(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Casmir holds an attack until Orc 15 gets in line of sight.
Thok is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 14 has taken 8 damage. Orc 15 has taken no damage. Orc 16 has taken no damage. Orc 17 has taken no damage. Orc 18 has taken no damage.
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Thok casts chill touch at Orc 14, (OOC: dealing 1 damage), and then moves near Casmir, Reidoth, and Syl.
Orc 14 is up
Orc 14 struggles against the Entangling vines.
Orc 15 is up
Orc 15 rips the vines off Orc 14, freeing him from the Entangling. Orc 15 then moves towards the party. He rips the entangling vines that try to ensare him. the Spike Growth Thorns scratch and scrape against him. Once Orc 15 gets in range of Stannic and Casmir, their held ranged attacks trigger. Stannic's enchanted pebble sling attack hits (OOC: dealing 5 damage) Casmir fires his crossbow and misses.
Spike Growth Damage: 17
Assuming Orc 15 survives that he moves into melee with Gimble, which triggers Gimble's held attack. (OOC: roll attack and attack damage)
Orc 16 is up
Orc 16 moves to follow Orc 15. The entangling vines try to grasp Orc 16 and the Orc doesn't break stride, ripping the vines apart as their legs move through them. The spike growth thorns scratch and cut Orc 16 as he moves through them. He gets into melee range of Stannic and attacks. (OOC: assuming the spike growth thorns do not kill him.)
Spike Growth Damage: 13
Attack: 10
Damage(if it hits): 4
Orc 17 is up
Orc 17 follows the orcs infront of him towards the party. He easily rips apart any of the entangling vines that grasp at him. Walking through the pain of the thorns as they pierce his skin. Orc 17 moves to be in melee range of Gimble and Stannic.
Spike Growth Damage: 14
Orc 18 is up
Orc 18 follows the other orcs. Orc 18 gets stuck in the vines and cannot move.
Orc 19 moves towards the group of Orcs that are pursuing the party.
Orc 20 attempts to wake the Orc Raid Leader.
Stannic is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 14 has taken 9 damage. Orc 15 has taken 5 damage. Orc 16 has taken no damage. Orc 17 has taken no damage. Orc 18 has taken no damage.
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list of my games/characters in the spoiler
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Looking for a new game, if you need a player private message me.
This post has potentially manipulated dice roll results.
Stannic recoils as three Orcs burst from the growth in front of them and close the distance. “No, we definitely did not get them all”he exclaims at Gimble. Gripping his quarterstaff tightly he enchants it with nature’s strength and attacks the closest Orc.
Syl positions herself where she can shoot Orc 14 with a firebolt, and hits him for an 18 to hit, 6 damage (in campaign log). She remains on the south edge of the map, looking for the knights
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Orc 15 gets killed by the thorns (OOC: taking 17 damage)
Orc 16 gets killed by the thorns (OOC: taking 16 damage) (OOC 2: the attack is not made)
Orc 17 gets killed by the thorns (OOC: taking 17 damage)
Gimble's attack is still held as the orcs didn't get into melee range.
(OOC: @Stannic, there is no target for the attack.)
Stannic is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 14 has taken 9 damage. Orc 15 is dead. Orc 16 is dead. Orc 17 is dead. Orc 18 has taken no damage.
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DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Seeing no immediate threats approaching them, Stannic maintains his concentration on the spike growth and wild shapes into a wolf with bright green eyes. He sits down on his haunches next to Gimble, tongue lolling from his mouth and waits to see if more Orcs appear.
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Stannic wildshapes into a wolf.
The party can hear a horn blowing in the distance.
Syl is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 14 has taken 9 damage. Orc 18 has taken no damage.
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Syl positions herself where she can shoot Orc 14 with a firebolt, and hits him for an 18 to hit, 6 damage (in campaign log). She remains on the south edge of the map, looking for the knights
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Syl fires a firebolt at Orc 14. The firebolt hits the Orc, and the Orc bursts into flames and dies. (OOC: dealing 6 damage)
A second horn can be heard.
Reidoth is up
Reidoth: (to the party) "I think thats the signal. Shall we fall back or stay and fight to support the knights?"
Reidoth stops concentrating on Entangle, causing the spell to end.
Gimble is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 14 is dead. Orc 18 has taken no damage. Orc 19 has taken no damage.
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“We should regroup.” And Gimble moves towards the rest of the group. ”If that’s their horn we can pick off some stragglers. But maybe we should let them gather to be run down.”
As Gimble moves to regroup with the party, Loud thunderous sounds of horse hooves slamming into the ground come from both sides. One of the Orcs managed to wake the Orc Raid Leader. The Raid Leaders roars in anger at his war band nearly destroyed and currently surrounded by enemies. The Orcs stood no chance. Most of them were still sleeping or just waking up as the horses got within range. The Knights using an assortment of weapons. The Knights killing orcs with lances, the horses kicking or stomping an orc underneath. Some mounted archers shot up the orcs as they approach. It was a slaughter against the orcs. As the battle went on some orcs came out of the intact buildings and tried to enter the fight, the sheer number of knights ensured the orcs could do little against them. Within a minute or two the orcs were clearly defeated.
(OOC: combat is over.)
(OOC 2: What does everyone do?)
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@Thok, You carefully and subtly move between your allies as to not draw attention. (OOC: give me a stealth check). From what you can see of the clean up, the knights have defeated the hostile Orcs and they are finishing off survivors. So far they are not looking in your direction.
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
This post has potentially manipulated dice roll results.
As the Knights charge in to sweep through the Orc War Band, Stannic drops his concentration on the spike growth and returns back to his normal shape. “There, it appears the cavalry has arrived at last.” He looks at Reidoth “We are free to go now that our task is complete? We can return to the camp and rejoin our party?” As he waits for an answer, he watches for any Orcs that may be escaping the battle, especially if they are moving in their direction. Perception: 7.
.
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Casmir readies his crossbow waiting for any orcs to come into his field of vision.
Round 6
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 14, Orc 15, Orc 16, Orc 17, Orc 18.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Casmir holds an attack until Orc 15 gets in line of sight.
Thok is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 14 has taken 8 damage. Orc 15 has taken no damage. Orc 16 has taken no damage. Orc 17 has taken no damage. Orc 18 has taken no damage.
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Thok waves a staff, casting chill touch at orc 14 then moving south, just out of sight
Attack: 13 Damage: 6
Paladin - warforged - orange
(OOC: you mean off the board right?)
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No. I just want to break line of sight.
Paladin - warforged - orange
Round 7
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 14, Orc 15, Orc 16, Orc 17, Orc 18, Orc 19.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Thok casts chill touch at Orc 14, (OOC: dealing 1 damage), and then moves near Casmir, Reidoth, and Syl.
Orc 14 is up
Orc 14 struggles against the Entangling vines.
Orc 15 is up
Orc 15 rips the vines off Orc 14, freeing him from the Entangling. Orc 15 then moves towards the party. He rips the entangling vines that try to ensare him. the Spike Growth Thorns scratch and scrape against him. Once Orc 15 gets in range of Stannic and Casmir, their held ranged attacks trigger. Stannic's enchanted pebble sling attack hits (OOC: dealing 5 damage) Casmir fires his crossbow and misses.
Spike Growth Damage: 17
Assuming Orc 15 survives that he moves into melee with Gimble, which triggers Gimble's held attack. (OOC: roll attack and attack damage)
Orc 16 is up
Orc 16 moves to follow Orc 15. The entangling vines try to grasp Orc 16 and the Orc doesn't break stride, ripping the vines apart as their legs move through them. The spike growth thorns scratch and cut Orc 16 as he moves through them. He gets into melee range of Stannic and attacks. (OOC: assuming the spike growth thorns do not kill him.)
Spike Growth Damage: 13
Attack: 10
Damage(if it hits): 4
Orc 17 is up
Orc 17 follows the orcs infront of him towards the party. He easily rips apart any of the entangling vines that grasp at him. Walking through the pain of the thorns as they pierce his skin. Orc 17 moves to be in melee range of Gimble and Stannic.
Spike Growth Damage: 14
Orc 18 is up
Orc 18 follows the other orcs. Orc 18 gets stuck in the vines and cannot move.
Orc 19 moves towards the group of Orcs that are pursuing the party.
Orc 20 attempts to wake the Orc Raid Leader.
Stannic is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 14 has taken 9 damage. Orc 15 has taken 5 damage. Orc 16 has taken no damage. Orc 17 has taken no damage. Orc 18 has taken no damage.
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Stannic recoils as three Orcs burst from the growth in front of them and close the distance. “No, we definitely did not get them all” he exclaims at Gimble. Gripping his quarterstaff tightly he enchants it with nature’s strength and attacks the closest Orc.
Attack against Orc 17: 12 Damage: 8.
.
Syl positions herself where she can shoot Orc 14 with a firebolt, and hits him for an 18 to hit, 6 damage (in campaign log). She remains on the south edge of the map, looking for the knights
Round 7
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 14, Orc 18, Orc 19.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Orc 15 gets killed by the thorns (OOC: taking 17 damage)
Orc 16 gets killed by the thorns (OOC: taking 16 damage) (OOC 2: the attack is not made)
Orc 17 gets killed by the thorns (OOC: taking 17 damage)
Gimble's attack is still held as the orcs didn't get into melee range.
(OOC: @Stannic, there is no target for the attack.)
Stannic is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 14 has taken 9 damage. Orc 15 is dead. Orc 16 is dead. Orc 17 is dead. Orc 18 has taken no damage.
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Seeing no immediate threats approaching them, Stannic maintains his concentration on the spike growth and wild shapes into a wolf with bright green eyes. He sits down on his haunches next to Gimble, tongue lolling from his mouth and waits to see if more Orcs appear.
Round 7
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 14, Orc 18, Orc 19.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Stannic wildshapes into a wolf.
The party can hear a horn blowing in the distance.
Syl is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 14 has taken 9 damage. Orc 18 has taken no damage.
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(Sorry I did post I think- maybe before stannnic)
Round 7
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok, Orc 18, Orc 19.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with the horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Syl fires a firebolt at Orc 14. The firebolt hits the Orc, and the Orc bursts into flames and dies. (OOC: dealing 6 damage)
A second horn can be heard.
Reidoth is up
Reidoth: (to the party) "I think thats the signal. Shall we fall back or stay and fight to support the knights?"
Reidoth stops concentrating on Entangle, causing the spell to end.
Gimble is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 9/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 14 is dead. Orc 18 has taken no damage. Orc 19 has taken no damage.
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“We should regroup.” And Gimble moves towards the rest of the group. ”If that’s their horn we can pick off some stragglers. But maybe we should let them gather to be run down.”
As Gimble moves to regroup with the party, Loud thunderous sounds of horse hooves slamming into the ground come from both sides. One of the Orcs managed to wake the Orc Raid Leader. The Raid Leaders roars in anger at his war band nearly destroyed and currently surrounded by enemies. The Orcs stood no chance. Most of them were still sleeping or just waking up as the horses got within range. The Knights using an assortment of weapons. The Knights killing orcs with lances, the horses kicking or stomping an orc underneath. Some mounted archers shot up the orcs as they approach. It was a slaughter against the orcs. As the battle went on some orcs came out of the intact buildings and tried to enter the fight, the sheer number of knights ensured the orcs could do little against them. Within a minute or two the orcs were clearly defeated.
(OOC: combat is over.)
(OOC 2: What does everyone do?)
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Thok would like to stand between some allies so that he doesn't get confused for one of the raiders.
Paladin - warforged - orange
@Thok, You carefully and subtly move between your allies as to not draw attention. (OOC: give me a stealth check). From what you can see of the clean up, the knights have defeated the hostile Orcs and they are finishing off survivors. So far they are not looking in your direction.
list of my games/characters in the spoiler
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Thok stealth 6
Paladin - warforged - orange
As the Knights charge in to sweep through the Orc War Band, Stannic drops his concentration on the spike growth and returns back to his normal shape. “There, it appears the cavalry has arrived at last.” He looks at Reidoth “We are free to go now that our task is complete? We can return to the camp and rejoin our party?” As he waits for an answer, he watches for any Orcs that may be escaping the battle, especially if they are moving in their direction. Perception: 7.
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