Nothing can be heard from the other side of the door.
The bar securing the door is easily lifted. The smugglers sealed this room after discovering the undead within.
Light spilling in from the large room behind you barely shows that the chamber is only about twelve feet across and the corners are filled with shadow. What little you can see is dingy and dirty.
Six old skeletons lurk in the shadows here. They rise and attack as soon as the door is opened.
Feanaro's hand moves to his bandolier and he pulls a thin shiny wand from his holsters, the sheen looks almost liquid. He points it in to the room and an area of Grease coats the ten foot square in the back southern corner, encompassing skeletons one and four.
This post has potentially manipulated dice roll results.
Cyryc leaps to the ground, heading into the room but keeping to the corners and out of sight. As he moves into the room he looks for a skeleton on the north side to climb onto.
OOC: Cyryc moves only 20’ so if a skeleton gets close enough to climb on, great, otherwise he will position himself for next round, hiding where the northern wall meets the floor.
Rober strides forward, cursing his hesitation. Given the damage to the door bar, skeletons were the last thing he’d anticipated. Hopefully, his error would not cost his companions. As he moves forward he say “Justice, to me!” And his great axe disappears from his back and appears in his hands.
“Careful friends! I think these bone-fiends could not have damaged the bar on that door!”
OOC: If he can make it into the room, he will check the ceiling for any dangers (Perception 9).
OOC 2: if he can make it to a skeleton (or 1 makes it to him) he will attack. If given a choice, he will attack 1 already damaged but will stay out of the Grease area.
This post has potentially manipulated dice roll results.
Hector shouts "Let them come to us unless they have missile weapons, we can use the doorway to deal with them one at a time." Noticing that ship has sailed, Hector roars (Rage) and charges in to M17 (the space in front of S6) and attacks.Attack: 15 Damage: Unable to parse dice roll.
As an alternative, a suitably large opponent can be treated as terrain for the purpose of jumping onto its back or clinging to a limb. After making any ability checks necessary to get into position and onto the larger creature, the smaller creature uses its action to make a Strength (Athletics) or Dexterity (Acrobatics) check contested by the target’s Dexterity (Acrobatics) check. If it wins the contest, the smaller creature successfully moves into the target creature’s space and clings to its body. While in the target’s space, the smaller creature moves with the target and has advantage on attack rolls against it.
The smaller creature can move around within the larger creature’s space, treating the space as difficult terrain. The larger creature’s ability to attack the smaller creature depends on the smaller creature’s location, and is left to your discretion. The larger creature can dislodge the smaller creature as an action—knocking it off, scraping it against a wall, or grabbing and throwing it—by making a Strength (Athletics) check contested by the smaller creature’s Strength (Athletics) or Dexterity (Acrobatics) check. The smaller creature chooses which ability to us
“Well now I feel like the least weird one here with this very tall dwarf looming over me.”
OOC: Alex is just very interested in everyone as this is the first time he has seen everyone get ready for a battle that may happen.
Nothing can be heard from the other side of the door.
The bar securing the door is easily lifted. The smugglers sealed this room after discovering the undead within.
Light spilling in from the large room behind you barely shows that the chamber is only about twelve feet across and the corners are filled with shadow. What little you can see is dingy and dirty.
Six old skeletons lurk in the shadows here. They rise and attack as soon as the door is opened.
Skeleton initiative: 19
Please roll initiative...
Feanaro Initiative: 22
Rober initiative 5
Cyryc initiative 6
OOC: LOL...of course
Tandor the White, Human Life Cleric
Alex initiative 17
Alex summons two physic blades and throws one at the nearest skeleton 12
Damage: 8
edit: (damage: I don’t have sneak attack yet and did two many dice)
Ash and Cheddar Initiative - 19
I have an intelligence of six, I know what I'm doing.
Initiative 3
Dormark Calling of Strahd (warforged cleric) 4
Hector moves forward to protect his new companions
Initiative 22
Round 1 actions...
Feanaro ...
Alex ... Alex summons two physic blades and throws one at the nearest skeleton 19 Damage: 9
Hector ... Move forward and what...
Ash and Cheddar ...
skeletons ...
Cyryc ...
Rober ...
Orgen ...
Please post actions and I will fill in the above.
Here is the map...
https://www.dropbox.com/s/ark9aeq18p3nssa/Haunted House Enc 4.xlsx?dl=0
Feanaro's hand moves to his bandolier and he pulls a thin shiny wand from his holsters, the sheen looks almost liquid. He points it in to the room and an area of Grease coats the ten foot square in the back southern corner, encompassing skeletons one and four.
Dex save DC 13
Cyryc leaps to the ground, heading into the room but keeping to the corners and out of sight. As he moves into the room he looks for a skeleton on the north side to climb onto.
OOC: Cyryc moves only 20’ so if a skeleton gets close enough to climb on, great, otherwise he will position himself for next round, hiding where the northern wall meets the floor.
Rober strides forward, cursing his hesitation. Given the damage to the door bar, skeletons were the last thing he’d anticipated. Hopefully, his error would not cost his companions. As he moves forward he say “Justice, to me!” And his great axe disappears from his back and appears in his hands.
“Careful friends! I think these bone-fiends could not have damaged the bar on that door!”
OOC: If he can make it into the room, he will check the ceiling for any dangers (Perception 9).
OOC 2: if he can make it to a skeleton (or 1 makes it to him) he will attack. If given a choice, he will attack 1 already damaged but will stay out of the Grease area.
”Feel the weight of Justice!”
Attack 13
Damage 5
Tandor the White, Human Life Cleric
Hector shouts "Let them come to us unless they have missile weapons, we can use the doorway to deal with them one at a time." Noticing that ship has sailed, Hector roars (Rage) and charges in to M17 (the space in front of S6) and attacks.Attack: 15 Damage: Unable to parse dice roll.
In case a 10 hits 7
It Hector hits the skeleton, it has disadvantage on attacks against anyone other than Hector this turn.
Ash pulls out his bow and casts Hunter's Mark on S2.
He will fire an arrow at the skeleton
Attack: 13 Damage: 7
Hunter's Mark Damage - 1
I have an intelligence of six, I know what I'm doing.
Orgen charges in and lifts his battle hammer seeking to crush the skull of the nearest skeleton
Attack: 14 Damage: Unable to parse dice roll.
Dormark Calling of Strahd (warforged cleric) 4
Damage: 5
Giant's Might: 5
Dormark Calling of Strahd (warforged cleric) 4
Round 1 actions...
Feanaro ... Grease.
Skeleton1 save: 6
Skeleton4 save: 19
Alex ... Alex summons two physic blades and throws one at the nearest skeleton 19 Damage: 9
Hector ... Move forward and attack, missing.
Ash and Cheddar ... Hunter's mark,t hen shoot Skeleton2. Hits, 11 damage.
skeletons ...
Cyryc ... Move forward and climb onto a skeleton.
Rober ... Attack skeleton, hits, 5 damage.
Orgen ... Attacks skeleton, doing 10 damage (bashing).
Round 1 actions...
Feanaro ... Grease.
Skeleton1 save: 6
Skeleton4 save: 6
Alex ... Alex summons two physic blades and throws one at the nearest skeleton 19 Damage: 9
Hector ... Move forward and attack, missing.
Ash and Cheddar ... Hunter's mark, then shoot Skeleton2. Hits, 11 damage.
skeletons ...
1 ... falls prone.
2 ... moves towards the group, stepping into the grease area.
Save: 3
3 ... Atacks Hector
Shortsword. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 5 piercing damage.
4 ... falls prone.
5 ... Atacks Hector
Shortsword. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 7 piercing damage.
6 ... Atacks Hector
Shortsword. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 4 piercing damage.
Cyryc ... Move forward and climb onto skeleton 5.
Skeleton acrobatics check: 8
As an alternative, a suitably large opponent can be treated as terrain for the purpose of jumping onto its back or clinging to a limb. After making any ability checks necessary to get into position and onto the larger creature, the smaller creature uses its action to make a Strength (Athletics) or Dexterity (Acrobatics) check contested by the target’s Dexterity (Acrobatics) check. If it wins the contest, the smaller creature successfully moves into the target creature’s space and clings to its body. While in the target’s space, the smaller creature moves with the target and has advantage on attack rolls against it.
The smaller creature can move around within the larger creature’s space, treating the space as difficult terrain. The larger creature’s ability to attack the smaller creature depends on the smaller creature’s location, and is left to your discretion. The larger creature can dislodge the smaller creature as an action—knocking it off, scraping it against a wall, or grabbing and throwing it—by making a Strength (Athletics) check contested by the smaller creature’s Strength (Athletics) or Dexterity (Acrobatics) check. The smaller creature chooses which ability to us
Rober ... Attack skeleton 3, hits, 5 damage.
Orgen ... Attacks skeleton 5, doing 10 damage (bashing).
Skeleton 5 goes down, Cyryc unhurt in its space.
Round 2 actions...
Feanaro ...
Alex ...
Hector ...
Ash and Cheddar ...
skeletons ...
Cyryc ... Move forward and climb onto skeleton 5.
Rober ...
Orgen ...
Map:
https://www.dropbox.com/s/ark9aeq18p3nssa/Haunted House Enc 4.xlsx?dl=0