"Here in the Sleeping Giant? Or generally in Phandalin? Laying low at the crime scene might lead to more trouble, but if we can sneak unseen away from here to the Stonehill Inn, we might be better off. But I don't trust this barmaid."
(What's the barmaid doing just now? Is she still just watching and polishing glasses?)
Edit: Never mind!
"Ah. She's gone. I don't think she was the type to be scared of a scuffle outside. I think unless you think there's value in checking this place out while it's empty, we need to leave before reinforcements arrive? Luckily Sildar went to book us rooms already. He could hopefully provide us an alibi."
The surly dwarf rips a bit of a Redband's shirt as a bandage and wraps his arm. "I'm get'n my drink..." He says with a hint of frustration as he barges into the tavern.
"Oy miss! Sorry for the trouble, but can I trouble you for a drink before we get out of your hair!" Brandor calls out as he hops onto a bar stool near the taps.
There is no response, it seems like she's either long gone or well hidden. On the table there is a pitcher of ale and a few mugs on the other side you could help yourself to if you feel inclined.
Callie just stares, slightly shocked by Brandor's declaration. "Uh... that's a good plan, Grum, but we may end up sticking around here for a little while..." she mutters under her breath, "Hell of a time for a drink, Brandor." Taking one last look around, Callie hesitantly steps inside of the building. She narrowed her eyes at the missing bartender. That could be a bit of a problem... stepping towards the bar, Callie looks for any sign of where the bartender ran off too, wary for any lingering danger.
"Well, I've avoided taverns because they usually come with people. An empty tavern is my favourite type, it's a shame we don't have time to enjoy it!" Grum glances pointedly at Brandor as he raises his voice slightly to finish that last sentence.
Grum looks for an upstairs, and will quickly go and take a look while Brandor is having his drink - just to note whether there are any rooms there that the Redbrands might have been staying in.
Behind the bar you see a set of heavy boot prints, slightly outlined by some spilled drink. It leads to a back door that leads outside, and is slightly ajar.
Brandor looks around for pricing for a pitcher, figures an appropriate cost and counts out some coins to leave under a mug on the counter. He proceeds to grab the pitcher and pour a tankard full. The dwarf drinks it down in one go but takes his time like it is precious elixir. Froth gathers at the bottom of his mustache. With closed eyes he nods and smiles. Finally he fishes out a wide mouthed canteen and pours the rest of the pitcher into it.
"Alright. I'm ready to go." He says with a bit of a self satisfied grin.
There is no second floor, but there is a room towards the east through a small hallway that goes right, inside that room is a simple desk with some papers on it and some steps that lead down to a cellar.
The cellar is mostly empty, a single keg filled with ale towards the back and nothing else.
"She went out the back door, not in any hurry, but still... we probably shouldn't be here when she comes back."Seeing that nobody is around, Callie grabs a rag from her pack and cleans off her shortsword before returning it to its sheath.
With that high enough investigation roll Callie, you can also determine that the prints are left by heavy boots but are consistent with normal footsteps, meaning she wasn't in a hurry to leave.
Grum grabs the papers to look at later on. "We could track her down and see if we can either confront her before reaching reinforcements, or we can hide and see where the reinforcements are coming from? Or we just get out of here?"
<Squelch> drags the redbrands inside the bar and begins carefully positioning them around each other. He places a weapon in a few of their hands and drenches all of them in ale. He then takes the copper he looted puts all of in one of their pockets. He scuffs their knuckles against the floor and knocks over the furniture around them. He then stands back, satisfied at his attempt to forge a bar-fight gone bad.
Deception: 9
(OOC: he doesn't expect this to fool anyone who knows better, he just genuinely enjoys the idea)
Rollback Post to RevisionRollBack
PbP Lost Mines of Phandelver -Squelch (Kenku Grave Cleric)
What Lies Between - Cragworm (Goblin Oathbreaker Paladin)
Embers in the Dark - Martin "Uncle" Flintmore (Human Rogue)
Adventures in Esyldien - Khorzik Fume (Hobgoblin Transmuter) - retired
A Machine's Ambition- Canavar (Shifter Zealot Barbarian) - retired
What Lurks Below - Urmdir Volsung (Human Fighter) - retired
This post has potentially manipulated dice roll results.
