Zogri only barely manages to block the blow using his spear. Getting a bit uneasy that the zombie does not apear to go down. Zogri will now also grab his shield unsure of how many more attacks he might have to fend off.
Trying to determine a weak spot in the zombies defenses Zogri will carefully aim his next attack. Seeing a chance he lunges forward with a thrust of his spear.
A smile lights across Robar's face as the last arrow slots neatly into the zombie's missing ear and comes out the other side with a good portion of the rotting brains attached.
"That was cool, wonder if I can do it again."
(Ranged attack w/ Advantage and using Sharpshooter for -5/+10, also if it hits 1d6 sneak attack damage)
Attack: 8 Damage: 21
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Zogri will walk away from the zombies for about 10feet before turning around again. He will then charge at the furthest zombie (hopefully at 30feet range).
He will hold up his shield tightly with one arm and pull back the spear with the other lining up the zombie with his approach and try to impale it into a zombie as he charges at them.
(Spear Attack: 23 Damage: 4
Assuming Zogri was able to run 30ft out of his 40ft total to enable charge, on hit he will be able to do an attack with his hooves as bonus action)
After spearing the zombie Zogri lifts himself in the air standing on his back legs and then brings down his weight onto the zombie trying to strike it with his front hooves.
This post has potentially manipulated dice roll results.
Zogri will release a heavy sigh as the last zombie goes down. Lowering his shield he will poke the closest two zombies with his spear to make sure they are not getting up again.
After reassuring himself he will look around. Is everyone alright?
Zogri will move halfway to the open stone sarcophagus with the broken lid. Trying not to get to close yet saying Zombies dont raise themselves..
Gathering some more courage he will hold up his shield again and point his spear forward as he moves to the sarcophagus to see if anything is inside but not touching anything yet.
(perception 17 )
If he does not see any creature inside he will turn to the clerics with a questioning face Is this whole place cursed?
Death cult right? Safe to assume zombies are part of their dark gods blessings? Damrius shakes the poking goo off of his hands while walking up alongside Zogri
This post has potentially manipulated dice roll results.
Robar puts his latest arrow back in the quiver and mops his brow with his forearm, a small amount of perspiration having beaded there during the combat even though being back from the front line he was never really in danger like the rest.
"Well that was some excitement, wasn't it? Yes, let's look around and see what there is to see, certainly."
Stepping fully into the room for the first time, Robar begins a through search, starting with the corpses that used to be animated. They were people before they were monsters afterall, and people own valuables.
Carved into the north-facing side of the sarcophagus are ghastly images of human cannibalism. The sarcophagus was plundered long ago, and a search of its interior yields up only a jawless human skull and a few bone fragments.
"Bah, there's nothing of value in here." Bulvii spits in disgust at the fallen Zombies lying on the floor. "lets keep moving. We should expect this won't be the last trouble we'll face."
Back in the main tunnel you move forward until you come to...
The walls and floor of this room are covered with streaks and splashes of dried blood. Two dangling bodies are shackled to the east and south walls. One is an elderly male human; the other, a young female tiefling. Both are covered in bloody gashes, and neither is moving. In the middle of the room is a sturdy wooden chair with a bloody whip draped over it. A bucket half filled with salt sits on the floor nearby.
This post has potentially manipulated dice roll results.
Zogri will move forward taking the 'Set of 7 keys' out of his bag and start trying them on the shackles to release them while Bulvii checks if they are alive.
He will then checkout the scene and take a look at the whip to see if its anything special.
Damrius will keep punching the zombie with his electric fists (shocking grasp)
Attack: 18 Damage: 2
Zogri only barely manages to block the blow using his spear. Getting a bit uneasy that the zombie does not apear to go down. Zogri will now also grab his shield unsure of how many more attacks he might have to fend off.
Trying to determine a weak spot in the zombies defenses Zogri will carefully aim his next attack. Seeing a chance he lunges forward with a thrust of his spear.
Spear Attack: 24 Damage: 24 (includes planar warrior)
Thorik pushes forward with his shield and brings his axe down slashing across the zombie.
Attack: 10 + Bless 1
Damage: 9 Slashing
Zogri's spear thrust takes out his zombie for good.
Robar also does in yet another zombie, three for three if he is keeping track, and it falls to the floor in front of Thorik.
Damrius hits the zombie fighting gralmore with shocking grasp, doing damage but not taking down the zombie.
Thorik hits the zombie fighting Gralmore as well, doing damage, but not taking it down.
Gralmore and Bulviie both take the dodge action.
Zombies are up...
Against Gralmore...
Slam. Melee Weapon Attack: 12 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Against Bulvii...
Slam. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Back to top of initiative.
A smile lights across Robar's face as the last arrow slots neatly into the zombie's missing ear and comes out the other side with a good portion of the rotting brains attached.
"That was cool, wonder if I can do it again."
(Ranged attack w/ Advantage and using Sharpshooter for -5/+10, also if it hits 1d6 sneak attack damage)
Attack: 8 Damage: 21
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Damrius will keep electric punching.
Attack: 27 Damage: 12
Zogri will walk away from the zombies for about 10feet before turning around again. He will then charge at the furthest zombie (hopefully at 30feet range).
He will hold up his shield tightly with one arm and pull back the spear with the other lining up the zombie with his approach and try to impale it into a zombie as he charges at them.
(Spear Attack: 23 Damage: 4
Assuming Zogri was able to run 30ft out of his 40ft total to enable charge, on hit he will be able to do an attack with his hooves as bonus action)
After spearing the zombie Zogri lifts himself in the air standing on his back legs and then brings down his weight onto the zombie trying to strike it with his front hooves.
(Hooves Attack: 17 Damage: 3 )
Bulvii points to the Zombie before him, "Be gone, undead filth."
Toll the dead
Wisdom save DC 12
8
Both of Zogri's attacks hit home...
Zombie save vs spear: 7 DC is 9
Zombie save vs hoove: 11 DC is 8.
Robar takes out the zombie Zogri and Gralmore are fighting, the zombie up after tkaing the bashing from Zogri.
Damrious takes out the final zombie with his electric fist.
Combat is over... What do you do now?
Zogri will release a heavy sigh as the last zombie goes down. Lowering his shield he will poke the closest two zombies with his spear to make sure they are not getting up again.
After reassuring himself he will look around. Is everyone alright?
Zogri will move halfway to the open stone sarcophagus with the broken lid. Trying not to get to close yet saying Zombies dont raise themselves..
Gathering some more courage he will hold up his shield again and point his spear forward as he moves to the sarcophagus to see if anything is inside but not touching anything yet.
(perception 17 )
If he does not see any creature inside he will turn to the clerics with a questioning face Is this whole place cursed?
Death cult right? Safe to assume zombies are part of their dark gods blessings? Damrius shakes the poking goo off of his hands while walking up alongside Zogri
"Bloody zombies. Search the area. Lets make sure there's no other surprises lurking here."
Robar puts his latest arrow back in the quiver and mops his brow with his forearm, a small amount of perspiration having beaded there during the combat even though being back from the front line he was never really in danger like the rest.
"Well that was some excitement, wasn't it? Yes, let's look around and see what there is to see, certainly."
Stepping fully into the room for the first time, Robar begins a through search, starting with the corpses that used to be animated. They were people before they were monsters afterall, and people own valuables.
19
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
The zombies have nothing of value on them.
Carved into the north-facing side of the sarcophagus are ghastly images of human cannibalism. The sarcophagus was plundered long ago, and a search of its interior yields up only a jawless human skull and a few bone fragments.
"Bah, there's nothing of value in here." Bulvii spits in disgust at the fallen Zombies lying on the floor. "lets keep moving. We should expect this won't be the last trouble we'll face."
Back in the main tunnel you move forward until you come to...
The walls and floor of this room are covered with streaks and splashes of dried blood. Two dangling bodies are shackled to the east and south walls. One is an elderly male human; the other, a young female tiefling. Both are covered in bloody gashes, and neither is moving. In the middle of the room is a sturdy wooden chair with a bloody whip draped over it. A bucket half filled with salt sits on the floor nearby.
Bulvii moves to both bodies to check if they are alive and need medical attention or healing.
"Damn, more prisoners. Check the room for traps to be sure, I'll see if these two need any healing."
Zogri will move forward taking the 'Set of 7 keys' out of his bag and start trying them on the shackles to release them while Bulvii checks if they are alive.
He will then checkout the scene and take a look at the whip to see if its anything special.
(investigation 19)
Gralmor checks the two dead bodies if they have some crucial information left on them.