Kierro nods and takes a piton from his explorer’s pack, using the sound of the waterfall to mask the blows of his hammer hitting the piton into the cave wall. He ties one end of his rope around the piton and ties the rope around his waist. After taking a deep breath, he eases his weight onto the bridge before carefully attempting to make it across the bridge.
Kierro hammers in another piton on the other side, at a level where people can hang onto the rope to relieve the bridge of some weight, then ties his end of the rope to it.
You all make your way slowly and carefully across the bridge. Torwen, as you approach the end of the bridge, you see a flash of light. Squinting, your sharp eyes make out a small bit of movement up ahead - it is the right size and shape to be a goblin.
Torwen -You creep forward stealthily, almost silently. As you move, the tunnel opens up into another cavern.
(Party is blue X by the bridge, Torwen, light blue X, goblins green X's)
At the back of the cavern there are two large pools separated from the cavern and each other by a large wall of rocks. The back pool contains a small waterfall - the source of the stream and the noise. Sound is dampened in here, thanks to the noise of the water rushing down. Standing by the wall are two goblins, obviously sentries, though currently they have their backs to you. There are also two stone pillars in the cavern, along with a set of rock stairs leading down to the north. The cavern goes back deeper, but you can't see around the south pillar.
Torwen will look back at Kierro and hold his finger to his lips. With his other hand he will hold up 2 fingers and motion for the party to advance quietly. He will also ready his javelin in case the goblins are alerted to our presence,
Kierro nods and whispers for the party to be quiet. Whispering in celestial as a soft glowing light surrounds him, he casts guidance and attempts to sneak forward.
Stealth + Guidance: 6
EDIT: Dammit! This is what I get for wearing medium armor :(
EDIT 2: Wait, the thing rolled it incorrectly. Stealth 7 + Guidance 4
Torwen throws his javelin at the goblin on the left, just as the goblin turns. The javelin misses it mark and the goblin begins shouting.
((I will allow everyone else an opportunity to act during the surprise round - so everyone but Torwen post your actions and then all roll initiative.))
Kierro nods and takes a piton from his explorer’s pack, using the sound of the waterfall to mask the blows of his hammer hitting the piton into the cave wall. He ties one end of his rope around the piton and ties the rope around his waist. After taking a deep breath, he eases his weight onto the bridge before carefully attempting to make it across the bridge.
Kierro makes his way slowly and carefully across the rickety bridge. It groans a bit, but holds his weight. He arrives safely on the other side.
Kierro hammers in another piton on the other side, at a level where people can hang onto the rope to relieve the bridge of some weight, then ties his end of the rope to it.
“One at a time, now. Slowly.”
Torwen slowly makes his way across the bridge
perception
;21
Victor approaches the bridge takes a deep breath and then slowly walks across the bridge.
Faywin lets Sildar go across then follows.
You all make your way slowly and carefully across the bridge. Torwen, as you approach the end of the bridge, you see a flash of light. Squinting, your sharp eyes make out a small bit of movement up ahead - it is the right size and shape to be a goblin.
Torwen will lean over to Kierro and whisper: "Did you see that? There was a quick glint of light up ahead. I'll creep ahead and check it out."
stealth: 20
((Dang! Nice rolls!))
Torwen -You creep forward stealthily, almost silently. As you move, the tunnel opens up into another cavern.
(Party is blue X by the bridge, Torwen, light blue X, goblins green X's)
At the back of the cavern there are two large pools separated from the cavern and each other by a large wall of rocks. The back pool contains a small waterfall - the source of the stream and the noise. Sound is dampened in here, thanks to the noise of the water rushing down. Standing by the wall are two goblins, obviously sentries, though currently they have their backs to you. There are also two stone pillars in the cavern, along with a set of rock stairs leading down to the north. The cavern goes back deeper, but you can't see around the south pillar.
Torwen will look back at Kierro and hold his finger to his lips. With his other hand he will hold up 2 fingers and motion for the party to advance quietly. He will also ready his javelin in case the goblins are alerted to our presence,
Kierro nods and whispers for the party to be quiet. Whispering in celestial as a soft glowing light surrounds him, he casts guidance and attempts to sneak forward.
Stealth + Guidance: 6EDIT: Dammit! This is what I get for wearing medium armor :(EDIT 2: Wait, the thing rolled it incorrectly. Stealth 7 + Guidance 4
Total: 11. Not bad. Not good, but better.
Victor creeps up after Kierro a bit shaken as he is not sure what is waiting for them around the corner.
Stealth: 15
Faywin eases up closer to the group.
Stealth: 16
The party, at Torwen's signal, begins to creep closer to the distracted goblins. Sildar stays at the back.
Torwen will nod at the party and creep up and to the left- around the point of the cavern wall (to allow other party members room to get spells off)
throw javelin at goblin on the left. attack: 5 damage: 3
Torwen throws his javelin at the goblin on the left, just as the goblin turns. The javelin misses it mark and the goblin begins shouting.
((I will allow everyone else an opportunity to act during the surprise round - so everyone but Torwen post your actions and then all roll initiative.))
Goblins initiative: 18
initiative: 7
Victor will shoot forth an Eldritch Blast at the goblin that is shouting.
Eldritch Blast: Attack: 8 Damage: 2
And Initiative: 5
Kierro conjures a Sacred Flame to hit the shouting goblin as well.
DC 13 dex save, 8 radiant damage on hit.
Initiative: 15
Faywin Thornwhips farthest goblin within 30ft.
Attack: 18 Damage: Unable to parse dice roll.
Initiative: 19