Grum looks out of the door of the Sleeping Giant for somewhere the party could go to lie low. (Some woods, for example? Or an abandoned building? Somewhere that we could take a tied-up redbrand to, where we could interrogate them without anyone coming across us?)
Outside the Sleeping Giant, further along to the east, there is a long path that leads to an abanoned manor. Other than that, the area in front of the tavern across the road is a small collection of trees you can maybe hide in, but you can also see a small farm maybe 200ft from there.
"Brandor! Help me with this Redbrand. That farm. It's close enough that it might give us some quick shelter to hide in, in case more Redbrands appear, and I doubt the farmer has any loyalty to the Redbrands if what we've heard so far is anything to go by. Let's tie him up, get him across there, and find a barn or some outbuilding to interrogate him in. <Squelch>, we might need some more ale to repeat that last trick of yours."
Stepping through the doors, a lanky woman pulls off her darkened hood to reveal slight fey-touched features and midnight black hair. Arcane tattoos swirl across the right side of her face and down past the edge of her cowl. Her eyes glint with a golden shadow which matches the undertones of her ornately carved walking staff. As the saloon doors close behind her, she visibly flinches. She glowers into the dark haze of the tavern, taking note of your conspicuous party with sharp interest.
Callie flinches when she hears the doors swing open and whirls to face the newcomer to the room. To her way of thinking, there's something slightly off about the newcomer, the staff and the glint in her eyes in particular seem suspect. Still, she certainly doesn't look like one of the Redbrands, which, at the moment, is enough for Callie to give her the benefit of a doubt. With the bodies still strewn around and her new friends still standing over them, things probably don't look very good, but surely they can think of some way to calm everyone down and avoid further bloodshed...
"Hello,"Callie says, doing her best to keep her tone neutral. Almost conversationally, she adds, "You missed one hell of a barfight."
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"Here in the Sleeping Giant? Or generally in Phandalin? Laying low at the crime scene might lead to more trouble, but if we can sneak unseen away from here to the Stonehill Inn, we might be better off. But I don't trust this barmaid."
(What's the barmaid doing just now? Is she still just watching and polishing glasses?)
Edit: Never mind!
"Ah. She's gone. I don't think she was the type to be scared of a scuffle outside. I think unless you think there's value in checking this place out while it's empty, we need to leave before reinforcements arrive? Luckily Sildar went to book us rooms already. He could hopefully provide us an alibi."
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation(She's left sometime during the scuffle, the bar is empty right now)
The surly dwarf rips a bit of a Redband's shirt as a bandage and wraps his arm. "I'm get'n my drink..." He says with a hint of frustration as he barges into the tavern.
"Oy miss! Sorry for the trouble, but can I trouble you for a drink before we get out of your hair!" Brandor calls out as he hops onto a bar stool near the taps.
There is no response, it seems like she's either long gone or well hidden. On the table there is a pitcher of ale and a few mugs on the other side you could help yourself to if you feel inclined.
Callie just stares, slightly shocked by Brandor's declaration. "Uh... that's a good plan, Grum, but we may end up sticking around here for a little while..." she mutters under her breath, "Hell of a time for a drink, Brandor." Taking one last look around, Callie hesitantly steps inside of the building. She narrowed her eyes at the missing bartender. That could be a bit of a problem... stepping towards the bar, Callie looks for any sign of where the bartender ran off too, wary for any lingering danger.
Investigation: 20
"Well, I've avoided taverns because they usually come with people. An empty tavern is my favourite type, it's a shame we don't have time to enjoy it!" Grum glances pointedly at Brandor as he raises his voice slightly to finish that last sentence.
Grum looks for an upstairs, and will quickly go and take a look while Brandor is having his drink - just to note whether there are any rooms there that the Redbrands might have been staying in.
