"What be in it fer us?" Dain asks with a glance to the shrine in question. His Dwarven desire to check it out is almost enough to have him going in, but he restrains himself to find out what the group will get out of it first.
Dazlyn and Norbus talk for a second before Dazlyn replies: „For geting rid of the slime we can give you a pair of sending stones, if you help us to explore the whole temple, we would say you can keep 90 percent of any coins we find, we keep any art objects and gems are split fifty fifty.“
"By Tymora! A slime creature?! What in the Nine Hells is that?" Otrov exclaims, not familiar with the creatures. However, at the mention of gold and gems and, probably, other shiny things her eyes somewhat glaze over. "Uh, okay that sounds gems..." Otrov trails off thinking about the objects that she might find in a Dwarven temple, of all places. Thinking about the temple itself and its evil patron, Otrov asks the dwarves, "What do you know about Abbathor? Do you worship him?"
(Do I know anything about him or his temples? Or just what you've said above?)
This time, Norbus answers, he sounds a bit soure: "Abbathor is a minor deity, more like a demi god or an Archangel. He isn't able to influence the material plane directly. He always needs a medium through wich he can act. As for how eavil he is, well he is a follower of Bane. If you are afraid of him, you can just take care of the slime, take your reward and be gone. Or you stay around, help with the whole exploration and get your share. Your choice."
As you enter the dusty foyer, you see two sets of double doors being hold open by iron spikes hammered into the floor. A once-secret door to the north stands open, with a room beyond it holding nothing but rubble. Past the second door you see a 25 (east—west) by 40 (north—south) feet large chamber. The ceiling being hold up by 4 pillars. And a darkly discolored altar in an 20 by 10 alcove at the far eastern end of the chamber. The room is sparcly lit by a few torches.
The dwarfs told you, that they saw the slime last near the altar and that is exactly where your Tresym sees it. It also perceives another slime near the south eastern pillar stuck to the ceiling (wich is around 15 ft hight).
Otrov will get as small as possible, close to one of the doors perhaps, to be about 30-35 feet from the closest slime in attack range. She look to her friends for direction but she will then hide, loading a crossbow bolt, waiting until she sees anything moving.
This post has potentially manipulated dice roll results.
Dain will inform the others on the positions of the two creatures. He will ask his familiar to keep na eye on them, then get into position to shoot at one of them with his crossbow.
Relgalyn will look at the nearer of the two and chant some nonsense syllables which grate on everyone's ears, though its evident the power in them was focused on the slime.
vicious mockery DC14 wis save or 2 psychic damage and disadvantage on the next attack.
He'll also turn to Otrov, "I think you have hidden depths, bring them up." and play a surprisingly soothing tone of discordant music. Bardic inspiration.
This post has potentially manipulated dice roll results.
Otrov fires from her hiding spot, invigorated by Relgalyn's song. She fires a bolt at the slime.
(Rolling with advantage because I am hidden and sneak attack): 914 Damage: 10 and 5
Otrov uses her bonus action to move to outside of 30 feet and hide.
(Edit - looks like that first roll was a natural 20, so double the damage I believe (thankfully since both damages were nat 1s...and Relgalyn i have it for 10 minutes but can only use it once, so we'll see how everything goes!))
This post has potentially manipulated dice roll results.
Otrov, please make sure to include a stealth roll each time you try to hide ( first: 23/ second:16)
Rolls:
7
3
Map:
Dains and Otrovs bolts both strike the Jelly near the altar on the ground, tearing big holes into it. Relgalyn directs some magic insults at the Jelly on the ceiling wich is a bit closer to you. The magic seams to take effect, but the jelly can resist its effect. Both Jellies slowly creep closer.
Dain and Relgalyn, you are in the entrance hall between the two jamed open doubledoors, while Otrov retreated back outside around a corner. The Jelly on the ceiling should be able to reach Dain and Relgalyn next round if they don’t move. Otrov you only got line of sight to the one on the floor at the moment.
Relgalyn will strum his loot again, this time a much more discordant noise, but as they hear it more, Dain and Otrov start to realize there is a pattern there, intentional disharmony. Relgalyn focuses his attention on the two oozes and tries to use his music to disrupt their abilities.
This post has potentially manipulated dice roll results.
19, 9 wow
Dain, your ray hits the jelly on the ceiling and the outside of its liquid form hardens as it freezes over. It doesn‘t move at all for the moment.
Relgalyn you think you had the perfect piece of music to distract those two creatures, but the chamber doesn‘t resonate as you would have expected and the tones are slightly of note.
Otrov, your bolt tears another big hole into the Jelly on the ground, but it keeps on crawling closer as if it wouldn‘t care. It is now bellow the other jelly and both of them could reach Dain and Relgalyn in a moment.
This post has potentially manipulated dice roll results.
“Stay out of its reach!” Otrov barks at her friends, mostly at Relgalyn. She shoots another bolt the same jelly and will back up so she is still about 30-35 feet away. attack: 18
"What be in it fer us?" Dain asks with a glance to the shrine in question. His Dwarven desire to check it out is almost enough to have him going in, but he restrains himself to find out what the group will get out of it first.
Dazlyn and Norbus talk for a second before Dazlyn replies: „For geting rid of the slime we can give you a pair of sending stones, if you help us to explore the whole temple, we would say you can keep 90 percent of any coins we find, we keep any art objects and gems are split fifty fifty.“
Relgalyn will shrug, "Why not? I don't have anything planned for today."
"By Tymora! A slime creature?! What in the Nine Hells is that?" Otrov exclaims, not familiar with the creatures. However, at the mention of gold and gems and, probably, other shiny things her eyes somewhat glaze over. "Uh, okay that sounds gems..." Otrov trails off thinking about the objects that she might find in a Dwarven temple, of all places. Thinking about the temple itself and its evil patron, Otrov asks the dwarves, "What do you know about Abbathor? Do you worship him?"
(Do I know anything about him or his temples? Or just what you've said above?)
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
This time, Norbus answers, he sounds a bit soure: "Abbathor is a minor deity, more like a demi god or an Archangel. He isn't able to influence the material plane directly. He always needs a medium through wich he can act. As for how eavil he is, well he is a follower of Bane. If you are afraid of him, you can just take care of the slime, take your reward and be gone. Or you stay around, help with the whole exploration and get your share. Your choice."
"What ye waiting fer?" Dain asks with a grin. He nods towards the temple. "Let's be getting in there and finding out what be worth finding..."
Dain would send his tressym in to the temple first to scout the area.
Tressym perception: 16
Otrov follows Dain.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Relgalyn will sigh dramatically, and head to follow them, running through his remaining spells to see if he has anything that can help.
As you enter the dusty foyer, you see two sets of double doors being hold open by iron spikes hammered into the floor. A once-secret door to the north stands open, with a room beyond it holding nothing but rubble. Past the second door you see a 25 (east—west) by 40 (north—south) feet large chamber. The ceiling being hold up by 4 pillars. And a darkly discolored altar in an 20 by 10 alcove at the far eastern end of the chamber. The room is sparcly lit by a few torches.
The dwarfs told you, that they saw the slime last near the altar and that is exactly where your Tresym sees it. It also perceives another slime near the south eastern pillar stuck to the ceiling (wich is around 15 ft hight).
Otrov will get as small as possible, close to one of the doors perhaps, to be about 30-35 feet from the closest slime in attack range. She look to her friends for direction but she will then hide, loading a crossbow bolt, waiting until she sees anything moving.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Dain will inform the others on the positions of the two creatures. He will ask his familiar to keep na eye on them, then get into position to shoot at one of them with his crossbow.
To hit: 8
Damage: 9
Relgalyn will look at the nearer of the two and chant some nonsense syllables which grate on everyone's ears, though its evident the power in them was focused on the slime.
vicious mockery DC14 wis save or 2 psychic damage and disadvantage on the next attack.
He'll also turn to Otrov, "I think you have hidden depths, bring them up." and play a surprisingly soothing tone of discordant music. Bardic inspiration.
Otrov fires from her hiding spot, invigorated by Relgalyn's song. She fires a bolt at the slime.
(Rolling with advantage because I am hidden and sneak attack): 9 14 Damage: 10 and 5
Otrov uses her bonus action to move to outside of 30 feet and hide.
(Edit - looks like that first roll was a natural 20, so double the damage I believe (thankfully since both damages were nat 1s...and Relgalyn i have it for 10 minutes but can only use it once, so we'll see how everything goes!))
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Otrov, please make sure to include a stealth roll each time you try to hide ( first: 23/ second:16)
Rolls:
7
3
Map:
Dains and Otrovs bolts both strike the Jelly near the altar on the ground, tearing big holes into it. Relgalyn directs some magic insults at the Jelly on the ceiling wich is a bit closer to you. The magic seams to take effect, but the jelly can resist its effect. Both Jellies slowly creep closer.
Dain and Relgalyn, you are in the entrance hall between the two jamed open doubledoors, while Otrov retreated back outside around a corner. The Jelly on the ceiling should be able to reach Dain and Relgalyn next round if they don’t move. Otrov you only got line of sight to the one on the floor at the moment.
Dain stows his crossbow and instead casts ray of frost targetting the one that is closest to them.
To hit: 9
Damage: 3
If it hits the creature's speed is reduced for the round.
Relgalyn will strum his loot again, this time a much more discordant noise, but as they hear it more, Dain and Otrov start to realize there is a pattern there, intentional disharmony. Relgalyn focuses his attention on the two oozes and tries to use his music to disrupt their abilities.
Bane DC 14 CHA save
((Noted - sorry, will do next time. Were those rolls for me for stealth? I'll assume I am hidden and roll with advantage)).
Otrov steps out from the door and unleashes another bolt at the slime she was attacking before. Attack: 11 6
If it hits, damage is 8 and with sneak attack, add 2
For her bonus action, Otrov scoots to the other side of the corridor and hides behind the other door. Stealth: 8
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
19, 9 wow
Dain, your ray hits the jelly on the ceiling and the outside of its liquid form hardens as it freezes over. It doesn‘t move at all for the moment.
Relgalyn you think you had the perfect piece of music to distract those two creatures, but the chamber doesn‘t resonate as you would have expected and the tones are slightly of note.
Otrov, your bolt tears another big hole into the Jelly on the ground, but it keeps on crawling closer as if it wouldn‘t care. It is now bellow the other jelly and both of them could reach Dain and Relgalyn in a moment.
“Stay out of its reach!” Otrov barks at her friends, mostly at Relgalyn. She shoots another bolt the same jelly and will back up so she is still about 30-35 feet away.
attack: 18
damage: 4
BA hide (halfling don’t need much to hide): 23
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons