This post has potentially manipulated dice roll results.
Secundus withered form emerges from the shadows, and he reaches out his hand; two beams of force explode from his fingers going towards waiting targets
[OOC: Secundus will fire at g6 first. If g6 dies, he will go for g3]
Secundus withered form emerges from the shadows, and he reaches out his hand; two beams of force explode from his fingers going towards waiting targets
[OOC: Secundus will fire at g6 first. If g6 dies, he will go for g3]
First attack: 12 damage: 12
Second attack: 18 damage: 12
Both goblins struck by Secundus's spell go down, no problem. Can't really describe what happens, since I am not sure what spell was cast...
It is now Stop Thief's turn... Not updating map, since this should be quick.
As Stop Thief makes his move Mache suddenly appears above the goblin. The goblin looks up and gawks at the fiendish creature learing down at him, giving Stop Thief the easy strike that takes the goblin out.
We are now out of combat, at least for the moment. It is only 1 minute until Taman's web spell wears off though. He can drop it sooner if that is desired.
OOC: Agonizing blast Pact boon (allows me to add my charisma bonus, which 4, to damage). Back to back 8s on my 1d10 rolls with eldritch blast. Yeah, I was surprised too, but the Agonizing Blast book is powerful stuff. And maybe I was due after my spectacular initiative roll.
In Character: Secundus will bring out his dread abacus to mark the dead, and send mache to cut off an eartip from each dead goblin for accounting purposes. Mache gives one to Donkee, who started off the ruckus. (Acquitisions Inc. Ability Mark the Kill allows me to give one 1d10 bardic inspiration style die to someone who made a kill in combat per rest)
OOC: Agonizing blast Pact boon (allows me to add my charisma bonus, which 4, to damage). Back to back 8s on my 1d10 rolls with eldritch blast. Yeah, I was surprised too, but the Agonizing Blast book is powerful stuff. And maybe I was due after my spectacular initiative roll.
In Character: Secundus will bring out his dread abacus to mark the dead, and send mache to cut off an eartip from each dead goblin for accounting purposes. Mache gives one to Donkee, who started off the ruckus. (Acquitisions Inc. Ability Mark the Kill allows me to give one 1d10 bardic inspiration style die to someone who made a kill in combat per rest)
"Well anyone have an easy way through these webs?" Rurik asks as he moves towards the east end of the room and he stabs at them with his sword to see if they fall easily.
Donkey, disappointed in no goblin lackeys, proceeds to rifle their pockets and check the room thoroughly for any treasure or trinkets.
Perception: 17
Investigation: 11
You find a cloven shield in the corner and each goblin has 5 copper on them. You find nothing more of interest.
Humm, Donkee is starting to suspect that this dungeon has been cleaned out prior to us getting here, that it the Mad Mage was mad because he was broke. Not wanting to leave this room empty handed, Donkee grabs Nimwraith's skull and put it in his bag with the snake and Kenku skull. He then proceeds to make the goblins into puppets like they did with Nimwraith until the webs finally clear out
He puts the ear that Secundus gave him in his pocket
Taman stops concentrating on his spell, letting the webs dissolve into nothing. when the coast is clear the group finds themselves in a tunnel connecting their current room to another slightly larger one. As the webs come down though, you see that the creatures in the next room are ready and waiting for you. Nine goblins stand with four bugbears, on alert and prepared to fight.
This post has potentially manipulated dice roll results.
Initiative: 7
" alright, inwonder if these guys will decide to work for me..I mean us. I bet that bugbear can carry a lot of loot."
Donkee laughs at the image in his mind of a bugbear with pack saddle and bridle carrying huge loads of treasure with the Company of Dragons logo stamped onto its arm
He will also put donkey kong back in its place on his hip, and put the scimitar away to draw his cross bow since it's too far to run to smash the Buggle bear gang. Also, since there are so many, it makes sense for us to fight in the tunnel so they cant surround us.
S.T. sees the tag team move opportunity set up by Mache. S.T. move over to G1 and attacks
Attack: 23 Damage: 11
Sneak Attack: 12
((ooc: sorry everyone, had an eventful weekend and had some health stuff, but I'm all set and back.))
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Secundus withered form emerges from the shadows, and he reaches out his hand; two beams of force explode from his fingers going towards waiting targets
[OOC: Secundus will fire at g6 first. If g6 dies, he will go for g3]
First attack: 18 damage: 13
Second attack: 12 damage: 10
Fenchurch, Gnome Wizard, Red Skies in Mourning
Both goblins struck by Secundus's spell go down, no problem. Can't really describe what happens, since I am not sure what spell was cast...
It is now Stop Thief's turn... Not updating map, since this should be quick.
(OOC: at Secundus, what spell was that anyway?)
spell was eldritch blast. Secundus gains 18 temporary hit points for killing two people.
Fenchurch, Gnome Wizard, Red Skies in Mourning
As Stop Thief makes his move Mache suddenly appears above the goblin. The goblin looks up and gawks at the fiendish creature learing down at him, giving Stop Thief the easy strike that takes the goblin out.
We are now out of combat, at least for the moment. It is only 1 minute until Taman's web spell wears off though. He can drop it sooner if that is desired.
How did you figure the damage then? 12 is a bit high for an eldritch blast spell... I cannot read the roll data, so can you tell me?
Donkey, disappointed in no goblin lackeys, proceeds to rifle their pockets and check the room thoroughly for any treasure or trinkets.
Perception: 17
Investigation: 11
OOC: Agonizing blast Pact boon (allows me to add my charisma bonus, which 4, to damage). Back to back 8s on my 1d10 rolls with eldritch blast. Yeah, I was surprised too, but the Agonizing Blast book is powerful stuff. And maybe I was due after my spectacular initiative roll.
In Character: Secundus will bring out his dread abacus to mark the dead, and send mache to cut off an eartip from each dead goblin for accounting purposes. Mache gives one to Donkee, who started off the ruckus. (Acquitisions Inc. Ability Mark the Kill allows me to give one 1d10 bardic inspiration style die to someone who made a kill in combat per rest)
Fenchurch, Gnome Wizard, Red Skies in Mourning
(OOC: oh, forgot about Agonizing blast.)
You find a cloven shield in the corner and each goblin has 5 copper on them. You find nothing more of interest.
"Well anyone have an easy way through these webs?" Rurik asks as he moves towards the east end of the room and he stabs at them with his sword to see if they fall easily.
"If we are ready to move on I can let the spell go and the webs will simply disappear." Taman says with a shrug. "Are we ready then?"
Humm, Donkee is starting to suspect that this dungeon has been cleaned out prior to us getting here, that it the Mad Mage was mad because he was broke. Not wanting to leave this room empty handed, Donkee grabs Nimwraith's skull and put it in his bag with the snake and Kenku skull. He then proceeds to make the goblins into puppets like they did with Nimwraith until the webs finally clear out
He puts the ear that Secundus gave him in his pocket
" we are ready to move forward, onward and outward..."
"I am ready to move forward, what an odd place this is though!"
Secundus, brimming with the youthful energy of an 89 year old, enthusiastically assents.
Fenchurch, Gnome Wizard, Red Skies in Mourning
Taman stops concentrating on his spell, letting the webs dissolve into nothing. when the coast is clear the group finds themselves in a tunnel connecting their current room to another slightly larger one. As the webs come down though, you see that the creatures in the next room are ready and waiting for you. Nine goblins stand with four bugbears, on alert and prepared to fight.
Roll initiative again... Map is updated:
https://www.dropbox.com/s/ydmhjqcohxhp59t/dungeon level.xlsx?dl=0
Taman: 16
Vaden: 14
Sabastian: 13
Rurik: 2
Shadowlight: 7
Rurik was originally a 5 but I forgot Shadowlight sorry I did an edit.
Norelan: 16
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Initiative: 7
" alright, inwonder if these guys will decide to work for me..I mean us. I bet that bugbear can carry a lot of loot."
Donkee laughs at the image in his mind of a bugbear with pack saddle and bridle carrying huge loads of treasure with the Company of Dragons logo stamped onto its arm
He will also put donkey kong back in its place on his hip, and put the scimitar away to draw his cross bow since it's too far to run to smash the Buggle bear gang. Also, since there are so many, it makes sense for us to fight in the tunnel so they cant surround us.