone tells me otherwise. The potion of climbing has also been added to Zelra's inventory.
Congratulations on another successful mission! You will each have five days of downtime before the next part of the adventure begins. I will use Ruik's search for the Harper as his downtime activity. Once all have chosen their downtime activities, if any, I will resolve and advance. Refer to the list of downtime activities if you are uncertain, and let me know if you have any questions.
Ola will repeat her routine from the last time, dividing her time between Temple (healing duties) and practising with crossbow (probably with Arnald's help) and swordsmanship (both skills severely lacking, apparently). The only difference, this time she will talk more with patients of the temple hospital, asking for news and rumors - goblins, dragons, suspicious humans and Zhentarim's agents around did not sound reassuring.
This post has potentially manipulated dice roll results.
Uragum will continue with another bout of pit fighting. He loves testing himself in physical combat but... being a mage is expensive and pit fighting can be lucrative.
Pit fighting rules for quick reference:
Pit fighting includes boxing, wrestling, and other nonlethal forms of combat in an organized setting with predetermined matches. If you want to introduce competitive fighting in a battle-to-the-death situation, the standard combat rules apply to that sort of activity.
Resources. Engaging in this activity requires one workweek of effort from a character.
Resolution. The character must make a series of checks, with a DC determined at random based on the quality of the opposition that the character runs into. A big part of the challenge in pit fighting lies in the unknown nature of a character’s opponents.
The character makes three checks: Strength (Athletics), Dexterity (Acrobatics), and a special Constitution check that has a bonus equal to a roll of the character’s largest Hit Die (this roll doesn’t spend that die). If desired, the character can replace one of these skill checks with an attack roll using one of the character’s weapons. The DC for each of the checks is 5 + 2d10; generate a separate DC for each one. Consult the Pit Fighting Results table to see how the character did.
Pit Fighting Results
Result
Value
0 successes
Lose your bouts, earning nothing.
1 success
Win 50 gp.
2 successes
Win 100 gp.
3 successes
Win 200 gp.
Complications. Characters involved in pit fighting must deal with their opponents, the people who bet on matches, and the matches’ promoters. Every workweek spent pit fighting brings a 10 percent chance of a complication, examples of which are on the Pit Fighting Complications table.
Pit Fighting Complications
d6
Complication
1
An opponent swears to take revenge on you.*
2
A crime boss approaches you and offers to pay you to intentionally lose a few matches.*
3
You defeat a popular local champion, drawing the crowd’s ire.
4
You defeat a noble’s servant, drawing the wrath of the noble’s house.*
5
You are accused of cheating. Whether the allegation is true or not, your reputation is tarnished.*
6
You accidentally deliver a near-fatal wound to a foe.
*Might involve a rival
Athletics check: 18
Acrobatics check (replaced with melee attack option): 8
The first of the five days, Sylyra spends in the woods communing with nature. He is particularly looking for a den of wolves. If he finds one, he will watch the pack and make note of their location but keep his presence unknown.
Sylyra spends the other four days seeking the moon elf named Olisara Lightsong. If Sylyra finds Olisara, he will relay the information they have discovered due to the two adventures and begin forging some kind of relationship with the moon elf — he's hoping for a kind of apprenticeship.
One evening meal, Sylyra dresses in his finery and sups at the Cracked Crown. If the Cracked Crown doesn't have a restaurant, he'll go wherever he used to eat when he had money. He will spend up to 20 gold on himself (he eats by himself), including a bottle of wine (10 gp is what I find online). He only drinks one glass and attempts to secret away the bottle. (If he feels he can't take it without anyone noticing, he'll leave the remaining wine.) His goal is just be seen by the upper crust of Phlan, not to engage with anyone.
DM only:
What Sylyra wants to do with the wine is get Arnold and Zelra alone (just the three of them) to share a glass of wine and get to know each other better.
With some time and coin on her hands, Zelra goes looking for an extra shortsword before spending the next 5 days working with the people she did last time, seeing how they gave her such good pay. Hearing about the Zhentarim, however, gives her ideas, and she'll try to get into contact with them to see if they have any jobs available for her. She would prioritise any Zhentarim jobs over the construction job.
