This post has potentially manipulated dice roll results.
OOC: Did the magic Dagger give us any advantages in warning us of this surprise? If it truly is a weapon of warning, it should prevent surprises, I think...
Professor S:
Initiative: *5
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
OOC: Maxine is at level 2 exhaustion, but awake. You are not counted as surprised, for the sake of this combat, since you were aware of the enemies nearby. But since they are in an advantageous position, they still get to strike first, as they choose when to launch the attack. I hope that makes sense.
Berrus, you get to act first. A small and a stocky grung are breaking out of the undergrowth and are charging towards your camp, and are now about forty feet away. Up in the trees, about sixty feet away, you can see three archers in different shades of red, trying to use the branches as cover and camouflage, and drawing up for their next shot. Brax next to you has grabbed his shield and the spear and also seems ready to confront this attack.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Great! Although struck by two arrows, Shae manages to shrug off the effects of the poisoned tips, and ducks behind the wall into cover. Please roll for initiative too!
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Not feeling any better (yet?) Maxine found her upgraded crossbow and crawled behind the closest cover, having a strong feeling of deja vu - Captain apparently was right, the cam was not safe after all.
"Son of a biscuit!" Shae will shout in pain, but use the adrenaline rush to counter attack on her way to cover. She'd point out to the grung with a bow that shot her. "There's a special place in hell for those who prey on the weak!"
With that Berrus moves into position in front of Shea and Maxine
**invoking Protection:
While wielding a shield and a creature you can see attacks a target other than you within 5 ft., you can use your reaction to impose disadvantage on the attack roll.
OOC: Maxine is at level 2 exhaustion, but awake. You are not counted as surprised, for the sake of this combat, since you were aware of the enemies nearby. But since they are in an advantageous position, they still get to strike first, as they choose when to launch the attack. I hope that makes sense.
OOC: So, no surprise, but the enemy has won the initiative. Sure.
Professor S:
Awakened out of a dead sleep by a magical premonition followed swiftly by the sound if his alarm spell activating, the Professor tries to move to cover (perhaps the water barrels?) amid the chaos of battle. Once in cover, he conjures a Flaming Sphere and drops it outside the camp beside whichever one of the grungs riding a boar he can see. With a flick of his wrist, he flings the flaming ball sideways into the pair, trying to scorch them with its fire!
OOC: Move action to get into cover, use action to cast the spell (not in a straight line from himself so as not to give away his hiding place), bonus action to sling it into the grung/boar pair: Fire Damage = *3, DC 13 Reflex Half. Stealth check if needed to get into cover: *9. Note that mage armor is not active yet this morning, so Snively's AC is 12.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
As she turns to face the archers, one of the branches suddenly bursts into flame, and a very surprised grung plummets to the ground, slightly charred.
Readying themselves for the incoming charge, Berrus and Brax lock shields, spear and axe at the ready. Seeing their formation, one of the archers looses his arrow at Berrus. With a quick raising of his arm, the arrow slams into his shield, barely breaking his focus. Almost immediately after, the small grung and boar slam into Berrus. Anticipating the hit, Berrus manages to absorb the charge, and divert the boar and rider to his left.
6 vs 18 for 6 and 7 poison damage (Con save DC 12 to avoid) and 15 vs 18 for 7 and Strength save DC 11 or Berrus gets knocked prone
Gathering all her strenght and focus, what would Maxine lifts her crossbow and fires at the unbalanced grung on top of his boar mount. The bolt strikes the grung in the thigh, and it lets out a screech as it is hit.
At this point, the stocky grung on his boar crash into Brax. Although managing to get his shield in front of the tusks of the boar, the sheer force of the impact splinters the shield, with one of the tusks slashing his forearm behind the cracked shield. Although gritting his teeth from the pain of having to push back on his healing leg, he remains upright.
Meanwhile, trusting in Berrus and Brax to hold off the charge, Thasselandra dives into cover behind the hiphigh earthen wall, and takes a shot at the scarlet archer in the trees, but the bolt goes wide. In response, two arrows come flying, one from the scarlet archer, firing at the Captain in cover behind the earth wall, and one fired by a crimson grung, taking a shot at Maxine, in cover behind some water barrels. "Son of a...!" you all hear Thasselandra exclaim, as Thasselandra is hit in the foot by an arrow. Falx, Seeing both the Captain and Shae hit, grabs Shae and the Captain, and pulls them to cover, while the burgundy grung brought down by Shae's Hellish rebuke fires an arrow at him. He is too quick for the archer however, and the shaft misses him by a foot. Once starting to drag the Captain to cover though, he suddenly starts to scream in pain: "I'm so sorry... I just can't. It's the arm... I can't carry you both." And with that, he leaves the Captain, carrying on posing Shae into cover. Seeing Falx struggle, Bertrand rushes out and helps the Captain get to cover, careful to try and shield her from any incoming arrows. Zip meanwhile has been following the archers, and, taking time with his shot, releases a crackling bolt at the Carmine archer who had fired at Shae first. With a surprised croak, the archer is struck and zapped by the elecrtic charge, putting a wicked grin on Zip's face.
In cover behind the water barrels in the middle of the camp, what does Shae want to do?
16 vs 14 for 6 Str save: 12
7 vs 13 for 4 damage
19 vs 15 and 1 vs 15
8 and 5 poison damage. Thasselandra Con Save 17 vs 12
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Using his reaction and a superiority die to counter
Riposte
When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against it (add the superiority die to the attack’s damage roll on hit).
Shae would be flustered for a moment realizing that not only was someone having to drag her to cover, but it was a 'recovering patient' who also had to choose between her and the captain, and she was picked. She understood why he had to choose, but it didn't stop her from wanting to try to grab Thessalandra herself. Though, her anxieties were quickly calmed when Bertrand comes to help. "They need to stop pokin' holes in the captain." She'd mutter.
Once behind cover and the initial opening flurry of attacks unleashed, Shae was finally beginning to register the severity of her own wounds. Along with that realization came the pain. "Oh crap." She points at one arrow, "Oh my double crap." She points at the other arrow and was starting to feel shock begin to creep in on her. The warlock would begin flexing her hands just trying to hold on to her focus, "Okay, okay." Shae would look to the Captain who has one arrow in the foot, then back at herself with two. Shae. I'd tell you not to be reckless, but I know you're going to push on anyway. At the very least, don't be a fool. A surge of pain would urge her to make the obvious decision. "Alright alright. But you're going to help me light them up, right?" The scholar would whisper her healing words, healing herself.
Bonus Action: Healing Light on herself 2/4 uses Healing: 56
It was infuriating! And should not Maxine be so tired and out of shape in general she would scream in frustration - after all her big talks about inventions and spells disassembling, the most useful thing remained to be simple standard formulas known to babies. It sure was proving that mages are not going anywhere soon, but it was maddening nevertheless!
First, she covered Captain with Sanctuary (bonus action) then tried to heal her (again! would they stop poking holes in our work?!) with Cure Wounds12
This post has potentially manipulated dice roll results.
As Shae looks up from her cover, seeing both grung on either side, she taps into her magical energies and unleashes a radiant blast, seemingly originating from her new Tome. Both of the grung, but strangely not their mounts seem to wince in pain, and looking at her in surprise. Her attack having had an effect, Shae then searches deep within her pool of healing energy, and you all see a healing light wash over her, originating from the heart and soon cover her head to toe. Shae, you feel even more replenished than you expected!
Shae, you heal up for a total of 12 points.
As Shae ducks back down into cover, Gruk jumps up on the barrels, the amulet around his neck. He is croaking and gesticulating wildly, and for a moment, the two grung inside the fortifications and the two others breaking out from the undergrowth and charging towards the earthen wall look at Gruk in confusion, and apprehension. Both the bony grung and the lanky one still coming towards the breastworks stop their mounts, until the Carmine archer in the trees croaks at them. Both urge their mounts onwards into the fight.
Cliff, seeing the Carmine archer giving commands, picks up Falx' dropped crossbow, and taking careful aim, fires a shot at the archer in the tree… but unaccustomed to the crossbows, his bolt goes wide.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
The Flaming Sphere scorches any creatures who ended their turn adjacent to it:
Fire Damage: *6, DC 13 Dex save for half.
Not having had time to cast his Comprehend Languages spell, Snively can only smile and nod at Gruk, thankful that he appears to be helping. That carmine grung shooting the arrows and giving the orders, though, that is a problem--with Gruk so exposed on top of the rain barrels, he is quite a tempting target!
The Professor flicks his wrist and sends the Flaming Sphere straight at the carmine grung, trying to focus fire on the still hostile creature. He then starts weaving his hands in sinuous loops, commanding the wind to obey him (Gust spell), preparing to deflect any missiles that come their way.
Fire Damage: *8, DC 13 Dex save for half.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The archer was clearly the main threat! Maxine tried her best to aim at the carmine flashes in the green mess of leaves: Attack: 6 Damage: Unable to parse dice roll.
(If the archer is gone - any other hostile target will work)
OOC: The other grung would have avoided the Sphere after seeing what it did the first time it was cast. But I'm allowing the use of the sphere against the archer, and the use of gust to grant disadvantage on the incoming arrows.
Unable to get out of his treetop position in time, the Carmine archer is engulfed in the flaming sphere, and screeching in pain. He takes a leap to the jungle floor and shortly disappears from view, before you see the flashes of carmine red between the leaves, as he urges the others on to press the attack.
Berrus, you're up!
Maxine, I will resolve your action after Berrus'.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
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hearing the shouts Berrus rolls into a ready position, slamming his right arm through the shield straps and raising his axe
Initiative21
Laissez les bons temps rouler
Is Maxine awake and able to move?
Meili Liang Lvl 5 Monk
Dice
OOC: Did the magic Dagger give us any advantages in warning us of this surprise? If it truly is a weapon of warning, it should prevent surprises, I think...
Professor S:
Initiative: *5
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
OOC: Maxine is at level 2 exhaustion, but awake. You are not counted as surprised, for the sake of this combat, since you were aware of the enemies nearby. But since they are in an advantageous position, they still get to strike first, as they choose when to launch the attack. I hope that makes sense.
Berrus, you get to act first. A small and a stocky grung are breaking out of the undergrowth and are charging towards your camp, and are now about forty feet away. Up in the trees, about sixty feet away, you can see three archers in different shades of red, trying to use the branches as cover and camouflage, and drawing up for their next shot. Brax next to you has grabbed his shield and the spear and also seems ready to confront this attack.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Constitution Saving Throw for Shae: 17
just an unstable unicorn.
Great! Although struck by two arrows, Shae manages to shrug off the effects of the poisoned tips, and ducks behind the wall into cover. Please roll for initiative too!
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Maxine Initiative: 17
Not feeling any better (yet?) Maxine found her upgraded crossbow and crawled behind the closest cover, having a strong feeling of deja vu - Captain apparently was right, the cam was not safe after all.
Meili Liang Lvl 5 Monk
Dice
"Son of a biscuit!" Shae will shout in pain, but use the adrenaline rush to counter attack on her way to cover. She'd point out to the grung with a bow that shot her. "There's a special place in hell for those who prey on the weak!"
Reaction: Hellish Rebuke Dex Save DC13 or take 7
Initiative: 10
just an unstable unicorn.
Brax to my side
With that Berrus moves into position in front of Shea and Maxine
**invoking Protection:
While wielding a shield and a creature you can see attacks a target other than you within 5 ft., you can use your reaction to impose disadvantage on the attack roll.
Laissez les bons temps rouler
OOC: So, no surprise, but the enemy has won the initiative. Sure.
Professor S:
Awakened out of a dead sleep by a magical premonition followed swiftly by the sound if his alarm spell activating, the Professor tries to move to cover (perhaps the water barrels?) amid the chaos of battle. Once in cover, he conjures a Flaming Sphere and drops it outside the camp beside whichever one of the grungs riding a boar he can see. With a flick of his wrist, he flings the flaming ball sideways into the pair, trying to scorch them with its fire!
