Avia braves looking at the console and sees a handle that is pushed toward the very back of the console. Right next to the handle is a white light enclosed in a small glass dome. In front of the light are a series of small glass domes the same size as the dome holding the white light. Next to the light and each of the glass domes are faded labels, but she is able to tell they indicate very high velocities that decrease as they reach the front of the console. At the very front, is a red glass dome that has a label in several languages, she is able to read in Common and Elvish it says "Shut Down."
Avia, desperate to stop the wind, tries to press down on the dome, but quickly finds it unyielding. She then tries use more destructive means. (2 choices: Arcana skill check, tools are allowed, or attack it with weapon or spell of your choice.)
Avia takes out her tools and starts trying to fiddle with parts of the machine she can reach. It takes her a while, but she is able to get a handle on the interior mechanisms. Eventually, she is able to make a bypass that turns the white light off and turns on a red light near the front. With that, the sounds of machinery starts a slow whine down, accompanied by the winds dying down as well.
While this happens a voice overhead is heard, "WIND TUNNEL TEST COMPLETED. TOTAL TIME: HOURS OVERFLOW ERROR. RECALCULATING... TOTAL TIME: DAYS OVERFLOW ERROR. RECALCULATING... TOTAL TIME: MONTHS OVERFLOW ERROR. RECALCULATING... TOTAL TIME: 1753 YEARS. INITIALIZING POST TEST INTEGRITY SCAN."
Through the window, just above Avia, a green light is seen.
Kysdiane steps out from behind his hiding spot a breathes a sigh of relief. Walking through the now windless tunnel, he pats Avia on the shoulder and says, "Thanks, that was very brave of you." He then backs up and takes another look at the back wall that the panel was mounted on. Are there any other passageways that lead out of this 'room'?
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“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
This post has potentially manipulated dice roll results.
Kysdiane glances briefly at both doors before spinning and facing the others. If he can tell no obvious differences between the doors, he just says, "I think we should go north. No particular reason why, I just figured we might as well." If he notices any differences, he keeps his mouth shut.
"Thanks be." Lia says as she steps out from behind her wind-block. "That was good work she says, nodding to those who were trying to shut off the wind. Moving to the intersection she also glances to the North and South. "North works for me." She says with a shrug.
"Arau Thalorn! Ye did well Avia. I dinna have what it took tae fight tha wind. In fact tha wind is about out o' me. Ken we take a short break for me tae catch me breath?"
(OOC: Request short break to expend hit dice. Hit Points down to 10.)
Kysdiane shrugs and sits down where he is. He doesn't see a rush, and if one of his allies needs the time to heal, then he doesn't see a need to move on with them weakened.
He will use Harness Divine Power to regain a level 1 spell slot, and his Channel Divinity will return at the end of the short rest.
(Moving on for sake of progress, if anyone wishes to roll hit dice, you are free to do so now)
After a small amount respite, the party decides to move to the northern exit of the intersection (Gulgus recovers 23 HP). The green light is still seen through the window above the console.
The door opens with a metallic creak, revealing a staircase leading down, running along the walls of this 15-foot by 15-foot shaft. The step and railings have obviously seen better days as a large metal beam seems to have fallen from ceiling, gouging large holes and denting others in parts of the 30-foot descent. The bottom of the shaft also has a green light looking to be cast though some opening at the bottom.
It looks as if navigating it may be tricky due to its beat-up condition. An athletics or acrobatics check (DC13) is needed to negotiate this staircase, failure will require a DC10 Dexterity save. If you have any spells, features, feats, tools or gear that you feel may be appropriate, their use will be allowed. Depending on what is used, DC may be lowered or eliminated altogether.
"That looks difficult." Lia comments as she looks at the descent. She pulls a coil of rope from her pack, a couple Pitons, and a hammer. "Let me see if I can anchor this rope, and we can use it to climb down, hopefully making sure no one falls during the attempt."
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Wind Tunnel
Initiative order:
Renata and Gulgus are speed-tied.
Rules for this scenario:
Map:
Keep up the effort!
Extended Signature
Avia looks at the console searching for a way to stop the intense wind. Is there anything obvious?
Investigation: 14
When players get creative.
Kysdiane waits with bated breath while the wind continues to rush past until one of his allies can disable the device.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Lia closes her eyes and leans against the wall, taking the moment to get a bit of rest as she waits for the wind to be shut off.
Avia braves looking at the console and sees a handle that is pushed toward the very back of the console. Right next to the handle is a white light enclosed in a small glass dome. In front of the light are a series of small glass domes the same size as the dome holding the white light. Next to the light and each of the glass domes are faded labels, but she is able to tell they indicate very high velocities that decrease as they reach the front of the console. At the very front, is a red glass dome that has a label in several languages, she is able to read in Common and Elvish it says "Shut Down."
Extended Signature
Kysdiane and Lia continue their sheltering strategies.
Avia can still use an action.
Extended Signature
Avia right away tries to press the dome, and if that doesn't work starts messing with it trying to make it all stop.
When players get creative.
Avia, desperate to stop the wind, tries to press down on the dome, but quickly finds it unyielding. She then tries use more destructive means. (2 choices: Arcana skill check, tools are allowed, or attack it with weapon or spell of your choice.)
Extended Signature
Avia frantically tries to search her mind for any solution to this problem, thinking of how she tinkers and makes magical devices.
15
When players get creative.
Avia takes out her tools and starts trying to fiddle with parts of the machine she can reach. It takes her a while, but she is able to get a handle on the interior mechanisms. Eventually, she is able to make a bypass that turns the white light off and turns on a red light near the front. With that, the sounds of machinery starts a slow whine down, accompanied by the winds dying down as well.
While this happens a voice overhead is heard, "WIND TUNNEL TEST COMPLETED. TOTAL TIME: HOURS OVERFLOW ERROR. RECALCULATING... TOTAL TIME: DAYS OVERFLOW ERROR. RECALCULATING... TOTAL TIME: MONTHS OVERFLOW ERROR. RECALCULATING... TOTAL TIME: 1753 YEARS. INITIALIZING POST TEST INTEGRITY SCAN."
Through the window, just above Avia, a green light is seen.
Extended Signature
Kysdiane steps out from behind his hiding spot a breathes a sigh of relief. Walking through the now windless tunnel, he pats Avia on the shoulder and says, "Thanks, that was very brave of you." He then backs up and takes another look at the back wall that the panel was mounted on. Are there any other passageways that lead out of this 'room'?
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
There are two directions to go in this T-intersection (aside from the hallway you came from), there is one door to the north and one to the south.
Extended Signature
Kysdiane glances briefly at both doors before spinning and facing the others. If he can tell no obvious differences between the doors, he just says, "I think we should go north. No particular reason why, I just figured we might as well." If he notices any differences, he keeps his mouth shut.
Perception (If Needed): 7
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"Thanks be." Lia says as she steps out from behind her wind-block. "That was good work she says, nodding to those who were trying to shut off the wind. Moving to the intersection she also glances to the North and South. "North works for me." She says with a shrug.
Gulgus
"Arau Thalorn! Ye did well Avia. I dinna have what it took tae fight tha wind. In fact tha wind is about out o' me. Ken we take a short break for me tae catch me breath?"
(OOC: Request short break to expend hit dice. Hit Points down to 10.)
If agreed upon:
2x Hit Dice: 19
+ 3rd Hit Die: 8
Gulgus Stormbrew - Dwarf, Druid (5), Circle of the Shepherd - Dreams Into Journey
Kysdiane shrugs and sits down where he is. He doesn't see a rush, and if one of his allies needs the time to heal, then he doesn't see a need to move on with them weakened.
He will use Harness Divine Power to regain a level 1 spell slot, and his Channel Divinity will return at the end of the short rest.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
I will allow a short rest if a majority also wants it.
Extended Signature
"Lia is fine with whatever the group needs/wants.
(Moving on for sake of progress, if anyone wishes to roll hit dice, you are free to do so now)
After a small amount respite, the party decides to move to the northern exit of the intersection (Gulgus recovers 23 HP). The green light is still seen through the window above the console.
The door opens with a metallic creak, revealing a staircase leading down, running along the walls of this 15-foot by 15-foot shaft. The step and railings have obviously seen better days as a large metal beam seems to have fallen from ceiling, gouging large holes and denting others in parts of the 30-foot descent. The bottom of the shaft also has a green light looking to be cast though some opening at the bottom.
It looks as if navigating it may be tricky due to its beat-up condition. An athletics or acrobatics check (DC13) is needed to negotiate this staircase, failure will require a DC10 Dexterity save. If you have any spells, features, feats, tools or gear that you feel may be appropriate, their use will be allowed. Depending on what is used, DC may be lowered or eliminated altogether.
Extended Signature
"That looks difficult." Lia comments as she looks at the descent. She pulls a coil of rope from her pack, a couple Pitons, and a hammer. "Let me see if I can anchor this rope, and we can use it to climb down, hopefully making sure no one falls during the attempt."