OOC: Apologies, I typed this up yesterday and got distracted prior to hitting submit.
Arnald spends the 5 days teaching archery to the kids and any others who want to learn and spends the evenings relaxing in the common room of the inn/tavern. If given the opportunity he'll strike up conversations with other party members to try and get to know them better. He'll brag of his adventures and exploits, telling tall tales of his archery prowess.
Ola would actually listen to Arnald's bragging with a benign envy of apprentice to a teacher - martial prowess was obviously something she admired. Uragum's pit fightings were too brutal to her taste and too ... unknightly - hence, inapplicable to her style but should there in the city be any kind of sword tournament/competition/demonstration, she would find time to go there (always only to watch, never to participate).
In their conversations Arnald could learn two things about Ola - she is quite clear of a noble origin (though she would refuse to even mention the place she came from) and she can actually smile (as long as conversation does not concern her faith or her family).
Otger will be working to repair his armor and continue his daily donations of 5sp to the town temple. He will do his best to befriend townsfolk, simply giving them a hello, a blessing, or entertaining their children. All the while spreading word about Helm. He isn't too worried about earning money during this downtime as the money he earned while on the last adventure should be enough to keep him going.
OOC: Moving forward with downtime, if Ruik would like to do anything in addition to seeking out the Harper, please include it in the next post.
Ola:
There are no shortage of injured workers, guards, and occasionally pit fighters at Phlan's lone temple, and you are able to earn all of your living expenses over the next five days. There is plenty of talk about the local goblin raid, but much of it is exaggerated rumor, and it seems the Moss farm has been the only target thus far.
Your off hours are spent training with Arnald. There are some familiar faces learning from him, but none more so than the gnome Villonah, who has become very skilled with a bow in her own right, spending each day at Arnald's lessons.
OOC: Disregard your rolls here, I just noticed you included them in your spoiler tag.
You return to Madame Freona's one night beaten but triumphant, the victor of a grueling underground tournament. Your last opponent in particular, a brute of a half-orc, nearly ripped your arm out of its socket at one point in the final fight, but your stamina held longer, and you tired him to the point that you were able to deliver a final blow to the jaw, knocking him out cold.
OOC: Added 195 gp in winnings after living expenses.
Sylyra:
Perception: 21
It takes all of five days, but you eventually track Olisara to an inn and tavern called The Laughing Goblin. The lithe elf is unsurprised by news of the dragon egg exchange - "To be honest I was shocked to hear how well that went" - but listens carefully to your tale of the goblin cave. "If the Zhentarim have their hands in this, either someone is willing to pay quite a lot to find out what is happening in that cave, or there is a very real threat brewing. Thank you for reporting in. I may have some work for you in the future."
The night at the Cracked Crown is familiar, but it has a different look and feel to it with some legitimate work as an adventurer under your belt. Nevertheless, your face has once again been seen in one of the most reputable establishments in a town where there are few.
OOC: Removed 25 gp for night out and living expenses, and added a bottle of fine wine.
Zelra:
With Chaab as a contact, it is simple to get in contact with the Zhentarim, but not so simple to join them. Chaab guarantees you can find a reliable source of work with the Zhentarim, but may occasionally be tasked with some dirty work - "Not that I have any concerns about your ability to do so," he adds.
"I've seen your handiwork, and can vouch for your ability, but before you join us, you must know our mantra. We are closely bound, ready to defend one another at a moment's notice. We are independent. And most importantly, we all have a price. Are you willing to join us?"
OOC: Regardless of Zelra's decision, the Zhentarim will not have work for her in this downtime, but her previous job is available, and she has earned back her living expenses for this downtime. Removed 10 gp from her inventory and added a new shortsword.
Arnald:
You have a rapt audience throughout the next five days, including Ola and the gnome Villonah, who are both eager to learn all the knowledge you have to offer. There are not many children in Phlan, but those that are here have grown to enjoy your displays of archery.
OOC: Removed 5 gp for living expenses.
Otger:
Charisma: 17
You find that Helm is less well received here than in most major cities along the Sword Coast. In Phlan, a town with its best days behind it, most feel abandoned by a deity dedicated to protection. Phlan's folk are hardy and weathered, and tend to identify more closely with Tyr and his strong sense of justice. This is evident by the bodies of criminals that hang from the Stojanow Gate, the headquarters of the town guard.
There are some, however, mainly parents of children in this environment, who respond well to your words and Helm's benevolent attitude toward children.
OOC: Removed 7 gold pieces and 5 silver pieces for living expenses and donations.
Ruik:
Perception: 20
The half-elf agent of the Harpers that you dealt with is nowhere to be found, but near the end of the next five days, you spot Sylyra's conversation with Olisara in The Laughing Goblin, noting the sight of the Harper symbol she wears on a brooch.
Sitting down at a table at Madame Freona's, Uragum calls over the nurse. He rubs his shoulder and looks up at her with swollen eye and says, "Evening miss, could you bring me a large helpin of something with meat, crusty bread, a shot of something strong and pitcher of ale. I wanna celebrate but damn some drink should help ease the pain."
The Zhentarim put you through a series of rigorous and increasingly difficult tasks over the next few days. It is exhausting work, but you have more than enough ability to handle what they ask of you. At the end, Chaab clasps your hand and recites, "You are now a member of The Zhentarim. The Zhentarim is your family. You watch out for it, and it watches out for you. You are the master of your own destiny. Never be less than what you deserve to be. Remember that everything - and everyone - has a price."
For Ruik:
OOC: If Ruik wants to follow up on anything with Olisara, just let me know in a spoiler tag in your next post.
You were told that Madame Freona's Tea Kettle was the place where adventurers could find work and avoid the hassle associated with other places in Phlan. So far, that has been true. Madame Freona, a stout and officious halfling who runs the establishment with her five daughters, has proven an excellent hostess. You have begun to gain a reputation in her establishment, having handled The Meeting at Deepnight without a hitch, and emerging from the goblin cave after the Screams at Dawn unscathed.
The crowd at the Tea Kettle is sparse for the Highsun meal. The youngest of Madame Freona's daughters, Grelinda, is clearing away your table setting after a pleasant meal. Grelinda's short hair is tinted an odd shade of coppery green, and she treats the flatware roughly as she stacks it on a tray. "Stupid boring work," she mutters under her breath.
Before anyone can comment, the door of the Tea Kettle opens, and a cool draft plays through the room. A tall, dour-looking human glances around, and his sallow expression finally settles on the party.
He removes his tall black hat to reveal a balding pate. "I apologize for disturbing you," he says in a deep monotone voice. "I assume you are adventurers for hire, and I seek your expertise for a small matter."
Sylyra was opening his mouth to respond to Grelinda's comment when the stranger interrupts his thoughts. The elf closes his mouth and waits for someone else to respond to the job offer.
Rollback Post to RevisionRollBack
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Chaab shakes his head, "I don't know what they wanted with us. I don't speak their language, but raiding and taking prisoners is not unusual for goblins and bugbears."
The rest of the trip back to the farm passes without event - whether the goblins were deterred by Uragum's blockade or simply never gave chase. Millivent is safe inside the farmhouse with Bo in her clutches. After a tearful reunion with the rest of her family, she thanks you. "I don't know what to say. My whole family lives because of you. My children can grow up and live lives of their own because of you. I can take you back to Phlan in the wagon if you would like."
OOC: If nobody claims the potion, it will stay with Chaab.
See my profile for all my PbP threads!
OOC: Any luck with collapsing tunnels?
Ola would (like) - wagon would be faster than legs and they had urgent news. Once back, she would suggest to go to the guards, to report the success and warn about big goblin nest near by, with everything bound to that (suspicious humans, hiring those goblins, bugbears, killed dragon and raids on farms around).
Meili Liang Lvl 5 Monk
Dice
(If no one claims the potion, Zelra would happily take it.)
Zelra turns to Millivent and gives her some finger guns. "No problem, Millivent. It was the least we could do. A ride back to town would be nice."
"A wagon ride would be wonderful, and if I might suggest relocating for a bit? It would be foolish to move back into the home that was attacked so recently knowing that there is still a large collection of goblins nearby." Uragum says.
Thinking backnon the potion he is interested in its properties but decides not to take it. He feels confident in his climbing abilities.
