Taman will cast blindness/deafness on two of the bugbears, the one fighting Noreland and the one closest to the statue... They have to make DC 15 Con saves...
Taman is not using portent at this point.
Bugbear 1: 15
Bugbear 2: 18
B2 is now both restrained by the webs and blinded. B1 saved and is not blinded.
Vaden is up next... He stays back from the fight, ignoring Donkee's jibes.
( will you want me to reroll my attacks or just have them apply when my turn is up? It's hard to keep track when my turn is lol)
Would it help for me to constantly repost the initiative order? I was trying to keep post size down a bit, but can include that if it is useful. I've been making sure to keep posting who is up next. After Stop Thief is a bugbear, then it is your turn.
For actions, we can keep the rolls as they are. I will find them when it is your turn. Do you care overly much which goblins you attack, there are only two you can get two at the same time currently, or at least that is my recollection without actually bringing up the map. Of course you can always attack, then move, then attack again, if it comes to that.
If you repost the order at the end of each round that would help, you can abbreviate our names and separate the enemies into clumps. Any goblins/targets will be fine, I am not too particular. Thanks a bunch
Donkee moves up past Rurik and attacks the goblin that currently is flanking Norelan with another of his kin. His first attack with his war hammer misses, but he does hit with the follow-up strike with his scimitar. His second strike with his war hammer misses though, and the goblin is wounded, but not down.
Shadowlight tears the throat out of goblin 8, mauling the green-skinned humanoid badly. When he pulls back shadowlight's muzzle is covered with blood and the goblin is not moving.
Bugbear 2 tries to break free of the web and resist the blindness effect...
Before the goblins next turn, Donkee will say to goblin3, " Hey, bub. If you want to live and come work for me, just drop down and play dead til it's over. I will pay you good money and you will become a world famous adventurer. You will be admired by goblins the world over..."
This post has potentially manipulated dice roll results.
Keep Mache on his shoulder, Secundus will move to square G26 to get line of sight on goblins, then he will fire his eldritch blast at goblin g5 and then g9 if 5 is dead.
Secundus sends two eldritch blasts at the goblin near Rurik, the first misses the goblin, while the second blasts the goblin's limp form back and away, dropping him to the ground.
Back to the top of initiative after this: Norelan B1 goblins Taman vaden sabastian Stop, Thief! B3 Donkee Hoetey mache shadowlight B2 (restrained and blinded) Secundus Thormson Rurik Ironfist
This post has potentially manipulated dice roll results.
Rurik sees two enemies in front of him and grins. Zeroing in on the bugbear (B3) he rushes in, slams his shield down on his foot and goes in for two attacks
This post has potentially manipulated dice roll results.
Norelan sheathes his sword and lunges at B1 to try and grapple him(Advantage from rage) He will also yell to the group if the grapple succeeds "Don't attack this one, I've got him."
Wow, those goblins sure cannot hit anything... lol.
Need to roll Taman's portant dice... Here we go:
Die 1: 14
Die 2: 4
Wanted to make sure they were where you all knew he actually did roll them...
Taman will cast blindness/deafness on two of the bugbears, the one fighting Noreland and the one closest to the statue... They have to make DC 15 Con saves...
Taman is not using portent at this point.
Bugbear 1: 15
Bugbear 2: 18
B2 is now both restrained by the webs and blinded. B1 saved and is not blinded.
Vaden is up next... He stays back from the fight, ignoring Donkee's jibes.
Stop thief is now up... The map is updated:
https://www.dropbox.com/s/ydmhjqcohxhp59t/dungeon level.xlsx?dl=0
DM-
( will you want me to reroll my attacks or just have them apply when my turn is up? It's hard to keep track when my turn is lol)
Would it help for me to constantly repost the initiative order? I was trying to keep post size down a bit, but can include that if it is useful. I've been making sure to keep posting who is up next. After Stop Thief is a bugbear, then it is your turn.
For actions, we can keep the rolls as they are. I will find them when it is your turn. Do you care overly much which goblins you attack, there are only two you can get two at the same time currently, or at least that is my recollection without actually bringing up the map. Of course you can always attack, then move, then attack again, if it comes to that.
If you repost the order at the end of each round that would help, you can abbreviate our names and separate the enemies into clumps. Any goblins/targets will be fine, I am not too particular. Thanks a bunch
Bugbear 3 will try to break free of the webs: 19
B3 does break out of the webs, then moves up nearer to Rurik.
(OOC: I skipped Stop Thief for this round, he will be doing the 'dodge' action.)
Donkee moves up past Rurik and attacks the goblin that currently is flanking Norelan with another of his kin. His first attack with his war hammer misses, but he does hit with the follow-up strike with his scimitar. His second strike with his war hammer misses though, and the goblin is wounded, but not down.
It is currently Mache's turn... Map is updated here:
https://www.dropbox.com/s/ydmhjqcohxhp59t/dungeon level.xlsx?dl=0
Remaining initiative for this round:
mache
shadowlight
B2 (restrained and blinded)
Secundus Thormson
Rurik Ironfist
Mache, now visible, flies back towards Secundus and tells him to do his own damn work. He will sit on Secundus' shoulder to help with perspective
Fenchurch, Gnome Wizard, Red Skies in Mourning
Ok, Shadowlight is up then...
Shadowlight lunges after G8
Attack 21
Damage 7
Shadowlight tears the throat out of goblin 8, mauling the green-skinned humanoid badly. When he pulls back shadowlight's muzzle is covered with blood and the goblin is not moving.
Bugbear 2 tries to break free of the web and resist the blindness effect...
web check: 12
blindness check: 4
He is still restrained and blinded...
Secundus is now up... map is here:
https://www.dropbox.com/s/ydmhjqcohxhp59t/dungeon level.xlsx?dl=0
Rurik will be next up after Secundus, then we start back at the top of the order.
.
Before the goblins next turn, Donkee will say to goblin3, " Hey, bub. If you want to live and come work for me, just drop down and play dead til it's over. I will pay you good money and you will become a world famous adventurer. You will be admired by goblins the world over..."
Persuasion: 14
Keep Mache on his shoulder, Secundus will move to square G26 to get line of sight on goblins, then he will fire his eldritch blast at goblin g5 and then g9 if 5 is dead.
Blast one Attack: 26 damage10
Blast two Attack: 26 damage 6
Fenchurch, Gnome Wizard, Red Skies in Mourning
Secundus sends two eldritch blasts at the goblin near Rurik, the first misses the goblin, while the second blasts the goblin's limp form back and away, dropping him to the ground.
It is now Rurik's turn... Map is here:
https://www.dropbox.com/s/ydmhjqcohxhp59t/dungeon level.xlsx?dl=0
Back to the top of initiative after this:
Norelan
B1
goblins
Taman
vaden
sabastian
Stop, Thief!
B3
Donkee Hoetey
mache
shadowlight
B2 (restrained and blinded)
Secundus Thormson
Rurik Ironfist
Rurik sees two enemies in front of him and grins. Zeroing in on the bugbear (B3) he rushes in, slams his shield down on his foot and goes in for two attacks
Attack 1: 23 Damage 1: 7
Attack 2: 12 Damage 2: 8
Rurik's blows both strike home, injuring the bugbear but not dropping him.
It is now Norelan's turn... Map is here:
https://www.dropbox.com/s/ydmhjqcohxhp59t/dungeon level.xlsx?dl=0
On deck are:
B1
goblins
Taman
vaden
sabastian
Stop, Thief!
b3
Donkee Hoetey
mache
shadowlight
B2 (restrained and blinded)
Secundus Thormson
Rurik Ironfist
Norelan sheathes his sword and lunges at B1 to try and grapple him(Advantage from rage) He will also yell to the group if the grapple succeeds "Don't attack this one, I've got him."
Athletics: 10
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM: