You follow the narrow tunnel for about 100 feet before it opens up into another dimly lit cavern.
You see a guard (red dot) but his attention seems to be on the ensuing conflict on the other cavern, and his back is turned to you as you emerge from the tunnel (blue dot). You hear the rushing of water and see the river plunges into a basin. About 30 feet in front of you is some sort of circular pit. Gnawed bones of what look like humanoids litter the floor in here. On the Western wall to your left are 4 large boxes made of zurkhwood. The cavern has three other exits. To the Northwest, where the guard is looking out, the Northeast, and the Southeast.
The guard never sees it coming, and falls unconscious at your feet.
The warring bands of Troglodytes begin to shake weapons and bank them against the ground. It seems a conflict is imminent between the two disparate tribes, but they do not notice you in this side tunnel.
However, you do hear voices come from the circular pit in the room you're in. A gruff female voice shouts up, "Oy, guard, what was that? Did the war start?" Another voice, this one male, and soft, retorts, "Quiet! Maybe they'll forget about us and we can get out of here."
However, you do hear voices come from the circular pit in the room you're in. A gruff female voice shouts up, "Oy, guard, what was that? Did the war start?" Another voice, this one male, and soft, retorts, "Quiet! Maybe they'll forget about us and we can get out of here."
Grimnir approaches silently and look into the pit. "Who is there ? And keep your voice down"
However, you do hear voices come from the circular pit in the room you're in. A gruff female voice shouts up, "Oy, guard, what was that? Did the war start?" Another voice, this one male, and soft, retorts, "Quiet! Maybe they'll forget about us and we can get out of here."
Grimnir approaches silently and look into the pit. "Who is there ? And keep your voice down"
As you peer in, you see six figures at the bottom of the circular pit, about nine feet down. Two drow, and four dwarves. They look weak, an covered in filter. Their hands are bound with rotted ropes. They all look amazed to see you, but the dwarves even more so to see one of their own. "Oi! We're saved!" says one of the dwarves suddenly. The drow look a little hopeful, but still concerned, and one of them says, "Please, get us out. They've been eating us one by one. We've only been given a reprieve due to some internal conflict. We think the tribe had a disagreement over some artifact. Then they kidnapped one of their own and started a ruckus." Another of the dwarves speaks, "There should be a rope or something nearby they use to grab us." Sure enough, along the edge of the pit is a knotted rope tied to a large rock.
Brox quickly looks down the two corridors leading away from the battle. Then she runs forward to help Grimnir get the prisoners out of the pit. "Be quick and silent if you want to live!"
Then she Leads them towards the corridor she feels is safer. "How did you get captured? And do you know which way we should take to avoid the troglodytes?"
Despite the discovery of the prisoners, Oorr keeps an eye on the troglodytes.
You can't understand what they're saying, but the noises sound more intense. You see a large Troglodyte South of the river raise a fancy looking sword in the air and shout what sounds like a challenge to the Troglodytes North of the river.
Brox quickly looks down the two corridors leading away from the battle. Then she runs forward to help Grimnir get the prisoners out of the pit. "Be quick and silent if you want to live!"
Then she Leads them towards the corridor she feels is safer. "How did you get captured? And do you know which way we should take to avoid the troglodytes?"
Perception check for looking down the corridors.
You help the prisoners out of the pit one by one. As soon as the two Drow are out and freed of their bonds, they make a run for the secret tunnel you entered through, trying to escape. The dwarves don't look surprised. "Let 'em run. They won't get far. We're all Shield Dwarves from Mithral Hall. Prospectors, that happened to dig a little too deep into the Troglodyte territory. That battle that's brewing sounds like it's about to come to a head. These side tunnels may lead us around it depending on which way yer going, but be careful of patrols."
“More important, what is this artefact you are talking about” says Grimnir with a smile
Grimnir adds: “i could recast my spell so that they are as silent as us”
One of the dwarves replies, "They found a sword, magical I think, and it created some sort of division in the ranks. Then one of them kidnapped the other's troggo girlfriend, or something. None of us speak the language, but some things speak louder than words."
This post has potentially manipulated dice roll results.
Grimnir cannot help smilling, it is good to see some of his own. "I am happy I could help brothers in need, let's stay together."Grimnir includes the dwarves within the magical aura of Pass without trace. He then gives two of his daggers to them and look around for others possible weapons (Investigationwith guidance: 2+2) . "We should continue our way around and avoid full confrontation. I don't think we can persuade the Troglodytes to be friendly"
Grimnir cannot help smilling, it is good to see some of his own. "I am happy I could help brothers in need, let's stay together."Grimnir includes the dwarves within the magical aura of Pass without trace. He then gives two of his daggers to them and look around for others possible weapons (Investigationwith guidance: 17+3) . "We should continue our way around and avoid full confrontation. I don't think we can persuade the Troglodytes to be friendly"
Grimnir, you look around the room and come to the four zurkhwood boxes that line the Western wall. Inside are supplies and other things collected by the troglodytes.
They hold a 50-foot length of spider-silk rope, four flasks of oil, twenty pounds of rancid food, a pile of moldy blankets, six maces and sixteen javelins (all battered but usable), four casks of unspoiled wine worth 10 gp each, and a locked chest.
Grimnir realised they need to stay as quiet as possible. He releases his spores so the whole group can communicate telepathically as long as they are not too far from each other. « there my friends, we should be able to talk to telepathy now. Keep quiet »
He also gives the dwarves the equipment and weapons, keeping the daggers. « Here, you’ll need that »
checking the looked box, he asks: « does one one you knows how to use these tools? » reaching for his thief’s tools in his backpack.
Grimnir realised they need to stay as quiet as possible. He releases his spores so the whole group can communicate telepathically as long as they are not too far from each other. « there my friends, we should be able to talk to telepathy now. Keep quiet »
He also gives the dwarves the equipment and weapons, keeping the daggers. « Here, you’ll need that »
checking the looked box, he asks: « does one one you knows how to use these tools? » reaching for his thief’s tools in his backpack.
The dwarves, mostly just common prospectors, shrug their shoulders in helplessness. Then the shortest one, a woman, starts to speak out loud, before catching herself, then communicates telepathically. "This is so weird... is it on, can you hear me? Well, I guess it's not really hearing, per se, but you probably understand what I mean, anyway, sorry, hi, my name is Zulia. I'm not a thief by any means, but I do dabble in many things, and I did take a lock picking course once at the local rogue's guild in the Silver Marches, so if you wanted, I could take a crack at it. If that's okay." Zulia puts her hands behind her back and fidgets a bit, looking expectantly at Grimnir.
« Please Zulia, be my guest ». Grimnir then hands over his thief's tools.
Zulia takes the tools and the chest, and places them on the ground. She tries one tool that's much too large, then finds the correct one and inserts it into the lock. (DC 15)
Thieve's Tools check: 10 (OOC This was a 22, the first time I rolled, not sure why it changed. Usually I can edit and it stays the same)
<Wow, I guess that class really paid off> says Zulia as the lock easily pops open after just a moment.
Inside the box is 180gp, three small gems, which the prospectors immediately appraise at 50 gold each, a potion of gaseous form, and a +1 dagger with silvery, weblike filigree worked into the hilt. The dwarves comment that the dagger must have been taken off one of the drow as it looks like one of their weapons.
You follow the narrow tunnel for about 100 feet before it opens up into another dimly lit cavern.
You see a guard (red dot) but his attention seems to be on the ensuing conflict on the other cavern, and his back is turned to you as you emerge from the tunnel (blue dot). You hear the rushing of water and see the river plunges into a basin. About 30 feet in front of you is some sort of circular pit. Gnawed bones of what look like humanoids litter the floor in here. On the Western wall to your left are 4 large boxes made of zurkhwood. The cavern has three other exits. To the Northwest, where the guard is looking out, the Northeast, and the Southeast.
Oorr silently makes sign to the rest of the group to stay on the spot. He then proceeds to sneak upon the guard and tries to knock it down.
Stealth check: 19
Attack 1 (assuming advantage because of successful Stealth): 19 Damage: 9
Attack 2: 10 Damage: 8
Bonus action (if needed): Attack with Dagger +1: 12 Damage: 5
OOC: don't forget your +10 of Pass without Trace (I keep concentration on it and it's for 1h)
That make your roll a 29 !
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
The guard never sees it coming, and falls unconscious at your feet.
The warring bands of Troglodytes begin to shake weapons and bank them against the ground. It seems a conflict is imminent between the two disparate tribes, but they do not notice you in this side tunnel.
However, you do hear voices come from the circular pit in the room you're in. A gruff female voice shouts up, "Oy, guard, what was that? Did the war start?" Another voice, this one male, and soft, retorts, "Quiet! Maybe they'll forget about us and we can get out of here."