OOC: Move action to get into cover, use action to cast the spell (not in a straight line from himself so as not to give away his hiding place), bonus action to sling it into the grung/boar pair: Fire Damage = *3, DC 13 Reflex Half. Stealth check if needed to get into cover: *9. Note that mage armor is not active yet this morning, so Snively's AC is 12.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
If Maxine can see any attacker - she will shoot: Attack: 12 Damage: 5
Meili Liang Lvl 5 Monk
Dice
As she turns to face the archers, one of the branches suddenly bursts into flame, and a very surprised grung plummets to the ground, slightly charred.
Readying themselves for the incoming charge, Berrus and Brax lock shields, spear and axe at the ready. Seeing their formation, one of the archers looses his arrow at Berrus. With a quick raising of his arm, the arrow slams into his shield, barely breaking his focus. Almost immediately after, the small grung and boar slam into Berrus. Anticipating the hit, Berrus manages to absorb the charge, and divert the boar and rider to his left.
6 vs 18 for 6 and 7 poison damage (Con save DC 12 to avoid) and 15 vs 18 for 7 and Strength save DC 11 or Berrus gets knocked prone
Gathering all her strenght and focus, what would Maxine lifts her crossbow and fires at the unbalanced grung on top of his boar mount. The bolt strikes the grung in the thigh, and it lets out a screech as it is hit.
At this point, the stocky grung on his boar crash into Brax. Although managing to get his shield in front of the tusks of the boar, the sheer force of the impact splinters the shield, with one of the tusks slashing his forearm behind the cracked shield. Although gritting his teeth from the pain of having to push back on his healing leg, he remains upright.
Meanwhile, trusting in Berrus and Brax to hold off the charge, Thasselandra dives into cover behind the hiphigh earthen wall, and takes a shot at the scarlet archer in the trees, but the bolt goes wide. In response, two arrows come flying, one from the scarlet archer, firing at the Captain in cover behind the earth wall, and one fired by a crimson grung, taking a shot at Maxine, in cover behind some water barrels. "Son of a...!" you all hear Thasselandra exclaim, as Thasselandra is hit in the foot by an arrow. Falx, Seeing both the Captain and Shae hit, grabs Shae and the Captain, and pulls them to cover, while the burgundy grung brought down by Shae's Hellish rebuke fires an arrow at him. He is too quick for the archer however, and the shaft misses him by a foot. Once starting to drag the Captain to cover though, he suddenly starts to scream in pain: "I'm so sorry... I just can't. It's the arm... I can't carry you both." And with that, he leaves the Captain, carrying on posing Shae into cover. Seeing Falx struggle, Bertrand rushes out and helps the Captain get to cover, careful to try and shield her from any incoming arrows. Zip meanwhile has been following the archers, and, taking time with his shot, releases a crackling bolt at the Carmine archer who had fired at Shae first. With a surprised croak, the archer is struck and zapped by the elecrtic charge, putting a wicked grin on Zip's face.
In cover behind the water barrels in the middle of the camp, what does Shae want to do?
16 vs 14 for 6 Str save: 12
7 vs 13 for 4 damage
19 vs 15 and 1 vs 15
8 and 5 poison damage. Thasselandra Con Save 17 vs 12
13 vs 15 for 7 and 3 poison damage.
20 vs 13 for 9 plus 4 damage
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
as the Grung on the boar is shunted by Berrus
Using his reaction and a superiority die to counter
When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against it (add the superiority die to the attack’s damage roll on hit).
Attack: 6 Damage: 9 (add for damage if hit) 4
dammit
Laissez les bons temps rouler
Shae would be flustered for a moment realizing that not only was someone having to drag her to cover, but it was a 'recovering patient' who also had to choose between her and the captain, and she was picked. She understood why he had to choose, but it didn't stop her from wanting to try to grab Thessalandra herself. Though, her anxieties were quickly calmed when Bertrand comes to help. "They need to stop pokin' holes in the captain." She'd mutter.
Once behind cover and the initial opening flurry of attacks unleashed, Shae was finally beginning to register the severity of her own wounds. Along with that realization came the pain. "Oh crap." She points at one arrow, "Oh my double crap." She points at the other arrow and was starting to feel shock begin to creep in on her. The warlock would begin flexing her hands just trying to hold on to her focus, "Okay, okay." Shae would look to the Captain who has one arrow in the foot, then back at herself with two. Shae. I'd tell you not to be reckless, but I know you're going to push on anyway. At the very least, don't be a fool. A surge of pain would urge her to make the obvious decision. "Alright alright. But you're going to help me light them up, right?" The scholar would whisper her healing words, healing herself.
Bonus Action: Healing Light on herself 2/4 uses Healing: 5 6
See PM for action
just an unstable unicorn.
It was infuriating! And should not Maxine be so tired and out of shape in general she would scream in frustration - after all her big talks about inventions and spells disassembling, the most useful thing remained to be simple standard formulas known to babies. It sure was proving that mages are not going anywhere soon, but it was maddening nevertheless!
First, she covered Captain with Sanctuary (bonus action) then tried to heal her (again! would they stop poking holes in our work?!) with Cure Wounds 12
Meili Liang Lvl 5 Monk
Dice
Professor S:
OOC: Are we still waiting to resolve Shae's action, or do you want us to post actions for the next round?
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
As Shae looks up from her cover, seeing both grung on either side, she taps into her magical energies and unleashes a radiant blast, seemingly originating from her new Tome. Both of the grung, but strangely not their mounts seem to wince in pain, and looking at her in surprise. Her attack having had an effect, Shae then searches deep within her pool of healing energy, and you all see a healing light wash over her, originating from the heart and soon cover her head to toe. Shae, you feel even more replenished than you expected!
Shae, you heal up for a total of 12 points.
As Shae ducks back down into cover, Gruk jumps up on the barrels, the amulet around his neck. He is croaking and gesticulating wildly, and for a moment, the two grung inside the fortifications and the two others breaking out from the undergrowth and charging towards the earthen wall look at Gruk in confusion, and apprehension. Both the bony grung and the lanky one still coming towards the breastworks stop their mounts, until the Carmine archer in the trees croaks at them. Both urge their mounts onwards into the fight.
Cliff, seeing the Carmine archer giving commands, picks up Falx' dropped crossbow, and taking careful aim, fires a shot at the archer in the tree… but unaccustomed to the crossbows, his bolt goes wide.
Professor, you're up!
15 vs 13 for 4 damage
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Professor S:
The Flaming Sphere scorches any creatures who ended their turn adjacent to it:
Fire Damage: *6, DC 13 Dex save for half.
Not having had time to cast his Comprehend Languages spell, Snively can only smile and nod at Gruk, thankful that he appears to be helping. That carmine grung shooting the arrows and giving the orders, though, that is a problem--with Gruk so exposed on top of the rain barrels, he is quite a tempting target!
The Professor flicks his wrist and sends the Flaming Sphere straight at the carmine grung, trying to focus fire on the still hostile creature. He then starts weaving his hands in sinuous loops, commanding the wind to obey him (Gust spell), preparing to deflect any missiles that come their way.
Fire Damage: *8, DC 13 Dex save for half.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The archer was clearly the main threat! Maxine tried her best to aim at the carmine flashes in the green mess of leaves: Attack: 6 Damage: Unable to parse dice roll.
(If the archer is gone - any other hostile target will work)
Meili Liang Lvl 5 Monk
Dice
OOC: The other grung would have avoided the Sphere after seeing what it did the first time it was cast. But I'm allowing the use of the sphere against the archer, and the use of gust to grant disadvantage on the incoming arrows.
Unable to get out of his treetop position in time, the Carmine archer is engulfed in the flaming sphere, and screeching in pain. He takes a leap to the jungle floor and shortly disappears from view, before you see the flashes of carmine red between the leaves, as he urges the others on to press the attack.
Berrus, you're up!
Maxine, I will resolve your action after Berrus'.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms