S.T. flutters and ruffles his feathers a bit, cleaning in the morning then he gets ready to lead the group behind Mache.
"world famous adventure crew""You know what to do"
Stealth: 24
Before Stop Thief heads out, Taman pulls him aside. "Since we are using light spells, I don't really need this right now..." He hands Stop Thief his Goggles of Night. "I do expect them back though, but you can make more use of them right now than I can."
"expect them back." S.T. echos back as he pulls the goggles down over his little bird eyes.
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
This post has potentially manipulated dice roll results.
The group moves, not-so-stealthily, up to the cavern where the goblins were spotted...
Six bored goblins play here. The goblins have turned a human skeleton into a marionette and dangled it from ropes attached to the ceiling so that they can make it dance around the room. The goblins chant “Nimraith! Nimraith! Nimraith!” as it bobs about.
They are making enough noise that they do not realize you are there until the last moment, but are not surprised this round.
Let's get initiative...
Taman: 24
Vaden: 15
Sabastian: 14
Here is a new link for the map... I have one tab for the overall dungeon so far, and another for the current outpost area.
"Just tell me when I need to fire man." Norelan says as he lies down next to the opening readying his crossbow
"we are going to charge in and start smashing goblins. We need some exercise. Stop thief can sneak in an pick a target to sneak attack as we come rushing in to surprise the poop out them"
Donkee will move to attack G4 head on. While chuckling at the cool skeleton puppet they made.
Attack: 11 Damage: 5
2nd hand:Attack: 10 Damage: 6
2nd Attack: w/Donkey kong-Attack: 18 Damage: 6
Donkee comes in swinging his newly repaired and sharper scimitar, the edge gleaming in the magic light of the dungeon and thirsting for goblin blood. He quickly follows up with the mighty donkey Kong striking overhead in an arch which he continues is the circle and strikes yet a third time. Using the momentum of the circle to carry the hammer towards its target, the goblins green skull
Donkee will move to attack G4 head on. While chuckling at the cool skeleton puppet they made.
Attack: 11 Damage: 5
2nd hand:Attack: 10 Damage: 6
2nd Attack: w/Donkey kong-Attack: 18 Damage: 6
Donkee comes in swinging his newly repaired and sharper scimitar, the edge gleaming in the magic light of the dungeon and thirsting for goblin blood. He quickly follows up with the mighty donkey Kong striking overhead in an arch which he continues is the circle and strikes yet a third time. Using the momentum of the circle to carry the hammer towards its target, the goblins green skull
Hold your horses! You are a bit down the initiative order and we still need norilan's.
Donkee will move to attack G4 head on. While chuckling at the cool skeleton puppet they made.
Attack: 11 Damage: 5
2nd hand:Attack: 10 Damage: 6
2nd Attack: w/Donkey kong-Attack: 18 Damage: 6
Donkee comes in swinging his newly repaired and sharper scimitar, the edge gleaming in the magic light of the dungeon and thirsting for goblin blood. He quickly follows up with the mighty donkey Kong striking overhead in an arch which he continues is the circle and strikes yet a third time. Using the momentum of the circle to carry the hammer towards its target, the goblins green skull
Hold your horses! You are a bit down the initiative order and we still need norilan's.
Donkee will move to attack G4 head on. While chuckling at the cool skeleton puppet they made.
Attack: 11 Damage: 5
2nd hand:Attack: 10 Damage: 6
2nd Attack: w/Donkey kong-Attack: 18 Damage: 6
Donkee comes in swinging his newly repaired and sharper scimitar, the edge gleaming in the magic light of the dungeon and thirsting for goblin blood. He quickly follows up with the mighty donkey Kong striking overhead in an arch which he continues is the circle and strikes yet a third time. Using the momentum of the circle to carry the hammer towards its target, the goblins green skull
Hold your horses! You are a bit down the initiative order and we still need norilan's.
I know, it's for when my turn comes up. If the targets change, just apply it to the one that make most sense. I am going to the line of enemies on the right, unless they all. Manage to die before my turn... ;)
"expect them back." S.T. echos back as he pulls the goggles down over his little bird eyes.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
"Just tell me when I need to fire man." Norelan says as he lies down next to the opening readying his crossbow
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
What opening? You have not even gotten to the combat yet, not sure laying down is the best option here...
Sorry read that wrong, when the group starts moving he will go to the left to try and sneak up on them if possible
Stealth: 7
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
The group moves, not-so-stealthily, up to the cavern where the goblins were spotted...
Six bored goblins play here. The goblins have turned a human skeleton into a marionette and dangled it from ropes attached to the ceiling so that they can make it dance around the room. The goblins chant “Nimraith! Nimraith! Nimraith!” as it bobs about.
They are making enough noise that they do not realize you are there until the last moment, but are not surprised this round.
Let's get initiative...
Taman: 24
Vaden: 15
Sabastian: 14
Here is a new link for the map... I have one tab for the overall dungeon so far, and another for the current outpost area.
https://www.dropbox.com/s/ydmhjqcohxhp59t/dungeon level.xlsx?dl=0
If it is better to have only one tab, then I'll create a different spreadsheet just for the outpost. Let me know.
init: 19
“Nimraith! Nimraith! Nimraith!” S.T. chants back.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Mache (still invisible): 20
Secundus (if there are shadows, he will use his pact feature to slip into them and turn invisible if possible): 11
Edit: Secundus' sciatica is apparently acting up
Fenchurch, Gnome Wizard, Red Skies in Mourning
Rurik steps in line with the group, Shadowlight at his side. "Well isn't this just a funny sight to see. Wonder what they're saying. Lets go."
"Shadowlight, protect the ones that stay back in this fight, unless I call you."
Rurik 7
Shadowlight 10
"we are going to charge in and start smashing goblins. We need some exercise. Stop thief can sneak in an pick a target to sneak attack as we come rushing in to surprise the poop out them"
Initiative 9
Donkee hears the word that sounds horribly close to Wraith.
And thinks to himself," hopefully they are just pretending the skeleton is a wraith or something"
That maps worked much better, thank you.
Donkee will move to attack G4 head on. While chuckling at the cool skeleton puppet they made.
Attack: 11 Damage: 5
2nd hand:Attack: 10 Damage: 6
2nd Attack: w/Donkey kong-Attack: 18 Damage: 6
Donkee comes in swinging his newly repaired and sharper scimitar, the edge gleaming in the magic light of the dungeon and thirsting for goblin blood. He quickly follows up with the mighty donkey Kong striking overhead in an arch which he continues is the circle and strikes yet a third time. Using the momentum of the circle to carry the hammer towards its target, the goblins green skull
Hold your horses! You are a bit down the initiative order and we still need norilan's.
Hold your horses! You are a bit down the initiative order and we still need norilan's.
Hold your horses! You are a bit down the initiative order and we still need norilan's.
I know, it's for when my turn comes up. If the targets change, just apply it to the one that make most sense. I am going to the line of enemies on the right, unless they all. Manage to die before my turn... ;)
Init: 6
Norelan will fire at whatever goblin looks weakest and start moving towards the group of goblins
Attack: 27 Damage: 9
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Initiative order is:
Stop, Thief!
Taman
vaden
Norelan
shadowlight
Donkee Hoetey
mache
sabastian
Rurik Ironfist
goblins
Secundus Thormson
Stop Thief is up first... Map is here again:
https://www.dropbox.com/s/ydmhjqcohxhp59t/dungeon level.xlsx?dl=0
Is seruk Secundus?
Fenchurch, Gnome Wizard, Red Skies in Mourning
Yep, fixed. Just let me know of any issues like that so they can get fixed.
While waiting for the party to get a jump on these goblins, Rurik looks around the room to see what he can see now that he is near the entrance.
Passive Perception 14
Perception 11