Grimnir approaches silently and look into the pit. "Who is there ? And keep your voice down"
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
As you peer in, you see six figures at the bottom of the circular pit, about nine feet down. Two drow, and four dwarves. They look weak, an covered in filter. Their hands are bound with rotted ropes. They all look amazed to see you, but the dwarves even more so to see one of their own. "Oi! We're saved!" says one of the dwarves suddenly. The drow look a little hopeful, but still concerned, and one of them says, "Please, get us out. They've been eating us one by one. We've only been given a reprieve due to some internal conflict. We think the tribe had a disagreement over some artifact. Then they kidnapped one of their own and started a ruckus." Another of the dwarves speaks, "There should be a rope or something nearby they use to grab us." Sure enough, along the edge of the pit is a knotted rope tied to a large rock.
Despite the discovery of the prisoners, Oorr keeps an eye on the troglodytes.
Brox quickly looks down the two corridors leading away from the battle.
Then she runs forward to help Grimnir get the prisoners out of the pit. "Be quick and silent if you want to live!"
Then she Leads them towards the corridor she feels is safer. "How did you get captured? And do you know which way we should take to avoid the troglodytes?"
“More important, what is this artefact you are talking about” says Grimnir with a smile
Grimnir adds: “i could recast my spell so that they are as silent as us”
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
You can't understand what they're saying, but the noises sound more intense. You see a large Troglodyte South of the river raise a fancy looking sword in the air and shout what sounds like a challenge to the Troglodytes North of the river.
Perception check for looking down the corridors.
You help the prisoners out of the pit one by one. As soon as the two Drow are out and freed of their bonds, they make a run for the secret tunnel you entered through, trying to escape. The dwarves don't look surprised. "Let 'em run. They won't get far. We're all Shield Dwarves from Mithral Hall. Prospectors, that happened to dig a little too deep into the Troglodyte territory. That battle that's brewing sounds like it's about to come to a head. These side tunnels may lead us around it depending on which way yer going, but be careful of patrols."
One of the dwarves replies, "They found a sword, magical I think, and it created some sort of division in the ranks. Then one of them kidnapped the other's troggo girlfriend, or something. None of us speak the language, but some things speak louder than words."
Perception: 17
Brox just looks down either corridor, but is way more interested in the stories they're telling. She trusts them. They'll know a way around this nest.
Grimnir cannot help smilling, it is good to see some of his own. "I am happy I could help brothers in need, let's stay together." Grimnir includes the dwarves within the magical aura of Pass without trace.
He then gives two of his daggers to them and look around for others possible weapons (Investigation with guidance: 2+2) .
"We should continue our way around and avoid full confrontation. I don't think we can persuade the Troglodytes to be friendly"
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Nothing catches your eye as you glance down them.
Grimnir, you look around the room and come to the four zurkhwood boxes that line the Western wall. Inside are supplies and other things collected by the troglodytes.
They hold a 50-foot length of spider-silk rope, four flasks of oil, twenty pounds of rancid food, a pile of moldy blankets, six maces and sixteen javelins (all battered but usable), four casks of unspoiled wine worth 10 gp each, and a locked chest.
Grimnir realised they need to stay as quiet as possible. He releases his spores so the whole group can communicate telepathically as long as they are not too far from each other. « there my friends, we should be able to talk to telepathy now. Keep quiet »
He also gives the dwarves the equipment and weapons, keeping the daggers. « Here, you’ll need that »
checking the looked box, he asks: « does one one you knows how to use these tools? » reaching for his thief’s tools in his backpack.
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
The dwarves, mostly just common prospectors, shrug their shoulders in helplessness. Then the shortest one, a woman, starts to speak out loud, before catching herself, then communicates telepathically. "This is so weird... is it on, can you hear me? Well, I guess it's not really hearing, per se, but you probably understand what I mean, anyway, sorry, hi, my name is Zulia. I'm not a thief by any means, but I do dabble in many things, and I did take a lock picking course once at the local rogue's guild in the Silver Marches, so if you wanted, I could take a crack at it. If that's okay." Zulia puts her hands behind her back and fidgets a bit, looking expectantly at Grimnir.
« Please Zulia, be my guest ». Grimnir then hands over his thief's tools.
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Zulia takes the tools and the chest, and places them on the ground. She tries one tool that's much too large, then finds the correct one and inserts it into the lock. (DC 15)
Thieve's Tools check: 10 (OOC This was a 22, the first time I rolled, not sure why it changed. Usually I can edit and it stays the same)
<Wow, I guess that class really paid off> says Zulia as the lock easily pops open after just a moment.
Inside the box is 180gp, three small gems, which the prospectors immediately appraise at 50 gold each, a potion of gaseous form, and a +1 dagger with silvery, weblike filigree worked into the hilt. The dwarves comment that the dagger must have been taken off one of the drow as it looks like one of their weapons.