On the ride back, if it is counted as a short rest, he will use his arcane recovery to regain a spell slot.
Ruik mulls the information learned in his mind. When they return to town he seeks out the Harper agent they dealt with earlier but tells no one that is what he is doing.
OOC: The tunnels were not entirely collapsed, but Uragum did enough to cause a headache for whoever wants to pass through them.
"This is our home," Haldred says, "And our way of life. If we were to abandon our farm to the goblins, I don't know that we would ever recover. Relocating is not an option, I fear, but we will be more prepared for those creatures next time. I am going to get to work setting traps on the edge of the farm today. Thank you all again for your kindness."
The return to Phlan is less strenuous than your first trip in the wagon. Once there, with Millivent to vouch for your assistance, the Black Fist accepts your promissory note and provides you with 50 gold pieces as a reward. Chaab is true to his word, and his gems are exchanged for 100 additional gold pieces. Money in hand, you return to Madame Freona's Tea Kettle, victorious once more.
OOC: Split 7 ways, 21 gold pieces have been added to each character's inventory. The 3 gold pieces left over have been added to Zelra's inventory, unless someone tells me otherwise. The potion of climbing has also been added to Zelra's inventory.
Congratulations on another successful mission! You will each have five days of downtime before the next part of the adventure begins. I will use Ruik's search for the Harper as his downtime activity. Once all have chosen their downtime activities, if any, I will resolve and advance. Refer to the list of downtime activities if you are uncertain, and let me know if you have any questions.
See my profile for all my PbP threads!
Ola will repeat her routine from the last time, dividing her time between Temple (healing duties) and practising with crossbow (probably with Arnald's help) and swordsmanship (both skills severely lacking, apparently). The only difference, this time she will talk more with patients of the temple hospital, asking for news and rumors - goblins, dragons, suspicious humans and Zhentarim's agents around did not sound reassuring.
Meili Liang Lvl 5 Monk
Dice
Uragum will continue with another bout of pit fighting. He loves testing himself in physical combat but... being a mage is expensive and pit fighting can be lucrative.
Pit fighting rules for quick reference:
Pit fighting includes boxing, wrestling, and other nonlethal forms of combat in an organized setting with predetermined matches. If you want to introduce competitive fighting in a battle-to-the-death situation, the standard combat rules apply to that sort of activity.
Resources. Engaging in this activity requires one workweek of effort from a character.
Resolution. The character must make a series of checks, with a DC determined at random based on the quality of the opposition that the character runs into. A big part of the challenge in pit fighting lies in the unknown nature of a character’s opponents.
The character makes three checks: Strength (Athletics), Dexterity (Acrobatics), and a special Constitution check that has a bonus equal to a roll of the character’s largest Hit Die (this roll doesn’t spend that die). If desired, the character can replace one of these skill checks with an attack roll using one of the character’s weapons. The DC for each of the checks is 5 + 2d10; generate a separate DC for each one. Consult the Pit Fighting Results table to see how the character did.
Pit Fighting Results
Complications. Characters involved in pit fighting must deal with their opponents, the people who bet on matches, and the matches’ promoters. Every workweek spent pit fighting brings a 10 percent chance of a complication, examples of which are on the Pit Fighting Complications table.
Pit Fighting Complications
*Might involve a rival
Athletics check: 18
Acrobatics check (replaced with melee attack option): 8
Constitution check: 12+4 =17
The first of the five days, Sylyra spends in the woods communing with nature. He is particularly looking for a den of wolves. If he finds one, he will watch the pack and make note of their location but keep his presence unknown.
Sylyra spends the other four days seeking the moon elf named Olisara Lightsong. If Sylyra finds Olisara, he will relay the information they have discovered due to the two adventures and begin forging some kind of relationship with the moon elf — he's hoping for a kind of apprenticeship.
One evening meal, Sylyra dresses in his finery and sups at the Cracked Crown. If the Cracked Crown doesn't have a restaurant, he'll go wherever he used to eat when he had money. He will spend up to 20 gold on himself (he eats by himself), including a bottle of wine (10 gp is what I find online). He only drinks one glass and attempts to secret away the bottle. (If he feels he can't take it without anyone noticing, he'll leave the remaining wine.) His goal is just be seen by the upper crust of Phlan, not to engage with anyone.
DM only:
What Sylyra wants to do with the wine is get Arnold and Zelra alone (just the three of them) to share a glass of wine and get to know each other better.
With some time and coin on her hands, Zelra goes looking for an extra shortsword before spending the next 5 days working with the people she did last time, seeing how they gave her such good pay. Hearing about the Zhentarim, however, gives her ideas, and she'll try to get into contact with them to see if they have any jobs available for her. She would prioritise any Zhentarim jobs over the construction job.
OOC: Need downtime activities, if any, from Arnald, Otger, and Ruik, and then I will advance.
See my profile for all my PbP threads!
OOC: Apologies, I typed this up yesterday and got distracted prior to hitting submit.
Arnald spends the 5 days teaching archery to the kids and any others who want to learn and spends the evenings relaxing in the common room of the inn/tavern. If given the opportunity he'll strike up conversations with other party members to try and get to know them better. He'll brag of his adventures and exploits, telling tall tales of his archery prowess.
Campaigns:
DM - Waterdeep Dragon Heist PbP
Ola would actually listen to Arnald's bragging with a benign envy of apprentice to a teacher - martial prowess was obviously something she admired. Uragum's pit fightings were too brutal to her taste and too ... unknightly - hence, inapplicable to her style but should there in the city be any kind of sword tournament/competition/demonstration, she would find time to go there (always only to watch, never to participate).
In their conversations Arnald could learn two things about Ola - she is quite clear of a noble origin (though she would refuse to even mention the place she came from) and she can actually smile (as long as conversation does not concern her faith or her family).
Meili Liang Lvl 5 Monk
Dice
Otger will be working to repair his armor and continue his daily donations of 5sp to the town temple. He will do his best to befriend townsfolk, simply giving them a hello, a blessing, or entertaining their children. All the while spreading word about Helm. He isn't too worried about earning money during this downtime as the money he earned while on the last adventure should be enough to keep him going.
OOC: Moving forward with downtime, if Ruik would like to do anything in addition to seeking out the Harper, please include it in the next post.
Ola:
There are no shortage of injured workers, guards, and occasionally pit fighters at Phlan's lone temple, and you are able to earn all of your living expenses over the next five days. There is plenty of talk about the local goblin raid, but much of it is exaggerated rumor, and it seems the Moss farm has been the only target thus far.
Your off hours are spent training with Arnald. There are some familiar faces learning from him, but none more so than the gnome Villonah, who has become very skilled with a bow in her own right, spending each day at Arnald's lessons.
Uragum:
DM Roll: 19
Athletics: 18DM Roll: 16
Attack Roll: 22DM Roll: 17
Constitution: 9DM Roll: 58
OOC: Disregard your rolls here, I just noticed you included them in your spoiler tag.
You return to Madame Freona's one night beaten but triumphant, the victor of a grueling underground tournament. Your last opponent in particular, a brute of a half-orc, nearly ripped your arm out of its socket at one point in the final fight, but your stamina held longer, and you tired him to the point that you were able to deliver a final blow to the jaw, knocking him out cold.
OOC: Added 195 gp in winnings after living expenses.
Sylyra:
Perception: 21
It takes all of five days, but you eventually track Olisara to an inn and tavern called The Laughing Goblin. The lithe elf is unsurprised by news of the dragon egg exchange - "To be honest I was shocked to hear how well that went" - but listens carefully to your tale of the goblin cave. "If the Zhentarim have their hands in this, either someone is willing to pay quite a lot to find out what is happening in that cave, or there is a very real threat brewing. Thank you for reporting in. I may have some work for you in the future."
The night at the Cracked Crown is familiar, but it has a different look and feel to it with some legitimate work as an adventurer under your belt. Nevertheless, your face has once again been seen in one of the most reputable establishments in a town where there are few.
OOC: Removed 25 gp for night out and living expenses, and added a bottle of fine wine.
Zelra:
With Chaab as a contact, it is simple to get in contact with the Zhentarim, but not so simple to join them. Chaab guarantees you can find a reliable source of work with the Zhentarim, but may occasionally be tasked with some dirty work - "Not that I have any concerns about your ability to do so," he adds.
"I've seen your handiwork, and can vouch for your ability, but before you join us, you must know our mantra. We are closely bound, ready to defend one another at a moment's notice. We are independent. And most importantly, we all have a price. Are you willing to join us?"
OOC: Regardless of Zelra's decision, the Zhentarim will not have work for her in this downtime, but her previous job is available, and she has earned back her living expenses for this downtime. Removed 10 gp from her inventory and added a new shortsword.
Arnald:
You have a rapt audience throughout the next five days, including Ola and the gnome Villonah, who are both eager to learn all the knowledge you have to offer. There are not many children in Phlan, but those that are here have grown to enjoy your displays of archery.
OOC: Removed 5 gp for living expenses.
Otger:
Charisma: 17
You find that Helm is less well received here than in most major cities along the Sword Coast. In Phlan, a town with its best days behind it, most feel abandoned by a deity dedicated to protection. Phlan's folk are hardy and weathered, and tend to identify more closely with Tyr and his strong sense of justice. This is evident by the bodies of criminals that hang from the Stojanow Gate, the headquarters of the town guard.
There are some, however, mainly parents of children in this environment, who respond well to your words and Helm's benevolent attitude toward children.
OOC: Removed 7 gold pieces and 5 silver pieces for living expenses and donations.
Ruik:
Perception: 20
The half-elf agent of the Harpers that you dealt with is nowhere to be found, but near the end of the next five days, you spot Sylyra's conversation with Olisara in The Laughing Goblin, noting the sight of the Harper symbol she wears on a brooch.
OOC: Removed 5 gold pieces for living expenses.
See my profile for all my PbP threads!
(Oh crap. I wrote up my reply but forgot to actually send it. My bad)
Zelra smirks confidently and gives Chaab a short nod. "I'm not above getting my hands a little dirty. I'm in."
Sitting down at a table at Madame Freona's, Uragum calls over the nurse. He rubs his shoulder and looks up at her with swollen eye and says, "Evening miss, could you bring me a large helpin of something with meat, crusty bread, a shot of something strong and pitcher of ale. I wanna celebrate but damn some drink should help ease the pain."
For Zelra:
The Zhentarim put you through a series of rigorous and increasingly difficult tasks over the next few days. It is exhausting work, but you have more than enough ability to handle what they ask of you. At the end, Chaab clasps your hand and recites, "You are now a member of The Zhentarim. The Zhentarim is your family. You watch out for it, and it watches out for you. You are the master of your own destiny. Never be less than what you deserve to be. Remember that everything - and everyone - has a price."
For Ruik:
OOC: If Ruik wants to follow up on anything with Olisara, just let me know in a spoiler tag in your next post.
OOC: Without further ado...
See my profile for all my PbP threads!
You were told that Madame Freona's Tea Kettle was the place where adventurers could find work and avoid the hassle associated with other places in Phlan. So far, that has been true. Madame Freona, a stout and officious halfling who runs the establishment with her five daughters, has proven an excellent hostess. You have begun to gain a reputation in her establishment, having handled The Meeting at Deepnight without a hitch, and emerging from the goblin cave after the Screams at Dawn unscathed.
The crowd at the Tea Kettle is sparse for the Highsun meal. The youngest of Madame Freona's daughters, Grelinda, is clearing away your table setting after a pleasant meal. Grelinda's short hair is tinted an odd shade of coppery green, and she treats the flatware roughly as she stacks it on a tray. "Stupid boring work," she mutters under her breath.
Before anyone can comment, the door of the Tea Kettle opens, and a cool draft plays through the room. A tall, dour-looking human glances around, and his sallow expression finally settles on the party.
He removes his tall black hat to reveal a balding pate. "I apologize for disturbing you," he says in a deep monotone voice. "I assume you are adventurers for hire, and I seek your expertise for a small matter."
See my profile for all my PbP threads!
Sylyra was opening his mouth to respond to Grelinda's comment when the stranger interrupts his thoughts. The elf closes his mouth and waits for someone else to respond to the job offer.