Perception: 23
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationBehind the bar you see a set of heavy boot prints, slightly outlined by some spilled drink. It leads to a back door that leads outside, and is slightly ajar.
Brandor looks around for pricing for a pitcher, figures an appropriate cost and counts out some coins to leave under a mug on the counter. He proceeds to grab the pitcher and pour a tankard full. The dwarf drinks it down in one go but takes his time like it is precious elixir. Froth gathers at the bottom of his mustache. With closed eyes he nods and smiles. Finally he fishes out a wide mouthed canteen and pours the rest of the pitcher into it.
"Alright. I'm ready to go." He says with a bit of a self satisfied grin.
There is no second floor, but there is a room towards the east through a small hallway that goes right, inside that room is a simple desk with some papers on it and some steps that lead down to a cellar.
The cellar is mostly empty, a single keg filled with ale towards the back and nothing else.
"She went out the back door, not in any hurry, but still... we probably shouldn't be here when she comes back." Seeing that nobody is around, Callie grabs a rag from her pack and cleans off her shortsword before returning it to its sheath.
(Edited to reflect new info)
With that high enough investigation roll Callie, you can also determine that the prints are left by heavy boots but are consistent with normal footsteps, meaning she wasn't in a hurry to leave.
Grum grabs the papers to look at later on. "We could track her down and see if we can either confront her before reaching reinforcements, or we can hide and see where the reinforcements are coming from? Or we just get out of here?"
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilation<Squelch> drags the redbrands inside the bar and begins carefully positioning them around each other. He places a weapon in a few of their hands and drenches all of them in ale. He then takes the copper he looted puts all of in one of their pockets. He scuffs their knuckles against the floor and knocks over the furniture around them. He then stands back, satisfied at his attempt to forge a bar-fight gone bad.
Deception: 9
(OOC: he doesn't expect this to fool anyone who knows better, he just genuinely enjoys the idea)
Save for some blood outside, you feel rather confident that people will take this for an unfortunate mishap.
Grum looks out of the door of the Sleeping Giant for somewhere the party could go to lie low. (Some woods, for example? Or an abandoned building? Somewhere that we could take a tied-up redbrand to, where we could interrogate them without anyone coming across us?)
Perception: 18
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationOutside the Sleeping Giant, further along to the east, there is a long path that leads to an abanoned manor. Other than that, the area in front of the tavern across the road is a small collection of trees you can maybe hide in, but you can also see a small farm maybe 200ft from there.
"Brandor! Help me with this Redbrand. That farm. It's close enough that it might give us some quick shelter to hide in, in case more Redbrands appear, and I doubt the farmer has any loyalty to the Redbrands if what we've heard so far is anything to go by. Let's tie him up, get him across there, and find a barn or some outbuilding to interrogate him in. <Squelch>, we might need some more ale to repeat that last trick of yours."
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationAs you all have this conversation, you see a figure walk in through the front saloon doors, taking in the scene of what is happening.
SamWinn, please describe and introduce your character :)
Stepping through the doors, a lanky woman pulls off her darkened hood to reveal slight fey-touched features and midnight black hair. Arcane tattoos swirl across the right side of her face and down past the edge of her cowl. Her eyes glint with a golden shadow which matches the undertones of her ornately carved walking staff. As the saloon doors close behind her, she visibly flinches. She glowers into the dark haze of the tavern, taking note of your conspicuous party with sharp interest.
Callie flinches when she hears the doors swing open and whirls to face the newcomer to the room. To her way of thinking, there's something slightly off about the newcomer, the staff and the glint in her eyes in particular seem suspect. Still, she certainly doesn't look like one of the Redbrands, which, at the moment, is enough for Callie to give her the benefit of a doubt. With the bodies still strewn around and her new friends still standing over them, things probably don't look very good, but surely they can think of some way to calm everyone down and avoid further bloodshed...
"Hello," Callie says, doing her best to keep her tone neutral. Almost conversationally, she adds, "You missed one hell of a barfight."