Lyria moves as far forward as she safely can (and hopefully out of the way. Favoring out of the way but in LOS over distance) Chill touch on the distant winged kobold. Attack: 12 Damage: 6 If that attack doesn't hit, Favored by the gods. 2
Kamag flings his handaxe and just misses the flying kobold. (You don't lose these or use them up by throwing them, unless you throw it off a cliff or something. You will be able to recover these after or during combat if you move to wherever you threw it.)
Kod slices the kobold flying near Place' and splatters gore all over the both of them. The kobold falls.
Hordkhen
19-Lyria +8 Temp HP until round 14 (C on Bless) 14-Place' Taken 10 damage 14-Winged Kobolds #1 (Flying away, out of the tunnel) #2 Dead 13-Kamag +8 Temp HP until round 13 (Blessed until round 11) 12-Kod +3 Temp HP until round 13 (Blessed until round 11) 12-Hordkhen +8 Temp HP until round 13 (Blessed until round 11) 08-Delirious +8 Temp HP until round 13
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
Hordkhen grabs his crossbow, loads it and tries to delay a brief second to see if Delirious drops the fleeing Kobold, and tries to line up a shot that he can loose a bolt at it as well or quickly re-aim and send a bolt at the other fliers...
Hordkhen accomplishes a head shot with his crossbow and the flying kobold careens downward and hits the ground with a wet thud. It's silent again except for the echoing moisture dripping, and distant conversations coming from various directions of the tunnel.
Now that things have died down you get a chance to better look around the two new rooms you've discovered.
The ledge in the first room where the combat started is a sharp drop-off. The lower area is heavily shadowed, the dim light of the oil lamps does not reach it. Wooden stairs descend at the right end of the ledge. A stout cage made of iron bars surrounds these steps to a height of 10 feet. A key hangs on a peg at the top of the steps. A rack along the southwest wall holds long poles with lassos at the end; leashes and collars; sharp prods; mock weapons made of wood; human-sized dummies stitched out of sailcloth and stuffed with straw, with ridiculous expressions painted on their faces.
Through the tunnel is the kobolds’ living quarters. It was a natural cavern, but it has been enlarged and smoothed in a crude manner. Flickering oil lamps provide dim illumination. Thin mattresses of straw covered with badly cured furs form small beds that are haphazardly positioned around the chamber. Rats and small lizards scurry through the food scraps and moldy wine skins littering the floor.
Here's the updated map, you currently have 3 unexplored directions to go and 2 new rooms to check out. What is everyone doing?
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
Lyria looks around, certainly having forgotten why she's even in this place. 1 Perception. Follows the group at or near the rear guard. After moments of silence and inaction, Surely a key is not to be passed up?
This post has potentially manipulated dice roll results.
Hordkhen grumbles a bit under his breath and pulls the bolt from it's headly resting place.
He then walks over to the key and quietly lifts it from its peg, craning his neck to listen for movement, and what might be stirring in the cavern below.
Seeing the early initiative, feeling somewhat emboldened by existential forces Lyria charges the top right drake full distance into engagement zone and casts L2 Witch Bolt on it. Attack: 21 Damage: 13 The onset of fear and insecurity brings on early persperation but the fire in her heart stokes and a warrior lashes out in the moment. She cries out mid cast with unnerving fury rRAH!
Swing to kill kobold
Atk. 20 Bless. 2 Dmg. 10
Chase after the winged kobold with remaining movement
If first kobold dies and I can't get into melee range of the second then use dash to catch up to it.
Lyria moves as far forward as she safely can (and hopefully out of the way. Favoring out of the way but in LOS over distance) Chill touch on the distant winged kobold. Attack: 12 Damage: 6 If that attack doesn't hit, Favored by the gods. 2
Rainbow....... Mooo....
action throw rock 18 dmg 4
BA two weapon fighting throw other rock 6 dmg 8
Chronomancy!!!
Kamag hurls his last hand axe at nearest enemy. Attack 12 Bless 3 Dmg 5
Delirious takes aim at the Kobold trying to flee.
Longbow Attack: 10 Damage: 7
Round 5
Kamag flings his handaxe and just misses the flying kobold. (You don't lose these or use them up by throwing them, unless you throw it off a cliff or something. You will be able to recover these after or during combat if you move to wherever you threw it.)
Kod slices the kobold flying near Place' and splatters gore all over the both of them. The kobold falls.
Hordkhen
19-Lyria +8 Temp HP until round 14 (C on Bless)
14-Place' Taken 10 damage
14-Winged Kobolds
#1 (Flying away, out of the tunnel)
#2 Dead
13-Kamag +8 Temp HP until round 13 (Blessed until round 11)
12-Kod +3 Temp HP until round 13 (Blessed until round 11)
12-Hordkhen +8 Temp HP until round 13 (Blessed until round 11)
08-Delirious +8 Temp HP until round 13
-We are all just one failed saving throw away from someone else's fantasy...
Hordkhen grabs his crossbow, loads it and tries to delay a brief second to see if Delirious drops the fleeing Kobold, and tries to line up a shot that he can loose a bolt at it as well or quickly re-aim and send a bolt at the other fliers...
Crossbow 22 Dmg2
5
Hordkhen accomplishes a head shot with his crossbow and the flying kobold careens downward and hits the ground with a wet thud. It's silent again except for the echoing moisture dripping, and distant conversations coming from various directions of the tunnel.
Now that things have died down you get a chance to better look around the two new rooms you've discovered.
The ledge in the first room where the combat started is a sharp drop-off. The lower area is heavily shadowed, the dim light of the oil lamps does not reach it. Wooden stairs descend at the right end of the ledge. A stout cage made of iron bars surrounds these steps to a height of 10 feet. A key hangs on a peg at the top of the steps. A rack along the southwest wall holds long poles with lassos at the end; leashes and collars; sharp prods; mock weapons made of wood; human-sized dummies stitched out of sailcloth and stuffed with straw, with ridiculous expressions painted on their faces.
Through the tunnel is the kobolds’ living quarters. It was a natural cavern, but it has been enlarged and smoothed in a crude manner. Flickering oil lamps provide dim illumination. Thin mattresses of straw covered with badly cured furs form small beds that are haphazardly positioned around the chamber. Rats and small lizards scurry through the food scraps and moldy wine skins littering the floor.
Here's the updated map, you currently have 3 unexplored directions to go and 2 new rooms to check out. What is everyone doing?
-We are all just one failed saving throw away from someone else's fantasy...
Cure wounds on self 6
Now that I have darkvision again but no temp points I follow the person in front planing to be second
Chronomancy!!!
Lyria looks around, certainly having forgotten why she's even in this place. 1 Perception. Follows the group at or near the rear guard. After moments of silence and inaction, Surely a key is not to be passed up?
Rainbow....... Mooo....
Hordkhen grumbles a bit under his breath and pulls the bolt from it's headly resting place.
He then walks over to the key and quietly lifts it from its peg, craning his neck to listen for movement, and what might be stirring in the cavern below.
Stealth 7 perception. 3
Place' cures his wounds.
Lyria muses about the key.
Hordkhen sneaks over and acquires the key, presumably to the gate down the stairs, but doesn't hear anything.
Everyone else stands around doing nothing.
What now?
-We are all just one failed saving throw away from someone else's fantasy...
lyria takes the key from Hordkhen, tests it on the gate down the stairs. If it opens, searches teh area.
Rainbow....... Mooo....
Kod sticks close to Tar axe in hand and a little twitchy.
Tar creeps along near lyria to the downstairs door, creeping as best he can for something that size wrapped in metal pieces and hanging leathers.
Perception 18
Stealth 6 +10 is pass without a trace is still on which last time I checked still had 30min but it may be less so 28 total if still active
Chronomancy!!!
The key clicks and the metal gate creaks open...
A hissing sound is heard as three not quite adult drakes emerge from the shadowy corners into the light. They salivate with hunger.
Initiative:
Drakes: 15
Lyria: 11
Hordkhen: 11
Kod: 20
Place': 10
Kamag: 12
Delirious: 15
Everyone may post, but Hordkhen's turn will happen after the drakes. If that changes what you do we'll fix it in post.
-We are all just one failed saving throw away from someone else's fantasy...
Seeing the early initiative, feeling somewhat emboldened by existential forces Lyria charges the top right drake full distance into engagement zone and casts L2 Witch Bolt on it. Attack: 21 Damage: 13 The onset of fear and insecurity brings on early persperation but the fire in her heart stokes and a warrior lashes out in the moment. She cries out mid cast with unnerving fury rRAH!
Rainbow....... Mooo....
Kod rushes forward taking a huge swing at the closest drake
Atk. 7 Dmg. 8
Crit dmg. 6
Delirious takes aim with his bow at the two drakes standing next to each other.
Longbow Attack: 9 Damage: 11
Hoardbreaker Attack: 20 Damage: 7