Dordis notices that the ape is on its final wind by the profuse spilling of ichor on various injuries on the demon, before he channels the last of his innate reserve of magical presence as his pendant glows in a hue of an entrancing yellow, forming three motes of yellow comets that move in a streak of light, of which 2 streak towards the ape and one arcs toward the vagrant's position. As Dordis uses his remaining magic-inhereted powers, he closes his eyes in focus as he remembers Soltris teaching him how to bend the flow of magic to re-energize his own fluency before sphere with an ever-shifting shape forms at the point of the pendant, as the pendant envelopes in the ball, Dordis feels a part of his reserve come back to him.
Action: magic missile - for the two darts toward the Ape Demon— 7 the dart towards the vagrant 4
Bonus action: Dordis will use his sorcery points to get a 1st level spell slot back.
Movement: Dordis will move into the wagon from the left of the Ape Demon's position after firing the magic missiles, he moves as far in as he can as well as far from the Ape itself.
Whatever Xamodas expected, this was not it. It had been a long time since he was last on a ship. . . this(?) ship. He inhales, and the briny wind reminds him of another time. His youth had not been easy, but it had been far less complicated. He does not search for the features of the gith.
"A century or so away from one's past and one's people will do that. Where are we headed?"
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
"Yeah, let's go see that commode-thingy again," Jogs nods to Orina, and heads upstairs. Once there, she also wants to take a position at the entrance, remembering that there could be others following them down here.
"Thank you, Hainsley,"Orina says. "We'll try to make sure all this is taken care of responsibly, so the rabbits can finally have some peace."
After collecting everything, Orina beckons to the others to follow and continues up the stairs after Jogs. Finding the panel once more, she makes sure the others are ready, then flips the "Egg" switch, waiting to see what happens.
This post has potentially manipulated dice roll results.
Chloro Hills:
Noldeme & Nae: You sprint as far as you can away from the giant, he seems aboslutely befuddled, and you are more than far enough to escape his sight before the illusion stops. You run as hard as you can, and eventually you have to stop and catch your breath, the area seeming safe. The tower looms, as it does everywhere, over this picturesque landscape, where every hill is the greenest you've seen, dotted with colorful flower fields and grazed by various creatures, some strange and some familiar. Hopefully, giants are only a rarity.
Corvidae - Obstacle course
Iam: "No, it's fine, a gauntlet should do just as well; if it is crafted to fit your hand perfectly, it should reveal just as much. Rough hands make it all the easier to read. Yes, the migration is definitely a sight, I would most certainly like to see it with a friend someday as well...but, anyway let's get this started, I've got this down to a science and I'm sure you'll be impressed."
Baron's Mansion
Ulrich: You have a dream: You are in darkness, and from the shadows comes walking village folk. There eyes are pale and empty, and as they slowly pass by you, the look at you and nod slowly, with smiles on there face, and dissapate into ash. Eventually, all have passed you, and none remain, and it just you alone. You look down, and you see that your arm has become the deathclaw. On its palm, there is a picture of a knight in black armor, the face beneath his visor merely a skull, riding atop a white horse, he carries a banner of Her symbol. On the back of your hand, it is marked '13', the number of the onefold death.
You awaken, feeling oddly refreshed. you are called to give the last rites to those who were not saved. The survivors are freed, and in stable condition, only the oldest among them may have trouble. It requires a short reading, some ritual observances, and finally the marking of the death seal, usually done by higher ranking clerics.
The marking of the seal requires the motions XIII, and with can be made with each finger on a skilled enough hand. With this omen of a dream, your ownership of the claw, and given the circumstances, you feel you have been recognized, nay, it is your responsibility to take part in such a practice.
Sealing Magic: Onefold Death Seal XIII
The motions XIII invoke the powers of death, they are made for the somantic certain low-level necromantic spells, such as inflict wounds, and marking the seal with proper materials is a powerful rite. Doing so either takes time, or requires a spell slot when used as an action (creating a tiny, temporary seal). The seal can just as easily be written in dirt, but more expensive components can make these seals last longer or indefinitely and be made more powerful. Increasing the size of the mark grows the area, and even empowers it's effects, but takes more time.
Marking this seal has the following properties: A body marked cannot be animated or ressurected, nothing but fungi can grow in an area, containers are magically sealed now have a required strength DC to open, and marking an undead creature or death aspect at or below 13 HP makes them fall to 0 HP.
(I'll need some more time to flesh out these rules, for now you can use it for the burial rites)
Once your work is done, and respects to the families are paid, a spirograph back to Faksimile awaits you. John and Dula have stuck around, it seems, to make sure everything is back in order, but much of the clerics who were around earliar have already left.
The Vilemind:
Yaw: The fog has finally begun to clear. "FOLLOW. ME." the armor walks inside. The room is filled with hundreds of shelves, some with light shining from them. Rattles says "whew, thank goodness. I didn't see hardly anything in there, that fog was thick. I could certainly start to smell something though."
Dungeon: Trial of Ratio and Scale:
Orina & Jogs (Bunny Battalion): You head back up stairs, which are now actually stairs again, and keep a careful watch not to slip from your oil slicked boots. You head back to the panel, and press the egg switch. A small compartment opens up, and a glowing, egg-shaped stone is inside. "Woah, it's...an egg? A glowly egg?" goes captain obvious Hainsley "I don't know what I expected."
The Garden:
Xamodas: "Indeed, how long it has been. This ship is merely an image of where you grew, and I am merely an image of that which you grew you...although, that means quite little. Your mother was a sailor, a captain, but you knew her no more than that...how cold and logical an upbringing. In any case, this ship where you came from, will take you where you want to go. Where is that you want to go? I see you carry a blessing...ah, and what a blessing it is, perhaps to be expected. Are you prepared to take on my favor?"
Corvidae - Rosebush Tent:
Zacharias: Yes, there is one person 4, who immediately, upon seeing you, faints. you've never met them before, but you imagine they met you when you were dead. Although they have collapsed, you can tell they are just fine, probably can be shaken awake. If you want to stay back, make a DC 14 wisdom save, otherwise, you will be forcefully compelled to move towards the danger.
This post has potentially manipulated dice roll results.
Wagon Park: ( How were you able to cast absorb elements? I'm assuming your an eldritch knight or something.)
15 This bullet cuts through him hard, you hear the yelping of the demons die down as they vanish and melt. The Warlock staggers in the air. "ACH! Tough talk says the one who ambushed me in the middle of the woods! This is just how we start conversations, it seems, it seems I was being a little bit too polite! Have at you!"
Dw_______D-D__________ww___ww
_Lw______D-D_____ww________
___________A_____ww________
__________________________ ww_
ww_______________________ww_
ww___________ww___________
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__________________________
_____ww________ww__________
____ww_V_______ww__________
_______________________________
Leshanna climbs atop a wagon, and teleports back to her allies, which is the most logical thing to do. The ape is clearly on it's last legs, the other demons are gone, and Areyo is clearly handling herself quite well.
Dordis sends his bolts flying, striking the Ape and the Vagrant!
[|| ] -7 HP! 100XP!
The Vagrant flies high in the air, chanting a foul curse, then you suddenly see him drop from the sky, falling out of your line of sight. Did it just get darker...? A dark shadow appears from overhead, it's...
Spoiler, for suspense. Also, I apologize in advance. I'm terrible.
Donkey Kong 2 BABY! [||||||||||||||]
Leshanna and Dordis both need to make dexterity saving throws!
Attack: 12 Damage: 27
Attack: 21 Damage: 30
[ ] STOMPED 114XP! 2000XP total! <3 Jumpman would be proud.
Yaw: I follow the armor inside, passing shelf after shelf; The clinking of his steel feet on the deck makes a hypnotizing, mechanical beat that we march along to. "I'm glad you made it out alright, Rattles. I didn't like sending you in alone like that but we didn't have much of a choice"
Looking around at the shelves, I ask the armor, "What is all of this? Why go through so much trouble to guard it?"
