Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
For his surprise round, Durk will charge forward towards the nearest cult warrior, his face twisting into a horrifying skeletal grimace and an aura of light surrounding him.
(Using my aasimar ability as an action, DC 13 Cha saving throw or be frightened until the end of my next turn for all within 10 feet. Cast shield of faith as a bonus action.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
For his surprise round, Durk will charge forward towards the nearest cult warrior, his face twisting into a horrifying skeletal grimace and an aura of light surrounding him.
(Using my aasimar ability as an action, DC 13 Cha saving throw or be frightened until the end of my next turn for all within 10 feet. Cast shield of faith as a bonus action.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
When Zogri makes his way down he grabs his bow and quickly reaches for an arrow.
Moving a bit towards Durk but staying back from the fight Zogri draws his bow lining up a shot waiting to find another cultist that moves to join the fight, firing an arrow at him.
Arrow Attack: 24 Damage: 11 (force dmg using planar warrior)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Damrius initiative 12
will work out a map, but can you redo your initiative.
(Redone)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Bulvii initiative 20
"Bloody hell, guess we shouldn't have let him go first." Bulvii draws his mace, "Well, it does allow us a chance to kill more cultist."
barbed devil: 23
Cultists: 3
Map:
https://www.dropbox.com/s/e45a34q8be1451r/Villa Temple map 1.xlsx?dl=0
For his surprise round, Durk will charge forward towards the nearest cult warrior, his face twisting into a horrifying skeletal grimace and an aura of light surrounding him.
(Using my aasimar ability as an action, DC 13 Cha saving throw or be frightened until the end of my next turn for all within 10 feet. Cast shield of faith as a bonus action.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Dalin: 6
Cultist saves...
1... 12
2... 14
3... 12
4... 13
The four cultists are frightened
The devil tosses two balls of fire, one at Bulvii and one at Raven.
At Bulvii...
Attack: 19 Damage: 7
At Raven...
Attack: 15 Damage: 12
Both miss.
Everyone can go with normal round actions, including Durk. Cultists are last in initiative.
Map:
https://www.dropbox.com/s/e45a34q8be1451r/Villa Temple map 1.xlsx?dl=0
Durk will whip his flail over his head, then slam it down on the cultist in front of him.
Attack: 7 Damage: 7 bludgeoning and 4 necrotic
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
When Zogri makes his way down he grabs his bow and quickly reaches for an arrow.
Moving a bit towards Durk but staying back from the fight Zogri draws his bow lining up a shot waiting to find another cultist that moves to join the fight, firing an arrow at him.
Arrow Attack: 24 Damage: 11 (force dmg using planar warrior)
Giving Bulvii, Damrious, and Dalin 24 hours from now to post or i will post for them.
Damrius will cast Guiding Bolt at Amrik Attack: 25 Damage: 17 i knew we should have offed him earlier....
He will use twinned spell to cast the same at the devil as part of the same action. Attack: 17 Damage: 9
Bulvii will move toward Durk to assist with the cultists and cast Guiding bolt on the barbed Devil.
To Hit 18
Damage: 14
As a bonus action he will cast shield of faith on himself giving him +2 AC
(I think he’d have advantage from Damrius’s bolt.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Believe so too
You can only cast a cantrip on a turn you cast a bonus action spell, and you already cast a non-catrip, so no bonus action spell.
advantage roll for guiding bolt: 7
Raven moves up to strike at one of the cultists near Durk...
Attack: 15 Damage: 23