Ulrich walks to the spirograph, a smile and nod to John and Dula. "I am glad to see you. And to be returning with you." He gazes around, the events of the past day replaying themselves as his thumb traces along the deathclaw. "I am glad we were able to help. Let us go."
He steps on the spirograph and takes a deep breath as the three of them return to Faksimile.
"So, we're finally out of the tunnel, huh?"Noldeme asks, rhetorically, to Nae. "This is still not Corvidae, but we're getting closer... I haven't ever been there before, so I'm just leading you based on the knowledge I had of the maps... And, I think it's very close to the tower, so that's basically where we're heading. Are you ready?"
Xamodas inhales. This entity knew more than he expected. It was somewhat unsettling. Its words were not wrong, though. He swallows, then answers.
"I sail from the life I lived to the promise of the Red Dragon." His voice wavers at first, but he steadies it. "I am prepared for your favor, 'mother'."
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
Bylle was born in hell. Or at least that's how she remembers the place. In retrospect, it was a forest of some magic qualities. When Bylle was born, having a blemish: silvery skin color, unlike her parents and blue sisters, they abandoned her, because after all, who had ever heard of the dragon(or dragonborn) of the silver color that adopted the ways of evil? But Bylle denied them. Through a combination of luck and supreme insight from an egg age, Bylle managed to survive in her native country, accompanied by one of the powerful devils from the true hell, who serves as her mentor. In fact, the devil was impressed by the sharp, spicy mind of the dragonborn, and had long discussions with her about philosophy, history and whatever else. Today, Bylle continues to travel the world, impressed by his impressive sights and wonders of nature, and practiced in the magic ways she inherited from her parents, though it is clear to her who her true father is. Her mentor.
Born to human parents, Honour was always drawn to the sea. Her father was a naval officer for the royal navy. Unremarkable, but still, being of non-noble birth, he fought to attain bridge officer status before being killed in the line of duty. A jealous high-born officer was covetous of his position, and framed her father of a crime punishable by death and being dishonourably stricken from the ship's records. Her mother succumbed to the wasting disease soon after the news of her father's disgrace. Her tiefling side started to show at a young age, soon after the incident of her father's disgrace, and as she grew older and attempted to gain entrance to the royal navy herself in order to pursue her love of the sea, and to follow in her father's footsteps, she found herself stonewalled and denied entry. Rumours flew about the disgraced officer and his demon spawned hell-child. So she turned from a life of enlistment and discipline, and instead pursued her passion of the sea, becoming a corsair, getting on with a crew, and plying the coast for fortune and glory. It was during that period of time, on her maiden cruise that she was offered a gift from a spirit of the seas (a powerful fey in the service of Umberlee) Because she was physically weaker than the rest of her shipmates and was quickly becoming closer and closer to becoming a ship's "companion" so as to put it lightly. She needed to show her worth as a sailor, and as a member of that crew. So this spirit took pity upon her and offered her power, in exchange for the ability to bond with her, to become a part of her and experience the world through her body. And foolishly perhaps, she readily accepted and thus was granted supernatural abilities that quickly garnered her respect from her shipmates when they had to fight off a pirate raid on their ship. After winning the day, and bedding down for the eve, she woke from her slumber with a sense that she was drowning, and came to consciousness vomiting seawater in her bunk room. She sailed with that crew for a year, and now at their latest port, she bought her own mark, having earned her place and her bones at sea. Her former crewmates gave her the moniker "The Pale Raven" ever since that fateful night when she allowed her "passenger" to supplement her abilities. They have a healthy respect for her, but there are whispers here and there about her affiliation with "the ***** queen" and of a promise made in the dark of night.
Orina pulls out the edge of her blanket and carefully picks up the glowing stone, wrapping it in the cloth. "I think we're going to have to take this back to Rosebush to get it identified,"she tells the others. "I don't even know what it is, though... let's just be careful with it."
Looking at the remaining switches, she points at the few they haven't flipped. "I'm pretty sure we don't want to "reset" this dungeon! I don't want to fight more mechanical snakes, do you?" Moving on to the next switch, "Unlock All Doors," she flips it and looks up at the three doors across from the pedestal. If the switch does what she guesses it did, which was unlock the three doors, then she would continue on through the next options. "I think we should flip this one next," Orina tells Jogs as she points at the "Solve" switch. "And if that doesn't do anything strange, then we should flip the "Emergency Exit" switch last." She scratches her head. "You know, do you want to try it? Flipping the switches can be kind of fun!"
While Jogs is choosing what to do with the aperture panel, Orina looks at the exit to the rabbit warren, chewing her lower lip. "This has been an interesting challenge, but it doesn't really solve the main problem we were hired to do: stop adventurers from bothering the rabbit warren by searching for this dungeon. If the emergency exit opens up to the surface from here, it would bypass the rabbit warren completely, right? Then when adventurers came here to... well, adventure, they wouldn't have to disturb Beau and her family. We could even take one of the big blocks from the test room and stick it in the exit to the warren to seal it off, then flip the switch again so no one could move the block, and no one would try to go up that way through the warren anymore." She looks at Hainsley. "Do you think that might solve Beau's problems?"
Nessaja: It's a bit difficult to persuade someone while throwing down the gauntlet, so it seems a fight it shall be. The Caretaker teleports behind you. "I'll give it to the count of three to put your hands up and come quietly. 1...2..."
OOC: I have nothing I can do but wait for the blow that is this horrible fight.
Dordis barely recognizes the second ape as it comes into his perceivable view, losing sight of the vagrant as they vanish.
Dordis will try to dodge out of the way: Dexterity save - roll value 17
If they are not in a bad position, Dordis will disengage and move away from the ape to keep sight of the vagrant.
If they are grapped or stuck, Dordis will try to break free with his meekly physical strength- 13
If Leshanna is down, Dordis will still disengage to get into a better position.
ww_______D-D__________ww___ww
_Lw______D-D_____ww________
___________A_____ww________
__________________________ ww_
ww_______________________ww_
wD___________ww___________
______________ww_________
__________________________
_____ww________ww__________
____ww_V_______ww__________
_______________________________
Addendum: If the save fails, Dordis will use his favored by the gods ability to bless himself the calmness of the celestial moon which gives an extra 2d4 per short or long rest- add-on roll to DEX save((Is only wasted if the save fails and requires an extra boost)) : 3
*Huff* *huff* Yeah sounds good. I'm *Huff* Im just glad we didnt have to deal with that giant, I did not like the idea of getting hit by one of those hands." Nae looks across the hills in wonder Wow... aint that something. That is absolutely beautiful to look at..." Perception: 12 OOC: What time of day is it?
Rollback Post to RevisionRollBack
Bardic Inspiration is just someone believing in you, and I believe in you
This post has potentially manipulated dice roll results.
Wagon Park.
(OOC: yes Leshanna is an Eldritch Knight. Also, are we suppose to be adding those XP values to our characters or are they more for your own information?)
Dex save ... 5
She gives a sigh and turns to shoot at the new threat.
To hit: 26
Damage: 17
She would seperate from the group, having no wish to be grouped together in the first place. She is a ranged fighter, not a melee one... (OOC: the reason I had her go to a rooftop instead of to the others in the first place...)
Iam puts down his tools and walks over to the lady. He carefully extends both his hands palm up. If his face plate was capable he would smile, as it is he just feels a light feeling inside. "I thought for sure you were going to say this was serendipitous, but you say a science. Now you have me intrigued" he will say.
"Ah that's great! Can you tell me a little bit more about the mine in question? I'm helping a writer out about the recent events that are happening there." Mikal look at Omori. "Is there anything unusual about the place you know of? I've heard Red lions are also dispatched to investigate this matter."
Rollback Post to RevisionRollBack
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Zacharias sits up and looks around. Is there anyone in the tent? If not, he follows his compulsion, wielding his shield and flail.
Initiative: 11
Wagon park - Leshanna and Dordis
Dordis Falthenfyern
Dordis notices that the ape is on its final wind by the profuse spilling of ichor on various injuries on the demon, before he channels the last of his innate reserve of magical presence as his pendant glows in a hue of an entrancing yellow, forming three motes of yellow comets that move in a streak of light, of which 2 streak towards the ape and one arcs toward the vagrant's position. As Dordis uses his remaining magic-inhereted powers, he closes his eyes in focus as he remembers Soltris teaching him how to bend the flow of magic to re-energize his own fluency before sphere with an ever-shifting shape forms at the point of the pendant, as the pendant envelopes in the ball, Dordis feels a part of his reserve come back to him.
Action: magic missile - for the two darts toward the Ape Demon— 7 the dart towards the vagrant 4
Bonus action: Dordis will use his sorcery points to get a 1st level spell slot back.
Movement: Dordis will move into the wagon from the left of the Ape Demon's position after firing the magic missiles, he moves as far in as he can as well as far from the Ape itself.
The Enn?
Whatever Xamodas expected, this was not it. It had been a long time since he was last on a ship. . . this(?) ship. He inhales, and the briny wind reminds him of another time. His youth had not been easy, but it had been far less complicated. He does not search for the features of the gith.
"A century or so away from one's past and one's people will do that. Where are we headed?"
Another medical problem. Indefinite hiatus. Sorry, all.
Orina and Jogs (Bunny Batallion) | Rabbit Warren Dungeon / Hesseract Stairwell -> Aperature Room
"Yeah, let's go see that commode-thingy again," Jogs nods to Orina, and heads upstairs. Once there, she also wants to take a position at the entrance, remembering that there could be others following them down here.
Orina and Jogs (Bunny Batallion) | Rabbit Warren Dungeon / Hesseract Stairwell -> Aperture Room
"Thank you, Hainsley," Orina says. "We'll try to make sure all this is taken care of responsibly, so the rabbits can finally have some peace."
After collecting everything, Orina beckons to the others to follow and continues up the stairs after Jogs. Finding the panel once more, she makes sure the others are ready, then flips the "Egg" switch, waiting to see what happens.
Chloro Hills:
Noldeme & Nae: You sprint as far as you can away from the giant, he seems aboslutely befuddled, and you are more than far enough to escape his sight before the illusion stops. You run as hard as you can, and eventually you have to stop and catch your breath, the area seeming safe. The tower looms, as it does everywhere, over this picturesque landscape, where every hill is the greenest you've seen, dotted with colorful flower fields and grazed by various creatures, some strange and some familiar. Hopefully, giants are only a rarity.
Corvidae - Obstacle course
Iam: "No, it's fine, a gauntlet should do just as well; if it is crafted to fit your hand perfectly, it should reveal just as much. Rough hands make it all the easier to read. Yes, the migration is definitely a sight, I would most certainly like to see it with a friend someday as well...but, anyway let's get this started, I've got this down to a science and I'm sure you'll be impressed."
Baron's Mansion
Ulrich: You have a dream: You are in darkness, and from the shadows comes walking village folk. There eyes are pale and empty, and as they slowly pass by you, the look at you and nod slowly, with smiles on there face, and dissapate into ash. Eventually, all have passed you, and none remain, and it just you alone. You look down, and you see that your arm has become the deathclaw. On its palm, there is a picture of a knight in black armor, the face beneath his visor merely a skull, riding atop a white horse, he carries a banner of Her symbol. On the back of your hand, it is marked '13', the number of the onefold death.
You awaken, feeling oddly refreshed. you are called to give the last rites to those who were not saved. The survivors are freed, and in stable condition, only the oldest among them may have trouble. It requires a short reading, some ritual observances, and finally the marking of the death seal, usually done by higher ranking clerics.
The marking of the seal requires the motions XIII, and with can be made with each finger on a skilled enough hand. With this omen of a dream, your ownership of the claw, and given the circumstances, you feel you have been recognized, nay, it is your responsibility to take part in such a practice.
Sealing Magic: Onefold Death Seal XIII
The motions XIII invoke the powers of death, they are made for the somantic certain low-level necromantic spells, such as inflict wounds, and marking the seal with proper materials is a powerful rite. Doing so either takes time, or requires a spell slot when used as an action (creating a tiny, temporary seal). The seal can just as easily be written in dirt, but more expensive components can make these seals last longer or indefinitely and be made more powerful. Increasing the size of the mark grows the area, and even empowers it's effects, but takes more time.
Marking this seal has the following properties: A body marked cannot be animated or ressurected, nothing but fungi can grow in an area, containers are magically sealed now have a required strength DC to open, and marking an undead creature or death aspect at or below 13 HP makes them fall to 0 HP.
(I'll need some more time to flesh out these rules, for now you can use it for the burial rites)
Once your work is done, and respects to the families are paid, a spirograph back to Faksimile awaits you. John and Dula have stuck around, it seems, to make sure everything is back in order, but much of the clerics who were around earliar have already left.
The Vilemind:
Yaw: The fog has finally begun to clear. "FOLLOW. ME." the armor walks inside. The room is filled with hundreds of shelves, some with light shining from them. Rattles says "whew, thank goodness. I didn't see hardly anything in there, that fog was thick. I could certainly start to smell something though."
Dungeon: Trial of Ratio and Scale:
Orina & Jogs (Bunny Battalion): You head back up stairs, which are now actually stairs again, and keep a careful watch not to slip from your oil slicked boots. You head back to the panel, and press the egg switch. A small compartment opens up, and a glowing, egg-shaped stone is inside. "Woah, it's...an egg? A glowly egg?" goes
captain obviousHainsley "I don't know what I expected."The Garden:
Xamodas: "Indeed, how long it has been. This ship is merely an image of where you grew, and I am merely an image of that which you grew you...although, that means quite little. Your mother was a sailor, a captain, but you knew her no more than that...how cold and logical an upbringing. In any case, this ship where you came from, will take you where you want to go. Where is that you want to go? I see you carry a blessing...ah, and what a blessing it is, perhaps to be expected. Are you prepared to take on my favor?"
Corvidae - Rosebush Tent:
Zacharias: Yes, there is one person 4, who immediately, upon seeing you, faints. you've never met them before, but you imagine they met you when you were dead. Although they have collapsed, you can tell they are just fine, probably can be shaken awake. If you want to stay back, make a DC 14 wisdom save, otherwise, you will be forcefully compelled to move towards the danger.
DM for Tower of Heaven
Posting Speed:
Full Response WeeklyI ExistInfo and other stuff: https://www.patreon.com/PPDND?fan_landing=true (Nothing here? I Need a better place to put this)
Wagon Park: ( How were you able to cast absorb elements? I'm assuming your an eldritch knight or something.)
15 This bullet cuts through him hard, you hear the yelping of the demons die down as they vanish and melt. The Warlock staggers in the air. "ACH! Tough talk says the one who ambushed me in the middle of the woods! This is just how we start conversations, it seems, it seems I was being a little bit too polite! Have at you!"
Leshanna climbs atop a wagon, and teleports back to her allies, which is the most logical thing to do. The ape is clearly on it's last legs, the other demons are gone, and Areyo is clearly handling herself quite well.
Dordis sends his bolts flying, striking the Ape and the Vagrant!
[|| ] -7 HP! 100XP!
The Vagrant flies high in the air, chanting a foul curse, then you suddenly see him drop from the sky, falling out of your line of sight. Did it just get darker...? A dark shadow appears from overhead, it's...
Spoiler, for suspense. Also, I apologize in advance. I'm terrible.
Donkey Kong 2 BABY! [||||||||||||||]
Leshanna and Dordis both need to make dexterity saving throws!
Attack: 12 Damage: 27
Attack: 21 Damage: 30
[ ] STOMPED 114XP! 2000XP total! <3 Jumpman would be proud.
Also, a certain important roll: 7
DM for Tower of Heaven
Posting Speed:
Full Response WeeklyI ExistInfo and other stuff: https://www.patreon.com/PPDND?fan_landing=true (Nothing here? I Need a better place to put this)
The Vilemind:
Yaw: I follow the armor inside, passing shelf after shelf; The clinking of his steel feet on the deck makes a hypnotizing, mechanical beat that we march along to. "I'm glad you made it out alright, Rattles. I didn't like sending you in alone like that but we didn't have much of a choice"
Looking around at the shelves, I ask the armor, "What is all of this? Why go through so much trouble to guard it?"
Yaw - Genasi, Bard (3), College of Lore - Tower of Heaven
Baron's Mansion
Ulrich walks to the spirograph, a smile and nod to John and Dula. "I am glad to see you. And to be returning with you." He gazes around, the events of the past day replaying themselves as his thumb traces along the deathclaw. "I am glad we were able to help. Let us go."
He steps on the spirograph and takes a deep breath as the three of them return to Faksimile.
Chloro Hills:
"So, we're finally out of the tunnel, huh?" Noldeme asks, rhetorically, to Nae. "This is still not Corvidae, but we're getting closer... I haven't ever been there before, so I'm just leading you based on the knowledge I had of the maps... And, I think it's very close to the tower, so that's basically where we're heading. Are you ready?"
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Xamodas inhales. This entity knew more than he expected. It was somewhat unsettling. Its words were not wrong, though. He swallows, then answers.
"I sail from the life I lived to the promise of the Red Dragon." His voice wavers at first, but he steadies it. "I am prepared for your favor, 'mother'."
Another medical problem. Indefinite hiatus. Sorry, all.
Name:Byllemura(Bylle) Lucky-Knuckle
Race:Dragonborn(Silver)
Class:Draconic Bloodline Sorcerer
Ability Scores:Ability scores: 9 17 14 12 14 12
Bylle was born in hell. Or at least that's how she remembers the place. In retrospect, it was a forest of some magic qualities. When Bylle was born, having a blemish: silvery skin color, unlike her parents and blue sisters, they abandoned her, because after all, who had ever heard of the dragon(or dragonborn) of the silver color that adopted the ways of evil?
But Bylle denied them. Through a combination of luck and supreme insight from an egg age, Bylle managed to survive in her native country, accompanied by one of the powerful devils from the true hell, who serves as her mentor. In fact, the devil was impressed by the sharp, spicy mind of the dragonborn, and had long discussions with her about philosophy, history and whatever else.
Today, Bylle continues to travel the world, impressed by his impressive sights and wonders of nature, and practiced in the magic ways she inherited from her parents, though it is clear to her who her true father is. Her mentor.
Starting zone:Southern Empire/Saisei
https://www.dndbeyond.com/profile/fsdg/characters/23993339
Kotidar - Human(Variant) Fighter 1 - Ravinca in Session
Thammita - Half-Orc Barbarian(Path of the berserker) 3 - Into the Fire
Born to human parents, Honour was always drawn to the sea. Her father was a naval officer for the royal navy. Unremarkable, but still, being of non-noble birth, he fought to attain bridge officer status before being killed in the line of duty. A jealous high-born officer was covetous of his position, and framed her father of a crime punishable by death and being dishonourably stricken from the ship's records. Her mother succumbed to the wasting disease soon after the news of her father's disgrace. Her tiefling side started to show at a young age, soon after the incident of her father's disgrace, and as she grew older and attempted to gain entrance to the royal navy herself in order to pursue her love of the sea, and to follow in her father's footsteps, she found herself stonewalled and denied entry. Rumours flew about the disgraced officer and his demon spawned hell-child. So she turned from a life of enlistment and discipline, and instead pursued her passion of the sea, becoming a corsair, getting on with a crew, and plying the coast for fortune and glory. It was during that period of time, on her maiden cruise that she was offered a gift from a spirit of the seas (a powerful fey in the service of Umberlee) Because she was physically weaker than the rest of her shipmates and was quickly becoming closer and closer to becoming a ship's "companion" so as to put it lightly. She needed to show her worth as a sailor, and as a member of that crew. So this spirit took pity upon her and offered her power, in exchange for the ability to bond with her, to become a part of her and experience the world through her body. And foolishly perhaps, she readily accepted and thus was granted supernatural abilities that quickly garnered her respect from her shipmates when they had to fight off a pirate raid on their ship. After winning the day, and bedding down for the eve, she woke from her slumber with a sense that she was drowning, and came to consciousness vomiting seawater in her bunk room. She sailed with that crew for a year, and now at their latest port, she bought her own mark, having earned her place and her bones at sea. Her former crewmates gave her the moniker "The Pale Raven" ever since that fateful night when she allowed her "passenger" to supplement her abilities. They have a healthy respect for her, but there are whispers here and there about her affiliation with "the ***** queen" and of a promise made in the dark of night.
Starting area: GreenPort
Orina and Jogs (Bunny Batallion) | Rabbit Warren Dungeon -> Aperture Room
Orina pulls out the edge of her blanket and carefully picks up the glowing stone, wrapping it in the cloth. "I think we're going to have to take this back to Rosebush to get it identified," she tells the others. "I don't even know what it is, though... let's just be careful with it."
Looking at the remaining switches, she points at the few they haven't flipped. "I'm pretty sure we don't want to "reset" this dungeon! I don't want to fight more mechanical snakes, do you?" Moving on to the next switch, "Unlock All Doors," she flips it and looks up at the three doors across from the pedestal. If the switch does what she guesses it did, which was unlock the three doors, then she would continue on through the next options. "I think we should flip this one next," Orina tells Jogs as she points at the "Solve" switch. "And if that doesn't do anything strange, then we should flip the "Emergency Exit" switch last." She scratches her head. "You know, do you want to try it? Flipping the switches can be kind of fun!"
While Jogs is choosing what to do with the aperture panel, Orina looks at the exit to the rabbit warren, chewing her lower lip. "This has been an interesting challenge, but it doesn't really solve the main problem we were hired to do: stop adventurers from bothering the rabbit warren by searching for this dungeon. If the emergency exit opens up to the surface from here, it would bypass the rabbit warren completely, right? Then when adventurers came here to... well, adventure, they wouldn't have to disturb Beau and her family. We could even take one of the big blocks from the test room and stick it in the exit to the warren to seal it off, then flip the switch again so no one could move the block, and no one would try to go up that way through the warren anymore." She looks at Hainsley. "Do you think that might solve Beau's problems?"
Nessaja: It's a bit difficult to persuade someone while throwing down the gauntlet, so it seems a fight it shall be. The Caretaker teleports behind you. "I'll give it to the count of three to put your hands up and come quietly. 1...2..."
OOC: I have nothing I can do but wait for the blow that is this horrible fight.
Wagon Park - Leshanna and Dordis
Dordis Falthenfyern
Dordis barely recognizes the second ape as it comes into his perceivable view, losing sight of the vagrant as they vanish.
Dordis will try to dodge out of the way: Dexterity save - roll value 17
Chloro hills:
*Huff* *huff* Yeah sounds good. I'm *Huff* Im just glad we didnt have to deal with that giant, I did not like the idea of getting hit by one of those hands."
Nae looks across the hills in wonder
Wow... aint that something. That is absolutely beautiful to look at..."
Perception: 12
OOC: What time of day is it?
Bardic Inspiration is just someone believing in you, and I believe in you
Wagon Park.
(OOC: yes Leshanna is an Eldritch Knight. Also, are we suppose to be adding those XP values to our characters or are they more for your own information?)
Dex save ... 5
She gives a sigh and turns to shoot at the new threat.
To hit: 26
Damage: 17
She would seperate from the group, having no wish to be grouped together in the first place. She is a ranged fighter, not a melee one... (OOC: the reason I had her go to a rooftop instead of to the others in the first place...)
Corvidae- Obstacle Course
Iam puts down his tools and walks over to the lady. He carefully extends both his hands palm up. If his face plate was capable he would smile, as it is he just feels a light feeling inside. "I thought for sure you were going to say this was serendipitous, but you say a science. Now you have me intrigued" he will say.
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
Redport -> Kinjono:
"Ah that's great! Can you tell me a little bit more about the mine in question? I'm helping a writer out about the recent events that are happening there." Mikal look at Omori. "Is there anything unusual about the place you know of? I've heard Red lions are also dispatched to investigate this matter."